Beat Aim - rhythm aim trainer designed for FPS players with AI generated maps. Makes improving your aim incredibly fun while listening to your favorite songs. Open any music and customize level generation. Combination of osu! and KovaaK's trainer.
All Reviews:
Very Positive (91) - 85% of the 91 user reviews for this game are positive.
Release Date:
Nov 1, 2019
Developer:
Publisher:

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Core parts of the game are done but there's a lot of functions that could be improved or added based on the community feedback. There is few roads this game can take: casual rhythm game, clicker, multiplayer with esports focus. I like the latest option the most.”

Approximately how long will this game be in Early Access?

“Depends on how well game is going to be perceived and supported but don't worry I like the game and the concept behind it so much that I'm going to work on it forever :). With that being said BeatAim will be getting better infinitely but I plan to release it out of Early Access after progression system being fully done (1-3 months) or multiplayer (~5 months).”

How is the full version planned to differ from the Early Access version?

“Few features that I can think of right now: better progression system with guns and maps skins, multiplayer, spectator, battle passes, more in-game songs, different game modes, Steam Community Market support, limiting rng to be esports ready.”

What is the current state of the Early Access version?

“Currently done features: several maps that can be unlocked by playing the game with in-game currency, leaderboards, maps generator that can open any songs.

As an ex-esports players I hate bugs so you can be sure all of them are quickly fixed. As of writing this text there's almost no bugs in the game, you can check it yourself by reading #bugs-report channel on the discord.”

Will the game be priced differently during and after Early Access?

“As this game will be getting better infinitely price may increase but who knows... Maybe limited free to play version will also be released at some point.”

How are you planning on involving the Community in your development process?

“I'm open to new ideas. Community's favorite generated maps created by players are going to be added to the main game. Steam workshop support is also planned and I can't wait to see what players will create. The best way to contact me and send feedback is our discord channel (link on our website). I will also be active on Steam Discussion board.”
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About This Game

Beat Aim

Goal is simple: Unite Music and Shooter Games

Trailer is slightly outdated. Here are few examples of what can be generated in-game. These maps are not included in base game but similar are available from Steam Workshop.
https://steamcommunity.com/sharedfiles/filedetails/?id=1916056363
https://steamcommunity.com/sharedfiles/filedetails/?id=1906067048
https://steamcommunity.com/sharedfiles/filedetails/?id=1983170759

Beat Aim is a rhythm game designed for FPS players with AI generated maps. FPS trainers like Kovaak and Aim Lab are fine but quickly become boring and repetitive. 2d games like osu! are nice but have limited content. BeatAim has been developed over last 2-3 years in my free time. After testing many solutions I've finally found the perfect one. Not only it is possible to open any music but also to deeply customize map generation and choose between infinite amount of difficulties. Every gameplay new map is randomly created based on the song. This makes reflex more important than memory - opposite to other rhythm games.

Features

Slowly Beat Aim is evolving from simple aim trainer to fully featured game:
  • 4 targets types - click, slider (tracking aim), slider with invisible path, WASD arrows (to prevent players from using keyboard to shoot)
  • 3 guns - 2 pistols and 1 LMG
  • Difficulty slider - every map has infinite amount of difficulties, choose one to match your skill
  • Monthly competitions with Patrons and $$$ to win:
  • Esports League - based on leaderboard scores in Ranked mapsa
  • Mapping League - every 2 weeks most popular maps go to Ranked pool
  • Streamers League - our bot counts your viewer's watch time when streaming Beat Aim
  • Progression system - earn Beat Coins by playing the game to unlock new guns
  • Daily quests - earn special materials to craft new guns
  • Transparent roadmap with your feature requests and bug reports from Discord

VIP Features Now free for everyone!

  • map generator - open any song (wav, ogg, mp3), configure 25+ parameters, background and visuals to create something amazing
  • 2000+ Steam Workshop maps - share and download user's made maps
  • powerful custom leaderboards - show off your skill by linking a YouTube video of your run to your leaderboard score

Future

As I own this project it will get better infinitely. Possibly upcoming multiplayer will be one of the most unique way of playing fpses in history. Up to you if I'll be able to create it :)


Similar games: Aim Lab, Aim Gods, Kovaak, Osu, Beat Saber, Audica, Pistol Whip, Aimlab, Aimbeast, Aim Hero, AimGods, Audiosurf, McOsu, BPM: BULLETS PER MINUTE.

Trailer Music

"Collides Remix" by Dysfunction_AL

"Dragon War" by Makai Symphony
"Who We Are" by Hans Atom

Video itself is:
2019 - Licensed under
Creative Commons
Attribution-ShareAlike 3.0

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 SP1+ 64bit
    • Processor: SSE2 instruction set support
    • Memory: 4 GB RAM
    • Graphics: Graphics card with DX10 (shader model 4.0) capabilities
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 500 MB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • Network: Broadband Internet connection

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