WarForwards - It's an action game with dynamic gunplay in close quarters, inspired by the film "John Wick" and transferred to the 2D Top-Down Shooter format.
All Reviews:
Positive (13) - 84% of the 13 user reviews for this game are positive.
Release Date:
Aug 1, 2019
Developer:
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Buy WarForwards + OST

Includes 2 items: WarForwards, WarForwards - Original Soundtrack

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Recent updates View all (7)

August 14

Dev Note 7

Hello everyone!

Let's talk about characters, dialogs and story of the game today.

The whole story was created as B-movie class plot. I'm not a professional writer, so I didn't overestimate my strength with this.



As I told in older Articles the story inspired by anime and manga, so we have not so ordinary schoolboy comes in not so ordinary Academy and participates in not so ordinary events.


I don’t know whether is this an ordinary situation...

The story pretty standard, but I tried to add likable characters and logic in whole situation even taking into account that the main theme is pretty crazy. But even so, I wanted to make sure there were as few weird decisions and situations out of nowhere in story as possible.


Meet Samantha! Your friend and comrade.

Initially, the story had many different characters and side story events. But after some time, it became clear that I will not be able to implement such a scale due to lack of resources.

Also, the main story did not imply a long time of events, for simple logical reasons. That’s why the whole story completes in 7 in-game days. Also only few characters make their way in final edit (but I think others will have their appearance in the future... in other games...)

Also, due to the fact that the story unfolds quite rapidly, I had to reveal the characters so that they do not pour out all the secrets of their souls on the second day of acquaintance.

So I tried to fit all information needed in casual dialogs and their actions. Also some characters can tell you more about others. So the player should have pretty clear understanding of each character in story.



After completing most missions or before the start of them, the player gets to the shooting range, where he can talk to the characters, replenish ammunition or change weapons. Also you can try your weapons on hologram targets there.


“I should go” is always a choice.

The other important thing is a dialog choice. The story is presented as a visual novel with dialogs between the characters. I didn't want to make a player just a dumb dummy, so I made a dialog system that player can choose his lines. It’s not much but it’s much better then speechless protagonist, for me, at least.

Also, the choice that the player makes during the dialogues, allows you to learn more about the world of the game, and about the characters.

And it also affects the epilogue of history. But I'm not going to give you any more details on this, because it's better to find out for yourself, isn't it?
I can only say that the idea of side stories fits in perfectly with the post-main events.

That's all for today, thanks for your time!
4 comments Read more

August 1

Release day has come! And first update too.

Hello everyone! Today is a special day, the game is finally here!

Two years of work and finally the time has come. It was a long time. Lots of things happened, but the result is here. Finally!

You can get it on Steam right now =)

For this date I prepare new release trailer for you, you can watch it here: https://youtu.be/GF_nosmN95A
This game is my first experience in development of big games (by my standards, of course =). And I think it was worth it.
Also I would like to think it’s not the last, I have pretty much ideas for future projects =)

So, stay tuned!

And big thanks to everyone who was looking for this game and read all my Dev Notes and wrote me feedback! I believe you will like the game and will have a nice time with it.

I am looking forward to hear your thought on the game in the Steam community group. I will try to read all of it =)

Small tunes and additions.
Also because of your feedback there were some changes made and additions to the final game.
  • Lever Action Rifle.
    As rightly noted, it would be cool to have one of these. And I thought, I don't have one? Why? So I added one =)


  • Story Mode +
    After the game completion you can start over with all unlocked weapons in the story and play again with other diversity of enemies on the levels.

  • More difficulity levels to Story Mode.
    As several people noted there was little challenge for them in the story. So I added more options for people who wants problems right from the start!

  • More game options.
    Several people wanted blood to stay on the floor, so I added this feature. But you can disable it if you want, also explosions burnmarks and bullet shells to keep floor clear.

  • Dash effect.
    Also some people wanted more clear visual indication that player uses dash move. So I added this effect for them, also you can disable it.


Soundtrack.
Also you can buy awesome soundtrack for the game too, if you want to support me additionally and authors of this music!

There are 11 tracks from the game:
01. First Contact
02. On the Move
03. On the Move (Vocal)
04. Advancing
05. Heavy Duty
06. Heat
07. Nice Day
08. Melancholy
09. Intruder
10. Tension
11. Marching Onward

All tracks are in .wav format and were written by IK-Sound, great guys and it was pleasure to work with.

And once again, thanks to everyone who made this possible to get the game to its release!

With best regards,
Roman.
0 comments Read more

About This Game

WarForwards - It's an action game with dynamic gunplay in close quarters, inspired by the film "John Wick" and transferred to the 2D Top-Down Shooter format.

The action takes place in a special military Academy, where the cadets participate in large-scale military training.

Make friends, prepare equipment and fight your way to the goal through dozens of enemies on a variety of locations with large arsenal of weapons, non-stop action, tons of lead and barrage of fire.

Show them who's the best here!



  • Shoot 'Em in the Head
    Critical shot mechanic require you to shoot accurately to deal maximum damage.

  • Furious firefights in CQB on various locations
    Plan your every move because the enemy is close and the price of mistake will be too high.

  • Story-driven campaign, in which you don't kill anyone...
    You will find an intense adventure where you make friends and defeat many enemies on your way to the goal.

  • Endless survival mode with its own progression and mechanics
    If you came just to shoot, then welcome to the extensive survival mode.
    Several difficulty modes allow you to find the optimal level of challenge.

  • Extensive Arsenal of various weapons
    You can unlock more than 70 weapons to use in battle.
    Pistols, SMGs, shotguns, rifles, LMGs and rocket launchers are all at your disposal.
    All weapons have different purposes, so you will always find something for yourself.

  • Perk system
    Diverse perks allow you to modify your playstyle. You can equip different perk to improve certain characteristics of your character or get other improvements that will help you in battle.

Mature Content Description

The developers describe the content like this:

Blood, Mild language, Minimal suggestive themes.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 / 8 / 10
    • Processor: Intel Core™ Duo
    • Memory: 2 GB RAM
    • Graphics: Nvidia Geforce 600
    • DirectX: Version 11
    • Storage: 500 MB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 / 8 / 10
    • Processor: Intel Core™ I5
    • Memory: 2 GB RAM
    • Graphics: Nvidia Geforce GTX660
    • DirectX: Version 11
    • Storage: 500 MB available space

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