Stake your claim in this alternate history medieval colony survival sim. Build a multi-story fortress in a land reclaimed by wilderness, defend against raids and keep your villagers happy as their personalities are shaped by the world!
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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We've worked on Going Medieval for some time already and, while we feel that it's playable and fun (even in its current version), there are still advanced mechanics and systems missing for it to become a fully-rounded experience. By offering the game to a larger audience before its completion, we can receive essential feedback to help us balance out the experience and make the final game the best it can possibly be.”

Approximately how long will this game be in Early Access?

“In order to create and refine the features that we have planned for the final version of Going Medieval, we anticipate it being in Early Access for about a year.”

How is the full version planned to differ from the Early Access version?

“Future Feature List: (Coming to the game during Early Access)

  • 1. Expanded Villager Relationships - Manage the love lives of your villagers, and make sure they don’t become fierce rivals
  • 2. Improved World Economy - Trade with other settlements, and make crucial decisions about where to settle and why
  • 3. Complex World Factions - Explore beyond your immediate colony, and contend with groups of both allies and enemies
  • 4. Enhanced Siege Warfare - Trade blows using devastating and iconic medieval siege weaponry, such as ballistae and catapults

And Much More - Including more base-building options, refined survival systems and mechanics, and new in-game events.”

What is the current state of the Early Access version?

“The game has the following systems implemented: building and crafting, combat and defence mechanics, villager behavior and personalities, resource management, flora and fauna simulation, and production systems.”

Will the game be priced differently during and after Early Access?

“The game will be fully rounded, with a lot more content by the time it is released. As such, there will be a slight increase in the price.”

How are you planning on involving the Community in your development process?

“Player feedback is the most important reason we are releasing our game in Early Access! We expect most of the communication to happen on Discord and the Community Hub here on Steam. Other places where we invite feedback are the Going Medieval Facebook/Twitter/Reddit pages.”
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WISHLIST GOING MEDIEVAL

About This Game

STAKE YOUR CLAIM


In the world of Going Medieval, dark age society is on its knees. At the end of the 14th century, 95% of the global population has perished due to rampant plague. In the wake of such pestilence, the land is reclaimed by nature.

Eventually, survivors emerge from society’s ashes. Now, you must guide such a group. Build them a home and protect them from outlaws, barbarians, and fanatics in a classless, borderless, and lawless post-calamity age.

BUILD YOUR FORTRESS


Design, build and expand your settlement from a small wooden hut into a colossal stone castle. With simple-to-use 3D terrain tools you can create the perfect stronghold, from winding underground caverns to sprawling multi-story forts.

DEFEND YOUR COLONY


This stark post-calamity world is rife with external threats, but you can give your colonists the upper hand in battle by building impenetrable defences and traps. Research, craft and equip weapons and gear so that they can fight back against unrelenting waves of attackers.

PROTECT YOUR VILLAGERS


Your colonists have more than just raids to contend with. They need protection from starvation and the elements. Stock up on supplies and build shelter to keep them fed and warm. Maintain your villagers’ emotional states, as their moods are affected if their needs and wants aren’t met.

SHAPE YOUR STORY


Increase your populace by helping out strangers in dangerous situations or by taking in like-minded travellers. Your villagers have personal histories and agendas. Get to know them by observing their behaviour and relationships with others.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 64-bit
    • Processor: AMD or Intel, 3 GHz (AMD A10 7850K, Intel i3-2000)
    • Memory: 8 GB RAM
    • Graphics: AMD/NVIDIA dedicated GPU, 2GB dedicated VRAM (Radeon HD 7870, Geforce GTX 750)
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: AMD or Intel, 3.3 GHz (AMD FX 8300, Intel i5 3000)
    • Memory: 16 GB RAM
    • Graphics: AMD/NVIDIA dedicated GPU, 4GB dedicated VRAM (Radeon R9 380, Geforce GTX 960)

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