Using a deck of cards and turn based tactics, delve through a procedurally generated gauntlet of areas filled with dangerous beasts and hostile terrain. If you survive, scavenge what you can and make camp, where you can craft cards and upgrades to meet the growing dangers to come.
Alle recensies:
Positief (43) - 93% van de 43 gebruikersrecensies voor dit spel zijn positief.
Uitgavedatum:
30 aug 2022
Ontwikkelaar:

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Vroegtijdige toegang

Krijg direct toegang om te spelen en raak bij dit spel betrokken tijdens het ontwikkelingsproces.

Opmerking: Dit spel in vroegtijdige toegang is nog niet voltooid en kan mogelijk wel of niet veranderen. Als je niet staat te springen om dit spel in de huidige staat te spelen, kun je beter afwachten hoe het spel zich verder ontwikkelt. Meer informatie

Wat de ontwikkelaars zeggen:

Waarom vroegtijdige toegang?

'ZOR explores some wild new ideas in the combination of cards, survival and tactics, so we want to have a period of community involvement before adding the full slate of content and meta progression. Things like balance, difficulty, quality of life will be a constant effort, but more importantly we want to get a clear understanding of what aspects of the game to invest in more, and which to adjust. (rather than make everything and find out we need to change half the game)
We want our early access period to be a demonstration of our integrity and passion as a developer. We plan to be focused and deliberate with each step, fully transparent, and make it fun to participate in.'

Hoelang blijft dit spel ongeveer in vroegtijdige toegang?

'We are planning on releasing later this year, when the date is locked down we will announce it.'

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

'ZOR's early access will be polished, as bug free as possible and feel close to a complete game. It will have a tutorial, intro run, and a repeatable procedural mode called Pilgrimage.
At full release the game will have more content and bosses, a meta progression system, and the final narrative moments. Also steam features like achievements and cloud saves, will be supported by launch.'

Wat is de huidige staat van de versie met vroegtijdige toegang?

'Currently the game has a tutorial, an introductory trial, and the main pilgrimage mode with three regions and 4 bosses. A region is a unique environment and leg of the journey with a full slate of enemies and interactive objects. Currently the regions are: Rugged Steppes, Thrix Warren and Maddening Murk.
The Astrolabe, the progression system, is about 80% complete and offers many game changing perk effects. Also, there are currently 4 Slorfs with unique traits you can unlock.'

Zal het spel anders geprijsd worden tijdens en na vroegtijdige toegang?

'The price will not change between now and release.'

Hoe zijn jullie van plan de community te betrekken bij het ontwikkelproces?

'We will be very active on steam and discord discussions, will continue dev diaries which will shift to prompting discussion around upcoming features, as well as listening via our other social channels.
We intend to do a rotating schedule of updates between tuning (QoL, bugs, polish, UX) and new content. The intent of this is to keep our work focused and maintain high quality throughout. Secondly it will help focus the feedback and discussion so we can get the most out of it.
How the community responds to the game, and what people care about most will drive development up to launch.'
Meer informatie

ZOR: Pilgrimage of the Slorfs kopen

Righteous Hammer Bundle kopen BUNDEL (?)

Bevat 2 items: Solitairica, ZOR: Pilgrimage of the Slorfs

-10%
$23.38
 
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Over dit spel


On a weird and ridiculously dangerous planet, a tribe of resourceful monsters called Slorfs, have witnessed a terrible omen. Their star god ZOR has wept a tear, blasting the horizon with a haze of despair. Two young Slorfs must embark on a pilgrimage to investigate, in a desperate attempt to regain ZOR’s favor before all of existence disappears.


  • Delve through a gauntlet of clearings filled with dangerous beasts and hostile terrain
  • During the battle, scavenge what you can. Thirst and hunger are stalking you
  • At camp, use your resources wisely, for they offer many possible choices


A tenuous balance between combat and survival, with shifting and emerging tactics


  • On each Slorf’s turn, use a card from a deck they share to decide their actions
  • There are 100s of cards with a variety of uses. Harvesting, attacking, movement, building, buffs and more
  • Cards cost food and water to use, so efficiency and planning is paramount
  • Use experience to upgrade cards to more powerful versions, and expand your deck through exploration and crafting


Improve and customize your deck with branching upgrades and crafted cards


  • The combination of card choice, coordinated actions, and dynamic situations, leads to a dizzying array of options each turn
  • Every action is life or death, from swinging a weapon to picking a turnip
  • Terrain, traps, enemy threats and auras make positional gameplay paramount
  • The tactical puzzles that emerge each turn reward mastery over metagaming


Use clever tactics to squeeze the most out of your turn


With procedural areas, strategic crafting choices, and many ways to build your deck from hundreds of cards, no two games will ever be the same!



Systeemeisen

    Minimum:
    • Vereist een 64-bitsprocessor en -besturingssysteem
    • Besturingssysteem: Windows 10 or newer (64 bit only)
    • Processor: X64 Dual Core CPU, 2+ GHz
    • Geheugen: 8 GB RAM
    • Grafische kaart: GeForce GTX 560 or Radeon HD 6870
    • DirectX: Versie 11
    • Opslagruimte: 2 GB beschikbare ruimte
    • Geluidskaart: DirectX compatible
    Aanbevolen:
    • Vereist een 64-bitsprocessor en -besturingssysteem
    • Besturingssysteem: Windows 10 (64 bit only)
    • Processor: X64 Quad Core CPU, 3+ GHz
    • Geheugen: 8 GB RAM
    • Grafische kaart: GeForce GTX 1050 or RX 460
    • DirectX: Versie 12
    • Opslagruimte: 2 GB beschikbare ruimte
    • Geluidskaart: DirectX compatible

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