WarForwards - It's an action game with dynamic gunplay in close quarters, inspired by the film "John Wick" and transferred to the 2D Top-Down Shooter format.
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Recent updates View all (4)

July 11

Dev Note 5

Greetings everyone!

I will talk about weapon Arsenal. Lots of weapons!

First of all, I have to confess. I love guns.

Shooter is about shooting, right?

One of my first games was Doom and I will never forget chain gun and shotgun from there. I played lots of shooters throughout my entire life.

So shooting mechanics in a shooter game is one of the biggest things for me. If game have weak plot, I can play it, but if shooter has weak gunplay, I can’t. So making nice weapon feeling was important for me even with small resources I had.

Also I like when games give you choice to choose your weapon. Because it minimizes the chance that the player won’t be able to find a weapon to his liking. So I have nearly 70 guns.

Maybe it’s a little overkill for normal player. But who told you that I am a normal? =)


Everyone will find something for himself.

During my gamer life I have a lot of weapons with which I relate some memories. So I wanted them in my game. AUG from CS, M4 from every military shooter, M16+M203 from Predator and lot more.

I did not use the real names of the weapons to avoid any problems with the law. But you will find a lot of well-known weapons here and some not that popular in other games.

You can see classic weapons like Thompson or M16 alongside with modern weapons like HK417 or SCAR.

All weapons are divided into several classes:
  • Pistols
    Useless weapon in most games, or just sidearm. I designed pistols so it can be used as main weapon. They are light and powerful. Also they have fast reloading speed. You can complete the whole story with pistols.


  • Submachine guns
    Middle ground between ARs and Pistols. They are lightweight, have high DPS and faster reload speed than most of ARs. But their lack of accuracy and moderate firepower quickly consumes ammunition.


  • Assault rifles
    Standard workhorse. I think most of players will choose them because they are easier to handle. Therefore, this is the most variable group of weapons.


  • Battle rifles
    7.62 caliber rifles are in this group. These weapons have high damage but low ammo capacity. So you have to shoot precisely. Or you will run out of ammo too quickly.


  • Machine guns
    Large ammo box and firepower. They can keep fire pretty long time without reload. But long reload, low mobility and high recoil make this weapon devastating, but dangerous for player himself.


  • Sniper rifles
    Precise and deadly. High damage and accuracy make this weapon best to kill special enemies.


  • Shotguns
    Close range beast. But unlike most games shotgun effective not only at close range, but also at more serious distances.


  • Launchers
    Special weapon. The most difficult to handle. As it requires a more serious approach to the choice of target and moment to attack.
The caliber of the weapon is also taken into account. High caliber rifles have the ability to break through the target and kill several enemies in row.

With great caliber comes great responsibility.

Also some weapons have Laser Sights and under barrel gadgets, like under barrel grenade launcher and shotgun.

40mm grenade launcher never gets old.

When I was working on the weapons, my main goal was to make it useful. So every weapon in the game has purpose, advantages and disadvantages. One weapon hard to use, other more user friendly. But there is no useless weapon. So you can complete the game with standard pistol. If you want it.

That’s all for today, thanks for reading =)
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June 27

Dev Note 4

Greeting everyone!

Today, I want to talk about Survival Mode of the game.

As you already know from my Dev Notes 1, this mode is heavily inspired by Call of Duty Survival, Zombies and Uncharted Survival.
If you are here to shoot everything and not to read dialogs, your path lies here.


Fight, Shop, Repeat.

Core of this mode is a survival against waves of enemies that become stronger each wave. There are 4 difficulty options available with different waves patterns at each difficulty.

Also the higher the difficulty, the stronger the enemies become.
But they also have higher critical damage multiplier to encourage accurate shooting.


Anyone can find a right level of challenge.

Also you have a Hardcore Mode option there. This mode changes damage for you and enemies so you can kill enemies much faster, also as they can kill you fast too.

You start the game with pistol only and start your way survival. You can find a weapon printer on each level that will give you random weapons like mystery box in CoD Zombies.


You can find this on every level.

Each round has 5 waves with 1 special wave and boss wave. During your survival you will encounter various enemies from lightly armed cadets to heavy troops with assault drones.



These guys like to shoot things...

A special wave is needed in order to bring the player out of the comfort zone.


During SIEGE Wave you need to neutralize a certain number of enemies while in the marked area.

Boss wave throws at you a special enemy like juggernaut to complete the battle on the current level.

After clearing 5th wave you will be sent to the shop, where you can buy weapons, perks, medkits and resupply your ammo. After shopping you will be thrown to the next level to survive on the new playground.


What are you buying stranger?

In Survival mode you will get experience points and raise your Rank. After leveling up you will get more weapons and perks to your Arsenal.

These weapons will start to show in the store and you can get it from weapon printer. We will talk about Arsenal more in the future so I will stop by the Perks first.

You can buy and equip only 3 perks at a time, and also their removal is not free. This decision was made so player have to think twice before buying them and think about his future tactics.

All perks were designed to be helpful for different playstyles.


There are 26 different Perks to aid you in your survival.

You want to run and gun with minigun? Take Strength Perk that gives you additional speed with heavy weapons.
Dying too fast? Get Big Guy or Armor Plate Perk to raise your HP or decrease incoming damage.

Overall Survival mode was made for those who wants an action for half an hour after a hard working day. Is wasn’t developed as addition to Story Mode, it was designed as complete standalone experience. So you can play it even without Story Mode completely (But I still would recommend you to start from there for training, at least =)

That’s all for today, thanks for reading =)

Also check out my Twitter and Tumblr for latest news:
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About This Game

WarForwards - It's an action game with dynamic gunplay in close quarters, inspired by the film "John Wick" and transferred to the 2D Top-Down Shooter format.

The action takes place in a special military Academy, where the cadets participate in large-scale military training.

Make friends, prepare equipment and fight your way to the goal through dozens of enemies on a variety of locations with large arsenal of weapons, non-stop action, tons of lead and barrage of fire.

Show them who's the best here!



  • Furious firefights in CQB on various locations
    Plan your every move because the enemy is close and the price of mistake will be too high.

  • Story-driven campaign, in which you don't kill anyone...
    You will find an intense adventure where you make friends and defeat many enemies on your way to the goal.

  • Endless survival mode with its own progression and mechanics
    If you came just to shoot, then welcome to the extensive survival mode.
    Several difficulty modes allow you to find the optimal level of challenge.

  • Extensive Arsenal of various weapons
    You can unlock more than 70 weapons to use in battle.
    Pistols, SMGs, shotguns, rifles, LMGs and rocket launchers are all at your disposal.
    All weapons have different purposes, so you will always find something for yourself.

  • Perk system
    Diverse perks allow you to modify your playstyle. You can equip different perk to improve certain characteristics of your character or get other improvements that will help you in battle.

Mature Content Description

The developers describe the content like this:

Blood, Mild language, Minimal suggestive themes.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 / 8 / 10
    • Processor: Intel Core™ Duo
    • Memory: 1 GB RAM
    • Graphics: Nvidia Geforce 600
    • DirectX: Version 11
    • Storage: 500 MB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 / 8 / 10
    • Processor: Intel Core™ I5
    • Memory: 1 GB RAM
    • Graphics: Nvidia Geforce GTX660
    • DirectX: Version 11
    • Storage: 500 MB available space

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