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Skydance Interactive's Archangel: Hellfire is a cacophony of sights and sounds that throws you into the cockpit of a giant mech and turns you loose to go to war with other players throughout a post-apocalyptic landscape. It's an explosive time, to be sure, reminiscent of some of the best movies and TV shows out there that have ever depicted what it's like to jump into your own giant robot and wreak havoc on the world and players around you.

In fact, the game drew quite a bit of inspiration during its design stages from quite the unlikely source: 2018's science fiction and mech film, Pacific Rim Uprising and the Pacific Rim series in general. The team took several cues from the film itself as well as the all-around awesome feeling of being in your very own giant robot. Eat your heart out, Shinji Ikari!

"I think the feeling of being inside a cockpit in a science fiction world and being able to control that gives the player the experience of extending their power into a giant machine," said Pablo Leon-Luna, programmer at Skydance.

It's easy to understand why the team would look to Pacific Rim for inspiration, especially considering its market appeal and homage to the worlds of kaiju films, anime, and mech genres. Ever since the 2013 film aired in theaters around the globe, it attracted something of a cult following that's clearly extended to the artists at Skydance while the team got to work shaping and perfecting the Hellfire: Archangel mech experience.

"Pacific Rim is definitely a favorite, specifically on the art side of the Archangel development team. A lot of our artists draw a lot of inspiration from the look of the Pacific Rim mechs. When the trailer dropped, all of our art team was going nuts," said Leon-Luna.

With the film inspiration in mind, it's easy to start thinking about what we might be able to expect from an Archangel: Hellfire movie one day, which would certainly be an interesting prospect.

"If we had the option to turn Archangel into a film, it would be nothing short of badass," concluded Leon-Luna.

Take a look at the interview clip above, and then try out Archangel: Hellfire for yourself so you can live out those explosive giant robot dreams in the future. It's available now for $19.99 via Steam, though you will need a VR headset (HTC Vive or Oculus Rift) to play. 

Shacknews - Brittany Vincent

The latest WarioWare Gold trailer is a doozy, and it offers one of the longest looks at the game we've seen so far. The four-minute clip demonstrates just a few of the 300 micrograms that you can look forward to with the hilarious release, and it's dizzying to just watch it all. Unfortunately, it's in Japanese, and Charles Martinet hasn't graced it with his perfect Wario voiceover just yet, but it'll do for now.

In the trailer, Wario discusses the various ways you can play his micrograms, from using the stylus to tilting the system and just about everything in between. The WarioWare series has always been about zaniness and weird games in general, so it's no stretch to think you might be using your stylus to pull Wario's shirt down over his rotund belly. It'd be an honor to do so, right? Some of the micrograms can even be played via the Nintendo 3DS's microphone.

WarioWare Gold is coming to Nintendo 3DS on August 3 in North America, releasing one day earlier in Japan. There's a demo available for European 3DS owners right now, but it looks like western players will still have to wait a while to give it a try. Luckily, we have this hilarious trailer to help tide us over, right? And while we're at it, where is our WarioWare game for the Switch, huh?

Shacknews - Brittany Vincent

We can always use more rhythm games here in the west. I'll sing that from the highest mountaintop. That's why I'm so excited to see Bandai Namco having potentially trademarked some of the very games I've had my eye on coming over to the west for some time now. It appears that the company recently filed trademarked for "Drum Master," "Drum Session!," and "Drum 'n' Fun," all of which are directly related to the Taiko Drum Master family of games.

The first trademark obviously refers to vanilla Taiko Drum Master, where "Drum Session!" is the subtitle for Taiko Drum Master: Drum Session!, which debuted last year in October in Japan and Southeast Asia. It also got a new drum controller, because we haven't gotten one in North America ever since the game somehow magically made its way to the PlayStation 2. Those were golden days.

Finally, "Drum 'n' Fun" refers to the English subtitle for, we assume, the Nintendo Switch title coming out on July 19 in Japan and Southeast Asia, complete with an English text patch. I'm obviously going to be importing it, but perhaps this all means that I won't have to. Could European versions of the games be coming? Does that mean western versions will be, too?

This is just about all we know for now, but hopefully we'll be coming back soon with good news and new announcements by way of Bandai Namco.

Shacknews - Brittany Vincent

If you're a PS Vita enthusiast, you likely no doubt remember the trippy, excellent shooter from Llamasoft and Jeff Minter known as TxK. Minter was originally responsible for bringing us remakes of the classic arcade game Tempest, and TxK was one of the coolest tube shooters to evoke the same feeling that cult favorite did years ago.

Though he was hit with several legal threats and cease and desist orders that ended up blocking TxK's release outside of PS Vita, Minter wasn't deterred. He went on to create Tempest 4000, a new entry in the Tempest series that's actually published by Atari, SA. The cool part? It's basically TxK, one more time.

No one would ever complain about that, given the fact that it's one of the best-looking tube shooters out there. And while it's a bit frustrating to control, and not entirely perfect, it still a colorful and zany riff on one of history's greatest arcade games.

Feed Your Head to the Web

If you've never played Tempest before, the premise is quite simple. In a burst of pure, unadulterated arcade action, you take on the Herculean task of piloting the Claw. In a world of bright and colorful vector graphics, you fly out into the sea of black stretching out before you, sticking closely to a tube through which enemies hurtle toward you. acc level begins with rudimentary weapons, until you progress enough to procure power-ups and other goodies to deal out some massive damage. If you miss an enemy, you run the risk of being dragged down the tube to your demise. You definitely don't want that to happen, of course, because you only have a set amount of lives per level to work with. When they're all gone, it's game over.

The more enemies you kill, the better items you'll rack up as you make your way through a level. That includes a variety of different bullet types, lasers, and the AI bot as well as the ever-useful jump. The jump power-up lets you literally jump off the edge of the "tube" area to avoid the enemies that have advanced so far toward you that there's nowhere for you to go to escape them. The goal is to of course kill off anything that even attempts to get this close, but if you find yourself in that type of bind, you've gotta find some way out, after all. That's why the jump is so useful.

The AI bot is a boon as well, because it'll kill off the enemies you simply can't get to. If for some reason an enemy still drags you away, you can detonate a bomb to get you out of that sticky situation soon enough. Unfortunately, you'll find yourself in some of these precarious fixes quite often, since there are a few niggles with the game that need worked out.

Eat Electric Death

Given that the game is all about navigating the tube and blasting enemies, that one mechanics needs to work exceedingly well. Unfortunately, the controls leave something to be desired. It's not as responsive as I'd like when zooming around the tube, and it can be a bit unwieldy at times to simply move about the tube. It can take some getting used to, at the very least.

I also found that the motion control-based in between levels, where you can guide your avatar through a series of hexagonal shapes, was difficult to control as well. You utilize your DualShock 4's motion controls to accomplish this, and it wasn't as polished as it could have been. I found myself saying that about several things while playing, all related to the control scheme, which is unfortunate since almost every other aspect of the game felt just right.

Pure Survival Classic

If you can get past the control issues, however, you'll find a lot to love here. Tempest 4000's Classic, Pure, and Survival modes offer new ways to play, depending on what you're in the mood for. The stark black background characterizing the abyss from which enemies fly in from, as well as the frantic gameplay and blooms of random colors are well worth experiencing, even though the game can be frustrating at times. As a fan of the classic Tempest and vector graphics in general, I found that there was still plenty to enjoy with the upgraded effects, enemies with noticeably higher polygon counts, and the pithy statements that popped up as I blasted my way through the game.

Unfortunately, there won't be much to keep you blasting through the game once you've had a few longer sessions. It's quite the barebones package, despite being an uproarious amount of fun in small doses. Some small control tweaks, additional content, and other changes might make this the best Tempest out of the rest, but for now it's still a great diversion and addition to the series' portfolio.


This review is based on a PlayStation 4 digital code provided by the publisher. Tempest 4000 is available now for both Xbox One, PC, and PlayStation 4 for $19.99. The game is rated E.

Shacknews - Kevin Tucker

The latest Square Enix release Octopath Traveler is a game that allows players to choose their own path to adventure. As such, it also allows players to fully customize each of the game's eight different heroes, a process that involves not only learning various skills, but equipping different secondary jobs. Of course, before players can equip secondary jobs, they'll have to find each job's specific shrine. Keep reading to learn how to find the Shrine of the Sage in Octopath Traveler in order to unlock the Scholar secondary job class.

Where to Find the Shrine of the Sage

The Shrine of the Sage in Octopath Traveler can be located just off a main path. Starting from the entrance to the town of Noblecourt, follow the path west past the man and the tent, then turn due south and walk into the grass. Keep walking southward until spotting a little boy, then turn slightly east to walk down a path between short cliffs — players should be able to spot a nearby treasure chest if they're heading the right direction. Continue through the grass further east until the cave entrance can be spotted, then head inside.

Once arrived, continue down the passage toward the east, turn north to climb the stairs, and approach the altar. Press the A button to have the party hear the disembodied voice of Alephan, the Scholarking, who is happy to learn that the heroes have made it to the shrine. As a reward for their bold efforts, Alephan will then unlock the Scholar secondary job class, giving each of the game's eight heroes access to the elemental skills and potent attribute bonuses associated with the class.

Seven other shrines remain for player who wish to unlock every single core secondary job class in Octopath Traveler. To learn the locations of the other shrines, head on over to Shacknews' Octopath Traveler strategy and guide hub, which is packed to the brim with details concerning job attribute bonuses, active and passive skills, boss strategies, and miscellaneous trivia.

Shacknews - Kevin Tucker

Octopath Traveler is a game with a considerable variety of options available to players who wish to customize their party and put the hurt down on foes lurking around the continent of Orsterra. Part of that level of customization involves selecting various secondary job classes, and unlocking those job classes requires players to seek out and discover various shrines. In particular, unlocking the Thief secondary job class requires players to locate the Shrine of the Prince of Thieves, and we know just how to find it.

Where to Find the Shrine of the Prince of Thieves

The Shrine of the Prince of Thieves is one of the easier shrines to find in Octopath Traveler. Some shrines are hidden behind cover, obscured from sight, or involve exploring around open areas; this one simply rests at the end of an obvious path that doesn't lead anywhere else. Starting from the save point and sign post due south of Quarrycrest, in the area known as the South Quarrycrest Pass, head west around the cliffside and past the bridge leading south. The path will continue down a short ramp, turn south, then loop back around under the bridge.

Walk through the cave opening, follow the path east and north to climb the stairs, then approach the altar. After pressing the A button, the heroes will hear the mystical voice of Aeber, the Prince of Thieves, who will compliment the party for having found the shrine. In reward for their efforts, Aeber will then unlock the Thief secondary job class, allowing all heroes to learn the art of pilfering and take advantage of the thief's specific job attribute bonuses.

There are still seven other shrines to track down in order to unlock all the core secondary job classes in Octopath Traveler. To learn where the others can be found, be sure to stop by our Octopath Traveler strategy and guide hub, which also features a deluge of information about job attribute bonuses, skills, boss strategies, how to level up quickly, and more.

Shacknews - Brittany Vincent

Wanna shake what your mama gave you with the monsters from the Hotel Transylvania series? You can, very soon, as a new game based on the animated movie franchise is now available at over 500 VR arcades across North America, Europe, and China. The game, surprisingly, is a VR rhythm title, called Hotel Transylvania Popstic. It's not exactly what you may have had in mind for the property, given its horror roots and monster-laden story, but hey! More rhythm games are always good in my book.

You can select from Drac, Mavis, or Johnny to play as your DJ, and then choose songs from the character you've chosen's playlist. Once you've picked out a song, you'll dance along the music while using a VR controller known as a Stic, created by Sony Pictures Virtual Reality from Specular Theory.

“From the outset, Hotel Transylvania Popstic was designed to work for the growing VR arcade audience. It’s the perfect pairing of a movie brand that families love and a music rhythm game that is as fun to watch as it is to play" said Senior VP of Virtual Reality at Sony Pictures Entertainment Jake Zim.

Unfortunately, we don't really have any way to see the game in action or really judge whether or not it's any good at this time, so just imagine that you're dancing in real life at a VR arcade using a "Stic" with Hotel Transylvania characters, and you should be good to go.

Shacknews - Brittany Vincent

The more we see of My Hero One's Justice, the more we want to play it. Or just watch a few awesome episodes of the series, at the very least. Bandai Namco has showed off a few great looks at the upcoming 3D battler featuring our favorite characters from My Hero Academia, and it looks like it was ripped straight from the pages of your favorite comic book.

The newest trailer focuses on Himiko and Dabi, as well as a selection of some of the powerful All Might's amazing power. Watching him fight, intercut with the other heroes in the show gets your blood pumping, that's for sure. Deku even looks like something of a badass as he launches an onslaught of attacks against the others, complete with comic book onomatopoeia.

The stages are destructible, and you can swap in and out with special Sidekicks as you tackle the Hero Side of the Story Mode, or the Villain Side. Unfortunately, the game features Japanese voice acting, apparently, so if you were hoping to hear your favorite English voice actors, you may be out of luck here.

That certainly doesn't change the fact that this battler is one great-looking affair, taking plenty of cues from the Naruto fighters out there. It really looks like you're stepping into the anime, right down to annoying Bakugo and his inferiority complex. Give me a break.

My Hero One's Justice is coming to PlayStation 4, Xbox One, Nintendo Switch, and PC on Aug. 23, 2018.

Shacknews - Charles Singletary

Twitch is growing in many ways as a social experience and, now, the platform is welcoming a tool that takes social engagement to the next level. As of today, Twitch has added a GIPHY extension and given viewers a plethora of gifs to use while in Twitch chat. While exciting, this is going to be a dangerous game up until moderation efforts adjust

It turns out that Twitch is ahead of the game with this new addition. GIFs are limited to a PG rating and below, meaning content with violence, sexual references, and lewd terms are all prohibited amongst other things. In addition, GIPHY content is moderated to remove content that is overtly offensive to any race, gender, ethnicity, or community.

Here are the details for this new groundbreaking addition to the Twitch experience:

  • The GIPHY Twitch Extension allows viewers to post GIFs to a section of the screen pre-determined by the streamer.
  • Once the Extension is activated by the streamer, viewers can access it during the broadcast via the GIPHY icon and enter search terms (reactions, emotions, etc..) into the message bar
  • GIPHY then automatically overlays a relevant GIF on the stream, allowing users to interact and visually comment on the live broadcast

Extensions also got a recent update by allowing Twitch streamers to use six simultaneously, giving the content creators a lot more flexibility and versatility. Stay tuned to Shacknews for additional updates.

Shacknews - Charles Singletary

It's been a busy gaming summer so there's plenty for us to talk about during our livestreaming show Happy Hour. During it, I'll be playing some Warframe. Since TennoCon 2018, I've jumped into the deep end and I'd like to share what the experience has been like thus far. The stream will go live. Today's Happy Hour goes live at 6:30 PM ET.

Watch live video from Shacknews on www.twitch.tv

Before the stream goes live, pull up our most recent news updates to get a peek at today's discussions. If you miss the livestream, the VOD will be embedded shortly after the stream ends.

Every day during the week, barring unforeseen circumstances, the Shacknews team puts together a livestream in the afternoons. We have various shows and hope you enjoy the content. Stay tuned for more!

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