Overture Music Visualization is an early-access music visualization experience for Windows, capturing audio in real-time from any source and creating effects that react to your music. It currently includes a stable desktop version, as well as a VR demo that supports the Oculus Rift.
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Release Date:
Mar 1, 2019

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I am prioritizing the VR update for release within the next 30-60 days, as well as refinement of menu interfaces and adding approximately 3-5 new scenes which are still being actively developed. I also have a custom background video upload function in the works, but that's taking a backseat to VR at the moment. The core desktop version of Overture Music Visualization is fully functional and stable.”

Approximately how long will this game be in Early Access?

“3-6 months.”

How is the full version planned to differ from the Early Access version?

“Optional VR mode supporting Oculus Rift and Vive, approximately 3-5 new scenes, further UX refinements.”

What is the current state of the Early Access version?

“Fully functional desktop mode with 18 unique scenes supporting 50+ effects options and optional free cam mode on select scenes.”

Will the game be priced differently during and after Early Access?

“No price adjustments are planned during or after early access status change.”

How are you planning on involving the Community in your development process?

“Feedback regarding performance, technical issues, ease of use/access through opt-in experimental branches. Current build also has console commands activated for metrics.”
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Recent updates View all (4)

March 17

VR Demo Motion Effects Update

Update #2 | VR Motion Effects | [VR]
This week's update adds some new content to the VR demo and a small fix. Details below:

Content Updates:
  • VR sphere effect - grip trigger on motion controller to spawn, right analog to change colors
  • 4 new VR effects - available in touch-screen menu
  • Optional 144 FPS cap - updated from 120 for desktop and VR

  • Thin horizontal line was appearing across viewport in VR, resolved now
  • Weird/broken transitions from free cam to fixed cams in desktop mode

New VR Effects Breakdown
Reactive Spheres
Spawn floating spheres with VR motion controllers which hover in the air and react to the music. Can be placed anywhere, dismissed/despawned by holding the trigger on either controller and poking them, and for now you may spawn an unlimited number of them. Maybe wanna be careful with that, depending on your specs.

Color Grading
Two new color grading options: Sunset and Greyscale. These are already supported in all desktop scenes and can now be selected via the VR touchscreen interface.

Screen Effects
Two new screen effects: Hue Pan and Fade. Also supported in all desktop scenes, also now available in the VR touchscreen interface.

I did a quick Youtube video showcasing the new sphere effect in VR. You can check that out here, if you like. Thanks for reading!

Discord link: https://discord.gg/CmNPrUr
Twitter: https://twitter.com/gogoretrograde
Youtube: https://www.youtube.com/channel/UC3Jtu3XXnMHcJMdd4cc4sig
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March 8

Support for 2k, 4k, and Dual Display

Update #1 | The Experimental Update + Hotfix | [Desktop]
Today's update addresses a couple of small issues and expands desktop resolution support by a lot. Here's the details:

Hotfix Issues
  • fixed issue with VR hands spawning in front of camera on non-vr scenes
  • fixed issue with scenes changing every 6 minutes instead of every 30 minutes when change scene option is enabled

Experimental Settings
These new settings appear in the pause menu from inside any scene (not from the main menu), and expand desktop resolution support with 6 new options.

New Experimental Resolutions:
  • 2560x1440 Fullscreen (2k)
  • 2560x1440 Windowed (2k)
  • 3840x2160 Fullscreen (4k)
  • 3840x2160 Windowed (4k)
  • 3840x1080 Fullscreen (Dual Display)
  • 3840x1080 Windowed (Dual Display)

These settings are considered experimental pending feedback. I'll be working with a friend to test the UI scaling in 4k so I can make any necessary adjustments for full support. In the meantime, the UI is not available in any resolution considered experimental, but you can press "Enter" to return to standard 1920x1080 fullscreen at any time in order to access the effects settings and pause menu.

Thanks to discord user Croome for dropping by and suggesting expanded resolution support! If you have any feedback regarding this update, suggestions for new stuff, or just wanna say hi:

Discord link: https://discord.gg/CmNPrUr
Twitter: https://twitter.com/gogoretrograde
Youtube: https://www.youtube.com/channel/UC3Jtu3XXnMHcJMdd4cc4sig
0 comments Read more
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About This Game

Overture Music Visualization is a solo-dev project created in Unreal Engine and released for the Windows platform. It captures audio in realtime from any source, including Youtube, Spotify, Pandora, VLC and others, and features 50+ customization options across several categories. The goal of the Overture project is to create a versatile, general purpose music visualization utility with robust configuration options to make it suitable for personal use, video creation, or streaming.

Early Access Status
Overture Music Visualization is currently stable for Windows desktops and features both fullscreen and windowed 1920x1080 view modes. However, the project should be considered early access as new features and scenes are already planned and a new VR mode is currently under development and will be released as a free update soon.

Regarding System Requirements
The project supports both 3D and "minimal" scenes (as denoted in the scene selection menu) in an attempt to provide a wider range of support. The 3D scenes are more resource intensive, and have been tested and run above 90 FPS on a machine with the following specs:

GeForce GTX 970 4GB Graphics Card
Intel Core i7 6700K 4.00 GHz Processor
Minimal scenes are performant on machines with much lower capabilities.

Important Notes
  • For best results, check your default audio device's bitrate settings and select the matching bitrate option in the game's settings
  • Overture Music Visualization is not compatible with headphones that simulate surround sound. It is compatible with stereo headphones and surround sound speakers.
  • Use space bar to open the effects customization panel in any scene
  • If the bars or other lighting effects are not visible, check your operating system's volume and try turning it up or maximizing it. The OS volume controls can also be used as a secondary method of fine-tuning effect sensitivity.

System Requirements

    • OS: Windows 10
    • Processor: Intel Core 2 Duo E8400
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce 560
    • Storage: 13 GB available space
    • OS: Windows 10
    • Processor: Intel Core i7 2600K
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce GTX 970
    • Storage: 13 GB available space

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