Frost Protocol - playsicko
300 wishlists!

After 5.5 months of development, I gained 300 wishlists. Thanks to all wishlisters! A rather large portion of that came during the last 5 days when I released a new trailer, so check that out!

There's also a new updated gameplay video:

Sadly, I also got a cold and couldn't work for a few days so there aren't as many updates as I'd like there to be...

Changes:

Robots
  • I refined the health system. Previously, there were 4 different components, each with their own health, which was too UI-heavy and complex. Wasn't happy at all so I went back to a simple 1-Health-bar system. The subsystems still exist and can be damaged. But instead of a separate health bar they are now simply damaged or not.

  • Job queue now allows to delete and reorder existing jobs.

  • Energy Refill can be individually set for each robot. Changes of these settings create a job, that needs to be performed by a crew member before becoming active.

Crew Management
  • Eating and sleeping were set at the start of the day, which wasn't a good idea as it takes away too much control. Now, you can send each character to sleep or to eat separately.

  • Added a few more traits:

    • Generator specialist: 10% bonus generator output when assigned to the generator station

    • Robot Engineer: 15% faster on performing jobs in the robot bay

Combat
  • Changed the ranged monster to a different model since I didn't like this weird scorpion...

  • New monster designs (only partly implemented):

    • 2nd ranged monster that buffs surrounding monsters (screenshot)

    • Artillery monster (maybe?)

  • Defender ability: Shield Reload

  • Ammunition system:

    • Manual reload ability

    • Automatic reload when ammo is depleted

  • Changed the vision drone (removes Fog of War) to a stationary scanner with a fancy animation (screenshot)

Next steps:

My main goal now is to finally have an alpha build, which (SURPRISINGLY!) takes a long time, if I keep adding new stuff to the game.

Therefore, I will add the most important functionalities, which include:

  • Research

  • Basic Main menu

  • Main goal (Basic story of the game)

See you in 2 weeks!
Castle of Blackwater - Mysta Lee
Rumors whisper of a new force moving through Blackwater, trails of dust swirling in their wake, as if guided by unseen magic.✨

Their presence is felt… but never seen.



Want the newest updates first? Hop into our Discord!

Stationeers - Not Simon

This fixes the missing map motherboard recipe.

The Creator - M/M
Hello, our dear Creators!

Today an update has been released and significant fixes and additions have been made to the game!

Main points of the update:

We are adding and expanding the object library, and in this update you will be able to further explore new items and their settings. Added over 300 unique objects to the existing 1200 ones. Library expansion continues!

Added smooth rotation and movement of objects.

Added alignment of objects relative to walls.

Added character animations in free camera mode.

Added precise positioning system for more detailed placement of objects, including scaling and rotating.

Added ability to clone objects.

Added color change system for some objects.

Known bugs have been fixed and some locations have been improved.

Stay tuned for updates and we always look forward to your feedback! With respect,

The Creator Developers!

Add to Wishlist now.

https://store.steampowered.com/app/1940870/The_Creator/

The Sacrilege - supremusGames

The release of "The Sacrilege" has been postponed due to Steamworks not having approved it in time, even though today's imminent release date has been reported several times.

Since Steamworks confirmation is uncertain, a possible release date of 1-2 days from today is being set.

i hope compression.

-Supremus Games

在异世界打怪的修仙者 - ゼンガー
修改了自动对话模式的处理核心,自动对话自动战斗模式效率得到了提升
战斗中增加了行动条、战斗伤害值的文字显示,增加了获得buff后的文字显示(鼠标靠近目标可显示)
优化了场景对话时候的显示方式
Drones of War: FPV Drone Simulator - Loren
- Added a new arena map (training area with a net between two trees).
- NPCs are now smarter; they will run away when the player gets too close.
- Adjusted tree hitboxes on the Rural map.
- Introduced Push Impact mode: If a personnel explosive detonates within 5m, the enemy will be destroyed.
- Added an analog video effect.
- Improved overall collider infrastructure.
- Default settings updated for more realism.
- Added the Military Airport map for AI gameplay.
- Operator, tripod, and Ground Control Unit added.
- Enemy drones now patrol the map; if the enemy operator isn’t found within 5 minutes, they will find and eliminate you.
- Added AI Operator with features like lock kit, push impact, thermal vision, and personnel explosives.
- Enemy AI will now spawn randomly at 22 different locations each match.
- Added a scoreboard (TAB key) displaying the map and drone information.
- Added propwash effect triggered in specific conditions.
- In Attack Mode, each spawned drone must climb above 15 meters and ARM to activate its payload for kamikaze strikes.
- On the Net Rural map, colliding with the net will cause it to burn.
- Added subtle camera shake on drone collisions for increased realism.
- Explosions now leave visible impact marks on the environment.
- Driving controls updated for the new input system.
- Expo settings adjusted for more realistic handling.
- When target lock is engaged, an object detection UI will appear based on proximity.
- Activated Kargu FPV drone.
- Reduced frequency of analog glitches and vertical line effects.
- Added a distortion sound and improved signal interference effect when leaving the play area.
- Input system overhauled with a custom solution for drone controllers.
- Fixed controller recognition issue during gameplay—controllers can now be connected after entering the game.
- General optimizations applied across new and existing maps.
二零将棋 - 高砂セヲイ

<重要な変更>

・構築戦の王手時処理の変更

 詰みの厳密な判定をしようとして不具合やアプリ落ちの原因になっているため、

 王手回避の強制・詰み判定による敗北処理を取り除きました

 ・飛び越し駒による王手に対し持ち駒から飛越耐性駒による

  合駒が出来ていなかった問題は解消しています

 ・CPU戦におけるアプリ落ちも多くは解消されていると思われます

 ・これにより王手を放置する動作が正常動作として可能になるのは

  望ましくないと思っているので、

  不具合が無い状態で元の挙動に戻すことを目指します。

 ・この変更は構築戦のみで、デッキ構築を行わない

  標準戦・特殊戦の挙動はそのままです。

<他修正>

・天狗・鉤行の1手目の移動で止められないのを修正

・入れ替え能力(無明・提婆など)で味方になった駒の

 裏側を見ることが出来なかったのを修正

・一部の飛び越し移動駒で、飛越されないと書かれている駒を

 飛び越せていたのを修正

・奔銀の動きが奔銅の動きと同じになっているのを修正

・鳩槃の駒詳細表示が意図と異なっていたのを修正

Dragonheir: Silent Gods - transjoingdragon

Season 2 introduces Island Exploration, an all-new idle game mode where you can construct and upgrade island facilities to earn valuable resources like 𝐂𝐫𝐢𝐦𝐬𝐨𝐧 𝐂𝐨𝐢𝐧𝐬, 𝐌𝐚𝐬𝐭𝐞𝐫 𝐏𝐚𝐠𝐞𝐬, and even 𝐋𝐞𝐠𝐞𝐧𝐝𝐚𝐫𝐲/𝐌𝐲𝐭𝐡𝐢𝐜 𝐠𝐞𝐚𝐫. You’ll also unlock Mastery Skills in the War Room, giving your heroes brand-new combat abilities to master.

✨ 𝐂𝐨𝐫𝐞 𝐇𝐢𝐠𝐡𝐥𝐢𝐠𝐡𝐭𝐬:

• 𝐁𝐮𝐢𝐥𝐝 & 𝐔𝐩𝐠𝐫𝐚𝐝𝐞 — develop the Ancestral Idol and expand into facilities like the Mine, Dispatch Center, War Room, and Trading Post.

• 𝐈𝐝𝐥𝐞 𝐑𝐞𝐰𝐚𝐫𝐝𝐬 — collect Stamina, Crimson Coins, resources, and rare fragments as your island grows.

• 𝐌𝐚𝐬𝐭𝐞𝐫𝐲 𝐒𝐤𝐢𝐥𝐥𝐬 — unlock powerful skills to take into battle for fresh strategies in S2.

• 𝐓𝐫𝐚𝐝𝐢𝐧𝐠 & 𝐏𝐫𝐨𝐠𝐫𝐞𝐬𝐬𝐢𝐨𝐧 — use resources like Moonlit Diamonds and Starlight Conches to boost your growth and exchange for top-tier rewards.

From steady idle gains to exclusive progression systems, Island Exploration is your hub for growth throughout Season 2.

🖼️ Check the infographic for the full breakdown and get ready to set sail in the Misty Sea Voyage!

📥 Download the Reborn version and enter the world:

https://dragonheir.sgrastudio.com/

📚 Explore the official Wiki for guides & tips:

https://www.dragonheir.info/

#Dragonheir #Dragonheirsilentgods #Reborn #Downloadnow

Community Announcements - ZULA

The Autumn Festival Has Begun in Zula!

Exciting days have arrived for Zula fans! With the Autumn Festival, brand-new events and exclusive rewards are waiting for players. Throughout the festival, both individual and community missions will heat up the competition.

What’s in the Festival?

Weekly Special Missions: Complete exclusive missions available only this week and claim valuable rewards.

Login Events: Surprises await everyone who logs into the game.

Limited-Time Rewards: Special content can be obtained only during the festival period.

Community Missions: The Zula community will unite to fight for massive rewards.

MVP Events: Top-performing players will be crowned with extra prizes.

Upgrade & Mode Events: Special bonuses for certain game modes and upgrades will make the festival even more thrilling.

Limited-Time Opportunities

During the festival, players who complete missions, defeat their rivals, and advance on the path to victory will have the chance to collect unique rewards.

Don’t forget! This special event is only available for a limited time. Join the autumn breeze in Zula and enjoy the festival to the fullest!

...

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