Run For Cover is a turn-based strategy game where you control a team of soldiers traveling through hostile territory. Maps are procedurally generated and look different every time you start a new game. Your soldiers can drive tanks, find gear, and unlock powerful abilities.
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Release Date:
May 3, 2019

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access is a great way to gather feedback from fans of the genre to shape the design of core features that will be used across the whole game.”

Approximately how long will this game be in Early Access?

“The game will stay in Early Access until late 2020.”

How is the full version planned to differ from the Early Access version?

“I am planning to release three missions with a completely unique setting, story and dialogues that are based on the mechanics that are currently in development. I will work on the story, dialogues, more quests, more abilities and an extended character and loot system.”

What is the current state of the Early Access version?

“The game features a fully playable and reasonably polished challenge mode, that previews parts of the first escape story. You can explore the world, fight enemies, use abilities, find new gear and even drive a tank through the level to wreak havoc. You will probably already like the game if you have played similar games before. A single play-through takes around 30 minutes, but the randomized nature of the game offers incentives to play multiple times.”

Will the game be priced differently during and after Early Access?

“I do not intend to change the price of the game.”

How are you planning on involving the Community in your development process?

“Share your feedback with me and I make sure to get back to you!”
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Recent updates View all (12)

July 27

Update #30 - Reloading!

This update introduces a reworked probability system and adds an ammunition and reloading mechanic to the game! These changes were designed to give the game a little more depth without slowing it down too much!

This is the full list of changes in this version!
  • added an ammunition and reloading system to the game
  • reworked probability calculations to utilize a distance falloff
  • added screen shake to explosions in the game
  • added option to disable screen shake
  • removed 'High Score' from game screen
  • added multiple game over effects to the game
  • added a notification when the end of the game is reached
  • improved randomization of unit feedback

Do you like these changes? Tell me what you think!
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July 19

Update #29 - Helpful Hints

This update focuses on helping new players to understand the basics of the game. I added a couple of helpful hints to better explain how some of the mechanics in the game work. These additional highlights and hints can be deactivated in the options menu. Additionally, I reworked the animation system to prevent glitches that occur when units receive multiple commands at once or when the AI deals a lot of damage to the player. The 'Destroy the Supply Truck' quest received an update and should be a little more interesting now. Attacking the truck will set off an alarm that spawns additional enemies. Unfortunately, this quest still does not offer any rewards besides experience points for your units. I hope to address that in an upcoming update.

Fun Stuff.
  • reworked animation system to prevent glitches
  • reworked spawn system to support random spawn point selection
  • deactivated ability selection during movement to prevent glitches
  • reworked the 'Destroy the Supply Truck' quest
  • added tutorial hint: show explosion range of barrels
  • added tutorial hint: show heal range of units
  • added tutorial hint: show interaction range of objects
  • added 'Out of Range' message if targeted unit is out of range
  • added 'General' section to the options menu
  • added an option to deactivate tutorial hints
0 comments Read more
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About This Game

A wave of civil unrest ravaged the country after a rigged election put President Pablo Escobeer back into power. The government labeled the political opposition as ‘the enemy of the people’ and declared a national emergency to weaken any resistance. The ruthless president killed thousands by abusing his executive powers to use chemical weapons against peaceful protesters and rebels alike.

Your team was sent into the country to help its people to overthrow the corrupt regime. They discovered the location of a factory compound that was rumored to manufacture a deadly gas. After infiltrating the compound, it became very clear that something was off. Help your team of hired guns to stop the chemical attacks and guide them back to safety.

Run For Cover is a turn-based strategy game where you control a team of soldiers traveling through hostile territory. The world is procedurally generated and presents unique challenges every time you play the game. It is filled with different quest, enemies and distinctive areas. Your soldiers gain experience with every step they take and unlock powerful abilities. Soldiers can find weapons and armor to improve their gear.

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: i5
    • Memory: 4096 MB RAM
    • Graphics: GeForce GTX 860
    • DirectX: Version 12
    • Storage: 1 GB available space
    • Sound Card: No
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: i7
    • Graphics: GeForce GTX 960
    • DirectX: Version 12
    • Storage: 1 GB available space
    • Sound Card: Yes

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