HA/CK will puzzle your mind with a variety of challenging levels. You have to solve a series of tests devised by The Programmer. Devise unforethought solutions to achieve top times amongst your friends or worldwide.
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Release Date:
Feb 14, 2019
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Recent updates View all (3)

February 12

HA/CK release date announcement!



Hi everyone, hope you are having an enjoyable week! I know I am, because I will be releasing HA/CK very soon and cannot contain the excitement! I never imagined releasing something, which started as a project of hobby and passion on Steam, yet here I am!

So, without further rambling - HA/CK Remastered will be launching on Steam, on all three major platforms, on February 15, 2019! (factorial not intended)

Bundled with the announcement is also a shiny new trailer, now live on the store page and Gampixi YouTube channel.

I cannot wait to hear your opinions, see your speedruns, and attempt to beat your scores. The community of old HA/CK had already amazed me, I cannot imagine what I'll be seeing now.
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January 31

Development update 1.4142 - Development speed and what's coming



Hi there! For this blogpost I'll assume that there are some people in the world who are anxiously awaiting the release for HA/CK Remastered, and explain what's taking so long.

So, what's taking so long?

First, the good news - the meat and bones of the game I consider finished, but various bug fixing and playability improvements are taking longer than expected. Shoutout to the awesome people helping me playtest this release before putting it out for the huge masses of potential players to scrutinize.

I am looking forward to making the release as polished as I possibly can, adding many playtester and community suggested fixes and improvements in the game. For example, playtesting with people not familiar with puzzle games showed, that while the later levels were intuitive to understand, the new and reworked tutorial still was a bit daunting, therefore that is an area I still have to work on, providing hints to the player, making sure not to spoon-feed the answer.

Another thing, which is proving to be a real challenge to implement well, is an in-game resolution selection option. I'm sure everyone will appreciate the freedom of choosing their preferred screen mode, and this is one step forwards to decoupling completely from the Unity launcher window, relying on it solely for control rebinding for now.



Speaking of new gameplay features - playtesting showed that softlocking a level in HA/CK is easy and frustrating, nobody likes restarting a level. As a result, I introduced a new element to the game. Every cube now has a parent platform, to which it's related cube can be transferred back by hacking it. This solved many softlock situations, and, in one case I observed, opened an opportunity for completing a level faster, though that I will leave for you to discover.



Thank you for reading, have a nice morning/day/evening/night and consider following me on Twitter, if you are interested in HA/CK or my ramblings! https://twitter.com/gampixi_LV
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About This Game

HA/CK is a hacking inspired puzzle game that puts you in the virtual shoes of a deep learning model. To prove your performance alongside all the generations that came before you, you have to solve a series of tests devised by The Programmer. HA/CK was designed with replayability in mind - compete for the highest scores per level or the fastest complete playthrough with your friends or worldwide.

Do you think you have the skills to reach the top spot in global leaderboards? Compete for the fastest playthrough with speedrun mode. Devise unseen and unforethought solutions to reach the top spots amongst your friends or worldwide.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7
    • Processor: Dual Core CPU @ 2.4GHz
    • Memory: 4 GB RAM
    • Graphics: Graphics card with Shader Model 5 support and at least 1GB dedicated memory
    • DirectX: Version 11
    • Storage: 1 GB available space
    • Additional Notes: 64-bit operating system only
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7
    • Processor: Quad Core CPU @ 3.0GHz
    • Memory: 8 GB RAM
    • Graphics: Graphics card with Shader Model 5 support and at least 2GB dedicated memory
    • DirectX: Version 11
    • Storage: 1 GB available space
    • Additional Notes: 64-bit operating system only
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: macOS 10.11+
    • Processor: Intel Core i3
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 3000 or better
    • Storage: 1 GB available space
    • Additional Notes: Tested on Mac Mini Mid 2011, 30 FPS on 720p
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: macOS 10.11+
    • Processor: Intel Core i5
    • Memory: 8 GB RAM
    • Graphics: Better than Intel HD Graphics 3000
    • Storage: 1 GB available space
    • Additional Notes: OS determined from documentation provided by Unity, your mileage may vary
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Ubuntu 12.04+
    • Processor: Dual Core CPU @ 2.4GHz
    • Memory: 4 GB RAM
    • Graphics: OpenGL 4.2 support and at least 1GB dedicated memory
    • Storage: 1 GB available space
    • Additional Notes: 64-bit operating system only, OS determined from documentation provided by Unity, your mileage may vary
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Ubuntu 12.04+
    • Processor: Quad Core CPU @ 3.0GHz
    • Memory: 8 GB RAM
    • Graphics: OpenGL 4.2 support and at least 2GB dedicated memory
    • Storage: 1 GB available space
    • Additional Notes: If you run Linux I'm sure you'd get it running anyway.

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