Counter-Strike: Global Offensive Beta Update Released
Product Update - Valve
May 11, 2012
Release notes for 5/11 Beta 14
Gameplay • Tweaks to the recoil model based on player feedback. • Decreased the throw velocity for Incendiary and Molotov grenades. They can no longer be thrown far enough to block terrorists from leaving spawn in Inferno. • Removed the ability to exploit the radar data. • The aiming precision now changes back to the standing accuracy state immediately after the crouch button is released as opposed to waiting until you get to a full stand. • Movement speed when entering a crouched state will no longer instantly switch to crouched speed. This should improve crouch jumping. • Added the option to have the very first round in a match have a "warmup period". This gives late joiners the chance to start at the same time as everyone else. • Players who join late into an Arms Race match get the same weapon given to them as the player with the current lowest level in the game. • Changed the default player models to st6 and phoenix; this addresses the issues with error geometry being shown on player created maps.
UI • Update to Match Setup screen – selecting the “GO” button instead of the map image will now launch the game. • All offline modes now allow the player to select a bot difficulty. • Server Browser can now be accessed via the “Community Servers” menu option. • The Screen Resize screen in Advanced Video options has been updated. • Fixed a scaling problem with weapon comparison bars in the Buy Menu. Weapon properties now display with the full range of the bar. • The position of the Mini-Scoreboard has been adjusted.
Characters • Added GSG9 and Balkan character models. You can see these news skins in cs_office, de_nuke, de_train, ar_baggage, and de_shorttrain.
• Dedicated Servers - sv_allow_lobby_connect_only is off by default. - mapcycledisabled is off by default. - Fixed sv_password. - Added Tags column to Favorites tab of server browser. - sv_search_key tag is only added to matchmaking servers to remove clutter from server browser. - "Status" will now report whether ds is official or community.
Maps • Shoots - Adjusted geometry to reduce areas where players and bots can get stuck or stand in inappropriate areas. • Dust - Fixed some interpenetrating prop models. • Train and Shorttrain - Clip brush pass. - Removed a number of physics props. - Turned a number of phys props to static props. - Fixed bad fade distances on a number of static props. - Certain static props no longer us physbox. - Removed bar structure. - Adjusted tonemap settings. • Aztec - Tweaked some fade distances to fix objects popping into view. - Added vphys clip to a gap where the bomb could get stuck. • Bank - Set the "sweet relief" doors to not be breakable. - Removed all physics props. - Turned a number of props to static. - Fixed a number of floating props. - Rotated spawn instances so they're facing the correct way. - Fixed a number of bad fades in static props. • Nuke - Fixed a stray triangle in a destroyed door prop. - Fixed odd looking nuclear waste barrels near bomb site B. - Fixed the resolution of the ground texture near T spawn. • Sugarcane - Fixed some bad materials in the warehouse. - Improved the fade distance on a number of props. - Fixed sky brushes that were making geometry in the sky pop in and out. - Made miscellaneous lighting tweaks in dark areas. - Added light fixture to stairwell so players can't hide in the dark. - Moved a large light fixture that was under the bombsite to ease movement.
Audio • Update the M4A4 sound.
Bug Fixes • Arms Race now updates a bot's difficulty on bot respawn. • A fix has been made to Casual mode where a match tie caused players to spawn into a new round momentarily before the scoreboard is shown. • Fixed a bug in the player id delay and re-enabled it. • Connecting to a dedicated server should no longer show or hide loading screens in weird orders or return the player to the Main Menu screen temporarily. • The loading screen “Continue” button should no longer display after an aborted or failed loading occurs. • Fixed Main menu intro music persisting into games. • The ESC key now closes the “Continue” loading screen. • Fixed a bug in the death notifications where a player's name displayed in the wrong team color if they did damage to a teammate and then that person was killed by an enemy. • Fix for enemy radar icons disappearing after a map change.