Become the captain of a flying ship! Sell items, gather resources and build your own trade company in the clouds!
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Release Date:
May 30, 2019

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“After completing the Early Access of our previous game, Lazy Galaxy, we understood that the games with a bigger scope absolutely need to have community involvement in order to become an experiences enjoyed by many.

We want to have a constant stream of feedback / player wishes and implement things that people actually need from our game. Merchant of the Skies is our vision of a game well-suited for the needs of our core audience, you.”

Approximately how long will this game be in Early Access?

“Three to six months.”

How is the full version planned to differ from the Early Access version?

“In short: We plan to have more content (resources, different islands with different buildings, quests). In addition to that, more quality of life changes are planned which we will negotiate and discuss with the players.”

What is the current state of the Early Access version?

“We have a vertical slice of the game ready: you can do trading and basic base-building, but we just want to add much more content (depending on the wishes of you, our players!)

All the features from the store page game details are implemented, but to mention some numbers:
  • Trade more than 20 different resources
  • Build your base, with 10 different building/isle types available
  • Level up and upgrade 18 of your trading and building perks
  • Travel the randomly-generated world and complete the tasks given to you
  • Gather resources from unclaimed islands after you've purchased the necessary tools from your ship

The game currently offers 3-4 hours of content.”

Will the game be priced differently during and after Early Access?

“Yes, we plan to increase the price gradually as we keep introducing new features.”

How are you planning on involving the Community in your development process?

“We constantly monitor the Steam forums so all voices shall be heard. We have our discord server where we keep our audience updated about upcoming changes and discuss the plans for the next patch. Anyone is welcome to join!”
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Available: May 30

This game will unlock in approximately 5 weeks


Recent updates View all (2)

April 10

Development Update 1, Map Adjustments and Game Goals

Hello Merchants!

Just wanted to give you an update on what I've been working on: this week has been spent on setting up the game objectives and working on the game map.

Here's how the normal game of Merchant of the Skies can go:

1) When you start a new game, you can pick an objective that you want to reach. This is going to be your winning condition. You can choose "no objectives" too for the infinite mode, but I like it when there are global goals. These will give you a purpose and alter your gameplay strategies over the gaming sessions. The goals vary by length which you can often customize (right now the estimates shall be about 20 / 40 / 60 / 90 minutes) - these estimates should give you an idea of how long the game can take. Of course it mostly depends on how you play the game, there is no hard limit as we want the game to feel relaxing :)

Afterwards, the game map is being generated with multiple points of interests and (depending on the goals) different islands. In the beginning, you don't know what these islands contain so you have to visit them. After your first visit, you'll get full information about the island (as shown on screenshot). This will help you navigate the map better and improve your trade route planning further on.

If you have any questions - feel free to ask them here or join our discord channel!
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March 7

Announcing our new game, Merchant of the Skies!

Coldwild Games is Happy to announce our new game, Merchant of the Skies! Become a captain of an airship, traverse the world of floating islands, trade, get rich, build your own settlement and establish your own trade empire!

Merchant of the Skies is a trading / base-building game with RPG elements. It's going to be released in Early Access on May 30, 2019. Find more info on the Steam page here:
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About This Game

In Merchant of the Skies you're the captain of an airship! Sell items, gather resources and build your own trade empire in the clouds! Merchant of the Skies is the trading game with light base-building and tycoon elements. You start off as a captain of a small cloudship and work your way towards establishing your own trade company.


  • Become a trader! Find the best trade routes and profit from them
  • Discover the world! Travel between flying isles and face different encounters
  • Sandbox gameplay: do what you want at your own pace
  • Gain experience and become more savvy when it comes to trading, then start your own goods production

Merchant of the Skies is current in Early Access. That means that we want to rely heavily on your feedback, so suggest whatever improvements you want to see and we'll try to accommodate them as best as we can! You can find the development roadmap on Forums. If you want to get full experience - please wait for the final release.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7 SP1+
    • Processor: Intel Core 2 Duo
    • Memory: 1024 MB RAM
    • Graphics: shader 3.0 supporting card (i.e. Intel HD Graphics 4000)
    • DirectX: Version 9.0a
    • Storage: 512 MB available space
    • Additional Notes: DX9 (shader model 3.0) support
    • OS: Mac OS X 10.9+
    • Graphics: shader 3.0 supporting card
    • Storage: 512 MB available space
    • OS: Ubuntu 12.04+ / SteamOS
    • Graphics: shader 3.0 supporting card (i.e. Intel HD Graphics 4000)
    • Storage: 512 MB available space

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