In de schijnwerpers
Software Demo's Aanbevolen NIEUWS
Dynamic abstract sandbox universe. Changes and evolves as you do.
Releasedatum: 17 jun 2011
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Info over het spel

In de meeste games zie je sterren op de achtergrond, beschiet je asteroïden en leef je op planeten. Maar in Solar 2 BEN je deze objecten! Stap een universum binnen waar je jezelf moet bewijzen aan het inwonende god-achtige figuur door zijn vele bizarre en gevarieerde taken te doen. Of negeer ze en zie hoe groot je kunt groeien!

Solar 2 is een sandboxgame met een open wereld die gelegen is in het oneindige en abstracte universum. Speel constructief: vergroot je stelsel, voed het leven op de planeten en val vijandelijk leven aan in grote ruimtegevechten. Speel destructief: bots tegen andere objecten en veroorzaak chaos, gebruik je draaiende objecten als sloopkogels en steel planeten van andere stelsels.

Belangrijkste kenmerken:

  • Dynamisch en abstract sandboxuniversum. Het veraderd en evolueerd als jij dat doet.
  • Niet-lineaire missies en open-wereld-gameplay.
  • Geen grenzen. Drijf voor eeuwig in een omringende ruimtegelukzaligheid.
  • Vol met rare excentrieke humor en dingen.
  • Uitgebreid zelfgemaakte soundtrack.

Systeemeisen (PC)

    • OS: Windows XP SP2 or greater
    • Processor: 1.5 GHz
    • Memory: 512 MB RAM
    • Hard Disk Space: 50 MB
    • Video Card: 128 MB Graphics Card that supports Shader Model 2.0
    • DirectX®: 9.0c
    • Additional: Microsoft Xbox 360 Controller support

Systeemeisen (Mac)

    • OS: OSX 10.6 or greater
    • Processor: Intel Core 2 Duo
    • Memory: 2 GB
    • Hard Disk Space: 100 MB
    • Video Card: 128 MB Graphics Card that supports OpenGL 2.0

Systeemeisen Linux

    • OS: Ubuntu 12.04 or above
    • Processor: 1.5 GHz
    • Memory: 1 GB
    • Graphics: OpenGL compatible graphics card with 128 MB RAM, Pixelshader 2.0
    • Hard Drive: 150 MB
Nuttige klantrecensies
10 van de 10 mensen (100%) vonden deze recensie nuttig
1,432 producten op account
29 recensies
18.6 uur in totaal
Have you always wanted to be a celestial object? In this interesting take on the "grow bigger" genre you finally can. You begin as a smallest of asteroids and have to hit other asteroids to grow in mass and avoid marauding space ships and anything too much larger in the process. You move with arrows or ASDW (I used keyboard) in a 2D universe, while everything else is dictated by gravity.

At some point you will grow into a planet. This changes mechanics: no longer will you try to hit stuff but instead try to make asteroids orbit your piece of rock, after which you can absorb them. Mechanics are different for each phase: asteroid, planet, star and black hole. Planet phase is separated into regular and life planets (all with shields, planetary cannons and spaceships).

Orbiting is pseudophysical: that is, not real physics at all. The objects will actually be attached to the orbiting system. You should know that this is not a real physics simulator, so this is totally fine. This makes for some truly bizarre possibilities: you can form multi-star ring systems with ridiculous numbers of stars and yet have aggressively orientated fully evolved killer planets orbiting the system.

Story and achievements provide some 10-20 hours of playtime within three missions and 2-3 challenge mini games for each phase and finally a boss fight. They often make clever use of the game's physics and mechanics. You can also stop anytime you want and the cloud will make sure you can continue from where you left, or if you'd like to, from somewhere entirely different. Playing is very enjoyable and the only time I remember it getting tedious was when I grinded my way to 40 stars supersystem. Fortunately, you can save your favourite configurations (like that one with super-multistar megasystem) to be loaded any number of times again (handy for achievements) and play with physics options if regular pseudophysics gets boring.

Once you're done with the universe simply grow your planet-eating super-heavy neutron star into an all-devouring black hole and consume the world in a Big Crunch. A fitting end to a crazy little game.
Geplaatst: 11 juni 2014
Was deze recensie nuttig? Ja Nee
7 van de 7 mensen (100%) vonden deze recensie nuttig
43 producten op account
2 recensies
6.6 uur in totaal
You're in space. You're a rock in space. Bump into more rocks to become bigger rock, become a rock with little people on it, avoid letting rocks pelt your planet and avoid bringing the race to extintion long enough for your little planet to develope self defence, become bigger, explode into a star killing an entire life system on your planet and then become a solar system. In space. With more planets with more self defence. Grow your star untill it evolves, explodes, and devours space. Space.
Geplaatst: 19 juni 2014
Was deze recensie nuttig? Ja Nee
5 van de 5 mensen (100%) vonden deze recensie nuttig
25 producten op account
6 recensies
8.8 uur in totaal
Great little game. Well worth the money!
Geplaatst: 19 mei 2014
Was deze recensie nuttig? Ja Nee
5 van de 5 mensen (100%) vonden deze recensie nuttig
343 producten op account
10 recensies
7.1 uur in totaal
Cute little casual game. Not much for replay, but fun.
Geplaatst: 23 februari 2014
Was deze recensie nuttig? Ja Nee
3 van de 3 mensen (100%) vonden deze recensie nuttig
52 producten op account
17 recensies
28.8 uur in totaal
This is a hard game to review. I've beaten it 8 times and completed every challenge so it must be somewhat fun. And it is. Starting as an asteroid and progressing through to ultimately becoming the biggest, blackest hole in the universe is wicked fun. But it takes about an hour to beat and there's just not much else to do after that. So if you're a space fanatic like me it's probably worth it but don't expect to be entertained for long.
Geplaatst: 9 februari 2014
Was deze recensie nuttig? Ja Nee