Extreme 2D physics action with detailed destruction of vehicles, robots, creatures, and your own Pioneer - now over ONLINE multiplayer! Quickly jump into a dozen different game modes hosted on free servers worldwide to battle, cooperate, race, and survive with/against other Pioneers all over the globe!
All Reviews:
Mostly Positive (18) - 77% of the 18 user reviews for this game are positive.
Release Date:
Jul 11, 2019
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Data Realms was doing "Early Access" before it was even called that, publishing early on our own website for a discount. It was our debut title, Cortex Command, which inspired Markus 'Notch' Persson to use the same model for Minecraft.

We didn't come up with the idea, however - we originally were inspired by TaleWorlds, the developers of Mount and Blade! We have learned how to do Early Access right, through a decade+ of trial and error.”

Approximately how long will this game be in Early Access?

“Until we feel it's ready to be unleashed in its full glory - hopefully sometime late this year.”

How is the full version planned to differ from the Early Access version?

“We will be adding more game modes and content in the form of Planetoids, Pioneers, weapons, items, vehicles, robots, and creatures - many of them carefully selected from the best of the Planetoid Pioneers Contributor Community!”

What is the current state of the Early Access version?

“There's already a dozen different game modes to play in, like surviving waves of attack robots with your friends, tug-of-war style battle, bomb volleyball, frantic physics-driven racing around a Planetoid with your own customized rovers, to name a few. See the game mode videos above on this store page to get a good representation of what's currently playable in the game.”

Will the game be priced differently during and after Early Access?

“It's to be determined, but it's possible the price will be remain the same.”

How are you planning on involving the Community in your development process?

“There's a separate, more involved edition of Planetoid Pioneers here on Steam that also includes incredibly powerful editors and full Workshop integration: Planetoid Pioneers Contributor Edition. Anyone who has access to those editors can soon publish whole new Planetoids and game modes directly to Planetoid Pioneers Online's Workshop, where they can then be immediately enjoyed in multiplayer action worldwide!”
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Check out the entire Data Realms franchise on Steam

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SPECIAL PROMOTION! Offer ends July 18

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Recent updates View all (4)

July 11

Cortex Command goes OPEN SOURCE - and has LAN multiplayer in B33


(image by Arne and community member MaximDude)

It's a monumental day for Data Realms..
Not only are we launching our first online multiplayer game today (FREE to play for this weekend!):

https://store.steampowered.com/app/1013040/Planetoid_Pioneers_Online/
But we are also letting our first baby out into the world! Cortex Command was something that started as a passion project in high school, and ended as a title with such an unexpected long-lasting community and staying power that we're very proud of.

Despite a mod-friendly, modular structure and oodles of official content, many feel that Cortex Command was never "finished" - and we're actually extra proud of that fact. The game both grew into something far beyond our own hopes, and also remained open-ended and flexible enough to let others pick up and take it even further!

One of the most prominent of those people is Weegee, who joined us from the community, and has in recent years contributed a tremendous amount of work and features to the official codebase that we are releasing to the public today.

Not only did he add a ton of additional interfaces to the scripting and ini files for modders to use when accessing the engine, he has even worked out a functional networked multiplayer mode for Cortex Command! This is an impressive feat, and uses non-traditional techniques - albeit it only works well on local networks (LANs) for now.

Anyway, the codebase today contains all that good stuff, and can be considered as Build 33, with the short form changelog to be found at the end of this post.

Without further ado, here is the now open source'd repository:
https://github.com/DataRealms/CCOSS
We anticipate that releasing this will ensure CC lives on and stays vibrant for even longer than it already has! We wish you luck and hope you have fun digging through the high-school-era code in some of the older parts in there ;)

Major features:
LAN Multiplater
Implemented mass and passengers count constraints for crafts
Dynamic pie menus
Dynamic buy menus

Fixes:
Reworked loading screen to reduce loading time.
Added an option "DisableLoadingScreen" in settings.ini to disable loading screen completely to reduce loading time (Thanks Duh102, CrazyMLC, MaximDude)
Fixed InvincibleCrafts and ToughCrafts global scripts (Thanks 4zK)
Fixed a bug when AEmitter flash was drawn in the wrong position if emitter was not emitting.
Fixed a bug in Siege when incorrect units wear spawned.
Fixed a crash when calling TimerMan.TicksPerSecond in Lua script
Fixed a situation where flipped crafts dropped units in invalid direction.

Added shortcuts and bindings:
Added binding UI for weapon pick, drop, next, prev and reload for "keyboard only" and "keyboard" control schemes.
You can press CTRL + ~ (ConsoleMan.ForceVisibility = true) to toggle console which does not grab input.

F1 - Shortcut help
F2 - Reload all scripts
F3 - Dump console text to file
F4 - Dump console input to file
F5 - Clear console log

New global scripts:
Added Low Gravity and Faster walking global scripts.
Added bulky drop ships global script.
Added global scripts to disable buy menu constraints.
Added Global scripts Better jetpacks, Constant Gold Income and All Units Are Brains

New collections:
MOSRotating.Emitters
MOSRotating.Attachables
Scene.Deployments
Emitter.EmissionList
PresetMan.Modules
DataModule.Presets
100 comments Read more

July 11

Planetoid Pioneers Online is FREE THIS WEEKEND!



Well folks, it's been a decade-long journey here, but today we launch our first internet-multiplayer game, built with our own Crush2D networked physics game engine:

https://store.steampowered.com/app/1013040/Planetoid_Pioneers_Online/

To celebrate, we are making the game FREE to play this whole weekend - so get your friends in on some of the carnage! We're also giving everyone a 50% off the already low price.

Finally, those who supported us by buying Planetoid Pioneers Contributor Edition, get a free copy of Planetoid Pioneers Online to keep! We love you guys.

Pass around the trailer to get some people interested in joining you for some bashin':
https://youtu.be/yl-rqUCakUI
18 comments Read more
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About This Game


  • Physics-driven gameplay, animation, construction, destruction, damage, and deaths
  • 12 different game modes at launch; more to come - both from developers and the community
  • 2-4 player PvP, PvE, co-op, racing, building - something for everyone; see videos above
  • Seamless online multiplayer resistant to cheating and lag on our own free servers
  • Host or join easily and quickly with your fav Steam friends - or randos on the internet
  • Game simulation stays perfectly synced at all times - we check every frame!
  • Editors available in Planetoid Pioneers Contributor Edition to add or change game modes and anyhting, really!

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 or newer
    • Processor: Dual core 2.5 GHz
    • Memory: 8 GB RAM
    • Graphics: Modern graphics card with 1 GB memory
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Sound Card: Any sound card
    • Additional Notes: Play with joypad or keyboard and mouse
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 or newer
    • Processor: Quad core 3 GHz
    • Memory: 8 GB RAM
    • Graphics: Modern graphics card with 2 GB memory
    • Storage: 2 GB available space
    • Sound Card: Any sound card
    • Additional Notes: Play with joypad or keyboard and mouse

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