Grey Hack - Loading Home
- Fixed crash server that avoid users to sync their data after re-login, losing the progress made since the last login.

- Fixed mouse cursor disappearing. I have not been able to reproduce the issue, If it happens again, please report.
ARK: Survival Evolved - Jatheish


Aberration Roundup!

https://www.youtube.com/watch?v=YV-gcT9nYyc

http://store.steampowered.com/app/708770/ARK_Aberration__Expansion_Pack/

First of all, a huge wholehearted thank you from everyone here at Studio Wildcard to the ARK Community! Since Aberration released we have received a number of kind messages of support for the game and our team. We appreciate each and every one of you; your feedback, creations, videos, live streams, drawings, screenshots, they mean everything to us and we will be forever grateful to the love you show our game.

Aberration has been available for a few days now and it has been an absolute blast. Seeing the game do so well on each platform, with so much fan support behind it is incredible. We're looking forward to the weeks ahead and can't wait to experience more of your Aberration stories!

In honour of Aberration's release, it's time to offer a bounty!

BOUNTY: ALPHA ABERRATION ENDBOSS



We're awarding $2000 to the first person who provides video proof of them defeating the Alpha Aberration Endboss on an Official Aberration server! Remember to include proof that this has taken place on an Official Server, you can do so by showing us the main menu which will indicate the server you're on!

You can send your entries to survivetheark@studiowildcard.com or Tweet us your video here

Dino TLC Preview



Now that Aberration has been released the question on your mind might be: what's in-store next for ARK?

Today we're excited to share with you the first few images of our Dino TLC update that is currently being worked on. These images are still work-in-progress and are therefore subject to change before final release, but here are the updated Rex, Ape, and Dire Wolf models.



Studio Wildcard started out as a small studio and as we've progressed through ARKs development, we've grown tremendously! We've been able to bring on very talented animators and character artists to work on the project.

You've seen some of their work in our more recent creatures and expansion packs, and now they'll be taking their abilities and showing some love to some of the original creatures we launched with. We're excited to see where these creatures go with the new advanced techniques and can't wait to show you how they turn out!



These three are not the only models that are planned to be upgraded. We have more coming as well but that'll have to remain a Mysterious Mystery for now!

Ragnarok Update!



Ragnarok Fans! We've got some exciting news regarding the map and its development! In the coming week, Ragnarok will be approximately 100% complete internally, and we'll be releasing a PC update to add in the latest part of the map. We are expecting to deploy this update on Wednesday the 20th of December.

ARK: Super Fan Edition!



The Super Fan Edition of ARK: Survival Evolved is now available for purchase without the game or seasons pass included, for those who already own the game. Thanks for your patience on this, and we're excited to finally get those items out to you guys:

- HANDCRAFTED, LEATHER-BOUND EXPLORER'S NOTEBOOK: featuring the Dossiers of every creature you'll encounter in "ARK: Survival Evolved", with tips on capturing, taming and training them. With 100+ creatures in the game currently, there's plenty to read up on in this fantastic tome.
- THE OFFICIAL ARK LOGO NECKLACE: to show your dedication to being a Survivor.
- A CLOTH MAP OF THE ARK ISLAND: so you'll always know where you are!
- SUPER FAN EDITION CHEST: All of this Ark-themed booty comes packed in a faux-wooden chest that will impress your friends and fellow players!
- A POSTER FEATURING THE DEVELOPMENT TEAM BEHIND ARK
- ARK OFFICIAL SOUNDTRACK CD

You can purchase it worldwide today on our website: playark.com

Evolution Event



Survivors across ALL Platforms will be receiving a special Evolution Event perk this weekend! It's already live now and will remain active until Monday the 18th at 6 PM EST. All Official Servers will be undergoing this evolutionary change which includes:

2x Harvesting Rate
2x Taming Rate
2x EXP Rate

That's it for this post guys! As always if you’ve got anything to share please get in touch and be sure to follow us on:

Twitter: twitter.com/survivetheark
Facebook: facebook.com/survivetheark
Reddit: reddit.com/r/playark
Instagram: instagram.com/survivetheark

All the best,
Studio Wildcard
Heckpoint - nodacoygames
Hi all,

It's been a couple weeks since we made an announcement, but we've been steadily updating Heckpoint. New features since the last announcement range in scope from simple fixes to Heckpoint's first final boss.

The bonuses on the stat screen were sometimes covered by the post-status popup. Now, you're asked to indicate when you're done reading the stats before given the choice to replay the level or return to the base. When playing with mouse and keyboard, the reticle always stays with the mouse cursor. Before, it was only snapping to the mouse cursor position when the mouse moved, which caused some jerkiness. We've also made the reticle larger, and added a glow, which should prevent it getting lost in the action.

A new bonus you can get is for kill streaks. When you kill multiple enemies in a short span of time, you are awarded bonus credits at the stat screen, in accordance with your chosen difficulty setting and the number of enemies killed in your longest streak.

When you're playing on a mode that has a mini-boss, you will now also have a final boss before you reach the obelisk. Both the mini and final bosses lock the screen horizontally so that you can't just fly past without engaging.

Thank you again for all your support!
-Heckpoint's Dev Team
Star Traders: Frontiers - Trese Brothers


In the first month of Early Access, our understanding of the balance of combat, the ships of war and the captains who command them has come forward by leaps and bounds. Seeing saved games, analytics, watching streamers, chatting with players and discussing on the Steam forums has -- as we knew it would -- helped us hone in on a series of major combat balance updates!

Before hitting the specifics below, let me ask that if you like our relentless pace of updates (14 meaty updates in a month!), please leave a review and tell a friend about how the Star Traders: Frontiers early access!

Without further adieu --

Enemy Captain, Officer and Crew
With the Unchained update, we have released all new enemy strategies into the game and updated all of the existing routines. This includes the enemy ship building engines as well as the AI to build captains, their officer corp and their crew. Captains will build more focused officer sets around their profession, as well as driving better crew allocations for their type of ship. Overall, we've rebuilt the foundation of what makes up an enemy crew. From here, we will be continue to work on improving the AI's ability to perform better at a variety of ranges, make more challenging tactical decisions, use a better variety of Talents and stop repeat stacking certain Talents.

On top of adding new smarts, variety and tricks to the enemy AI builder, we've added some rebalance, improvements and increased variety to the cargo holds of other ships traveling the Quadrants. Rumors relating to Merchant Fleets have been majorly increased as well.

+5 New Ships!
With new ships launching across many of the major Mass thresholds, this update almost increases the ship catalog by 30%. Including 3 new ship visual designs, these new models expand both the player and enemy captain's ability to build unique, different vessels for war, trading, spying or more.

We are continuing to work on our plan to add further differentiation to the ship hulls. More on that will be coming a bit down the line, but for now we're getting this new bevy of ships out to both your Captain and the AI's Captains!

Rumor Boosts
An equal number of risk and reward rumors have been buffed up for this release. Watch out for storms of all sorts, but revel in the riches of Artifact Find and Merchant Fleet.

In other news, we've added new wiki pages, fixed a bug that was causing Suppressing Fire and other knock-back Talents to steal turns, fixed the update routine for the service icons on the map and resolved all the reported crashes in the last release! The two man team here is working around the clock for big updates -- so enjoy and thanks for your feedback, reviews and shares.



v2.0.35 - 12/16/2017
- Reworked enemy Officer generator and Captain builder
- New Ship Artwork: Predator - Gold
- New Ship Artwork: Dreadnought
- New Ship Artwork: Warcruiser
- New 3400 Mass Ship: "Strikecruiser"
- New 5000 Mass Ship: "Solar Predator"
- New 5000 Mass Ship: "Paladin Defender"
- New 6000 Mass Ship: "Vengence Class"
- New 8000 Mass Ship: "Warhammer Class"
- New Ship Components: Hull Shielding, Battle Prow, Reinforced Officer Cabin
- Repriced Ship Components: Bridge, Cargo, Defensive
- Rebalanced Ship Components: Medical Chamber, Medical Bay, Hospital
- More Cargo Variety for Bounty Hunters, Smugglers, Pirates, Explorers, Xeno
- Adds support for more variable types and quantities of looted cargo
- Map markers (contact, mission, refuel, etc) now refresh
- Fixed issue with knock-back crew combat Talents (Supressing Fire, etc) stealing enemy's turn
- Rumors: 100% Increase in impact of 'Merchant Fleet' on cargo generator
- Rumors: Artifact Find Boost Increased by 50%
- Rumors: Better modifies power of Radiation Storms by difficulty (+30% on Impossible)
- Rumors: Boosted power of Ion and Meteor Storms on all difficulties
- Talents: Fixed issues with Ion and Radiation Storm Talents
- Fixes some bugs with score keeping on 'Crew Killed' scores
- Adds Wiki page for 'Contact Traits'
- Fixed issue with Retrain pricing
- Fixed issues with System counts in Galactic Map
- Fixed Crashes with Rumors, Contacts, Atlas Filters
The Karters - Pawel


Greetings Kart Fans,

First of all we would like to thank all who have participated in awaiting for the Beta, both on Steam, E-mail and Discord. We were surprised by the amazing response, and for your willingness to help us with those pesky bugs to make a very good kart racing game.

We've been always honest with our community, thus, we regretfully have to postpone The Karters Beta Phase One up until 22.12.2017. This is a necessary step in order to grant our players access to a stable version of the game. We've encountered major problems with the game and we do not want our players to tackle problems that are basically outside of the core of the game.

Regretfully, we have to do this.

The Beta keys are fine, and they will remain activated for the chosen Beta Testers. Don't worry, this is not a step backwards, this is merely a delay. A necessary delay. Phase One will commence next week.

We truly apologize for this inconvenience and we hope we will be able to welcome you into the world of The Karters with as much enthusiasm as we had the privilige to witness it today.

It has been a long journey, thank you for being a part of it. We hope to see you next week!

Sincerely,
The Karters team
deep space waifu: FLAT JUSTICE VERSION - Hammerfist_studios


This girls is a gift for the amazing comunity arround this franchise, it was a great launch again, we will continue to improve the games and add more content.

she is evil and lewder.
And she have some juicy fingers.

ːwaifuː
Umineko: Golden Fantasia - Komi
Thank you to everyone for helping us out over release week! We've been able to make so many improvements to both the netcode and finding errors in the localization this week thanks to your help.

http://store.steampowered.com/app/550340/Umineko_Golden_Fantasia/

As such, we've been able to work out an extension of the release sale over the course of this week! Be sure to let your friends know about Golden Fantasia and come play with us over at our discord server!

https://discord.gg/xsgJKjh

Also today, we released a new minor patch. The current patch notes are in the same thread, and can be found here:

http://steamcommunity.com/app/550340/discussions/0/2549465882915541389/

Even more thanks to the help of the community this week, our release tournament was a huge success. Congratulations to our victors!

1st Place: Larry
2nd Place: Solkiskey
3rd Place: piova12

You can view the full bracket results here: http://challonge.com/UminekoRelease

Thank you everyone for your continued community support! We'll be working on another patch this week!
Darkest Wave - TheRealDUCKMAN
Fixed Audio levels resetting after game over.
Fixed multiple audio issue with title screen
Fixed issue where score may register twice on the leaderboard
Blanco: The Color of Adventure - 51PegasiStudios
Hello everyone! Been a while since I posted one of these, huh?

There's been so much going on, that I just haven't had the time to write another, but no more! Now's the time to let you guys into the mix.



Blanco: The Color of Adventure is coming to Xbox One!

You read that correctly! Blanco TCoA is coming to Xbox One along with the steam version! Now here's the bit of unfortunate news that comes with that...

There won't be any frequent updates for some time. The game has now been centered around creating the game for Xbox, and the PC version will be adjusted based off this new version. This comes with several benefits however:

  • Better Performance - Game will be highly optimized since it is being brought from a console port, so expect major performance improvements from the PC version, as well as a smooth, responsive console counterpart!
  • Full Controller Support - Since it is going to be adjusted from the console version, this means full controller support in contrast to the partial support the current version has.
  • Well-polished experience - Considering the game is being made for two platforms, there won't be a whole lot of updates as of now to avoid confusion of the game's current state and any changes (small or large) that might be made. This is be sure that the PC and console versions are released at the same time and are exactly the same in terms of gameplay, features, and to make sure that they are bug free and fun to play!

How's the game been coming along?

It's been going pretty great, actually! Got some cool screens to share, even though they've been seen in a couple of other places:







Chapter 1 is just about done, besides a few changes that need to be made here and there, and then I'll be able to release a final demo showing off the first couple of stages! The game's story is starting to come along nicely. I don't want to spoil it for you guys just yet, but I hope you'll enjoy it when it's finally available!

Thanks for reading! I'll keep you guys updated when something new to share comes up.


Happy Holidays from Blanco, and 51Pegasi Studios! ːsteamhappyː
STAND OUT : VR Battle Royale - BloodRex
- New Vehicle : Helicopter !
- LIV Mixed Reality Streaming Updated
...

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