A small-scale, turn-based tactics game where you play a team of wizards in modern-day tactical gear, breaching and clearing rooms full of terrorists, drug dealers, corrupt cops, and worse. It's still in early development, so everything about it might change!
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March 13

Enemies and motives

At the start of the video we put up yesterday I said you'd be breaching 'drug dens and terrorist hideouts' - that's actually not a great characterisation of what we have planned, and a few comments made me realise it might have given the wrong impression. So I thought I'd go into some more detail about our current ideas for who you'll be fighting and why. It's all very likely to change, of course, but it might give a better sense of the tone we're going for.

You're a team of rogue agents - you don't work for any government or organisation, and you've all left your various jobs to deal with urgent personal crises by breaking into rooms and knocking people through windows. The two characters we've shown are the cop-like ones, but the other four have backgrounds in guerilla resistance, military, medicine, and 'ambiguous', respectively.

These are the ideas we have for who you might be fighting:

The Rival Team
My favourite idea so far for a main antagonist is not one villain but a whole rogue team just like yours, but more ruthless. They do kill, and the bloody wake of their operations is what motivates some of your characters to join your team and help track them.

The Chapel
A major global power, a state with a strictly enforced national religion, which has invaded and occupied various other countries around the world. Riot Priests are their enforcers, and yours turned on them to save her (adult) daughter in a protest. Her daughter survived but was captured, so she joins your team to get your help fighting the Chapel to break her out.

Cops
Witch Cop comes from a less oppressive nation than the Chapel, but the realities of the police force she joined there left her conflicted. 'By the book' vs not was probably not the right term for their differences - I think it'll be more that their book does not fit her own ethics. You'll sometimes be fighting her former colleagues to bust someone out of jail, and sometimes because, you know, everything you do in the game is illegal.

The Druid Mafia
This one is still in flux, but I like the idea of druids in expensive suits using their plant magic to out-produce rival drug cartels, cutting their cocaine with unicorn bone and corn starch. What's your beef with the Druid Mafia? I don't know yet, but it won't just be to stop their operations - you're not law enforcement, your missions are more personal.

The enemies shown in the video, by the way, aren't from these factions (except the Riot Priest obviously). We just needed to start making enemies before we had any concrete concepts nailed down.

In general we want to pit you against people who have power, and abuse it. Your team, of course, are inherently powerful, and questions of whether you're abusing that power are something I'd like to feature - if you've played Gunpoint, you've got an idea of how complicit I like the player to feel.

But we'll need to be careful, when borrowing the trappings of real-world armed authorities, that we don't glamourise real-world violence with how we depict it in our dumb game about wizards. We'll be keeping that in mind more as we make the game, and in how we choose to show it.
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About This Game

Tactical Breach Wizards is a small-scale, turn-based tactics game where you play a team of wizards in modern-day tactical gear, breaching and clearing rooms full of terrorists, drug dealers, corrupt cops, and worse. It's still in early development, so everything about it might change!

Right now, combat is about finding clever ways to use your spells to smash your enemies into walls, knock them through windows, or trick them into shooting each other. They're mostly fighting back with guns and grenades, though as the game progresses you'll probably come up against enemy magic users too.

Between fights, we're planning on branching dialogue where you learn more about your team of unique characters and chat about their next objectives. We'd like to also give you some choice of equipment and skills, but no grand strategy layer or base building.

We're imagining it'll be a story driven campaign, maybe 8 hours ish, not a roguelike or permadeath game.

Mature Content Description

The developers describe the content like this:

The game has a stylised rather than realistic look, but people sure do get shot, stabbed, slammed into walls, smashed through windows, turned into crabs, etc.

There is blood, necromancy, drugs both real and magical, and one spell involves something like euthenasia?

Substance abuse may be a theme but the substance is mana potions - I don't know if that makes it better or worse.

System Requirements

    Minimum:
    • OS: Windows 7
    • Processor: Intel Core 2 Duo E4700 2.6 GHz or AMD Phenom 9950 Quad Core 2.6 GHz
    • Memory: 8 GB RAM
    • Graphics: 1GB ATI Radeon HD 5770, 1GB NVIDIA GeForce GTX 460 or better
    • DirectX: Version 11
    • Storage: 3 GB available space

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