Fabled Lands is a challenging old-school narrative RPG set in an open world. Complete quests, fight, trade goods and develop your character. Explore a vast land of adventure: travel across the war-torn kingdom, survive the plains of howling darkness, and escape the Court of Hidden Faces.
All Reviews:
Very Positive (157) - 87% of the 157 user reviews for this game are positive.
Release Date:
May 20, 2021

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“This game is a tribute to old-school pen & paper RPGs and the era of solo adventures. It is based on a fantastic series from our childhood which we adore. Thus we want to make the Fabled Lands digital adaptation the best game it can be, and we know that working with our community and listening to players' suggestions during Early Access will be key to achieve this.”

Approximately how long will this game be in Early Access?

“Since there are only two of us, (a sole developer and an artist) it is difficult to accurately estimate how long Early Access will last. Fabled Lands has been developed for 2 years now and we have always used a decidedly open development process from the start.

Our current plan is to release Fabled Lands sometime in 2022. The date will be very much dependent on how we progress with content creation, as well as on the addition and improvement of features based on player feedback.”

How is the full version planned to differ from the Early Access version?

“The final version of Fabled Lands will feature all four areas on the main continent of Harkuna completed and added to the base game. We plan to extend the content with more quests, new locations, populate the world with new enemy types, add more trade routes, improve the AI and add new visuals & sounds effects. New items, skills, and Achievements will also be introduced.”

What is the current state of the Early Access version?

“The core aim of this game is to have a unique narrative approach at delivering a solo experience that feels like a well thought pen & paper RPG session with the game taking the role of a DM.

Players can already play 6 character professions up to rank 11, as well as access the first two big areas from the main continent, the kingdom of Sokara, the merchant kingdom of Golnir and the The Great Steppes of the North.

All of the game's core features are integrated: exploration, combat, items, sailing, active and passive skills, resurrection deals, blessings, potions, tutorials, ironman mode, everything is there.

Nevertheless, players will only have access to 3 books of the story (out of 7 published) for now, which represents an experience of 16 hours of content (per a successful playthrough once you know the game, unlocking all 50+ objectives).

However, the gameplay loop is complete: Players can embark on an adventure, complete quests, defeat monsters, find loot, gain rank, improve their skills.

Despite our best efforts, the game probably still has some bugs. Also, skills, items and enemies most likely lack proper balancing.”

Will the game be priced differently during and after Early Access?

“We expect to increase the price of the game by an undetermined amount when it comes out of Early Access.”

How are you planning on involving the Community in your development process?

“Since our first demo, we've made it a point to listen to all the relevant feedback from our players, which has already helped Fabled Lands move in the right direction.

Players will be able to provide feedback on our Discord, or our Steam Community Page where we will strive to be both accessible and receptive.”
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About This Game

The original Fabled Lands gamebooks, written by Dave Morris and Jamie Thomson, and beloved by many, have been transformed into an epic, digital adventure of interactive fiction with a massive game world. Be anyone you want: explorer, merchant, priest, scholar, thief, wizard, or soldier of fortune. Buy ships, goods, and townhouses, join a temple, risk desperate adventures in the wilderness, or embroil yourself in court intrigues and the sudden violence of city backstreets. Undertake missions that will earn you allies and enemies, or remain a free agent and choose your own objectives. With hundreds of quests and locations to explore, the choices are all yours.


  • Open World
    War always leaves its mark: villages lie in ruins, dungeons are infested with monsters and old roads are abandoned. Travel across the continent of Harkuna and learn more about its past.
  • Economy
    The economy is ruthless, but it also presents many opportunities: fulfill contracts and quests, hunt for treasure, buy a ship and trade goods, or travel the land to earn your fortune.


  • An old-school RPG
    A solitaire role playing game in a pick your own adventure style like no other. Explore a giant open-ended world, where you can truly travel, investigate, and meddle with things, when and as you see fit to do so.
  • Character Development
    Experiment with different professions, abilities and spells, items, and quests. Create your very own playstyle!
  • Enemy Variety
    Take part in intense battles against numerous enemies. Brigands, trolls, golems, flying heads, assassins, vampires, kelpies, demons, abominable cults, the undead, and many more - all of them will vanquish the unsuspecting adventurer.
  • Tactical Battles
    There is no handholding. Only the thoughtful ones shall prevail - plan your turns ahead, adapt to your surroundings and fully utilize your character’s strengths.


  • Permadeath
    Do you like risk? Then try out the Ironman mode, where every decision is irreversible and your character dies once and for all.
  • Temples
    Devote yourself to an enigmatic deity and obtain its blessing. But remember: some blessings have their price. Are you ready to make a pact?
  • Ships
    Buy your own ship: upgrade it, find new routes and recruit a crew - their abilities might prove the difference when surviving a storm or vicious buccaneers. Fill your ship with valuable cargo and find where to sell it for profit.

System Requirements

    • OS: Windows XP SP2+
    • Processor: 1.5 GHz
    • Memory: 4 GB RAM
    • Graphics: Hardware Accelerated Graphics with 1GB memory
    • DirectX: Version 9.0
    • Storage: 2 GB available space
    • OS: Mac OS 10.10.5+
    • Processor: 1.5 GHz
    • Memory: 2 GB RAM
    • Graphics: Hardware Accelerated Graphics with 1GB memory
    • Storage: 400 MB available space

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