F.E.A.S.T - EasRay

Hey, recruits!

Welcome to your first shift at the F.E.A.S.T Company. The demo is Now Live as part of Steam Automation Fest. It’s time to prove you’re worthy to serve (and not be served to) the god.

What’s included:

  • Campaign Mode: Take on your first offering mission.

  • Creative Mode: Experiment recklessly. What could possibly go wrong?

  • Tutorial: Get the basics. Learn how to cook for the god.

We’re counting on you to keep the kitchen running. Share your progress, report any suspicious bugs.

👉 Join our Discord \[[url="https://discord.com/invite/F4HBN8Jxwm"]https://discord.com/invite/F4HBN8Jxwm[/url]]

⭐ Wishlist if you haven’t already. Every wishlist helps us a lot!

https://store.steampowered.com/app/3823480/FEAST/

Thank you for your support!

Before40 Team

Go Up - Zebadiah

Our first update since the Early Access launch comes with some pretty major improvements. Performance has been greatly improved, we've reworked the balance of ascending, and we added some really nice new visual effects and fixed some others.

Performance

We've made some major changes to how some core bits are handled so you can rise much more efficiently now. There should be far fewer frame drops now, even during the most chaotic of events.

This has also opened the door to some new interesting mechanics that we are excited to implement now that we can put a ton more dust and trails on the screen at once, so keep an eye out for that in the near future.

Visuals

You will notice a few new juicy visual updates in this latest release. There is now (finally!) a visual effect for the magnet, that I think came out really well :). This should make it much more clear what the radius of the magnet is and when it is active, as well as where the Go Getter is most effective.

The trails have also received a major overhaul so they are much smoother and just generally nicer looking now, as well as much more efficient to render on the screen freeing up much more space for some future mechanics. The stars in the chaotic events that occur in space also now have some nice colorful wiggly trails.

Balance

After much deliberation we've decided that the mechanic that forces your height to reset on skill purchase, effectively making you go down, is simply too punishing and frankly disgusts us, so we've removed it entirely. After all this is Go Up! You are now free to Go Up, unrestrained by the burden of saving your Golden Dust for just the right moment. It's your dust and you need it now! Spend freely, and ascend to greater heights than ever before.

21:19
ESCAPELAND - Storyteller
- Remastered and enhanced soundtrack audio on levels
- Music volume rebalanced
- Fixed crash when loading the game from the menu while using the motorcycle
- Fixed merchant inventory not updating after the first in‑game week
- Fixed technical problems in the day‑cycle system
- Revised certain character lines for better integration with upcoming story updates
- Level 'Village': added a checkpoint before the repair base
- Level 'Rail: Construction Site': added missing effects to the crane cutscene
- Level 'Arsarsk‑2 Bunker': added more environmental details and replaced elevator panel models
- Level 'Rail: Town Hall': added the Administrator's Assistant, to whom you can turn in Olga's quest
- Level 'Rail: Nikolaj's House': fixed bed interaction logic and Vera's letter sequence
- Level 'Swamp: Action Scene': general scene improvements, timing and camera adjustments
- Level 'Town Hall: Siege': improved performance and fixed enemy AI logic
- Increased chance of stealth detection by enemies when using the motorcycle or flashlight
- Fixed possible crash caused by lingering cutscene objects during long play sessions
- Fixed incomplete reload animation/logic for the double‑barrel shotgun
- Fixed subtitle timing in in‑game cutscenes
- Improved landscape terrain on Act II and III levels
- Updated computer interface textures
- Retextured certain characters and improved their normal‑map quality
- Expanded descriptions for several quests
- Fixed various bugs, including regressions from the previous patch

🚨 A new game is required. If you'd like to skip ahead to a specific point, follow the instructions in the "_skip.txt" file in the game folder.
Akpala - R・A
A new rhythm of battle for the master of swordplay—

We've implemented balance adjustments to bring greater tactical depth to Karina, the iconic close-combat archetype character. We're introducing a new mechanic called "The Breathing Rhythm of Draw and Sheath" to her previously unlimited sword techniques.

A New Cadence in Swordsmanship
Kalyna's sword attacks are now limited to a maximum of 4 consecutive strikes. After the fourth strike, she must sheathe her sword and charge for a moment before unleashing her next slash. This change shifts the focus from endless sword swinging to a more strategic interplay between offense and spacing. Players must now master the swordsman's sense of "timing" for a more tactical combat style.
Magic Consumption and Balance Optimization
  • Ultimate Enhancement Magic MP Cost: 50 → 100
  • Ultimate Sword Magic Attack Power: 10 → 7
  • Sword Enhancement Magic Duration: 60 seconds → 30 seconds

These adjustments make magic management and timing crucial for Karina players. Whether to unleash a powerful strike or maintain sustained combat—situational judgment will now determine victory or defeat.
This update isn't about weakening Kalyna, but rather providing a deeper combat experience. The tension of sheathing your blade, the anticipation of the next strike—forge new legends on the battlefield with the evolved Kalyna.
Disc Golf Playtest - CWD_gamedev
Filling in the finer details on Disc Golf Island. Grass, plants, seashells by the seashore...
CHAIRS - The Rat Zone
Bug Fixes/Patch Notes

  • Applied another fix to a niche issue where two copies of a level could be loaded at once.
New Meat - Rocketlex

New Meat is now certified Positive on Steam, with ten reviews and counting! As a way of saying thanks, I've added ten new Curios to the game! Welcome to The Stay Positive Update!

What's it got?

10 New Curios!

That's right! Ten all-new Curios are waiting in the Meat Dungeon, and these are some of the wildest yet. Get a peek at upcoming bosses with the 8-Ball, turn extra keys into energy with the Practice Lock, or use the Bubblegum Wrapper to get extra special reward rooms at the cost of no healing springs.

A loose theme of these new Curios is one of trade-offs. Rather than just providing small, passive buffs, most of these new ones ask you to make some kind of trade-off for a much bigger bonus. My goal is for every Curio you pick up to change the way you play in some manner, and these new Curios really push that "game changer" angle farther than most.

And more...?

I also added some notable upgrades to a...secret mechanic with which some of you might be familiar. Unfortunately spoiler tags are being weird, so you'll just have to find it for yourself.

Or maybe it will find you.

...

Oh, and I fixed some spelling and collision things.

Anyway, enjoy the update!

20:59
Timeless Echoes - Mr Vast

Restarting is recommended for this patch.

Changes
  • Reworked movement and Health costs.

  • Added the rest of the crops to the spawn logic (Oops)

  • Chests can now spawn on grass as well.

  • Caleb's shoes now require metal to break the sound barrier. You will still need plenty of sticks and slime to distribute the heat that is generated and avoid burns.

  • New meeting system for NPCs

  • Enemy Balance | Vision no longer scales with their power, should help avoid offscreen swarming.

    • All enemies now have a vision range of 7

    • All enemies now have an assist ally range of 5

    ,

  • Pressing the return to town button during combat is now possible and queues up your return to town.

  • New button to auto return at the end of run when the hero dies so you can queue up a return rather than worrying about your lovely graphs.

  • You can now hold to repeatedly purchase upgrades you can afford.

Minor Changes
  • Preferences are now saved when wiping

  • The reaper can now enter from the right as well!

Bugfixes
  • Invisible buttons no longer have shadows.

  • Mildred can now walk backwards.

  • Fixed shadow on the buffs display in run.

Backend
  • Caleb now targets any enemies who engage with him rather than ignoring them till they hit him.

ARK: Survival Evolved - The Wizard
Hello everyone,

We wanted to make this announcement today to apologize for the issues currently affecting both ARK: Survival Evolved as well as the ARK: Aquatica DLC.

In order to properly address current issues, we are currently asking for reports of issues to be made in the proper Discord channel listed here: bug-reports-forum. The Official ARK: Aquatica Discord is currently being looked at as the primary source for gathering all issues.

We ask that players make sure to document bugs and be able to present them in a forum post on discord as accurately and well constructed as possible.

Community members are already contributing by forming active mod-tracking sheets as well as the Aquatica Discord staff team logging active issues. Please join us!

We ask for patience, collaboration and trust that fixes are coming to both ARK: Survival Evolved and ARK: Aquatica. We remain dedicated to making sure that ARK: Survival Evolved is celebrated for this 10 year milestone.
20:54
Timeless Echoes Playtest - Mr Vast

Restarting is recommended for this patch.

Changes
  • Reworked movement and Health costs.

  • Added the rest of the crops to the spawn logic (Oops)

  • Chests can now spawn on grass as well.

  • Caleb's shoes now require metal to break the sound barrier. You will still need plenty of sticks and slime to distribute the heat that is generated and avoid burns.

  • New meeting system for NPCs

  • Enemy Balance | Vision no longer scales with their power, should help avoid offscreen swarming.

    • All enemies now have a vision range of 7

    • All enemies now have an assist ally range of 5

  • Pressing the return to town button during combat is now possible and queues up your return to town.

  • New button to auto return at the end of run when the hero dies so you can queue up a return rather than worrying about your lovely graphs.

  • You can now hold to repeatedly purchase upgrades you can afford.

Minor Changes
  • Preferences are now saved when wiping

  • The reaper can now enter from the right as well!

Bugfixes
  • Invisible buttons no longer have shadows.

  • Mildred can now walk backwards.

  • Fixed shadow on the buffs display in run.

Backend
  • Caleb now targets any enemies who engage with him rather than ignoring them till they hit him.

...

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