MemoryMaze - Hatebreeder
Hi!

My name is Denis, and i'm making a video game :D

Since it's the first post here,
MemoryMaze is a puzzle platformer, inspired by the game I used to love as a kid, 2004's Ballance.
I tried to recreate the relaxing, zen-like experience from the inspirer and try to bring something new to the mix.



The game has been in development for a year now, It's currently on version 0.3.0-alpha and there's a demo version available with the first 5 levels.

I'll be posting regular updates about the dev process, new features and just my thoughts here!

Subscribe to more HMW.games pages:

Twitter: http://Twitter (X)
YouTube: http://YouTube
Discord: http://Discord
Telegram: http://Telegram
Little Odyssey - magikusgierus
Ships Rework
You asked, so here it is! After considering your feedback, I agree that waiting for the ships can be tedious, especially in the late game. So say hello to your new friend: Ship-calling Bell! I you ring it, very soon the next ship will arrive! There were also a change to rafts, now they allow you to manually put one down. I hope you will enjoy this update! But if you were a fan of the previous system, don't worry, the bell is optional, as the ships and rafts still sail the same without it! You can tell me what you think!


Speed Indicators
Now when you play, you can see little arrows at the top of the screen. I noticed some of you sometimes don't notice things that speed up or slow down the turtle, so they will help you with that!

And More!
Additionally:
  • Options menu in the main menu (finally)
  • Fade outs work a bit better

Again, if you've played and enjoyed the game, please leave a Steam review, it's the best thing you can do to help the game!

Take care,
Simon
Dungeon Alchemist - MACx3D


Mapmaker Monday Stream is LIVE🔴 our Community Manager Mac for a map-building session as we tackle a themed build and answer questions in an AMA format.
The Many Pieces of Mr. Coo - aasensio
Hey there, yellow-like creatures!

I've team up with Microids in order to create this "Piece it Together" bundle for you to enjoy these two wonderful adventures all together:

https://store.steampowered.com/bundle/40536/Piece_It_Together_Bundle/

More info about each title:
The Many Pieces of Mr. Coo is a whimsical point’n’click adventure with a surrealist story, astounding hand-drawn animations and hilarious puzzles. Mr. Coo is trapped and broken into pieces. But most of all, he has no idea of what’s going on. Is that a giant chicken over there?
https://store.steampowered.com/app/1602560/The_Many_Pieces_of_Mr_Coo/

Discover an untold crime story from the mysterious youth of the famous detective Hercule Poirot.
https://store.steampowered.com/app/1573720/Agatha_Christie__Hercule_Poirot_The_First_Cases/
Beltmatic - Notional Games
  • Added option for L-shaped belt placement mode
最后的传奇 - 爆头王
1.更改玩家三个主动技能释放机制由原来CD机制改为概率释放
2.黑铁铸造增加主动技能释放概率词条(试运行后期可能随时改动)
War Thunder - War Thunder Commander


We’ve been made aware of many of your requests for smaller teams in Air Realistic Battles as 16v16 teams are sometimes overwhelming in terms of the number of missiles at once.

With the release of the upcoming major update, we’ll be adding an option to the Air Realistic Battles game selection window where you’ll be able to turn on smaller team sizes.



This mechanic works in the same way as turning on the option for night battles: if there’s enough players in the queue with this option enabled, you’ll have a chance of getting into an air battle with smaller team sizes.

When this option is enabled, you’ll have the chance of getting into a battle with smaller team sizes (min - max: 6 - 12) instead of a regular battle (min - max: 6 - 16). Further adjustments in the future are possible depending on how sessions go.

This will only be for aircraft with a Battle Rating of 10.0 or higher, where high-end air-to-air missiles are far more prevalent.



Thank you for your feedback on this and we hope that this option for smaller teams will make your experience in Air Realistic Battles more enjoyable. Be sure to enable this option with the release of the major update!
Nexus 5X - Whatboy Games
Good afternoon everyone. We're here with a small update to address a couple of balance issues and bugs players have encountered.

Please let us know what you think over on our Discord!

Balance Updates
  • Commune (Glebsig Ultimate): Changed the price of this Edict to 15 Support + 8 Unity (from 30 Support) to reduce how often it can be played.
  • Nationalistic Zeal (Social IV): Increased the bonus to -75% Support penalty for hostile culture (was -50%).

Bug Fixes
  • Fixed the Galactic Sovereign (Social VI) and Ascendance (Social VIII) techs not applying their bonus when traded.
  • Fixed Lodon from appearing in a system with a Proliferator Remote Hive.
  • Stability and text fixes.
Anvil Empires - Siege Camp
Disclaimer: Features discussed in this post reflect what is currently under development and not necessarily what will be shipping with the next test. Anything mentioned below may change at any time due to the experimental nature of Pre-Alpha development. Nothing mentioned here should be taken as a promised feature or addition to the eventual game.

Tavern

One ongoing goal is to make Towns (previously called Settlements) more useful and integrated with player's core gameplay. Players should have more reasons to go into Town and moreover to interact with other players there. The Tavern is a structure inside Towns that provides an area for social activity and offers gameplay benefits as well.



Food items can be purchased at the Tavern like Bread and Pie, as well a new type of Food item: Mead. When Food or Drink is consumed at the Tavern together with others, players will receive a Rested Status which will boost Stamina regeneration rate for a period of time. The more players that are in the Tavern, the longer the Rested Status will last.

Central Marketplace

Another new Town structure is being added to facilitate trade between players more effectively. The Central Marketplace allows players to sell their items to other players. There are several key differences between the Central Marketplace and the Marketplace Shops from prior tests (which has been obsoleted and will be removed from the game).



First, items from all players in a Town are sold at the same location now meaning players looking to buy items can conveniently view and buy goods from one central location. Second, players selling items have finer control over their Sell Orders. They can sell different batches of items at different prices and earnings from each order can be withdrawn separately. Finally, all the details of the market can be viewed from the world map screen. Information on every order, including the Seller, Quantity, and Price are all visible right from the map. Beyond the initial version of this structure, additional functionality is being developed like the ability to place down Buy Orders to be fulfilled by other players in the future.

Town Changes

Other big changes are coming to Towns and in how they interact with Homesteads. Homesteads are no longer tied to any given Town and can be built completely independent of them. That is, Homesteads can be built anywhere in the world and don't need to be built within the vicinity of a Town. After looking at player feedback and reexamining the goals of Homestead, it was decided that a more organic relationship between Homesteads and Towns would be ideal, rather than a forced one. This required a big reworking of our core Town/Homestead code but we believe this is an important foundational change for the future.



The goal is for the Tavern and Central Marketplace to help build that natural relationship between Homesteads and Towns. To further push into this, two other structures are being added to Towns. First, there is the Town Workshop, which will be the Town variant of the Workbench/Advanced Workbench. As a natural byproduct of Homestead progression, players will accumulate resources that they can refine into useful materials at the Town Workshop during their trips into Town. For example, Ash is now used as an ingredient to produce Mortar and excess Malachite is used to produce Copper Nails. Second, the Merchant no longer spawns in the world and is now a structure that is built in the Town. Players making trips into towns can use their Silver to purchase materials like Wood Planks.

Be sure to add Anvil Empires to your wish list on Steam. If you want to join the community, head over the to official Discord server or Subreddit.

Hotel Business Simulator - maxim.tanasoglo
Derived from extensive player feedback, ‘Hotel Business Simulator’ is crafted to offer an unparalleled gaming experience. With a meticulous attention to detail, players are invited to delve into the captivating realm of hotel empire building. Whether you envision a quaint guesthouse or a lavish resort, the power to shape your destiny lies in your hands. Are you ready to unleash your inner mogul?

Key features of the game include the ability to elevate your establishment through stellar upgrades, personalized room designs catering to the most discerning clientele, and the delicate balance of financial strategy to ensure sustainable growth. With an emphasis on guest satisfaction and impeccable cleanliness, players must navigate the dynamic day-night cycle of hotel management, ensuring every aspect of their establishment operates flawlessly.

Are you prepared to immerse yourself in the challenges of hotel entrepreneurship and conquer the hospitality world? The adventure beckons!
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