VaporBall is a multiplayer VR game set in a vibrant Cyberspace. Throw charged balls at your opponents to kill them, or use a Teleport ball to get out of the way. VaporBall is an intense, exciting VR experience for both casual and competitive players; get your friends (or enemies) and jack in.
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Release Date:
Mar 2, 2022

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Launching in Early Access allows us to involve the community in the development process. We have a lot of ideas for new features and updates, and we want to hear community feedback so we can make the game as fun as possible. We've launched a Discord server to discuss directly with the community and are open to all ideas and feedback.”

Approximately how long will this game be in Early Access?

“Until we are happy with the amount of features and level of polish to the game. We estimate we will be in Early Access for 12 months.”

How is the full version planned to differ from the Early Access version?

“For the full release we are planning to add more maps and multiplayer modes, and expand the single-player mode into a fully fleshed-out experience. We are also working on other multiplayer features like stat tracking, character customization, and support for competitive play.”

What is the current state of the Early Access version?

“VaporBall is currently fully playable and tomsof fun. Currently the game has deathmatch and team deathmatch modes, a single player practice mode, and supports up to 8 players in 4v4 multiplayer matches. Online you can play 1v1, 2v2, or 4v4. There are 3 finished levels and over 20 original songs on the soundtrack.”

Will the game be priced differently during and after Early Access?

“Yes, players who buy during Early Access will be receiving a discount, the price will be higher for the full release.”

How are you planning on involving the Community in your development process?

“VaporBall is a multiplayer game, so maintaining a thriving community of players is crucial for our success. Our primary venue for communication is and will remain our Discord server. On Discord players will be able to give feedback and see previews of upcoming content, as well as find other players for matches. Our future content releases will be guided by what players like and want more of, and we intend to organize competitions, tournaments, etc. as the game matures.”
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About This Game

Ä̶̖́R̶̞͌T̶̼͆I̴̯͋F̴̳̿I̸̗̊Ç̷̈́I̷̖̓Å̶̯L̸̼̒ ̶͎̓I̷̻͗N̸͕̒T̷͍̚Ę̶̋L̵̝̎L̸̲̓I̶͈̐G̴̹̉Ę̸̈N̴̬̽Č̶̞E̸̝̿ ̶̱̀Ḙ̷͠R̸̺͑R̶̜͆O̸̥͝R̷͍͘

VaporBall is a multiplayer dodgeball inspired game. Set in a vibrant Virtual Cyberspace, charge and throw balls at other players to kill them and score.

Join our Discord server here if you'd like to share feedback and give suggestions!

Gameplay Breakdown
With either your right and left hand, you can pull the trigger to charge an Energy Ball. After a quick charging period, the ball is ready to throw. The ball responds to your actions in a realistic and very natural manner.

At any point, you have two types of balls available to you, a Damage and Teleport ball. The Damage Ball will kill any enemy player it touches. If you charge it and hold it in your hand, you can also use it to deflect incoming balls.
The Teleport Ball is your primary method of locomotion. It has a short charge time, and will teleport you to wherever it lands immediately. Think before you throw however, the ball won't teleport you until it lands. If you're in a tricky spot with enemies and try to throw the ball very far, you have to wait for the ball to travel before you teleport. Sometimes it may be smarter to throw the ball closer to you to teleport faster. Watch enemies actions with their balls as a strategy, if they've just teleported, you have a chance to strike as they have to charge it before teleporting again.
If you have a Damage Ball coming towards you and can't teleport in time, you can either physically move in your play space to dodge the ball, or if you have a charged Damage Ball in your hand you can block with it.

Experiment with the balls and come up with strategies to gain an advantage against your multiplayer opponents.


Currently there are 3 vastly different multiplayer maps in the game. A Vaporwave Arena, a Vibrant city where battle it out on rooftops, and a Desert military base with some otherworldly intruders. We have plans to add many more levels in the coming months, and want to share our development process with the community.

Practice your skills offline in a round based VR Training mode.

Right now we have Deathmatch and Team Deathmatch game modes, with the options of 1v1, 2v2, and 4v4 players.
We are working to add an Objective based game mode, that involves hoops on both teams side of the arena. With 1 life per player per round, players will score by taking the Score ball and throwing it in the enemies hoop, all while avoiding getting killed.

Dev Notes
We are working hard add more features and polish the game further. Join our Discord server if you'd like to give us feedback or ask any questions! We'd love to hear your ideas. We want to make a fun, physics based multiplayer game that takes full advantage of what makes VR unique. We hope you enjoy what we've created so far, we look forward to showing you what else is to come .

System Requirements

    • OS *: Windows 7 SP1, Windows 8.1 or later, Windows 10
    • Processor: CPU: Intel i5-4590 equivalent or better
    • Memory: 4 GB RAM
    • Graphics: Nvidia GeForce GTX 970, AMD Radeon R9 290 equivalent or better
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • VR Support: SteamVR. Standing or Room Scale
    • Additional Notes: Virtual Reality only, internet required for multiplayer
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.

What Curators Say

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