Wild West and Wizards is an open world exploration game with magic, loot, and RPG elements. Adventure across the vast wild west with a gun in one hand and a spell in the other. Pick a class and level up while exploring a magical world with outlaws, loot, mysterious places, and epic quests.
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Summer 2019
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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We believe that games are made better when the community is involved. We've always been blown away by the incredible support from members of the gaming community and we think Early Access is a great way to better involve players early on. As a small team, we love being able to constantly engage with players and build a game along side your feedback. That's why we've chosen early access for Wild West and Wizards, so we can make a great game together!”

Approximately how long will this game be in Early Access?

“We estimate that Wild West and Wizards will be in Early Access for around twelve months but we want to keep this schedule flexible and open along with player feedback.”

How is the full version planned to differ from the Early Access version?

“The main way the full version of Wild West and Wizards will differ from Early Access is more content and features. Here are some of the things we will be adding in time for the full release.

  • More quests
  • New character classes
  • A complete main story quest line
  • More items and abilities
  • New enemy types
  • New points of interests

What is the current state of the Early Access version?

“Currently game contains all features listed in our about section as well as the features listed below.

  • Large open world to explore
  • Many different points of interest including bandit camps, churches, caves, towns, and other unique places
  • Quests, puzzles, and secrets scattered throughout the world
  • Tons of loot including weapons, armor, and unique spells/abilities
  • Character class with a unique talent tree and leveling system

We've worked hard to get the current state of Early Access in a good place. The game currently has a solid base of content, and is fairly polished and far along. We've tried to get most systems implemented and big things out of the way early. Our focus during the Early Access period is adding more content, fixing bugs, and continuing to polish the game as well as implementing player feedback.”

Will the game be priced differently during and after Early Access?

“The price of the game may increase when we release, but anyone who purchases the game during Early Access will have full access to any future updates.”

How are you planning on involving the Community in your development process?

“We plan on using the Steam community as well as other places such as social media and discord to constantly get feedback during development. We also will be posting consistent development blogs that update on the community on what we're working on and what updates are coming soon.”
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This game is not yet available on Steam

Planned Release Date: Summer 2019

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Recent updates View all (5)

July 5

New Bounties, Quests, Lore, and More!


Howdy everyone!

Hope you all a good fourth of July. Here's a quick run down on what we've been working on the past few weeks. Our main goal as of right now is focusing on balancing and bug fixes to prep for the early access launch, but we're also sprinkling in new content as well.


New Bounties


Last week added a new bounty to each town in the game. When you stroll into a new settlment you'll find a bounty board with a wanted poster on it. You can pick up these posters and it'll start a quest to find and hunt down a certain outlaw. Completing these quests will award you gold, upgrade orbs, quest xp, and sometimes unique items. These named outlaws are often found in camps, caves, and other places. We'll be adding more of these bounties after early access launch but we wanted to make sure that each town had it least one wanted quest for you to find.


New Quests


We also recently added a new puzzle cave area of the game called The Prophet's Sanctum. This is related to a longer quest line requiring you to track down a secret cult and stop them from...well I'll let you figure out the rest once you play. This area adds new puzzles, enemies, and some unique rewards.


Lore


This past week we also added a lot of new journals and lore books. Now you'll often find small journals and notes at bandit camps, houses, and other places. Sometimes these are simply just the writings of a disgruntled old outlaw, but other times these can hint at unique items buried or hidden nearby. In addition to journals we've also added excerpts from larger texts hinting to some of the back story of the game.


Other Changes

In addition to new content , we also added in Steam Cloud saving. So now your games will be saved in the cloud. We've also been working on a lot of bug fixes, balancing, and optimization to prepare for early access launch. We want the launch to be smooth as possible, and while I'm sure there will still be bugs we've missed, we're trying to make sure we get everything we can smooth and polished.


As always thank for reading and we'd love your feedback!
3 comments Read more

June 21

New Guns, UI Work, Quests, and More!



Hey everyone!

It's been a busy few weeks over at Lavaboots. We're trying to go through the game and polish, update, and fix everything we can before an early access launch. We feel the game has a good bit of content at the moment and so our focus is making sure we have all the necessary systems in place and that the game is as balanced and bug free as possible.


Here's a look at some things we've been working on recently!


New Guns




If you've been following Wild West and Wizards, then you know one major aspect of the game is loot. We want there to be a ton of loot and for you to get excited when you open a chest or defeat a boss. We've spent a lot of time adding in different rarities of armor, weapons, and abilities. Most commonly you'll find armor but rarely you'll get a new gun upgrade or a new ability. On top of that, because we have our item level system, you'll be able to spend your gold and upgrade your abilities as you level.

So for example let's you see find a rare shotgun that you really like at level 7, but then at level 12 it's starting to lag behind some of the current guns you're using. With our item upgrade system, you can level that gun up so it can stay current and powerful with your level. You can also level up armor and abilities.

Over the last few weeks our main focus as far as loot goes has been adding new weapons. We've been working on adding some static weapon drops at bosses and also a pool of uncommon and rare weapons you can loot from chests. There are currently six weapon types in the world: revolvers, shotguns, double barrel shotguns, sawed off double barrel shotguns, rifles, and repeaters. Within each of those categories we've got different rarities, colors, and stats. Each gun functions differently as far as damage, range, rate of fire, bullet spread, etc.

Overall we're pretty happy with the current pool of loot (over 300 items and counting) but we will continually be adding more as the game develops.


UI Updates



We want your experience playing the game to be as easy and intuitive as possible, so we've been doing some work on the UI to make that happen. We've added functionality where you can now pretty much drag and drop an item wherever you want and that there are multiple ways to do things so it's easy to figure out. We've also rearranged some things such as your utility bar and added text to let you know that you can hold certain buttons to open your radial menus. This is an area we'll likely keep updating as we get more feedback but we wanted it to be in a good place at launch and be easy to figure out.

We've also starting working on a settings menu to let you adjust audio, graphics, and things of that nature!

New Quests




As always we try to continually add new quests and things to do in the game with each update. We've recently added more quests to the starting area of the game to help you get acquainted with some of the mechanics and to earn some decent loot to get you started on your adventure. In addition to that we've added in a recommended level feature so when you obtain a quest, you can see what level you want to be before attempting it. Some quests may require you to travel farther into the world to some dangerous areas and this will help you know what you're getting into.


Ice Wizards





We've recently added ice wizards as an enemy that can spawn in addition to the fire wizards. Since magic is a big part of the game, we want enemies to have different abilities they can use on you. This means now you have to watch for wizards casting fireballs that can do damage over time, or wizards casting ice shards that can slow down your movement speed. This is an area we're still updating so that we can have more enemy ability variations in the future.


Optimization and Bug Fixes





When making a large open world it's very easy to lose performance quickly when developing. There's a ton of things going on all around you and you have to optimize it in a way where it looks good but still runs smooth. We've spent a lot of time doing everything we can to make sure the game runs as good as possible. We use some streaming systems and other things so that you can see far out into the world but it won't bog down your performance. Recently we updated pretty much all building interiors to be their own "loadable" area which has helps a great deal in towns as far as performance goes. We've also built some systems to limit how far away AI will spawn which has also helped quite a bit.

In addition to optimization we've also fixed a ton of bugs. We've pretty much been playing through as much of the game as possible looking for any issues and trying to polish it up. Our main focus is always to fix any major or game-breaking bugs, but since we've got most of those under control, we've been able to polish and fix a lot more minor things as well.


Other Changes

Some other things we've been working on include new music and balancing. We're still adding more music to the game but our main focus has been making sure towns have music, bosses have music, and that there are some song variations when exploring the wilds. In addition to that we're still spending a good bit of time balancing the game such as enemy health and damage, how many enemies there are, and what kind of stats the player has as well.



Thank you for your reading and as always we'd love to hear your feedback!
3 comments Read more
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About This Game



Wild West and Wizards is an open world RPG set in a re-imagined new frontier about exploration, adventure, and loot. Pick a character class, level up, and explore the world at your own pace. Face off against outlaws, go on epic quests, solve puzzles, discover towns, uncover secrets, earn new loot and abilities, and discover mysterious places scattered across the huge world.

Key Features


  • Cast Your Spells - Learn new abilities, cast an array of unique spells, and become the most powerful wizard in the west.
  • Shoot and Loot - Loot tons of rare armor, weapons, and gold earning your fortune as you adventure across the world.
  • Customize Your Character - Level up your character and unlock new talents unique to your chosen class.
  • Discover the World - Explore a vast re-imagined wild west and discover puzzles, quests, secrets, and mysterious places.
  • Stop by the Saloon - Discover towns and settlements filled with people, quests, and unique items to buy.

About Lavaboots Studios


Lavaboots Studios is a small indie game company of three members that is founded based on a purpose rather than a product. Have you ever played a game that gave you a feeling? If you have, then you know exactly what we are talking about. It's something that sticks with you for the rest of your life. It is our mission to create worlds that inspire adventure and forge an unforgettable journey.

System Requirements

    Minimum:
    • OS: Windows 8 or later
    • Processor: 2.0Ghz Dual Core CPU
    • Memory: 2 GB RAM
    • Graphics: 512MB video card with shader model 3.0
    • DirectX: Version 11
    • Storage: 2 GB available space

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