ARB: Alien Races Battle is a lane-based alien auto-battler where strategy, economy, positioning, and army comp determine victory. Choose from 5 unique factions, command alien races, unlock upgrades + faction doctrines, and overwhelm your opponents through superior planning, control, and adaptation.

Sign in to add this item to your wishlist, follow it, or mark it as ignored

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“ARB is a competitive multiplayer autobattler built on a custom lockstep determinism engine — and the whole point of Early Access is to get hundreds of real players playing each other. That kind of multiplayer can't be perfected in a closed room. It needs real matches across different machines, networks, and skill levels to find the edge cases, surface the balance outliers, and sharpen the game into a top-tier competitive battler.

We're going to Early Access because the game is already playable and fun today — all 5 factions, full single-player vs AI, 1v1, 2v2, and 3v3 online multiplayer over Steam, a co-op Survival mode, a Social mode with a pool of 18 match modifiers, a replay system with save/load, and 31 Steam Achievements all live in the build right now. But the path to a polished 1.0 — ranked matchmaking, disconnect/reconnect handling, and a competitive balance pass across 62 units and 98 abilities — needs the community more than it needs more time in private. The multiplayer loop only gets perfect when real people are playing it against each other.

Early Access also lets us ship fast. ARB's content architecture is designed for it: new units, doctrines, and balance changes are data edits, not engine work. Community surfaces an issue Friday, we can ship the fix Monday.

If you're the kind of player who wants to influence what ARB becomes — by playing, competing, reporting, voting, and breaking it — Early Access is for you.”

Approximately how long will this game be in Early Access?

“We're targeting approximately 6 to 9 months, depending on how multiplayer scaling and community-led balance go. The hard milestones for 1.0 are all about the competitive multiplayer experience: ranked matchmaking with skill-based pairing across 1v1, 2v2, and 3v3; full disconnect/reconnect handling with AI takeover of a dropped slot mid-match; and a balance pass across all 62 units and 98 abilities driven by real player data rather than guesswork.

We'd rather take a few extra months and ship 1.0 right — as a genuinely competitive battler — than rush the exit.

How is the full version planned to differ from the Early Access version?

“We plan to expand ARB significantly between Early Access and 1.0, with the competitive multiplayer experience as the priority. Planned additions include:

Ranked matchmaking with skill-based pairing across 1v1, 2v2, and 3v3
Full disconnect / reconnect handling — AI takes over a dropped player's slot mid-match
A competitive balance pass across all 62 units and 98 abilities, driven by real match data and Steam stat reporting
Live spectator mode for in-progress matches (the post-match replay system already ships)
Faction towers — defensive structures unique to each faction, re-enabled during Early Access
Additional units within each faction, drawn from the book's canon
More T2 and T3 doctrine upgrades
New Survival mode waves, modifiers, and co-op leaderboards
New Social mode modifiers
Steam Workshop support for community-created factions
Tournament and scrim infrastructure
Official Steam Deck Verified status
Audio polish and additional soundtrack
An AI difficulty rework informed by replays of strong human players
Additional accessibility options driven by player feedback

We can't promise every item above will ship, or ship in this exact form. Plans evolve as we learn what the competitive community actually wants. The roadmap will live publicly on our Discord and in pinned Steam discussions, and we plan to update it monthly.”

What is the current state of the Early Access version?

“ARB is fully playable in Early Access — this isn't a vertical slice, it's a real, competitive game with most of its content already in.

What's in the build today:

All 5 factions playable: The Draco, The Maitre, The Anunnaki, The Council, The Unseen
62 units across the rosters with 98 abilities
Single-player vs AI with three difficulty tiers (Rookie, Standard, Brutal)
1v1, 2v2, and 3v3 online multiplayer via Steam Lobbies + Steam Networking
Survival mode — co-op against escalating waves with apex-kill scoring
Social mode — every match rolls three modifiers from a pool of 18 (216 combinations), so no two games play the same
Spectate mode — watch AI vs AI matches and take over a slot mid-match
Custom lockstep determinism engine — every match reproducible from inputs
Replay system with in-game browser, save / load, and shareable replay files
31 Steam Achievements and 14 Steam Stats tracking long-term progression
Star Map: interactive sky with 43 documented alien homeworlds
Earth Log: geographic catalogue of 107 documented sightings
Field Manual codex with every race's full lore, stats, and animated portrait
19-track original soundtrack by NPNS
Playable on Steam Deck

Known limitations at launch: matches use lobby-based pairing — ranked matchmaking with skill-based pairing is in development. Disconnect handling fades a dropped player out gracefully but doesn't yet hand the slot to an AI mid-match. Faction towers are temporarily disabled and will be re-enabled during Early Access. Some balance outliers will exist that we'll tune through Early Access using stats from real matches. Spectating is currently for AI matches and finished replays — live spectating of in-progress player matches is planned.

Early Access pricing reflects this — you're getting a complete and playable game now, with significant multiplayer, balance, and content additions coming through the Early Access window.”

Will the game be priced differently during and after Early Access?

“We plan to raise the price when ARB exits Early Access and launches at 1.0. The Early Access price reflects the current scope; the 1.0 price will reflect everything added through Early Access — ranked matchmaking, disconnect/reconnect, faction towers, expanded rosters, and the competitive polish that comes with a full release.

Players who buy during Early Access pay the lower price and keep the game forever, including all content updates.”

How are you planning on involving the Community in your development process?

“The community is the entire reason we're going to Early Access — Early Access is about players competing against each other and helping us perfect that loop. Here's how we plan to involve players:

Discord — our primary channel for bug reports, balance discussions, tier lists, and competitive feedback. Direct line to the developer.
Public roadmap on Steam discussions and Discord, updated monthly.
Public test branch for major balance changes — opt-in patches you can preview before they go live.
Community polls on direction questions: which faction gets new units next, which doctrine to tune, what to prioritize for competitive play.
Patch notes for every release, with rationale for balance changes and credit to the players who reported the bugs.
Tier lists, deck builders, replays — we plan to support and amplify community-built competitive tools.
Names in the 1.0 credits for everyone who bought during Early Access.

ARB is built solo, which means decisions move fast and feedback loops stay short. We can ship a balance change a few days after the community surfaces an issue. We plan to keep that velocity through Early Access — and reward the players who showed up early.”
Read more

Buy ARB: Alien Races Battle

 
See all discussions

Report bugs and leave feedback for this game on the discussion boards

About This Game

Build Your Army. Control The Lane. Destroy The Enemy Base.

ARB: Alien Races Battle is a lane-based alien auto-battler where strategy, economy, positioning, and army composition determine victory. Choose from 5 unique factions, command 62 alien races, unlock powerful upgrades and faction doctrines, and overwhelm your opponents through superior planning, battlefield control, and adaptation.

Unlike traditional RTS games, units are not directly controlled once combat begins. Instead, you focus on building your economy, unlocking stronger technologies, countering enemy compositions, and positioning your army for success before each wave enters battle. Zero micro. Decisions only.

Whether you're competing against friends in multiplayer, experimenting with unpredictable modifiers in Social Mode, or standing together against The Swarm in Survival Mode, every match presents new challenges and new opportunities to master.

Every player begins the match with Mana — the primary resource used to purchase units, generators, upgrades, and technological advancements.

Generators increase your Mana Per Second (MPS), letting you field larger armies and unlock stronger units as the match progresses. Deciding when to invest in economy versus military strength is one of the most important calls you'll make all game.

Both sides deploy a new wave roughly every 15 seconds. Those armies march toward the center of the battlefield, where they collide in large-scale automated combat. The team that controls the center earns additional Mana, creating constant pressure to maintain momentum and deny resources to your opponent.

Expand too aggressively and risk being overrun. Build military strength too early and fall behind economically. Every decision has consequences.

Victory in ARB comes from understanding matchups, counters, timing, and positioning.

As the game progresses, you upgrade your base through multiple technology tiers, unlocking increasingly powerful units, abilities, faction doctrines, and strategic options. Higher-tier units feature more complex mechanics, unique transformations, specialized roles, and devastating battlefield effects.

Different units possess different armor types, attack types, and combat roles, creating a dynamic counter system that rewards adaptation and battlefield awareness. A unit that dominates one matchup may struggle completely against another, pushing you to constantly adjust your strategy as the battle evolves.

The strongest army is not always the most expensive one.

ARB currently features 5 unique factions, 62 alien races, and 98 abilities, each designed with distinct strengths, weaknesses, upgrades, and play styles.

Some factions excel through overwhelming numbers. Others rely on elite armies, powerful abilities, economic advantages, or unique faction mechanics. Every race contributes something different to its faction, creating countless army compositions and strategic combinations to explore.

Rather than simply creating larger versions of existing units, ARB focuses on making races memorable. Unique abilities, transformations, upgrades, synergies, and faction-specific mechanics ensure that every race brings its own identity to the battlefield.

Five factions, grouped not by species but by agenda — what each race wants from Earth.

THE DRACO — Harvest. Reptilian bloodline. Shape-shifters. The deepest infiltrators ever documented. Telepaths who co-founded the Illuminati and, the dossiers claim, run most of your government. Faction mechanic: Blood Frenzy. "Picking them is either brave or foolish. I have not decided which."

THE MAITRE — Harvest. A parasite alliance of predators and abductors. The Council of 5 has blocked them from conquering Earth for 60,000 years. Faction mechanic: Parasitic Bloom. "Play them and you will feel powerful. You will also feel unclean."

THE ANUNNAKI — Return. The returning gods — ancient creators and pantheon seeders. Samael and Lilith ruled as king and queen. Their planet Nibiru rides a 4,000-year orbit, and it is approaching. Faction mechanic: Nibiru Approach. "They made us from primates. When it approaches — and it is — they come with it."

THE COUNCIL — Council of 5. Peacemakers and protectors who have sheltered humanity for as long as alien records exist. Faction mechanic: Council Verdict. "Play them right and humanity survives. That is the bet."

THE UNSEEN — Void / Study. The observers and enigmas — the Invisibles only dogs notice, the Magell who refuse to be watched, the Killimat-Arr who crossed thirteen billion light years to deliver a single message. Faction mechanic: Veil of the Unseen. "I know the least about them. That should worry you. Or excite you. Or both."

For players looking for a more unpredictable experience, Social Mode introduces a constantly changing battlefield through a system of randomized modifiers.

Every match rolls three modifiers — one each from Economy, Combat, and Timing — drawn from a pool of 18, for 216 possible combinations. Some dramatically increase income; others slash cooldowns, alter wave behavior, boost march speed, or change how armies enter combat.

The goal is not random chaos, but controlled variety. Modifiers are designed to stay balanced across different match sizes and team compositions while creating entirely new strategic situations every game.

No two Social Mode matches are exactly alike.

Not every battle is fought against another player.

In Survival Mode, you face The Swarm — an endless invasion that never truly stops coming.

Play solo or team up with friends as you fight through eleven escalating rounds of increasingly dangerous enemies. Each round introduces new threats, unique encounters, and specialized enemy compositions designed to test every aspect of your strategy.

Unlike standard multiplayer matches, The Swarm does not operate on predictable wave timers. Enemies arrive in streams, surges, and coordinated assaults that continuously pressure your defenses.

Every sixty seconds a new round begins. Every round becomes more dangerous. And after Round 11, the assault escalates far beyond what most armies can handle.

Players who endure long enough may earn APEX Trophies, recognizing those who survive the chaos beyond the intended limits of the battlefield.

ARB supports a range of competitive and cooperative experiences with deterministic, cross-platform play.

Compete in:

  • 1v1

  • 2v2

  • 3v3

  • Uneven team compositions

  • Social Mode

  • Survival Mode

Playable on:

  • Windows

  • Mac

  • Linux

  • Steam Deck

Whether you're battling friends, experimenting with new strategies, or tackling brutal Survival encounters together, multiplayer remains at the core of the ARB experience.

ARB's factions, units, creatures, and abilities are inspired by The Alien Races Book — a 103-page, 58-race alien-contact compendium documented within UFO and KGB-related materials.

Rather than drawing from traditional fantasy settings filled with knights, dragons, elves, and orcs, ARB explores a battlefield populated by strange extraterrestrial races, each adapted into distinct units, upgrades, abilities, and play styles.

Today the game features 62 alien races across 5 factions, every one bringing its own strengths, weaknesses, mechanics, and visual identity to the battlefield.

Whether you view it as fact, fiction, folklore, or something in between is left to you. What once seemed firmly confined to science fiction has increasingly found its way into mainstream discussion, government disclosures, media coverage, and public debate. Regardless of where you stand on the subject, the source material provides one of the most unusual and distinctive unit rosters found in any strategy game.

ARB launches into Early Access with the depth to keep pulling you back:

  • 31 Steam Achievements across six categories, from First Contact to Apex Hunter.

  • Steam Trading Cards — Series 1: The Translators, with badges, emoticons, and profile backgrounds.

  • An original soundtrack scoring the war for Earth.

  • An in-game Codex — full faction lore, the Codex of Races, a Star Map, an Earth Log, and the transmissions of Dante Santori.

Coming during Early Access: faction towers — dedicated defensive structures unique to each of the 5 factions, adding a new layer of fortification and zone control on top of your marching army. More units, abilities, and modes are on the way as ARB grows toward full release.

The battlefield is ready.

Command one of 5 factions. Recruit from 62 alien races. Master 98 abilities.

Control the lane. Build your economy. Counter your opponents. Destroy the enemy base.

Or stand together against The Swarm and discover how long your team can survive.

Welcome to ARB: Alien Races Battle.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

ARB: Alien Races Battle is developed by a solo human author (Raphael Tremblay) with assistance from Anthropic's Claude AI as a coding, art, and writing collaborator throughout production. Specifically:

- Some pixel-art unit sprites, ability icons, and UI elements were generated as SVG code with Claude's help, then reviewed, edited, and approved by the developer.

- In-game ability descriptions, Field Manual codex entries, and supplementary lore text were written with Claude as a writing collaborator, all building on the existing canon of The Alien Races Book (a separate, fully human-authored book by the same author that predates this game by years).

- Game code (gameplay engine, multiplayer infrastructure, UI logic) was developed with Claude as a coding-pair assistant.

Every piece of AI-assisted content was reviewed and edited by the human developer before shipping. The game's core IP — the 60+ documented alien races, their homeworlds, and their first-contact records — comes from The Alien Races Book and is entirely human-authored.

ARB does not use AI to generate content live during gameplay. All in-game content (units, sprites, abilities, sound, text, music) is finalized at build time and shipped as static assets.

System Requirements

Windows
macOS
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 (64-bit)
    • Processor: Intel Core i3
    • Memory: 2 GB RAM
    • Graphics: Integrated graphics (Intel HD 4000+)
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 200 MB available space
    • Sound Card: Any
    • VR Support: None
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 11
    • Processor: Intel Core i5
    • Memory: 4 GB RAM
    • Graphics: Dedicated GPU (any 2018+)
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 200 MB available space
    • Sound Card: Any
    • VR Support: None
    Minimum:
    • OS: macOS 11 Big Sur
    • Processor: Intel Core i3 or equivalent (2015+)
    • Memory: 2 GB RAM
    • Graphics: Integrated graphics (Intel HD 4000+)
    • Network: Broadband Internet connection
    • Storage: 200 MB available space
    • Sound Card: Any
    Recommended:
    • OS: macOS 13 Ventura
    • Processor: Apple M1 or equivalent
    • Memory: 4 GB RAM
    • Graphics: Apple Silicon
    • Network: Broadband Internet connection
    • Storage: 200 MB available space
    • Sound Card: Any
    Minimum:
    • OS: Linux (SteamOS / Ubuntu 20.04+)
    • Processor: Intel Core i3 or equivalent (2015+)
    • Memory: 2 GB RAM
    • Graphics: Integrated graphics (Intel HD 4000+)
    • Network: Broadband Internet connection
    • Storage: 200 MB available space
    • Sound Card: Any
    • VR Support: None
    Recommended:
    • OS: Linux (current SteamOS)
    • Processor: Intel Core i5
    • Memory: 4 GB RAM
    • Graphics: Dedicated GPU (any 2018+)
    • Network: Broadband Internet connection
    • Storage: 200 MB available space
    • Sound Card: Any
    • VR Support: None

Customer reviews for ARB: Alien Races Battle About user reviews Your preferences

Overall Reviews:
2 user reviews (2 reviews)






To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar.




Filter reviews by the user's playtime when the review was written:


No minimum to No maximum

Show reviews in selected display order





Learn More
Filters
Excluding Off-topic Review Activity
Playtime:
Played Mostly on Steam Deck
Operating System:
CPU:
GPU:
Device Type:
Review Filters