Equipped with cutting-edge salvaging tech, carve & slice spaceships to recover valuable materials. Upgrade your gear to take on more lucrative contracts and pay your billion credits debt to LYNX Corp!
Recent Reviews:
Mostly Positive (108) - 78% of the 108 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (9,984) - 89% of the 9,984 user reviews for this game are positive.
Release Date:
Jun 16, 2020

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We’ve been working on Hardspace: Shipbreaker since early 2016, but we know we’re just scratching the surface in terms of the potential and promise this new genre and style of game holds. While we’re getting closer to being done in terms of features, gameplay ideas, storytelling, and much more – we want to give the game the time it needs, utilizing the awesome feedback we have received from our community.

On that note, we know there are an almost infinite number of options in terms of where we take this game, and which we do first. We want your help to determine that – what makes you most excited? What most needs fixing? We’ll regularly be asking you these questions to drive development in the correct direction to make Hardspace: Shipbreaker the absolute best game it can be.”

Approximately how long will this game be in Early Access?

“We initially thought we would be in Early Access for one year. However, our great community of players have proven extremely valuable in identifying areas for further development, and we want to deliver an experience that feels complete. So, we've decided to continue in Early Access for a bit longer. We're not ready to share a 1.0 release date right now – but we can tell you we're working on finishing the game and getting it ready for full launch. You can have a look at our Living Roadmap to check the currently planned features before release.”

How is the full version planned to differ from the Early Access version?

“Here’s a brief rundown of our basic plans to expand on the above:
- A full campaign; master the art of Shipbreaking and make your way to the stars. We’re aiming for around 30 hours of gameplay
- A fourth ship class
- 3D HAB space to visit in between shifts
- Accessibility Options
- Steam achievements
- Loads of balancing, bug fixing, quality of life tweaks, and anything else we – and you – can come up with”

What is the current state of the Early Access version?

“The current Early Access version of Hardspace: Shipbreaker includes
- Act 1 of the campaign, featuring 5+ hours of gameplay
- Additional freeform sandbox mode and the R.A.C.E mode
- Multiple powerful and upgradeable salvage tools to help you tear apart spaceships and extract valuable components
- Three classes of spaceship to break apart
- Over a billion credits in debt to pay back
- Leaderboards and challenges to compare yourself against other players
- A variety of dangerous hazards and elements that make each ship a potential death trap”

Will the game be priced differently during and after Early Access?

“As we add content to the game we will re-evaluate our pricing – the timing and scale of such will depend on the rate of large updates and how much value we believe they bring to players.”

How are you planning on involving the Community in your development process?

“In every way possible! Between ourselves at Blackbird Interactive and our publisher Focus Home Interactive, we’re well equipped to take feedback on Discord, forums, social media, and everywhere else you might want to contact us. We’ll also be conducting live AMAs, Dev Vlogs, and other community initiatives as we head towards launch.

We hope players will enjoy the game as much as we enjoy making it!”
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Includes 2 items: Hardspace: Shipbreaker, Hardspace: Shipbreaker Soundtrack

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“Disassembling ships in Zero-G is a blast”
9/10 – Game Watcher

“Impressive-looking physics”
Hardcore Gamer

“Our new Space Sim obsession”
Rock Paper Shotgun


About This Game

Welcome to LYNX, the solar system’s leader in spaceship salvaging!

We offer you the privilege of helping turn humanity’s past into its future by salvaging ships in zero-g. Each one is a puzzle, and how you solve it is up to you! Carve your way in, salvage everything, and maximize your profit.

Our cutting-edge LYNX tech helps you do the job. Slice metal with the laser cutter and use the grapple tool to move salvage with ease. Earn upgrades, such as demo charges, sensors, and safety gear.

Careful where you point those tools! Hazards include explosive decompression, fuel, electricity, and radiation. Your life is protected by our EverWork™ technology, but our profits aren’t.

Your LYNX adventure starts now! Account balance owing is:
1,252,594,441.92 Credits
Start paying that debt! Good luck, shipbreaker!

  • Experience daily life as a blue-collar spaceship salvager
  • Cut and destroy at will in a next-gen physics sim
  • Salvage through a compelling campaign, relax in freeplay, or compete in timed challenges
  • Explore a variety of ship types with unlimited variations
  • Upgrade tools and gear to take on bigger and harder ships

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 7/8/10 (64-bit)
    • Processor: Intel i5-6600K / AMD Ryzen 3 1300X
    • Memory: 8 GB RAM
    • Graphics: 4 GB VRAM, GeForce GTX 770 / Radeon R9 380
    • Additional Notes: 30 FPS in 1920x1080. The game is an Early Access game, and minimum specifications may change during development.
    • Requires a 64-bit processor and operating system
    • OS: Windows 7/8/10 (64-bit)
    • Processor: Intel i7-8700 / AMD Ryzen 5 2600
    • Memory: 16 GB RAM
    • Graphics: 6 GB VRAM, GeForce GTX 980 Ti / Radeon RX Vega 56
    • Additional Notes: 60 FPS in 1920x1080. The game is an Early Access game, and recommended specifications may change during development.

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