Work together to survive the devastating Dinosaur horde in huge, endless environments.
Recent Reviews:
Mixed (66) - 62% of the 66 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (19,842) - 76% of the 19,842 user reviews for this game are positive.
Release Date:
Apr 16, 2013

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Recent updates View all (193)

May 27

ORION Spring 2018 Giveaway (100 Copies)

Guardians of Orion is back in development. Phase 2 has been announced!

Full details are located here:

If you enjoy, please feel free to check out the PIONEER and ELITE EDITION's of the game for some amazing exclusive content like LootCrate XP (play to unlock), Elite Armor Set, Elite Helmet, Elite Trench Coat, 200 inventory slots, a custom Pet and more!

If you enjoy, please feel free to check out the ULTIMATE EDITION which unlocks all 210 Levels of Progression, Weapons, Skins, Taunts and so much more!

If you enjoy ORION please leave a Steam Review with your thoughts (like/dislikes) and feel free to recommend to a friend for some cooperative fun!

Official ORION Discord Channel

SteamGifts Giveaway
3 comments Read more

May 2

Guardians of Orion (Phase 2) Coming Summer 2018

Attention ALL Guardians! We have some news to share^^

The last major update to Guardians of Orion was in December 2016. I wanted to go into that a bit and then more importantly talk about the future of the game, including a brand new update dropping this year.

After we had made it to the Official Release (GOO Version 2.0) a few of us had parted ways. It was a strenuous and intense development and in the end I think everyone needed some time away to recollect.

During this time me and Frankie formed a new focus group called DANKIE which we are working on migrating everything towards. For future products this will allow development to be more internal/localized and focus on new technologies and frameworks. In addition to this we’ve also had a lot of former talent from both SPIRAL and TREK come aboard to assist us on current and upcoming productions, acting as a reunion of sorts.

To celebrate development starting back up for Guardians of Orion we wanted to discuss a bit more about our first attempt (Phase 1), what we learned and where we hope everything is headed from here on.

There were some problems with Guardians of Orion development Phase 1 due to my Hiring, Design, Political and Communication aspects. Other issues had compounded from these problems.

The communication problem stems from using models or platforms such as: Indie, Crowdfunding and Early Access where you need to talk about a games direction, future/possible content and more. There were a variety of these types of discussions all over Social Media, Kickstarters and on Steam Updates.

While this is usually (mostly) fine as either the project is successfully funded and fans hold them accountable based on funds received/stretch goals hit OR the project fails to fund and typically vanishes out to never be heard from again.

We made the "interesting" choice of continuing to fund the game regardless, going so far as to even reward the pledges we had never received on Kickstarter to thank those that came out.

We believed in this game and so we continued the development and released in December 2015 followed by a full year of massive and free updates to all owners. You can see what was added during that entire year of progress (2015-2016) as well as things we still have hopes of adding:

Unfortunately the support never came and this was mixed with other significant issues involving some poor hiring choices I had made and some bad feature/tech integration that ended up with extreme consequences on the player-experience side of things.

While I understand frustrations by GOO fans as they were systems we very much wanted in place, it unfortunately doesn't change the fact or nature of these systems or the overall product performance of Guardians of Orion from the very start. It was never self-sustaining, all crowdfunding events had failed (2014, 2015, 2016) and this is something we openly and candidly talked about since October 2015, before the game was even on sale. We continued to cover this during the first year of updates.

[ Trek Industries, Facebook, October 15, 2015 ]
"Guardians of Orion will release no matter what. I've funded the Early Access version (2015) as well as much of the immediate post-release content, including: some weapons, more guardians, new creatures/dinosaurs, more maps and more. We hope the game will sell reasonably well and will of course then use the profits received to grow the game to where we want it to be as well as begin funding some of our next (massive) projects."

While a ton of content that we wanted to develop was never able to make it in we are still extremely proud of Guardians of Orion as a consumer product for as low as $1. There are dozens to even hundreds of hours of great friend-based gameplay and it was only ever difficult from a production or development standpoint due to how much we invested and wanted to do.

We've given closure to fans of Guardians of Orion 1 but to be honest I have always been personally hopeful that GOO could receive another update from a variety of reasons, ie becomes self-sustaining, lowered server costs, increased sales/support or another one of our products becoming profitable to the point that we could do it regardless.

Over time we have constantly worked on designs for a GOO1 update and it was simply a matter of finding the right design. We are very pleased to state that we have found a design that we are happy with.

VERSION 2.1 is officially announced and in development, scheduled for Summer 2018. We will continue to keep you updated as things progress.

We have three simple focuses with this update which we are simply calling the start of this “PHASE 2” in hopes that it will be just that:
1. Encourage existing owners to return.
2. Attract new owners.
3. Quality of Life improvements.

We're very excited for this, so much so that we are putting other internal developments on a temporary hiatus to tackle this with full force. I will be personally returning to do work on this as well.

We hope that with the update and the help of community and any press that this can possibly become more than a one last hurrah thing. We'd love for it to become self-sustaining and the opportunity to add some fan favorite content such as stretch goal items like mechs, bikes, boards and more leading up to the showcased concept of v3.0. This is the best case scenario. Worst case scenario we at least get to do another update for any fans of the game, ourselves included.

I can confirm that most surgical aspects won't happen until a theoretical v2.3 based on v2.1 and v2.2 performance. v2.1 is simply focused on working with what is already there and bettering that experience before stacking any new blocks on top. Version 2.2 will introduce new content.

We want to focus on the many tweaks, adjustments and quality-of-life improvements within v2.1:
01 - Compression/Some Backend Optimizations

01 - Add Energy Enhanced Sprint (use ribbon particles from sabres for trails).
02 - Add Bindable Keys for STARTGAMEMENU and TERMINALMENU.
03 - Allow: Jumping + Blinks.

01 - Add minimal Hover-Scaling for visual ambience.
02 - Use Player Steam Name (instead of PlayFab account name).
03 - Adjust MULTIPLAYER MENU for Offline Games (Return to Main Menu -- not Orbit)
04 - Remove visual filters on Main Menu & Loading Screens (return to original saturation)
05 - Integrate any basic animations/adjustmnets/QoL on existing UI/Menus/HUD.
06 - Update existing IntroGame Times (MapScene+DropPod) via Pacing + added region info
07 - Add energy pylon particle effect to ion currency for which is buried under thick grass

01 - Update EXPRESSIONS - Allow with movement (upper torso blending) + voice command attach.
02 - Add Player/Dinosaur Transitionals (instead of immediate-stops)

01 - Elite Drone to now collect ION.
02 - A.I NavMesh/Follow Line (instead of HUD Markers) for NPC/QUESTS.
03 - Integrate Hitboxes (Headshot register)
04 - Add KeyboardInput functionality for Offline Profile Account Creation.
05 - Integrate a few new loading screens with prepared artwork.
06 - Integrate (minimal movement) flight controls for Player DropPod’s.
07 - Integrate missing loadout HUD aspects for PvP game modes.
08 - Smoothing Jetpack Ability Movement Translation (noticable especially if activated when crouched)
09 - Remove Crouch and have BLINK be on input Press (not hold).
10 - Remove muzzle flashes from scoped weapons (silenced SMG, for example)

01 - Fix (enforce) proper spawn cycles through logic and additional spawner placements (North, Outback)
02 - Increase aggro towards perched/vertical players (on rocks - check global transform/seconds not moved X distance) with vertical-focused enemies (IE bones, dila, rhams).
03 - For other A.I types against vertical players/perched players, have them find a new target if they cant reach/haven't contacted a player yet.

01 - Replace GAME thirdperson CAMERA with SOCIAL thirdperson CAMERA.
02 - Pull back the TopDownCamera for a default wide view.

01. Improved Server Support + Region Support
02. Discover offline Profile Account Creation crash-bug (likely first use)

We want to discuss a few immediate plans we have for any other updates we have the opportunity of delivering based on the performance and support of v2.1 and v2.2. These are subject to change but should give a good idea of where we want to head:
V2.1 - Quality of Life Update
V2.2 - Super Secretive Content Update
BASED ON v2.1 and v2.2 SUPPORT
*V2.3 - SDK/Community Tools (Harvest/Slaughter Region Creation)
*V2.4 - PvE Conversion (WarGames and Mayhem redesigned as PvE)
*V2.5 - Offline Progression/Save Slots
*V2.6 - New Guardian
*V2.7 - New Regions (2-3, multiple modes)
*All subject to change based on internal developments/product demands*

We hopes this marks the PHASE 2 of GUARDIANS OF ORION and we look forward to seeing you in Space!

Want more? Have Feedback? Join the ORION Discord!
6 comments Read more


“An instant classic.”
Steam Review

“Best transformation of a game I've ever seen.”
Steam Review

“I am completely addicted.”
Steam Review

About This Game

'ORION: Prelude' is an indie Sci-Fi shooter (FPS/TPS) that seamlessly blends together incredible visuals and addictive combat. It puts you and your friends together into intense, cinematic battles using some of the most incredible weaponry and amazing vehicles in which you must work or compete against one another to accomplish mission objectives, explore giant worlds and survive the devastating Dinosaur Horde.

In addition to the return of the adventurous, survival-based cooperative gameplay and retro-inspired Arena Combat, 'ORION: Prelude' features massive, Open World Cooperative and PvPvE.

*Previous version names include ORION: Dino Beatdown (2012) and ORION: Dino Horde (2013).


Rewards, Progression & Behind-The-Scenes

Supporting up to a variety of game modes, including:
  • Survival (Objective)
  • Slaughter (Duration)
  • Rampage (Playable Dinosaurs)
  • Prehistoric (Custom Variable)

Supporting up to 10 players and offering 2 game modes:
  • Conquest (Cooperative - 5 Players)
  • Vital (PvPvE - 10 Players)

Supporting up to 10 players and offering 3 cooperative game modes:
  • Free-For-All (Deathmatch)
  • Elimination (Stealth)
  • King of the Hill (Territory)
  • Gun Game (Ladder Climb)
  • Instagib (Twitch Reflex)
  • Vital (Open World)

Supporting up to 10 players and offering 3 unique game modes:
  • 1v1 Duel (4 Playlers - Tournament)
  • FFA Duel (4 Players - FFA)
  • Team Duel (5v5)

Key Features:

  • Open World Gameplay
  • Cooperative & Competitive Gameplay
  • Dueling & Melee Combat Gameplay
  • 1st Person / 3rd Person Hybrid Gameplay
  • 15 Game Modes
  • 50+ Weapons & Gear
  • 30 Augmentations (Mutators)
  • 20+ Multiplayer Maps
  • 7 Vehicles
  • Full Weather System
  • Persistence & Player Progression (150 Levels)
  • Class-Based Gameplay & Player Loadouts
  • Statistics & Leaderboards
  • Lobbies, Matchmaking & Server Browser
  • Player Store (Cosmetics)
  • Rewards & Unlockables
  • Real-time Dynamic Day/Night Cycles
  • 10 Dinosaurs (All Playable)
  • 250+ Steam Achievements
  • 12 Steam Trading Cards
  • Steam Big Picture Mode Support
  • Bots & Offline Play
  • Tutorial System
  • SDK & Steam Workshop (Custom Maps)

System Requirements

    • OS:Windows Vista SP2 32-Bit
    • Processor:AMD Athlon X2 2.8GHZ / Intel Core 2 Duo 2.4 GHZ
    • Memory:3 GB RAM
    • Graphics:256 MB Graphics Memory (SM3)
    • DirectX®:9.0c
    • Hard Drive:8 GB HD space
    • Sound:DirectX 9 Compatible
    • OS:Win 7 / Win 8 (64-Bit)
    • Processor:AMD 4-Core / Intel 4-Core
    • Memory:4 GB RAM
    • Graphics:512 MB Graphics Memory (SM 3)
    • DirectX®:9.0c
    • Hard Drive:8 GB HD space
    • Sound:DirectX 9 Compatible
    • Other Requirements:Broadband Internet connection
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