A survival city-building game with flying cities. Build, automate, and defend a flying city to survive in a wacky, nightmare-infested, post-apocalyptic world full of strange science and dreams.
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Release Date:
Q2 2021
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We really believe that working hand in hand with an active, involved community is the best way to create a great game. We've done it with our previous game Judgment, worked closely with the community during 2 years of early access, in which we released more than 10 updates with at least half the changes coming from player input.”

Approximately how long will this game be in Early Access?

“According to our past experience, we plan for the game to be in early access between one to two years in which we constantly improve and update the game based on our own vision and community feedback.”

How is the full version planned to differ from the Early Access version?

“We plan to add new mechanics, content and lore in addition to polish and UX improvements. Much of our choices will be driven by community feedback, as it was in our previous title.”

What is the current state of the Early Access version?

“The current state of the game has over ten hours of content, and plenty of systems, including city-building and automation, exploration, combat, equipment and abilities, ruins, research, crafting, a skill-tree, and much more.”

Will the game be priced differently during and after Early Access?

“As we add more features, content, and improve the experience of the game and the time players can enjoy it, we may increase the price of the game before the full release to reflect the greater value players receive compared to the EA version.”

How are you planning on involving the Community in your development process?

“As in our previous game, we plan on actively seeking feedback and be very communicative with our players, be it on Steam forums, our discord channel, or in-game feedback. We will provide regular updates based on said feedback, and keep iterating until both us and the community are happy with the result.”
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Planned Release Date: Q2 2021

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Reviews

“It's that nomadic structure that most appeals to me: you'll keep all your core infrastructure, but temporary creations will be abandoned.”
PC Gamer

“Now here's a novel idea for a video game. I'm not much of a Steam wishlister, but I've got the game committed to memory now.”
Destructoid

“It’s a damn good idea. I can sense the tension from here. That knowledge that you can get out of dodge when you need to, combined with the (presumable) pressure of sticking around to gather more resources that make life easier for you in the long run.”
Rock Paper Shotgun

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About This Game

Advanced society is long gone, the world is overrun by the Dream Plagues. The only survivors are small nomadic tribes that don’t attract too much attention. And now, the discovery of a long-abandoned project of the ancients lights a new hope - the flight-capable Nomad Cities.

Build an industrious flying city


Your city’s population and economy form the backbone of your survival. Running out of food or resources can be just as dangerous as meeting a Dream Plage in the wilds. Plan and build automated production lines, and keep your people housed, happy and well fed.

Survive until the last moment - then run!


Fortify your city and defend it against raids for as long as you can. But even the ancients were unable to withstand the Dream Plagues forever - the longer you stay, the stronger they become. Unlike the ancients, however, you are able to grab your entire city and just fly away when things become too rough.

Balance expansion and disposable buildings to be left behind

Your city’s area is limited. You’ll have to balance between expensive long-term upgrades to expand your city, and building disposable infrastructure that will be left behind. Carefully choose which buildings you take with you and which you can live without - at least for a while.

Find and exploit scarce resources across different biomes


Resources are rare, and you’ll need a lot of them to turn your city into a self-sufficient empire. Good thing you can always move to another area when you’ve depleted everything around you. Every biome has an unlimited variety of procedurally generated landing areas, that each have different resources, opportunities, and challenges.

Explore the world with a customizable Steambot


The wilderness is swarming with Dream Plagues. To explore your surroundings, you directly control a unique Steam-Bot in real time action. You will upgrade, equip and customize that Steam-Bot to your preferred play style.

Discover ancient mysteries


The world is full of ancient ruins and strange mysteries. As you fly and land in different areas, you will discover these places, exploit them, and uncover their mysteries. (Mysteries & Lore not yet implemented).

Research, craft, and upgrade your infrastructure

The ancients used advanced Dream-Tech, most of which is now lost to the ages and to the Dream Plagues. In your flying city you will be able to build advanced research facilities and discover some of these secrets - unlocking advanced buildings and new crafting recipes for your Steam-Bot.

Upgrades to your infrastructure provide permanent bonuses and abilities to best fit your preferred playstyle. Spend hard-earned upgrade points on your Steam-Bot’s combat prowess and raid enemy nests for precious resources, on your city’s defenses to build an impenetrable fortress, or on your administrative and economic abilities to build a thriving, rich, mega-factory.

Carefully manage your fuel and weight

Keep a close eye on your city’s weight and fuel reserves. Being stranded at the wrong moment is a sure way to become extinct.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7/8/10 64-bit
    • Processor: 2.4 Ghz Dual Core CPU
    • Memory: 8 GB RAM
    • Graphics: DirectX 11 GPU with 2GB of memory (GTX 660 or better)
    • DirectX: Version 11
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7/8/10 64-bit
    • Processor: 3.0 Ghz Quad Core CPU
    • Memory: 8 GB RAM
    • Graphics: DirectX 11 GPU with 4GB of memory (GTX 970 or better)
    • DirectX: Version 11

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