Become the captain of a flying ship! Sell items, gather resources and build your own trade company in the clouds!
All Reviews:
Very Positive (60) - 95% of the 60 user reviews for this game are positive.
Release Date:
Jul 30, 2019

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“After completing the Early Access of our previous game, Lazy Galaxy, we understood that the games with a bigger scope absolutely need to have community involvement in order to become an experiences enjoyed by many.

We want to have a constant stream of feedback / player wishes and implement things that people actually need from our game. Merchant of the Skies is our vision of a game well-suited for the needs of our core audience, you.”

Approximately how long will this game be in Early Access?

“Three to six months.”

How is the full version planned to differ from the Early Access version?

“In short: We plan to have more content (resources, different islands with different buildings, quests). In addition to that, more quality of life changes are planned which we will negotiate and discuss with the players.”

What is the current state of the Early Access version?

“We have a vertical slice of the game ready: you can do trading and basic base-building, but we just want to add much more content (depending on the wishes of you, our players!)

All the features from the store page game details are implemented, but to mention some numbers:
  • Trade more than 20 different resources
  • Build your base, with 10 different building/isle types available
  • Level up and upgrade 18 of your trading and building perks
  • Travel the randomly-generated world and complete the tasks given to you
  • Gather resources from unclaimed islands after you've purchased the necessary tools from your ship

The game currently offers 3-4 hours of content.”

Will the game be priced differently during and after Early Access?

“Yes, we plan to increase the price gradually as we keep introducing new features.”

How are you planning on involving the Community in your development process?

“We constantly monitor the Steam forums so all voices shall be heard. We have our discord server where we keep our audience updated about upcoming changes and discuss the plans for the next patch. Anyone is welcome to join!”
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Includes 5 items: Lazy Galaxy: Rebel Story, Frequent Flyer, Lazy Galaxy, Lazy Galaxy: Rebel Story Soundtrack, Merchant of the Skies


Recent updates View all (15)

August 9

1.0.6 update - quests, quests!

Hey Merchants,

During the launch week it has become clear that the quests feel repetitive and not rewarding enough. In this update, we are addressing this. Expect it to be a start, not a final state. But it should set the direction where we want to go :)

Quest system improvements
  • Tourism quests added to houses

  • Item fetch quests become progressively harder (and progressively more rewarding) as you gain reputation with the trade guils
  • Item fetch quests can ask you deliver items to other islands (before that they ask you to deliver stuff to the same island only)
  • Shipwright lumber delivery quests (take them at the shipwrights) - reputation decreases ship prices.

New currency - guild tickets
Awarded for completing the quests. Can be:
1) Spent to purchase Special modules (at new island, see the picture above!)
2) Tradeed in for reduced tax @ trade posts

New modules, purchasable with guild tickets:
  • Spyglass (increases your view range in navigation view and allows you to see the buildings on unvisited islands)
  • Sturdy pickaxes (mine all resources as lesser wear)
  • Magic Sails (move 25% faster, stacks with stronger sails)
  • Autocharger - charges your ship automatically when you visit port (and actually takes the money for that, so be careful; luxury item)

  • When you buy a new ship, it has 50% charge now (no more sudden bankrupcies!)
  • Bottom ship panel status is saved across screens and game restarts
  • Moved reputation panel to the right (will no longer interrupt picking new quest / interacting with the building)
  • Carrot will show reputation growth even when you don't gain levels (you could increase reward levels before if you participated in minigame)
  • Carrot will now talk to you in the interaction menu (we're experimenting)
  • Changed resolution of main objective goal mark in map ui
  • Whenever you hire crew at a house, the people will march towards your ship
  • Bumped the gold game objective numbers (increased each roughly by 2 times)
  • Can only have one lumberjack / apple gatherer on an island from now on
  • More city names as suggested
  • "When is the next update" panel so you can be informed. Expect bi-weekly content updates (unless something huge is planned). Also hotfixes will be released ASAP and don't match this schedule.

  • Bazaar no longer "eats" surplus items that it has no slots for
  • Bazaar will correctly display stack price on multiple stacks of the same item
  • Visual look of ship upgrade menu changes: now module buttons won't go over borders when upgrading bigger ship

The old saves are going to work, but new quest island content (trading hub) is going to be available only on newly generated maps. You also won't always be getting the travel quests (not all travel objects are on the old maps). So yes - if you can, please start a new session.

Apart from that - we were overwhelmed by your feedback, but were really happy to receive it. Keep the reports/suggestions coming :) we might not implement it right away, but we sure appreciate hearing from you and try to gradually improve the game.
11 comments Read more

August 5

1.0.5 patch - bugfixes


Remember I told you there won't be a patch until Aug 9? Well I think I was wrong.

Here's the bugfix list for today:
  • Capped the frame rate (should prevent from GPU overheating / using max possible power).
  • Bottom menu is turning off correctly on Y (gamepad) / TAB press in map navigation scene
  • After completing lighthouse objective, option to upgrade will not show
  • Made horizontal scrolling with keyboard keys smoother
  • Fixed the bug which would sell repeated stacks of items at the bazaar for zero
  • Nerfed the bazaar max price (min remains the same); you all are right, it is too strong right now. Treat it as a temporary solution for further rebalancing.
  • Victory window will no longer reopen multiple times if you are traing at the bazaar
  • Fixed the rare issue when quests would point to a broken locations without trade guild / become impossible to complete
  • Added some city name variations (thanks Moetel and Lukalot, if anyone has any name prefix (Sea, South, Land) or postfix (-shire,- ham, -etc) suggestions - post them under this thread).

Hope if helps :) If you were affected by any of these - really sorry. I'll be still addressing the most urgent things, but mostly I'll be spending my time working on a quest update/rework. Expect it on Aug 9.
8 comments Read more
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About This Game

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About the game

In Merchant of the Skies you're the captain of an airship! Sell items, gather resources and build your own trade empire in the clouds! Merchant of the Skies is the trading game with light base-building and tycoon elements. You start off as a captain of a small cloudship and work your way towards establishing your own trade company.

Merchant of the skies is an experimental game: it does not have a distinct genre, but tries to capture the feeling of traveling the world and establishing your own company. That means we try to incorporate exploration, base building, trading and some minor rpg elements into the game.


  • Become a trader! Find the best trade routes and profit from them
  • Discover the world! Travel between flying isles and face different encounters
  • Sandbox gameplay: do what you want at your own pace
  • Gain experience and become more savvy when it comes to trading, then start your own goods production

Merchant of the Skies is current in Early Access. That means that we want to rely heavily on your feedback, so suggest whatever improvements you want to see and we'll try to accommodate them as best as we can! You can find the development roadmap on Forums. If you want to get full experience - please wait for the final release.

Based on your feedback we are going to decide which features do we want to emphasize the most: exploration, base-building, trading or goal-driven gameplay. We plan to work on all of them, but the priorities are mostly going to depend what you, player, wants. The final experience will depend on you.

The final version is going to have a clear, distinguishable goal of uniting the floating islands and restoring the world to its former glory. But for now, the game features separate goal-based missions and objectives (as well as infinite sandbox mode of course!).

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7 SP1+
    • Processor: Intel Core 2 Duo
    • Memory: 1024 MB RAM
    • Graphics: shader 3.0 supporting card (i.e. Intel HD Graphics 4000)
    • DirectX: Version 9.0a
    • Storage: 512 MB available space
    • Additional Notes: DX9 (shader model 3.0) support
    • OS: Mac OS X 10.9+
    • Processor: SSE2 instruction set support
    • Memory: 1024 MB RAM
    • Graphics: shader 3.0 supporting card
    • Storage: 512 MB available space
    • OS: Ubuntu 16.04+ / SteamOS
    • Processor: SSE2 instruction set support
    • Memory: 1024 MB RAM
    • Graphics: shader 3.0 supporting card (i.e. Intel HD Graphics 4000)
    • Storage: 512 MB available space

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