Post Scriptum Collectible Token Game is a turn based strategy game, which is one of the entertainments that patrons have in taverns of the gloomy post-apocalyptic world Post Scriptum.
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Release Date:
Q1 2020

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Our goal is to create a fine turn-based strategy with the ability to collect your troops. And in order for the the term “collectible” to be a real thing in the game, not just a fancy part of the naming, we have decided to use a technology called Tangle. We hope that Tangle will enable us to make each troop unique with its own history of victories and defeats. Besides that Tangle should help protect the gameplay from cheaters and DDoS attacks.
While this technology is under development we still have an opportunity to show the players the gameplay process. Our plan is simple: players check out the game, leave their feedback and suggestions, we take stuff into account, polish the process and make the game really Awesome!”

Approximately how long will this game be in Early Access?

“We estimate to exit early access in 1-2 years. Our project uses an experimental for the gaming world technology called Tangle, and its development will also affect the development of our game. Besides that we have a great variety of ideas on how we can tweak gameplay. Because of all of this, we cannot announce a more exact time of exiting the early access.”

How is the full version planned to differ from the Early Access version?

“The early access version of the game lets the player get acquainted with the basic gameplay using non-collectible units in different game modes.
We plan that the full version will have this:
  • An ability to open boosters and collect the troops they contain;
  • The total number of players at a single table can reach up to 6;
  • Ranked matches;
  • An ability to give control over your army to a bot;
  • Tournaments with an ability to choose the tournament format;
  • A variety of game rooms and their interior design;
  • An ability to choose your avatar at the table;
  • Plus a lot of things that our players might suggest! ;)

What is the current state of the Early Access version?

“When you buy the game in early access, you get the ability to have a go at the game in its early stage, with some game modes of 1vs1, with the ability to draft non-collectible troops, also by doing this you support us, so we would like to give you a ticket that will turn into 15 boosters of collectible troops in the final version.
More about available modes:
  • A match vs a bot;
  • A match vs your steam friend;
  • A match vs another person on the same pc using hot seat;
  • A match versus random online player;
  • A match of bot vs bot. Take some popcorn and watch them fight!

Will the game be priced differently during and after Early Access?

“We expect the price after the release to be higher than in the early access. In addition to that we plan to release some paid cosmetics during the development process for those who would like some extra touch.”

How are you planning on involving the Community in your development process?

“We are sure that it is impossible to get a great product without the community participating in the creation of the game. That is why we have introduced a convenient feedback system inside the game. Also everyone willing can join our Discord channel, follow us on Twitter, Youtube and Facebook. Of course, we cannot guarantee the fulfillment of all ideas that will be in the feedback. However, we will certainly listen and take into account everything that players have to write to us.
Besides giving feedback and helping with bug reports in early access, right now anyone has the opportunity to create their own bots using the LUA language. You decide if you’ll use them to fight in a game mode, or share them with friends. We plan that in the future players will be able to use their written bots to fight instead of themselves. We respect and value the community of our players and will try to find more means of close cooperation.”
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Planned Release Date: Q1 2020

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About This Game

PS: CTG


Post Scriptum Collectible Token Game is a turn based strategy game, which is one of the entertainments that patrons have in taverns of the gloomy post-apocalyptic world Post Scriptum. The game is based on creating your own army of collectible coins, that turn into formidable warriors on the playing field.

About The game


  • PS CTG is a turn-based strategy game with collectibles;
  • The collectibles are the tokens of warriors that you can get out of booster packs;
  • Right now there are 3 races available: humans, demons, undead;
  • Right now in the build that we have you can play: solo versus a bot, versus a friend on the same pc, online versus friends, online versus random players using quickmatch;
  • The warriors can have properties that trigger under certain conditions or combinations of other warriors around them;
  • Average game duration should be 15-30 minutes;
  • We are still working on the balance and triggers for the warriors;
  • We are still working on the whole collectibility and technology behind it;

Plans for the game


  • It is planned to record a life story for each collectible token based on the distributed registry technology;
  • We plan to use the distributed registry technology based on Tangle;
  • We plan to show the main statistics of the games;
  • We hope to see tournaments of the game in the future

Short Story


Long before the Armageddon events, a team of dashing lumberjacks, having cut down another bunch of trees (also having drained a few bottles of new wine) have decided to relax in the shade of the tree crowns. The wine has hit the spot, but alas, the nap did not take its toll.

After some time one of the strong men pulled out a coin shaped cut of a branch, which had been prepared in advance, and loudly declared in a drunken bass: “My King, what are your orders?!” The scene then was followed by a booming laugh.
When the laughter had subsided, one of the participants took a second wooden coin and nibbled it as if it was made of gold.
“My coins of the undead are stronger than yours! My forces will bite into them, and they won’t even get to the battle” – he completed in a thoughtful tone.
“Then I will play as demons!” – picked up the third. All three looked at each other laughing again.
“Let us play, let’s battle, yes let’s play” – echoed laughter through the trees.

It would have ended like this, just a joke, but the next day, without any arrangements, all three of them would bring along a couple of dozens of uneven round coin shaped tokens made from a chopped branch.

They all set down around a stump and looked at each other, as if saying “so, how are we even going to play this?”. And then the Lord of Acorns, holding one of his tokens high, declared that his cavalry was advancing on the Undead. With these words, he slammed the token on the stump with such force that it let out a creak.
“Now it is your turn of the “Undead”, or yours of the “Demon”, decide for yourself, I’m not afraid of any of you...” - declared the first player in a royal tone of utter importance, lifting his head up to emphasize his noble origin.

A month later, all the lumberjack brigades were already playing the wooden tokens. A little later, the fame of a peasants’ small fun game reached the local guild master. There was only one problem – the status did not allow the upper classes to mess with the chopped branches. But defeating the hideous werewolves and demons using the Golden Templars is of course another matter entirely. Thus the first Post Scriptum CTG coins were cast.

Mature Content Description

The developers describe the content like this:

General Mature Content. The figurines on the table are fighting to their death.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: windows 8 (x64)
    • Processor: Intel Core i5
    • Memory: 4 GB RAM
    • Graphics: Nvidia GeForce 610M or compatible
    • DirectX: Version 11
    • Storage: 1400 MB available space
    • Additional Notes: Requires a 64-bit processor and operating system
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: windows 10 (x64)
    • Processor: Intel Core i7
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce 840M or compatible
    • DirectX: Version 11
    • Storage: 1400 MB available space
    • Additional Notes: Requires a 64-bit processor and operating system

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