在异世界打怪的修仙者 - ゼンガー
修复了昨天更新导致登仙塔越级挑战层数不正确的bug
Loot of Baal - Myron_Owl

📋 Feature Adjustments:

  • The unlock level for the second team has been adjusted to after clearing level 83;

  • Optimized the font display in the settings interface;

  • Added an auto-selling feature (unlocked after clearing level 34);

🛠️ Bug Fixes:

  • Fixed the issue where some equipment could not be placed when dragged and transferred.

Contact us: Email - send your problem to https://feedback@gleamerstudio.com, we will solve it ASAP. Discord - Join our community Discord Steam community - Join Steam community

My Splitting Image - EndlessHorizon
  • Fixed an issue where the achievements for notes and interactions would not register as completed despite collecting everything

  • Adjusted text positions in the "phone scene" to make it more intuitive

  • Fixed some translation errors in Spanish

  • Resolved certain collision issues in the train environment

  • Added sprinting after completing the dialogue on the "Transition Bridge"

  • Added a manual interaction with the record player in the house to prevent players from unintentionally triggering a cutscene during exploration

Arobynn: Sword of Adventure - Jace Of Shadows Gaming LLC
Major Update | Open World Test Part 2!
-Foliage performance check.

Minor Updates
1. Main Menu Interactions
-Main Menu is now interactable with grips and trigger presses.
2. Character Skin
-Character Skin has been changed from Subsurface Profile to Default Lit.

Update Summary
+Major Summary
-The open world is almost complete and meeting performance specs! Currently testing foliage performance from Steam. Next patch aims to add playable content to the open world expansion!

+Minor Summary
-Making the Main Menu more user friendly for people who prefer trigger interactions.
-Subsurface Profile shading has been causing rendering issues AND it takes up about 10% of my Graphical Performance Budget. I will explore other shading options for skin in future character appearance updates, but for now using Default Lit shaders solves the rendering problem and saves performance.

Dev Note
Thank you Taylor for the feedback! Trigger interactions always bugged me, but as the VR standard I should be more inclusive, especially at the Main Menu. In future updates I will add adjustable button mappings, and alternate Player UI options for Wrist Mounted UI and Stationary UI. It is officially on my list!

While working on this next patch I am going to be putting more effort into marketing and community outreach. Multiplayer games are more fun and exciting when there are multiple players! Coding more content and progressing the game is important but so is building a player base.
Staffer Retro : A Supernatural Mystery Quest - Team Tetrapod

Here's our team's upcoming Game Exhibition schedule during 2025 Q3!

兽食欲:链接 Animal appetite:link - kids

The current game is about to be discontinued from sale. The reason for the halt in sales is that it involves pornographic content, which is contrary to our original design concept for the game. It was also made too roughly and the game type is not what we prefer. But don't worry. Please look forward to our subsequent works!

8:11pm
Our Doomed Bunker - Alters

Version v1.1.0 Patch Notes:

Bug Fixes & Improvements:

* Changed the default FPS cap to 60 (down from 144. This can be changed in the settings menu to 30, 60, 120, 144, 240, or unlimited if desired)

* Made it more clear that shaders are precompiled while in the main menu. Shader pre-compilation helps reduce and prevent in-game stutters when new effects are played. This can optionally be disabled in the settings menu

* Moved the note that indicates where the maintenance key is to a more noticeable spot

Craftopia - pocketpair_dev
■ Important

This update contains content for the Craftopia alpha-unstable version.

The alpha-unstable version allows you to experience new content in advance but there may be unstable behaviour, bugs, and specification changes.
In addition, there may be issues that affect save data.
We recommend making backups of your save data and only playing after understanding and agreeing to this in advance.

■Update Topic

- Fixed a bug where some unintended items could be crafted in-game.

- Fixed a bug where Perfect Dodge could be triggered even while non-weapon equipment was equipped.

- Fixed a bug where NPCs could sometimes become uninteractable in multiplayer.

*In addition to this, various other changes are included!

■ How to Participate in alpha-unstable

Right-click on "Craftopia" in your Steam library and open "Properties."
Select "Beta" and change "Participate in beta" to "alpha-unstable."
Wait for the game to download the new build and then launch it.

● Reporting Bugs
When reporting bugs, please provide detailed information about what you were doing, what you were trying to do, and the circumstances before and after the bug occurred. Additionally, if you have images or videos of the bug at the time of occurrence, it would be appreciated if you could attach them.
Please attach files such as "save data" or "log files" that may be required for bug fixes when reporting.

Divine Sin - Leavesand

🎭 3 New Random Events Added per Region — the “Enigma”

  • A new type of encounter is now available: Enigma

  • Each map region now features 3 unique Enigma events for you to discover

  • These events offer a chance for incredible rewards

  • Or perhaps just a beautifully wrapped trap 🎁

Jurnal Risa: Dark Destiny - UNDER A GUM

We’re heading to BitSummit the 13th this summer! 👹☀️

Catch us at booth 3F IP1-15 for an exclusive hands-on with our latest game demo, plus limited-edition merch collabs you won’t find anywhere else!

See you in Kyoto! ⛩️

---

この夏、BitSummit The 13th「Summer of Yokai」に出展します!👹

最新ゲームの試遊や、ここでしか手に入らない限定コラボグッズをご用意して、ブース 3F IP1-15 でお待ちしています!

ぜひ京都でお会いしましょう!⛩️

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