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Un univers bac à sable abstrait et dynamique qui change et évolue en même temps que vous.
Date de parution: 17 juin 2011
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À propos du jeu

Dans la plupart des jeux, vous voyez des étoiles en arrière-plan, vous tirez sur des astéroïdes ou vous vivez sur des planètes. Mais dans Solar 2, vous ÊTES ces objets ! Entrez dans un univers où vous devez démontrer ce dont vous êtes capable aux habitants du coin en effectuant des tâches aussi bizarres que variées. Ou alors ignorez-ça et observez à quel point vous pouvez grossir !

Solar 2 est un monde ouvert, un jeu bac à sable prenant place dans un univers abstrait infini. Jouez de manière constructive : Étendez votre système, entretenez la vie sur vos planètes et attaquez la vie ennemie dans d'énormes batailles spatiales. Jouez de manière destructrice : Entrez en collision avec d'autres objets et semez le chaos, utilisez vos objets en orbite comme des boules de démolition et planètes volées à d'autres systèmes.

Caractéristiques :

  • Univers type bac à sable, abstrait et dynamique. Change et évolue à votre guise.
  • Missions non-linéaires et jouables dans un monde ouvert.
  • Pas de limites. Glissez éternellement dans le bonheur ambiant de l'espace.
  • Rempli d'humour et de bizarreries excentriques.
  • Bande sonore personnalisée fournie.

Configuration requise (PC)

    • Système d'exploitation : Windows XP SP2 ou supérieur
    • Processeur : 1.5 GHz
    • Mémoire vive : 512 Mo de RAM
    • Disque dur : 50 Mo d'espace disque disponible
    • Carte graphique : Carte graphique comportant 128 Mo de mémoire vidéo avec support Shader Model 2.0
    • DirectX® : 9.0c
    • Additionnel : Support de la Manette Microsoft Xbox 360

Configuration requise (MAC)

    • Système d'exploitation : OSX 10.6 ou supérieur
    • Processeur : Intel Core 2 Duo
    • Mémoire vive : 2 Go de RAM
    • Disque dur : 100 Mo d'espace disque dispoinble
    • Carte graphique : Carte vidéo avec 128 Mo de mémoire vidéo et support OpenGL 2.0

Configuration requise (Linux)

    • OS: Ubuntu 12.04 or above
    • Processor: 1.5 GHz
    • Memory: 1 GB
    • Graphics: OpenGL compatible graphics card with 128 MB RAM, Pixelshader 2.0
    • Hard Drive: 150 MB
Évaluations intéressantes des utilisateurs
45 personne(s) sur 49 (92%) ont trouvé cette évaluation utile
18.6 heures en tout
Have you always wanted to be a celestial object? In this interesting take on the "grow bigger" genre you finally can. You begin as a smallest of asteroids and have to hit other asteroids to grow in mass and avoid marauding space ships and anything too much larger in the process. You move with arrows or ASDW (I used keyboard) in a 2D universe, while everything else is dictated by gravity.

At some point you will grow into a planet. This changes mechanics: no longer will you try to hit stuff but instead try to make asteroids orbit your piece of rock, after which you can absorb them. Mechanics are different for each phase: asteroid, planet, star and black hole. Planet phase is separated into regular and life planets (all with shields, planetary cannons and spaceships).

Orbiting is pseudophysical: that is, not real physics at all. The objects will actually be attached to the orbiting system. You should know that this is not a real physics simulator, so this is totally fine. This makes for some truly bizarre possibilities: you can form multi-star ring systems with ridiculous numbers of stars and yet have aggressively orientated fully evolved killer planets orbiting the system.

Story and achievements provide some 10-20 hours of playtime within three missions and 2-3 challenge mini games for each phase and finally a boss fight. They often make clever use of the game's physics and mechanics. You can also stop anytime you want and the cloud will make sure you can continue from where you left, or if you'd like to, from somewhere entirely different. Playing is very enjoyable and the only time I remember it getting tedious was when I grinded my way to 40 stars supersystem. Fortunately, you can save your favourite configurations (like that one with super-multistar megasystem) to be loaded any number of times again (handy for achievements) and play with physics options if regular pseudophysics gets boring.

Once you're done with the universe simply grow your planet-eating super-heavy neutron star into an all-devouring black hole and consume the world in a Big Crunch. A fitting end to a crazy little game.
Posté le : 11 juin
Cette évaluation vous a-t-elle été utile ? Oui Non
32 personne(s) sur 37 (86%) ont trouvé cette évaluation utile
6.6 heures en tout
You're in space. You're a rock in space. Bump into more rocks to become bigger rock, become a rock with little people on it, avoid letting rocks pelt your planet and avoid bringing the race to extintion long enough for your little planet to develope self defence, become bigger, explode into a star killing an entire life system on your planet and then become a solar system. In space. With more planets with more self defence. Grow your star untill it evolves, explodes, and devours space. Space.
Posté le : 19 juin
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12 personne(s) sur 13 (92%) ont trouvé cette évaluation utile
19.1 heures en tout
Possibly the smallest game I own, but it packs a bigger punch than that.

Solar 2's main strength is that you can play at your own pace, with your own goals, and that leads to a good few hours that you can spend just bumbling around in space and figuring out what you fancy doing. Going from a tiny asteroid to a black hole? Staying as a solo planet and building up a small armada of ships? Just flying around like a lunatic smashing into stuff and dying repeatedly? All viable playstyles.

If you want more structure, the story and challenge missions offer a good balance between fun and difficulty, and add considerable longevity to the game. The general idea is to work your way up the planetary body hierarchy - from diminutive asteroid through to planets, stars, star systems and eventually nature's biggest vaccuum cleaner. There are individual missions for each stage of being, some of them simple, others very difficult. I have yet to witness another game that lets you play as the stage itself at a rock concert.

For a little indie title, there's a surprising amount to do, and while it could perhaps get a little samey after beating everything the game has to offer, there are physics options that you can use to craft a more creative playing experience - like mass space dogfights between hundreds of ships, for instance.

Or, you could just let the cool ambience of the game float you away on a paradoxical vaccuum breeze...
Posté le : 5 juillet
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5 personne(s) sur 5 (100%) ont trouvé cette évaluation utile
32.8 heures en tout
This is the type of game you play when there's nothing better in life to do. Don't get me wrong, it's really fun, innovative and very addictive, but with so much out there, I can easily see this little Indie title being forgotten. In some ways it has been. There is no Wiki page, the Steam community hub is small as are most forums for the game I've seen. It was part of the Humble Bundle V and as such was thrown in with other Indie titles further relinquishing it to obscurity.

Make no mistake though what is here is a very solid game. The gravity physics are well done. Stars, planets and the like are colorful and the music is trancelike and hypnotic. This game is a fine way to practice patience because you will find yourself growing asteroids, planets and star systems for hours and find little tedium in the process.

The one thing that I found frustrating were the rogue (white) alien fleets. Even with a full 10-planet system, my meager little squirts did a ♥♥♥♥ poor job fending off the little ♥♥♥♥♥♥♥s. Oh the other one thing that was frustrating was trying to grow past 40 stars. Once you're that big, everything just wants to run into you and trying to grow planets into stars was the real exercise in patience.
Posté le : 22 avril
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3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
10.3 heures en tout
Solar 2 is a wonderful game that puts your in control of a single astroid in the vastness of space on a quest to become something more... This game is easy to learn but very difficult to master. The quests and missions are nice but i tend to find myself just spending hours creating the most intricate star systems i can... You definately must give this game a try.
Posté le : 21 juillet
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5 personne(s) sur 5 (100%) ont trouvé cette évaluation utile
4.7 heures en tout
Wow. Quelle belle découverte, ce jeu très facile à manipuler. Avec la musique très apaisante, Solar 2 traduit bien l'ambiance de l'espace où il faut tenter créer un système solaire. Vraiment bon.
Posté le : 16 janvier
Cette évaluation vous a-t-elle été utile ? Oui Non