WizardChess is a deckbuilding roguelike, where Chess meets Trading Card Games. Fight in strategic permadeath battles, acquire and upgrade new units, and carve a path to the boss. Challenge the Fae in their annual tournament and the Fae Queen herself might just grant your wish. If you survive...
All Reviews:
Positive (38) - 89% of the 38 user reviews for this game are positive.
Release Date:
Oct 1, 2021

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We need feedback from you to make WizardChess the best game it can possibly be. Mixing procedural generation, randomness and chess together is a delicate blend - and your help balancing and testing has been instrumental to improving the game!

WizardChess is made two people part-time and sometimes it gets a little lonely. If this seems like your sort of game we'd love to hear from you!”

Approximately how long will this game be in Early Access?

“We are looking ahead to a v1.0 release sometime in the first half of 2023. Although after 3+ years of development already, we want to be sure not to rush anything!

WizardChess will likely continue to evolve indefinitely past our current 1.0 target, and we're not yet sure when we'll call it "done".”

How is the full version planned to differ from the Early Access version?

“We intend to add additional maps, map generation rules, biomes, enemies, bosses, challenge rooms, units, traits and secrets until the game feels "full". Ideally we want every WizardChess run to play out differently and we'll be working towards that goal based on your feedback.”

What is the current state of the Early Access version?

“Our milestone for launching into Early Access was to have the overall game loop in place, which we are now very happy with. Currently WizardChess includes a tutorial and a core procedurally generated run, you'll battle through two biomes + bosses to face a final challenge. There are six friendly units to master and over a dozen enemy types to face.

This is a solid base to build from that we believe is fun already, but we can see huge potential in how to grow from here.”

Will the game be priced differently during and after Early Access?

“The game will launch at the lowest price (excluding future discounts / sales) and increase as we feel its value increases towards 1.0.”

How are you planning on involving the Community in your development process?

“WizardChess is a complex game and development will only get more nuanced as we proceed. The community will be vital in helping us stay focused on the fun as well as delivering a high quality game.

Sometimes as roguelites grow they suffer from content bloat, frustrating RNG, repetitive runs and bugs; we've seen it before and would like any help we can to avoid these traps.

We welcome bug reports + feedback through the Steam Community, Discord and Twitter. Given the fact both members of the team work full-time jobs we may not always respond immediately but we really do read every message.
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Chat with the devs. Report bugs. Swap strategies with other players. Get sneak peaks at upcoming builds. The WizardChess Discord has it all!

About This Game

In short: WizardChess is Deckbuilding Chess. It is designed to challenge the player strategically through short runs (20-30 minutes) with gameplay that is simple to pick up, but near impossible to master!

Position specialized units in deeply strategic turn-based combat, and use unique skills to take enemy pieces. Small mistakes can (and often will) accumulate to larger punishments if you aren't careful!

Recruit, upgrade, sacrifice, trade and gamble your units away to create the ultimate build. But be careful! Permadeath applies to each unit. Should they fall, they're gone for good...

Navigate an array of room-types - in whatever order you choose - to explore, fight, and further enhance your build. Each Biome features unique rooms, enemies, hazards, bosses, and other modifiers! Every run is procedurally generated, down to the encounters, enemies, units, statistics and even the AI.


Hey, listen!

We’re still in heavy development and encourage only the bravest players to try the game in Early Access. If you’d prefer to avoid bugs, design changes and balance issues, Follow + Wishlist and wait for the beta or full 1.0 release. The quality and scope of any EA builds are not representative of final game. Regardless, we've got plenty to show you

Love, TwoPM.

TwoPM consists of Ben Follington (@vivavolt) and Ricky James (@iamonshushu), both based in Queensland, Australia. We've been best friends for about 15 years and have been making games for almost as long. We both have jobs and can only work on games during nights and weekends so we like to build projects both patiently and strategically. Financial support of WizardChess or any of our other work will allow us to dedicate more time to game development and deliver content faster.

System Requirements

    • OS *: Windows 7
    • Processor: i5
    • Memory: 4 GB RAM
    • Graphics: GTX 960
    • Storage: 500 MB available space
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.
    • OS: Catalina
    • Processor: i5
    • Memory: 4 GB RAM
    • Graphics: Radeon
    • Storage: 500 MB available space

What Curators Say

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