Adventureland XL is a single player Conversational Adventure™ game redux based on the original Adventureland game created in 1978 by Scott Adams. Carefully crafted for new and returning players alike, your task is to recover thirteen lost treasures in the vast realm of Adventureland.
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Dec 2, 2019
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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Put plainly, the purpose of this project isn't to raise money (though funding isn’t a bad thing – we already started a Patreon for that), it’s to assess and enhance Conversational Adventure™ games. Last year, we launched the first of its type on Steam; entitled, “Lost Legends of Redwall™: Escape the Gloomer”. We want to make sure that we’re putting out a product that is modern, feature rich, and that highlights the best that can be done with typed interactive play. Your feedback will be invaluable towards helping us refine not only this game, but also future games and all the systems that accompany it.”

Approximately how long will this game be in Early Access?

“At least a month, but probably longer. We’re very interested in know what you, the player, consider to be a “finished” game and look forward to hearing your comments.”

How is the full version planned to differ from the Early Access version?

“Since this is a redux of the original Adventureland (originally released by Scott Adams in 1978), we’re not starting with a blank slate. That game, though innovative at the time and first of its kind, lacked the features of modern interactive games. Additionally, the elements of Conversational Adventure™ games – like entering full sentences, didn’t exist at the time. Using the power of the player’s imagination and typed words, Conversational Adventure™ games build immersion, uses modern language, and is designed with the player in Mind.

In the Full Version, we’ll be adding: original background art, audio narration, a soundtrack, and sound effects. We also plan on creating / refining a new ending, adding a compass UI, adding Suggestion Mode (S Mode – allows players to pick from a list of suggestions for easier play), achievements, and, of course, fixing any bugs that surface. Finally, we’ll be listening to you to see what other features are needed and make sense.”

What is the current state of the Early Access version?

“The current state of Adventureland XL contains the base game converted into a Conversational Adventure™ game plus two new areas, a revamped UI system, settings menus, new narration (including the addition of Adventurer Scott and a few other literary/pop culture characters), and Trophy Tokens (coins marking progression through the game).”

Will the game be priced differently during and after Early Access?

“Because this game is in Early Access and we expect it to contain some bugs, we plan on offering a reduced price for Early Access as a thank you to those who join us early. Once we release the full, finished game, we’ll increase the price to be commensurate with its new feature set.”

How are you planning on involving the Community in your development process?

“It’s important to us to create content that people love, so we’ll not only be listening closely to your comments, but also be soliciting your assistance with the various features of the game – including feedback on the new ending.”
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About This Game

Adventureland XL is a single player Conversational Adventure™ game redux based on the original Adventureland game created in 1978 by Scott Adams. Carefully crafted for new and returning players alike, your task is to recover thirteen lost treasures in the vast realm of Adventureland, perhaps discovering even greater mysteries along the way.

With over 25 maps featuring interactive play and full of Easter eggs to be discovered all wrapped in Scott Adams’ signature quirky sense of humor, Adventureland XL brings everything fans loved about the original game and more with a fresh 21st century take. From dragons to volcanoes and an eccentric old adventurer there is plenty to explore even for a classic player.



• 1st person narrative based game with emphasis on exploration and overcoming obstacles
• Over 25 areas with interactive play and plenty of pop culture and literary references
• Easy to use game controls that enable comfortable reading of text with page and audio buttons
• Family friendly: suitable for ages 13 and up
• Introduces Adventurer Scott, a forgotten and feral explorer stuck in Adventureland
• New stories and a few (familiar) characters
Conversational Adventure™ game elements
• Available for PC (Steam) with other platforms to follow
• Original background illustrations created specifically for the game
• Original sound by Russell Brower (former Senior Director of Audio at Blizzard)
• Fully Voice Acted
• Scott Adam's signature humor

System Requirements

    Minimum:
    • OS: Win 7 (32 bit or later)
    • Processor: AMD Athlon L110 (Passmark score 300)
    • Memory: 2 GB RAM
    • Graphics: VGA 1024 x 768
    • DirectX: Version 11
    • Storage: 512 MB available space
    • Sound Card: Any Windows supported sound card
    Recommended:
    • OS: Win 10
    • Processor: AMD Althlon Turion Dual Core (Passmark score 900) or Intel Celeron Dual Core
    • Memory: 4 GB RAM
    • Graphics: Any graphics card with 1080p output
    • DirectX: Version 11
    • Storage: 512 MB available space
    • Sound Card: Any Windows supported sound card

What Curators Say

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