Become the captain of a flying ship! Sell items, gather resources and build your own trade company in the clouds!
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Release Date:
Jul 30, 2019
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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“After completing the Early Access of our previous game, Lazy Galaxy, we understood that the games with a bigger scope absolutely need to have community involvement in order to become an experiences enjoyed by many.

We want to have a constant stream of feedback / player wishes and implement things that people actually need from our game. Merchant of the Skies is our vision of a game well-suited for the needs of our core audience, you.”

Approximately how long will this game be in Early Access?

“Three to six months.”

How is the full version planned to differ from the Early Access version?

“In short: We plan to have more content (resources, different islands with different buildings, quests). In addition to that, more quality of life changes are planned which we will negotiate and discuss with the players.”

What is the current state of the Early Access version?

“We have a vertical slice of the game ready: you can do trading and basic base-building, but we just want to add much more content (depending on the wishes of you, our players!)

All the features from the store page game details are implemented, but to mention some numbers:
  • Trade more than 20 different resources
  • Build your base, with 10 different building/isle types available
  • Level up and upgrade 18 of your trading and building perks
  • Travel the randomly-generated world and complete the tasks given to you
  • Gather resources from unclaimed islands after you've purchased the necessary tools from your ship

The game currently offers 3-4 hours of content.”

Will the game be priced differently during and after Early Access?

“Yes, we plan to increase the price gradually as we keep introducing new features.”

How are you planning on involving the Community in your development process?

“We constantly monitor the Steam forums so all voices shall be heard. We have our discord server where we keep our audience updated about upcoming changes and discuss the plans for the next patch. Anyone is welcome to join!”
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This game is not yet available on Steam

Planned Release Date: July 30

This game plans to unlock in approximately 12 days

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Recent updates View all (6)

July 16

Development Update 4, Carrot Minigame

https://www.youtube.com/watch?v=FIuwy4cL4sM
As you know, you'll have to travel quite a lot in Merchant of the Skies. On your travels, you'll get to encounter different sorts of islands. One of those is going to have this. Nothing out of ordinary, just a singing carrot.

Appease it by playing the notes properly and get your hands on its gifts!
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July 8

Development Update 3, Rebuilding a Lighthouse Game Goal

Hello Merchants!

The launch date is approaching, so I want to give more updates on what to expect in the initial version. Since I've covered the goal structure here, I wanted to introduce another goal into the line-up: this goal is going to be selected by default and actually involves rebuilding an ancient lighthouse used for airship navigation. Woo!



Rebuilding a lighthouse is done in 5 different stages. Stages one and two, you can simply gather resources if you don't want to expand your base.



Here's how the first two steps look like:

For stage one, you need sand and wood.


For stage two, you need rocks.

But afterwards, you'll need to purchase your own islands to establish brick, glass, lumber and gear production. Here's one of the built resource chains for glass production:



After that is done, you can safely upgrade the lighthouse further.

Stage three looks trickier, it needs both lumber and bricks. Lumber is produced by cutting wood at the lumber mill while bricks are produced from stone and sand in the oven.


Stage four requires bricks and glass. The bricks (ideally) you already have, but to get the glass, you will need to establish the sand digging and build a forge


Finally, the last stage requires tier 3 production of gears (iron -> ingots -> gears). You'll also need to buy dyes and gems (those can also be mined, but good luck finding them).

Congratulations, you've built a lighthouse! Overall, this goal playthrough takes 5-7 hours of trading, building, exploring and establishing logistics.

As usual, if you have any questions - feel free to comment here or join our discord channel. See you at the launch!
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About This Game

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About the game




In Merchant of the Skies you're the captain of an airship! Sell items, gather resources and build your own trade empire in the clouds! Merchant of the Skies is the trading game with light base-building and tycoon elements. You start off as a captain of a small cloudship and work your way towards establishing your own trade company.

Merchant of the skies is an experimental game: it does not have a distinct genre, but tries to capture the feeling of traveling the world and establishing your own company. That means we try to incorporate exploration, base building, trading and some minor rpg elements into the game.

Features

  • Become a trader! Find the best trade routes and profit from them
  • Discover the world! Travel between flying isles and face different encounters
  • Sandbox gameplay: do what you want at your own pace
  • Gain experience and become more savvy when it comes to trading, then start your own goods production



Merchant of the Skies is current in Early Access. That means that we want to rely heavily on your feedback, so suggest whatever improvements you want to see and we'll try to accommodate them as best as we can! You can find the development roadmap on Forums. If you want to get full experience - please wait for the final release.

Based on your feedback we are going to decide which features do we want to emphasize the most: exploration, base-building, trading or goal-driven gameplay. We plan to work on all of them, but the priorities are mostly going to depend what you, player, wants. The final experience will depend on you.

The final version is going to have a clear, distinguishable goal of uniting the floating islands and restoring the world to its former glory. But for now, the game features separate goal-based missions and objectives (as well as infinite sandbox mode of course!).

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 SP1+
    • Processor: Intel Core 2 Duo
    • Memory: 1024 MB RAM
    • Graphics: shader 3.0 supporting card (i.e. Intel HD Graphics 4000)
    • DirectX: Version 9.0a
    • Storage: 512 MB available space
    • Additional Notes: DX9 (shader model 3.0) support
    Minimum:
    • OS: Mac OS X 10.9+
    • Processor: SSE2 instruction set support
    • Memory: 1024 MB RAM
    • Graphics: shader 3.0 supporting card
    • Storage: 512 MB available space
    Minimum:
    • OS: Ubuntu 16.04+ / SteamOS
    • Processor: SSE2 instruction set support
    • Memory: 1024 MB RAM
    • Graphics: shader 3.0 supporting card (i.e. Intel HD Graphics 4000)
    • Storage: 512 MB available space

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