Ethyrial: Echoes Of Yore is inspired by the old-school MMORPG, set on the lands of Irumesa, uncover secrets, explore new lands, fight fearful monsters, build your home and craft your own equipment.
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Release Date:
April 2023

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We choose to publish this game in Early Access because we want to be able to share this game with players who are interested in following our development. This will give us feedback, and help us to make good choices together with our community as this game progresses further in development.”

Approximately how long will this game be in Early Access?

“No confirmed time period.”

How is the full version planned to differ from the Early Access version?

“We will continue to update this game on a weekly basis, to introduce new features and fixes to our players. This Early Access version will slowly merge into the up and coming Open Beta.

The final release will feature
* A fully open world with a rich and compelling main story to play through.
* Instances such as Dungeons and Arenas.
* PvP matchmaking, with competitive and casual modes.
* Open World Player Building (Build your own house)
* Item Crafting
* Spell Crafting
* Bounty System
* Companions
- and much more.”

What is the current state of the Early Access version?

“We currently offer an alpha-stage game that introduces the player to the controls, and makes them familiar to the conversation system, combat, questing and more. We have a large map ready for exploring with caves, swamps, deserts which are all populated with quests to fill your day with excitement.

We will very soon introduce some PvP and PvE arenas for some replayability.”

Will the game be priced differently during and after Early Access?

“We plan on having a monthly subscription fee.”

How are you planning on involving the Community in your development process?

“We want everyone in our community to take and be part of the development. We will take all feedback and criticism very seriously, and do our best to make this game as great as it can be!
Please join our Discord to follow our development, and to leave any feedback.”
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Planned Release Date: April 2023

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About This Game

The world of Irumesa is filled with countless dangers such as creepy swamps, unexplored caves, and dungeons. Immerse yourself in this hardcore MMORPG and play the way you want to.

You live in a world called Irumesa. You start in the Solitary Isles and make your way through to the mainland, where you will traverse tundras, deserts, swamps, and more. Explore hundreds of interesting locations, each filled with a story, quests, and beautiful scenery.

One essential thing to us with this game is developing a game with a high risk to reward ratio. The game will be difficult, and the risks are high in general. We are trying to implement content for all types of players, both casual and hardcore RPG gamers, but the main focus will be on the more hardcore. With great risks comes great rewards!

Dying in Ethyrial will be harsh and punishing. We can guarantee that you will get frustrated at times. But we believe that this is also one of the things that makes a game fun to play. Knowing that death is so nasty and the stakes so high will increase the rewarding feeling when accomplishing something difficult. Death will result in irreversible experience loss, and items will be dropped at random. Players may pick up items again if someone else doesn't get there first!

Teamwork will be an important aspect of Ethyrial, and leaving teammates to die will not really be an option. We want to enforce teams to really work together during instances, and boss fights to implement a “Party-loss system.” If a teammate dies, the entire party will share that players experience loss. If the rest of the team survives and manages to revive their teammate, some of the lost experience will be given back to the team.

PVE will, of course, be a big part of Ethyrial gameplay. You will encounter many boss fights and will be able to party up with your friends to clear the harder bosses. Instances (Dungeons) will come in plenty and with different difficulty. We will also introduce a Colosseum-style arena, where players, either solo or in a party, have to fight their way through different bosses in an arena.

You can't have a great MMORPG without a good PVP system, where people can put their skills to the ultimate test against other players. We have plans to implement several different PVP-arenas where you are free to roam as you please, with ratings visible for everyone.

We have implemented a bounty system in the world to increase the risk of killing other players. Player killing will be mostly unrestricted but risky in the way that a bounty will be placed upon you. This will make you a target to other players looking to make some money. In the future, bountied players will also be restricted access to some areas, as a high bounty will make guards and other dangerous NPC's very interested in you. Maybe you’ll find friends in darker places? In Ethyrial: Echoes of Yore, nothing is written in stone, and you decide who you want to become.

We plan on allowing you to be able to build your own houses, workshops, trading posts, castles or whatever you want. We will not feature an instanced housing system, as you will be able to buy a plot of land almost anywhere in our open world. You may team up with your clan to build a massive clan mansion or gather enough money and resources to build yourself a small cabin in the woods. What you do is up to you, although these benefits won't come cheap.

Like with many other MMORPGs, we want to provide a solid crafting system. The crafting system will also have a higher risk/reward than what most players are used to, as items are varied in quality, wear over time, and not guaranteed to be crafted successfully - this is dependant on your skills. Basic blueprints are made available to the player through simple means such as vendors. However, more advanced blueprints can only be obtained through means of exploration, questing, and other types of content.

The community will be a large part of the game, whether you are alone, in a clan or a part of a small group of friends. We will have a system that facilitates this game mechanic, like your clan buying up land and making a new town on a trade route or you and your friends picking up bounties and hunting down criminals. We are working on more as well that we will share in the future.

(We will release more info as we develop further)

System Requirements

    • OS: Windows 7,8,10
    • Memory: 4096 MB RAM
    • Graphics: A decent one
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
    • OS: Windows 7,8,10
    • Memory: 8 GB RAM
    • Graphics: A decent one
    • Storage: 6 GB available space
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