NORCO is a sci-fi Southern Gothic point and click adventure that explores the industrial swamplands and decaying suburbs of South Louisiana.
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About This Game

NORCO is a sci-fi Southern Gothic Adventure that immerses the player in the sinking suburbs and verdant industrial swamps of Louisiana's petrochemical hinterlands. Your brother Blake has gone missing in the aftermath of your mother’s death. In the hopes of finding him, you must follow a fugitive security cyborg through the refineries, strip malls, and drainage ditches of suburban New Orleans.

Immerse yourself in an uncanny and surreal South Louisiana

NORCO features detail-rich and atmospheric pixel art born from the natural and industrial landscapes of South Louisiana, accompanied by the eclectic soundscapes of composer Gewgawly I.

Meet strange, unforgettable, and dangerous characters

Navigate your way through a world of uncertainty and moral ambiguity as you venture deeper into the swamp to unravel the threads left by your brother. Fight, sneak, or fast-talk your way past any hometown bullies, security contractors, or death cults that stand in your way.

Explore vast scenic landscapes of pulsing nightlife and eerie solitude

Skulk through the crowds of downtown New Orleans, recruit a wild-eyed river dog, break into a refinery, boat through cypress swamps, and explore the desolate batture woods of the Mississippi River.

Discover a world haunted by both past and future

From Southern Gothic literature to adventure game classics to experimental indies, NORCO fuses its wide sources of inspiration into something new and unseen.

NVC: That's when your dreams began?
Catherine: Yes. Towers falling from the sky. I’d stay awake just to avoid them.
NVC: You say here that they lasted for years.
Catherine: I worry that I somehow passed them onto Kay. She’d have nightmares of cell tower lights. She said they grew closer every night.
NVC: Have you told anyone about these dreams?
Catherine: No.
NVC: And tell me about the robot.
Catherine: Million?
NVC: That's right.
Catherine: She came to me in the parking lot when Kay was twelve or so. She knew Blue from his days at the refinery. I stared for a long time into her constellation of eyes. They swirled in a kind of desperation. I took her home, knowing it was a mistake.

System Requirements

    • OS: Windows 7
    • Memory: 4 GB RAM

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