"Interstellar Holy Spirit" is a 1-4 player co-op rogue-lite horror adventure. Explore 20 planets with unique mechanics, survive grinning infected star-creatures. Complete missions together, gather revelations, and uncover the universe's ultimate secret. The truth awaits... are you ready?

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Invite more players and communities to play in advance, provide feedback, and make the game more satisfying for players”

Approximately how long will this game be in Early Access?

“4 months”

How is the full version planned to differ from the Early Access version?

“The early access version features multiplayer gameplay, levels, distinctive animations, individual characters, individual skills, game background, game controls, and basic art style settings; In the complete version we plan to include a storyline, 4-6 different characters, different skills for each character, cool animations, distinctive art styles, and rich and complete levels.”

What is the current state of the Early Access version?

“The early access version has completed the basic settings of characteristic multiplayer gameplay, levels, distinctive animations, single characters, single skills, game background, game operations, and art style.”

Will the game be priced differently during and after Early Access?

“We plan to gradually increase prices with the launch of new content and features.”

How are you planning on involving the Community in your development process?

“We open up our email and self media platforms, establish communities, and invite KOLs, players, and communities to participate in gameplay together, as well as various online and offline gaming activities.”
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Download Interstellar Holy Spirit Demo

This game is not yet available on Steam

Planned Release Date: Mar 9, 2026

This game plans to unlock in approximately 3 weeks

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About This Game

Brick Blindside Boulderton's Story:

"Hey, listen up, crew! I'm Brick Blindside Boulderton. You can call me 'Bulk' or 'Four-Eyes'—just don't use my full name in combat, I can't hear through fogged-up lenses!"

"Here's the deal: We were on a routine deep-space jump when that damn wormhole tossed us into this godforsaken place! With these thick glasses, the world looks like I'm seeing it through jelly—blurry, distorted, and occasionally foggy. But don't underestimate me; my fists are more accurate than my eyesight!"

"This planet... supposedly some ancient civilization's playground, now overrun by things that look like walking seaweed and glowing mushrooms. They're guarding some 'Cosmic Spirit' secret—sounds like sci-fi nonsense, but we're stuck here!"

"Good news: I've got a sick ability! Press Q, and I'll roast enemies with targeted fire—though I can't see flanking attacks while channeling. But hit that right mouse button? Oh man, my ultimate lets everyone feel the 'Brick Special'—complete area annihilation! Teamwork? Sure! Just don't stand in front of me and block my already-limited view!"

Patch Gearhead Patterson's Story:

"Patch Gearhead Patterson here, certified one-eyed pirate engineer! Missing an eye? Please, it helps me focus on what matters—like fixing your gear or dismantling alien junk into spare parts!"

"This planet is an engineer's heaven and hell combined! Ancient machinery, mysterious power systems, and those 'bio-mechanical' things that move and bite. My job? Figure out how they work—or make them stop working!"

"Press E, and I'll repair or sabotage anything with my multi-tool—though I tend to ignore threats when focused. But my ultimate? Oh baby, that's true engineering artistry! Instant multi-repairs or synchronized demolitions!"

"Heads up: This planet shifts like a mad architect's redesigning it in real-time! We need to watch each other's backs—I fix things, you protect mine. Fair trade?"

Doc Cross-Eyes Crumble's Story:

"Oh boy! I'm Doc Cross-Eyes Crumble—yes, a doctor! Though I get a little... uh... lightheaded at the sight of blood, my medical skills are top-notch! As long as my hands don't shake too much!"

"This planet... these creatures... they defy all known biological classification! I should be studying these in a lab, not running from them! We're trapped, needing to complete missions to activate some 'exit portal'—sounds like a video game, but this is real! Oh boy, I need to medicate myself just thinking about it!"

"Press Q for my precision targeted healing—though both me and my patient become vulnerable during treatment. But my ultimate? That's my 'Full-Spectrum Emergency Protocol' from med school! Heals everyone at once!"

"Please, everyone, I need protection! I'm a doctor, not a fighter! Though I might occasionally defend myself with a scalpel... oh no, that's too bloody, I'm gonna faint!"

Hawk Farsight Evergreen's Story:

"Hawk Farsight Evergreen here, eagle-eyed scout! I can spot an ant sneezing a kilometer away, but turning too fast makes me dizzy—the price of hyper-vision, folks!"

"This planet's landscape? Absolutely stunning! I can see energy fluctuations beyond mountains, observe creature behavioral patterns. But up-close stuff? Uh, looks like a blurry watercolor painting to me. The planet changes over time, creatures evolve—I gotta stay sharp!"

"My skill's epic: Press Q to teleport-swap with a targeted enemy! Imagine their faces! Though it requires precise long-range targeting. But my ultimate? That's chaos artistry! Total positional reshuffle for everyone!"

"Controls? AWSD to move, mouse to look, E to interact, F for flashlight, right-click to zoom. We gotta work together—I scout, you fight. That's teamwork!"

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Using AI technology in the game development process, there is no real-time AI performance in the game

System Requirements

Windows
macOS
    Minimum:
    • OS: Windows 10
    • Processor: Dual Core Processor
    • Memory: 8 GB RAM
    • Graphics: DirectX 9.0c
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
    Minimum:
    • OS: mac0S X 10.15
    • Processor: Dual Core Processor
    • Memory: 8 GB RAM
    • Graphics: DirectX 9.0c
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
* Starting February 15, 2024, the Steam Client will no longer support 32-bit games or macOS 10.14 or lower.
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