"AIM: War Protocol" is a sequel to "AIM 2: Clan War". You are artificial mind that moves around the world using a hover. A huge world awaits you, full of dangers, quests, challenges. Communicate, fight, trade, explore!
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Release Date:
approximately 2021

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We use Early Access to collect as much feedback as we can from our supporters. This will allow us to polish all the mechanics and make the gameplay much better than in our previous games”

Approximately how long will this game be in Early Access?

“We are developing story-based modules that can be released sequentially. The game will leave Early Access in 2021 when the first story module is ready. Later updates will bring the remaining modules.”

How is the full version planned to differ from the Early Access version?

“The full version will contain the first part of the plot. It will introduce our main characters: People, Mechminds and Sinigers. It will also include a new major location and completed game mechanics: trade, exploration, resource management, and traveling between global locations.”

What is the current state of the Early Access version?

“Now many mechanics are not ready yet. At the moment, this is a prototype of the main mechanics: flights and shooting, as well as the technological components of the game, which will allow us to get feedback on performance.
We will inform about the readiness of new mechanics and content additionally, with the release of updates.”

Will the game be priced differently during and after Early Access?

“The price of the completed game will be slightly higher than the price during Early Access.”

How are you planning on involving the Community in your development process?

“Our Discord chat is constantly seething with discussions. We, the developers, are open to communication, your ideas and suggestions.
You can join here:

A forum is also open for communication on the old Skyriver website:

You can also support the project on its official page on Patreon: https://www.patreon.com/mechanoids

Skyriver is the game development studio behind AIM 1, AIM 2 and many other games. ”

We read all your opinions and wishes. Of course, we have our own vision of the project and you should not expect any idea to be immediately implemented in the game. But your opinion is important, especially if you are an expert in some area related to the game or just a fan of the first two parts.”
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About This Game

"AIM: War Protocol" continues the story that began in the game "AIM2: Clan War".
You are a Mechmind, an artificial mind that moves around the world using a hover — a combat vehicle with an anti-gravity propulsion. A huge world awaits you, full of dangers, puzzles and challenges. You communicate, fight, trade, explore the world and appropriate everything that seems useful to you.

- A full sequel to the plot of "AIM2: Clan Wars and appropriate".
- New hovers and the best of the old ones.
- Brand new gigantic locations.
- A complete change of time of day and weather conditions affecting the game.
- Complete freedom of movement and action.
- A powerful system of equipment upgrades that allows you to improve many elements of your machine.
- An extraordinary sci-fi story with several ending options.
- Excellent modern 3D graphics using advanced technological solutions of the Unity engine.
- Original atmospheric music by Gregory Semenov. Gregory made the soundtracks for previous parts of our series. He also produced music for “Space Rangers” and several other games.

System Requirements

    • OS: Windows 10
    • Processor: Intel core i3
    • Memory: 8 GB RAM
    • Graphics: Nvidia 1050
    • DirectX: Version 11
    • Storage: 15 GB available space
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