Terminus: Zombie Survivors - In-geon [Longplay Studios]

Hey everyone,

The V1.2.1 update for Terminus: Zombie Survivors is now live!

This update focuses on highly requested improvements to the companion system in the Last Escape DLC, along with bug fixes, performance improvements, and localization updates.

DLC Improvements
  • Survivors you escorted to the Terminus in the base game can now appear again in the DLC and be re-recruited. (Note: Because older save files did not store full companion data, this feature only applies to new playthroughs started after the update.)

  • Once recruited, companions can now freely move with the player both inside and outside of the Terminus.

  • Both recruited companions and survivors currently being escorted can now be freely controlled.

  • Survivors being escorted are now marked with an icon for easier identification.

  • Added a popup that notifies players when the companion limit is exceeded during quests, causing existing companions to be automatically dismissed.

  • Added a popup notification before the final quest if the main character is outside the Terminus or if companions remain outside.

  • In the JOE quest, makeshift blankets can now be provided instead of regular blankets.

Bug Fixes
  • Fixed a crash that occurred when SARAH appeared at the end to assign a mission.

  • Fixed an issue where mannequins disappeared after being searched.

  • Fixed an issue where Terminus survivors disappeared after taking too much medicine.

  • Fixed an issue where DLC achievements were not saved to the profile after being completed.

  • Fixed a startup error on some Mac environments.

Performance
  • Improved stuttering that occurred when moving while carrying large numbers of items.

Localization
  • Corrected some translation errors and added missing text.

Your feedback is always a great help to us. We’ll keep working hard to deliver new content and improvements.

If you encounter issues or have suggestions, please let us know on Discord, the Steam Discussions, or by email at http://contact@longplay.kr.

Thank you!

Best,

In-geon

Longplay Studios

https://store.steampowered.com/app/3550310

DSX - Paliverse

If you encounter any bugs or issues, reporting them to our Discord server will be the best way to get the support you need. Join our Discord server

How to Access the Pre-Release?

Please visit the link below to switch to the beta branch. v3.1 Pre-Release does NOT require a DLC to use.

https://steamcommunity.com/sharedfiles/filedetails/?id=3330635677

Non-Beta Users

This is the the pre-release build before v3.1 is released to all users on the default branch.

v3.1 uses a whole new system for profiles, this means that when the update is out, you will have to re-make them in v3.1.

My recommendation is to update to this pre-release (instructions to switch to the pre-release is above) to start getting used to v3.1 and it's changes.

Pre-Release 1.50 Release Notes:

  • Updated virtual DualSense data passthrough backend where it wasn't sending rumble/triggers/led to your physical device. We've done multiple tests with native games, and all passthrough options are working as intended.

  • Adjustments to Installed Games Banner to use full page as background

  • Fixed Installed Games profile switching when revert is enabled with multiple controllers. All controllers will switch to the profile set for that game, and if revert is on, it will reapply whatever profile was set for that specific controller.

  • Added Hold/Toggle/Switch for Adaptive Trigger and LED presets in Action Shortcuts.

  • Fixed a bug where offline cache timestamp wasn't properly fetched (Ability to view local cache expiration date and manually refresh offline cache while internet is available is coming soon)

  • Fixed DS Edge internal profile system tuning for USB connections where you wouldn't be able to see the adjusted input in real time.

  • Fixed DS Edge not exiting tuning mode when shutting down app

  • Fixed HidHide device list not showing all types of instance paths

  • Discord Rich Presence has been fully removed from DSX. If you still see DSX as your playing status on Discord, that's from steam. You can disable it in Discord settings or make sure Steam Now Playing Status is disabled in DSX Settings -> Behavior.

  • My Controller navigation button is now grayed out if no controllers are connected to DSX as well as updating icon based on connected/disconnected.

  • Cleaned up HidHide backend when hiding/unhiding devices. Device instance paths are now saved to a file when a device is hidden, and removed when no longer hidden. In the case of a crash or some unknown error, if there are still paths, DSX will clear them from HidHide when booting up.

  • Updated HidHide Page UI

  • Updated translation files

  • Misc: Bug fixes and general improvements

Happy Gaming,

- Paliverse

Your thoughts help us make DSX even better—if you’ve got a minute, a quick Steam review would mean a lot.
Ultimate Grandma Simulator - Circo

Sup :D,

We have learnt that the demo might be a bit too short for players to fully experience the game, we have increased the length of the demo for you guys to experience it! Here are some notes:

1. Expanded staircase section for Chapter 2

Players can now play Chapter 2 until they reach the pond.

2. Added version label

A version label is now viewable at the bottom right of the main menu.

3. Audio Enhancements

Sounds are now better adjusted to improve overall experience.

Cheers,

Circo

We Don't Have a Studio

Star Birds - toukana_frika

Patch Notes

☀️ Fixes & Improvements Based on Community Feedback

Bugfixes:
  • ☀️ Fixed an issue where the game would consume excessive memory and freeze when paused and left running for an extended period.

  • ☀️ Fixed a bug where quickly placing a launchpad while moving the mouse could cause the placement to fail while still subtracting tech points and credits. This could lead to softlocks and occurred more frequently on lower-FPS PCs and Steam Deck.

  • ☀️ Sector 03.1: Fixed ceramic not displaying a recipe in the wiki when playing this sector before Sector 04.

  • ☀️ Fixed audio clips cutting off prematurely when fast-forwarding game speed.

  • ☀️ Fixed custom key rebinds only initializing after opening the rebinding screen instead of loading automatically.

  • Fixed the rebind button not reverting to its default label when starting a different rebind process, which effectively canceled the current one.

  • ☀️ Added a stick deadzone to prevent drifting on connected gamepads, which caused the asteroid to keep rotating.

  • ☀️ Fixed the "Edge Rotation Enabled" setting reverting to its default value after restarting the game.

Achievements:
  • ☀️ Added a progress bar for most achievements — either counting down (e.g., for the Space Falcon challenge) or counting up.

  • ☀️ Disabled "Achievement Missed" notifications if the achievement has already been unlocked.

  • Added a “missed” visual state (semi-transparent) to achievement badges.

  • ☀️ Sector 05: Improved consistency of Hard Melting remaining ice area calculation. (Note: Ice can still spawn under craters, preventing the achievement from triggering — check the progress bar to confirm.)

Other Improvements:
  • ☀️ Implemented autosave at fixed intervals: the game now saves automatically when switching scenes if 3 minutes have passed, and after 6 minutes if staying in the same scene. This can be disabled in the settings menu.

  • ☀️ Added descriptions to most resource and building wiki entries.

  • ☀️ Improved performance when drawing very long rover paths.

  • ☀️ When syncing game data with Steam Cloud, the game no longer considers it a first launch on a new PC (which would play the prologue cutscene and restart Level 01) if save data already exists.

  • ☀️ Sector 01: Stats screen and score tooltip are now accessible before completing the sector.

  • Sector 01: The Intro cutscene no longer plays every time when restarting the sector after completing it once.

  • Sector 05: Removed inaccessible small craters from plateaus to avoid confusion.

  • ☀️ Rover no longer moves while the game is paused.

  • ☀️ Added a game resolution setting to the cutscene skip menu.

  • ☀️ When a Strangelet is excavated (last excavation quest fulfilled), it now disappears from the asteroid and the excavation hub performing the excavation is destroyed, making it clear that the hub is no longer active.

  • Pause the cutscene playback while the cutscene skip menu is open.

  • Added social buttons to the credits screen for kurzgesagt’s Bluesky and TikTok profiles.

The best place to give feedback is our Discord server. There, we are running a Smart Ticketing System: Leave feedback, vote up change requests and bug reports from other users, and help us to prioritize tasks in the further development of Star Birds.

🙏Thank you so much everyone for the overwhelming response, all your feedback, comments and bug reports! This helps us a lot to prioritize and identify issues with the game. We're trying to address the most critical issues as soon as we can. Please be patient though, since we're a small team and might take a while to address specific issues you're experiencing!🙏

Beyond The Darkness - Hast

Hi!

We're happy to announce that our game, Beyond the Darkness, has been selected for The Six One Indie Showcase this year. But that's not all! We're also kicking off a partnership with the folks from Spaghetti Cat, who have a soft spot for dark and unconventional games. Make sure to stay tuned for updates on social media ;)

Best regards,

My Little Studio

and...Spaghetti Cat

Trials of Valor - bermrad

Version 0.5.0 introduces ragdolls!

Forget about predictable death animations - you can now K.O your opponent in style 🥊

You can of course still make the enemy fly away based on how hard you hit them!

Here, have some more gifs!

If you're still reading and curious what else is new, here's a short summary

  • A cool new greater charm (in honor of one of our dedicated playtesters)

  • Smoother movement animations, most noticable at lower/higher speeds

  • General improvements in several areas (boring stuff you want, but don't need to know about)

  • The bear elite will no longer push the player (hotfix after 0.5.0 went live)

  • A new Elite zombie enemy to get wrecked by

  • Lowered the Crow Boss Health and damage by a tiny amount to ensure more players can destroy him!

If you're STILL reading, you should double check that you joined the Discord channel! <3 https://discord.com/invite/mXfXtEBEER

Horizon Walker - GM PPE

Hello, Human God!

To cheer you up on this dreary Friday, PPE and ERU have prepared a surprise gift!

It's the Golden Bunny Girl!!

You can get the 'Golden Temptation Bunny' Fammene costume for free just by logging into the game after the update.

To celebrate the Golden Bunny Girl's reveal, a special gift from Fammene for you, Human God, will also be sent to your mailbox for 3 days, so please log in daily to check for it!

This costume can be obtained from an in-game attendance event after the September 25th update.

◆ Special Gift from Golden Bunny Girl Fammene

(※ This is separate from the in-game attendance event that will run after the update!)

September 19 (Fri): Paint of Alteration * 3

September 20 (Sat): FairyNet Multi-Search Piece * 3

September 21 (Sun): FairyNet Special Search Piece * 3

※ Mail Distribution Time: 12:00 KST

(On September 19, the mail will be sent at 18:00 KST.)

※ Mail Claim Period: 7 days from the distribution date.

※ Mail Expiration After Claiming: 7 days.

Overlewd - Meletric

Overlords, it’s voting time! 🔥
Vote for your favorite battle girl in Overlewd and claim your rewards. Every battle girl (except matriarchs) is in the pool, so choose wisely!

How to participate:

  1. Go to this link: survey link

  2. Enter your in-game ID (Steam ID is a 17-digit number)

  3. Select the battle girl you like the most

  4. Share any additional thoughts in the “Share your thoughts” section (optional)

  5. Click “Submit”

Rewards for participants:

  • Advanced Aliria – yours just for voting

  • Assassin Armor (Advanced rarity) – equip it on Aliria and gear up for battle

Voting ends: September 26, 11:00 AM UTC

Don’t miss your chance to support your favorite girl and grab exclusive rewards. Cast your vote now and let the hottest girl win!

Xanadu Land - Xanadu Land

Server Maintenance - September 19th
Asia Server Time: 16:30 - 17:30
UTC Time: 08:30 - 09:30

Bug Fixes

  • Fixed bug where Peak Attribute's "Damage Reduction" incorrectly functioned as "Damage Increase".

  • Fixed issue where some players could not enter Simulated Challenges.

Other

  • Added an EU test route to the Asia server.

Bride Of Darkness - SovushkA

Hi! There hasn't been any news for a long time, but to be honest, I tend to become inactive during the summer and don't have much to share. However, work is progressing, and I'm a little nervous about the outcome! The story is coming to an end, and I hope the upcoming finale won't disappoint. But all I can do is keep working and do everything I can.

So, a little bit about chapter seven.

  • Of course, a new outfit for Maria;

  • New background, or rather, Cole's personal location;

  • Alexander will return!

  • A couple of new illustrations for fairy tales. These are the last ones;

  • New CGs, there are... 10? CGs are quite volatile, there can always be more at any moment. I have no control over that!

Overall, the chapter is almost ready. Some CG are difficult to produce, but once they are finished, the chapter will also be ready.

Phew, we've come such a long way. This is the first project I've worked on that has taken so long. I want to finish it quickly and move on to something new, but I don't want to get distracted.

Thank you for supporting the project and continuing to follow it!

...

Search news
Archive
2025
Sep   Aug   Jul   Jun   May   Apr  
Mar   Feb   Jan  
Archives By Year
2025   2024   2023   2022   2021  
2020   2019   2018   2017   2016  
2015   2014   2013   2012   2011  
2010   2009   2008   2007   2006  
2005   2004   2003   2002