MissionMaker lets you make your own games with pre-built assets. Designed for young students this software allows budding game designers to quickly prototype and build their own games. MissionMaker has a custom simple programming language, tons of prebuilt assets, and an easy to learn interface.
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Positief (13) - 84% van de 13 gebruikersrecensies voor deze software is positief.
Uitgavedatum:
15 apr 2019
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Vroegtijdige toegang

Raak betrokken bij deze software terwijl het zich ontwikkelt.

Opmerking: Deze software in vroegtijdige toegang is nog niet voltooid en kan mogelijk wel of niet veranderen. Als je niet staat te springen om deze software in de huidige staat te spelen, kun je beter afwachten hoe het zich verder ontwikkelt. Meer informatie

Wat de ontwikkelaars zeggen:

Waarom vroegtijdige toegang?

'This software was built as part of a research project and now we want to see how people use it and what they might want to see in a new version. The software will evolve based on the feedback we receive and early access gives us the ability to get as much feedback as possible.'

Hoelang blijft deze software ongeveer in vroegtijdige toegang?

'The way we see it, if there's demand to improve it, we will continue development indefinitely. We don't expect Early Access to last longer than a year, but we don't expect to stop working on it after that either.'

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

'We have a few ideas, for things we want to get into a version 1.0

Arduino object interactions,
Better object browsers,
Custom object imports,
Video links in media objects,
Exporting games to play standalone.

But really we're interested in finding out what YOU all want in it.'

Wat is de huidige staat van de versie met vroegtijdige toegang?

'The current version is what we'd consider a minimum viable product, we don't currently know of any gamebreaking bugs but there are a few bits and pieces we know we need to fix.

Current Features:
Simple - Event-Condition-Action - Programming language
Programmable AI Characters
Large selection of objects, weapons, pickups, and props for Medieval and modern environments
First Person and Third Person play modes with a selection of Avatars
Tile based Drag and Drop Level Creator with premade environments
Prebuilt particle effects objects
Custom media objects (to import custom text, sounds, and images into your game)
Simple combat system'

Zal deze software anders geprijsd worden tijdens en na vroegtijdige toegang?

'Price will not change when we leave early access, however we do plan to release DLC in order to help fund future updates.

Our main concern is impact, we want as many people as possible to be able to use this software to explore literature from a game making perspective.'

Hoe zijn jullie van plan de community te betrekken bij het ontwikkelproces?

'Well, any way we can!

There's a survey here we'd love for everyone to fill in once they've used the software:
https://redcap.slms.ucl.ac.uk/surveys/?s=HPYEJL7RKW

We're also planning on implementing bug reporting forms and tracking systems so we can find as many issues as possible.

Because this is all research based we are implenting an iterative design philosophy part of which is discovering and gathering data on how to communicate with stakeholders (in this case You) in the best way we can.

This software was built as part of a research project, and further data on what people find useful and how it could be improved allows us to build a case for further development. So in a sense, feedback can actually lead to the generation of further funding (if we do the work to sort the data and make a research case for it). So please let us know what you think!

Also as we get more responses we're hoping to get suggestions on how people want to communicate with us. So expect that to evolve over time as well.'
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Over deze software

The result of a UCL London Knowledge Lab research project. MissionMaker allows users to design, code, and play custom 3D videogames.

MissionMaker is intended to be used in schools by teachers and young students so they can explore literature through the medium of game design. This software is the result of research projects for a Beowulf and Macbeth pack so you'll find a lot of fun items you can add to your game, like Eye of Newt, bats wings, and root of hemlock, along with reptile creatures, trolls, armoured warriors, and broken swords.

Designed in Unity by University College London’s Knowledge Lab and the DARE research centre
This software allows young students to:

- Make impressive 3-D games rapidly
- Code rules using the built in Event Condition Action style coding language and Boolean logic
- Learn about game design

Ideal for Key Stage 3 and above – and has also been trialled with KS 2 students.

This software is now being made available through Steam in an effort to get as much feedback and exposure as possible, so that we can continue to build on the software and try to get it into schools.

We'd love to be able to continue making this so any feedback we get is hugely appreciated and we really will incorporate as much as we can! If you find the software useful or interesting please let us know!

Systeemeisen

    Minimum:
    • Besturingssysteem *: Windows 7 SP1+
    • Processor: Core I3
    • Geheugen: 2 GB RAM
    • Grafische kaart: 256MB
    • DirectX: Versie 10
    • Opslagruimte: 2 GB beschikbare ruimte
* Vanaf 1 januari 2024 ondersteunt de Steam-client alleen Windows 10 en latere versies.

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