Full Physics Massive Multiplayer.
All Reviews:
Mostly Positive (42) - 73% of the 42 user reviews for this game are positive.
Release Date:
Sep 3, 2020
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Balancing animal species is not an easy task. Nature did it for a long time, but with your help, we will make our own.”

Approximately how long will this game be in Early Access?

“Half a year.”

How is the full version planned to differ from the Early Access version?

“Pressing issues to be solved:
  • Singleplayer.
  • Stats.
  • Simulation improvement.
  • Strategic landscapes.
  • Co-op hunting.
  • Competitions.

What is the current state of the Early Access version?

“See "About This".”

Will the game be priced differently during and after Early Access?

“The price must rise.”

How are you planning on involving the Community in your development process?

https://steamcommunity.com/app/1247370
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About This Game

You have to control the animal in an uncompromising struggle for survival. Each has its own individual characteristics: mass, speed, manoeuvrability, damage, skin thickness, absorb and dry. The battle takes place on land, in water and in the air. Water is a major resource that activates regeneration and prevents death from thirst. You can distance yourself, but the drought begins and players are forced to go to a risky rapprochement in the fight for the last water.

How not to became Food

  • You need water, just put your head in it.
  • Water goes out, it's inevitable.
  • Use claws, jaws, hooves, horns and beaks in the fight for last water.

Early Access Features

  • The game is based on a sensitive sync of complex skeletons. Each part of the body, when collide with an obstacle, affects the movement according to its proximity to the center of gravity.
  • Sound appears through physical interactions. It feels authentic, and I think more surfaces will be added.
  • The maps are created procedurally, which allows to change the landscape quickly, which is very useful during work on balance and testing new modes. Ideally, the environment should contain non-obvious paths to victory for each animal.
  • Animals not invented, only used. Fourteen species are available: bear, boar, crocodile, crow, deer, eagle, elephant, fox, goat, owl, hippopotamus, lion, rhinoceros, wolf. Their numbers are limited to common sense. This does not mean that new animals will be actively added, but in the future, it will probably be part of a season cycle.
  • I look at the simulation as a potential single player mode in which you could create battles, by controlling behavior, training and tune units.
  • After obtaining sufficient data, detailed statistics for each species, player ratings, personal statistics, graphs, etc., will be available for all.

System Requirements

    Minimum:
    • OS: Windows 7 SP1 (64-bit)
    • Processor: Intel Core i3-6100 / AMD FX-8350
    • Memory: 1 GB RAM
    • DirectX: Version 10
    • Storage: 3 GB available space
    • Additional Notes: Keyboard and mouse required, optional controller

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