Introducing the Master Levels for DOOM II. Twenty never-before-seen levels all with the same acid drenched, hell spawned horror of the originals. Each was created by independent designers and supervised by the demented minds of id Software. You might as well forget about seeing the light of day ever again.
User reviews:
Mixed (12 reviews) - 41% of the 12 user reviews in the last 30 days are positive.
Very Positive (163 reviews) - 80% of the 163 user reviews for this game are positive.
Release Date: Jun 1, 1995

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Packages that include this game

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Includes 4 items: DOOM II, Final DOOM, Master Levels for Doom II, Ultimate Doom

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About This Game

Introducing the Master Levels for DOOM II. Twenty never-before-seen levels all with the same acid drenched, hell spawned horror of the originals. Each was created by independent designers and supervised by the demented minds of id Software. You might as well forget about seeing the light of day ever again.

System Requirements

    Minimum: A 100% Windows XP/Vista-compatible computer system
Customer reviews
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Mixed (12 reviews)
Very Positive (163 reviews)
Recently Posted
( 0.3 hrs on record )
Posted: June 25
Helpful? Yes No Funny
( 0.2 hrs on record )
Posted: June 20
i just paid for this game and it wont start up i want my ♥♥♥♥in money back
Helpful? Yes No Funny
( 0.2 hrs on record )
Posted: June 19
!!Important note!! To have the best experience with the master levels, I highly recommend you download a source port called Zdoom and a launcher called ZDL. Using both Zdoom and ZDL you will be able to play the master levels without any compatibility issues. Zdoom provides loads of customization to the controls. With ZDL, you will be able to launch each wad.fil (level). The master levels come free with doom 2.

What Like about the master levels.
• Some of the levels were really well designed and awesome to play, like Blacktower and TTrap.
• You can play the master levels with brutal doom and project brutality, which I highly recommend.
What I disliked or was disappointed with
• Some of the levels weren’t very good, wasn’t keen on the level called teeth and the secret level that came with it.
• It’s a shame you have to launch each master level up individually. Would have been nice if the master levels were made into an episode, with a story behind it.
• The difficulty of the master levels is nothing compared to Plutonia.

If you have played final doom and still want more doom, then I recommend this. The game comes free with doom 2, so it’s worth a try. There are some very good levels. I highly recommend you play this game with brutal doom or project brutality. 65/100


Brutal doom

Helpful? Yes No Funny
( 0.6 hrs on record )
Posted: June 15
Helpful? Yes No Funny
Double Uppercut
( 7.4 hrs on record )
Posted: June 10
I know, I know, I know...

God, how do I review this without sounding incredibly b****y?

Well, I like DOOM. I like DOOM II. Both are fun, fast, and incredibly addicting games. I'd recommend them to anyone in a heartbeat, they're that fun. So, when I got DOOM II, and saw I had the Master Levels for free, I was more than excited to get back into the action and blast some more demons, but I was oh so wrong.

Master Levels for DOOM II is a collection of levels with no relation to each other (similar to DOOM I and II's levels), that you select in a DOS menu, and play. And then you quit the game. And then you pick a new game in the DOS menu. And then you play another level. And that immediately is one of my aching problems with id's care for these games that I might as well bring up now.

See, 3D Realms was caring enough to re-released Duke Nukem 3D with modern controls, and an easy menu to select the main game and the DLC packs along with it. But id just seems to have slapped everything together. The crappy mouse controls are the same, the aiming is the same, and there's not even a menu to just access DOOM II or Master Levels, so all you have is the DOS menu, which I don't hate, but I see it as lazy programming that could've been easily fixed, if they had the two games packaged together.

That wouldn't stop me from hating how cheap Master Levels is, though.

I believe these levels are ideas the creators didn't use for DOOM II, and they're left as some sort of second-helping for those who wanted more DOOM to satisfy their sadistic hearts. I wouldn't mind playing through these levels, though, if there was some actual polish or good level mechanics. So many times, the game expected me to do something that was never established in the previous levels, like walking across a wall to get to another ledge or shooting a door to open it instead of hitting "space", which got incredibly aggravating at times.

There were good levels that I enjoyed, but they were so overshadowed by poorly-designed and infuriating ones, that it felt more like a chore to play this game. Hell, I logged more hours on this than DOOM I or II.

I know, it's free, grow up, whatever. I'm just saying I didn't enjoy it. If you already bought DOOM II, you probably don't care what this guy is saying about you free extra levels that came with it. But I won't be satisfied until I voice my opinions and my verdict for this game is... a 6/10. It's just not as fast-paced or enjoyable as the first two games, for clunky level designs and weird gameplay mechanics. But when it's good, it's as fast paced as its predecessors, so I believe there's some value for fun there.
Helpful? Yes No Funny
( 0.6 hrs on record )
Posted: June 10
Product received for free
This is a great addon to doom 2,If you are a huge Doom 2 fan and wish more of it this is the ideal game. I recomend this to all doom 2 fans.
Helpful? Yes No Funny
( 0.2 hrs on record )
Posted: June 8
Product received for free
Does not work on my Computer
Helpful? Yes No Funny
B-Dawg Clinton AKA Flipper
( 0.8 hrs on record )
Posted: June 4
It's a criminally underrated expansion. I highly recomend using that mod which turns it into an episode for Doom 2. You can find details about that in a community guide. But yeah, its good. Not amazing, but worth playing if you are a huge Doom fanboy like me.
Helpful? Yes No Funny
( 12.1 hrs on record )
Posted: June 4
Some of these levels are pretty f---ing hard but hey, it's doom.
Helpful? Yes No Funny
( 3.2 hrs on record )
Posted: May 30
it's fun. buy it.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
12 of 14 people (86%) found this review helpful
Not Recommended
7.9 hrs on record
Posted: May 26
Master Levels for Doom II was ID Software's answer to the plethora of unauthorized level packs being sold for their popular game. Intent on outdoing the guys behind DZone, ID Software got some of the best amateur level designs to craft official levels as an expansion for Doom II. They also compiled over 1,800 WADs on a CD to give the DZone guys a run for their money.

While those 1,800 levels aren't include, the 21 that make up the "Master Levels" are fairly good. Not every level is a winner (and some are just down right cruel), but it's a fairly competent collection of levels for anyone who has mastered the base game.

The biggest issue is that "Master Levels" includes a lot of ridiculous enemy counts. Some levels have upwards of 250 enemies and keys hidden behind secrets. It creates an atmosphere where you can easily get lost or overwhelmed. A few times, I had no idea where to progress because my map didn't show anything else. I went to YouTube and found the answer to be obtuse beyond reason.

That could also fit the description of how to find the hidden level (taking an invulnerability sphere and making an Arch-vile blast you). It turns what is normally a fun hunt into a frustrating exercise in patience. The AI isn't exactly smart in Doom, so trying to manipulate it in ways that it wasn't developed for just sucks.

Then we get to how some levels are pathetically easy. A few of the WADs have spaced out battle zones that do little more than pad out the length of the level. If you constantly sprint (and why wouldn't you?), there doesn't really exist a reason to have such large landmasses.

Sprinting is also key to finding a lot of items. A yellow key may be perched on what looks like an unreachable pedestal, but you really just need to travel a few rooms over and run like a wild man out the window. It's just annoying to see the same tricks repeated so many times.

As for the Steam release, it's a bit of a mess. The game doesn't run any worse than Doom II or the other DOSBox ports, but it's strange to set up. There isn't a front loaded menu and trying to play them in any coherent order can be quite the ordeal. There are some extra mods for source ports that allow you to freely select each WAD (and the Eternity Engine has built-in support for Master Levels), but it's not as straight forward as launching ZDoom with the other main games.

There is also no way to individually buy Master Levels on Steam. You have to get it in the Doom Classic Complete pack. While that is, admittedly, a good deal, it is a bit annoying. If you happened to only buy one of the main games or skipped out on, say, Final Doom, you're stuck rebuying them all.

For that reason alone, I would say Master Levels for Doom II isn't worth it. The Doom enthusiast will already have the Complete collection on Steam, but casual users can just stick with Doom I and II.

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3 of 3 people (100%) found this review helpful
Not Recommended
0.4 hrs on record
Posted: May 29
This one is a take-it-as-you-see-it sort of experience. It's cool to get a bunch of levels for DOOM II that you can play after playing the main game, but a number of them are pretty mediocre. If you want it for the nostalgia value, give it a go, but if you want some quality levels, search online and you're bound to find some.
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Most Helpful Reviews  Overall
53 of 66 people (80%) found this review helpful
2 people found this review funny
0.4 hrs on record
Posted: February 16, 2014
I died. Fast. Great job to the mappers out there that took their time to make these awesome maps!

Sadly, this, as far as I know, doesn't work with DOOM Source Ports.
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35 of 39 people (90%) found this review helpful
4 people found this review funny
2.2 hrs on record
Posted: July 3, 2015
tl;dr a 21 map expansion for DOOM II with exclusive levels created by renowned mappers in the community, they're pretty fun and it's worth picking up.

Tired of companies releasing shovelware CDs full of random WADs straight off idgames without giving iD a share of the revenue, iD contracted some of the best and most well known mappers in the DOOM community to make maps for iD's own official map pack.
This resulted in the 1995 release Master Levels for DOOM II.

The pack contains 20 single level wads (TEETH.WAD has a secret level, bringing the map count up to 21), almost an entire campaign worth of new levels.
Master Levels comes with a text mode frontend called Doom-It for launching individual wads in the collection.

Some parts of the original release were not included with the Digital version, such as Maximum Doom, which was a collection of 3201 random amateur maps downloaded off idgames. As you might expect these generally suffered in quality and had problems like some maps being DOOM 1 maps that were hastily ported to DOOM 2, which tended to break balance and cause additional problems. Some of the maps weren't even for DOOM but rather Heretic. However some of the maps were originally intended for Master Levels but didn't make it into the collection.
Other parts that weren't included were a poster, and id STUFF, a bunch of encrypted software that could be unlocked via phone order.

My thoughts on DOOM itself and the quality of the release here are the same as my other DOOM review.

Overall the quality of the map pack is great. The extra levels are a lot of fun and freshen up the DOOM experience.

A quick note, if you plan to play these using a modern ZDoom-compatible source port, check out Master Levels Menu Interface for ZDoom by Zippy, which is a replacement for Doom-It and allows you to launch the levels directly from the game.
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24 of 30 people (80%) found this review helpful
1 person found this review funny
12.0 hrs on record
Posted: February 7, 2014
made in 1995 and works on windows 7/8 AND ITS REALLY HARD AND GOOD 9/5 OUT OF 10
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15 of 16 people (94%) found this review helpful
2 people found this review funny
2.0 hrs on record
Posted: December 17, 2015
Basically some of the hardest levels you'll ever play. The title is not misleading at all. Even though some of the levels are no different than your run-of-the-mill Doom 2 levels, this map pack has its fair share of tricky dicky moments. The map Teeth is extremely difficult. Not for the noobs, that's for sure. ;)
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18 of 24 people (75%) found this review helpful
1.8 hrs on record
Posted: April 3, 2014
Expansion pack sold during the Steam Sales of 2014, this is an extension which provides a much higher level of difficulty in newly designed levels to try out in Doom 2. Designed by the community, these levels are sure to whet the tastebuds of DOOM veterans and scare the pants off of novices!

It contains 20 WADS or maps that are made by the community of DOOM 2 under contract of ID Software. These are;

John Anderson (Dr. Sleep)

Geryon: 6th Canto of Inferno (GERYON.WAD)
Minos' Judgement: 4th Canto of Inferno (MINOS.WAD)
Nessus: 5th Canto of Inferno (NESSUS.WAD)
Vesperas: 7th Canto of Inferno (VESPERAS.WAD)
Virgil's Lead: 3rd Canto of Inferno (VIRGIL.WAD)

Jim Flynn

Titan Manor (MANOR.WAD)
Trapped on Titan (TTRAP.WAD)

Christen Klie

The Catwalk (CATWALK.WAD)
The Combine (COMBINE.WAD)
The Fistula (FISTULA.WAD)
The Garrison (GARRISON.WAD)
Sverre Andre Kvernmo (Cranium)

Black Tower (BLACKTWR.WAD)
Bloodsea Keep (BLOODSEA.WAD)
Mephisto's Maosoleum (MEPHISTO.WAD)

The Express Elevator to Hell
Bad Dream

Tom Mustaine


Tim Willits


Be prepared to visit Hell!
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13 of 16 people (81%) found this review helpful
3 people found this review funny
100.0 hrs on record
Posted: February 13, 2015
This is the ultimate version for all doom players like Plutonia experiment-it is very hard and very challenging-very good add on.

Rating: 85%
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12 of 15 people (80%) found this review helpful
11.2 hrs on record
Posted: September 11, 2013
Whether the Master Levels are worth picking up or not depends on what you want them for: If you simply want high quality Doom II levels, you should probably pass them up. While there are some good maps in here, there are also poorly designed frustraiting ones. There are countless Doom maps available for free, and many are better than these:

What's great about this set of levels, however, is the history that comes with them. These aren't called the "Master" levels for nothing. The guys who made these maps were pretty much the best-of-the-best at the time of its release. If you care about the history of Doom mapping, definitely pick these up! It's unfortunate that they can't be bought separately or with a copy of Doom II, rather than having to buy all the classic Doom games in a collection.
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7 of 9 people (78%) found this review helpful
1 person found this review funny
0.1 hrs on record
Posted: August 3, 2014
This is a collection of 21 (including one secret) custom levels for DOOM II made by the fan community and originally released in late 1995. Be warned: the quality and difficulty of the levels vary, and they're usually not up to the par set by the Doom community's best-known works. This is more of a snapshot of Doom history than anything, taking then-contemporary 'masters' of Doom level creation and showcasing their talent.

The retail version of the Master Levels (as in the pre-Steam version) also contained 'Maximum Doom', about 1,830 amateur custom levels indiscriminately downloaded from the internet. It was iD's response to the shovelware discs containing thousands of Doom levels of extremely varying quality that were floating around at the time. You can read about it here and download it here if you really want to.

The Steam version comes with a level select program running in DOSBox, but you also receive the individual map files themselves. I would recommend loading these in a sourceport such as Chocolate Doom or ZDoom for a significantly improved playing experience. If you're using a ZDoom program, you could also use this level selection map. Some of them don't start on MAP01, so you may have to use a cheat code or the aforementioned map to switch levels.

Since you can only buy the Master Levels in a bundle with the other classic Doom games, I'd only really recommend this for Doom enthusiasts.

Playing through each of the levels on Ultra-Violence, here's what I think of them in brief:

ATTACK.WAD - a fun little jaunt by Tim Willits (a Strife level designer) through a Doom 2 style techbase in MAP01 style, except with tougher monsters.
BLACKTWR.WAD - probably the best argument against playing these in alphabetical order. This one throws you straight into the deep end with lots of teleporting monsters, dangerous enclosed spaces and frankly frustrating progression. I will remind you that there is no shame in saving every once in a while on levels like these. Still pretty well-made and features notably tasteful usage of Hell marble textures.
BLOODSEA.WAD - another slightly less challenging level from the same creator of BLACKTWR, Sverre Kvernmo. Devious but not too unforgiving, with the exception of the end area. Not as visually striking as BLACKTWR.
CANYON.WAD - another great MAP01 replacement by Willits. I'd say it's above ATTACK in terms of quality: it's bigger, badder and nicer-looking.
CATWALK.WAD - appropriately named, this level has its moments but doesn't quite pack a punch altogether.
COMBINE.WAD - punishing without feeling too frustrating, this night-sky techbase is a good challenge with interesting design.
FISTULA.WAD - another fun and varied one with a surprise ending. Bit on the short side though.
GARRISON.WAD - more frustrating than the last couple of levels, but still a solid entry.
GERYON.WAD - another distinctive nighttime level bigger than the last several entries, and a satisfying experience overall, especially the secrets.
MANOR.WAD - has some decent combat and great texturing/aesthetic layout, but perhaps a little too clever for its own good. I had to consult a walkthrough in order to figure out how to progress.
MEPHISTO.WAD - perhaps the best argument against randomly selecting levels to play, at least if you pick this one first. Sverre decided to take the gloves off and prove he was serious about his difficult arena battles with lots of revenants and other projectile monsters, and a final boss fight that's actually impossible to win if you used all your rockets on the baddies that came before. It pulls the rug out from under you repeatedly, but it's oh so good to finally beat.
MINOS.WAD - this one throws the unexpected at you as well, but is more even-handed about it. It's also one of the larger maps in the collection, which is nice. The techbase-ish look is fairly appealing here yoo.
NESSUS.WAD - tricky but kind of fun, like the little brother of the previous level.
PARADOX.WAD - nicely constructed (if a little plain) and challenging but fair.
SUBSPACE.WAD - apart from the Doom 2 enemies, this wouldn't feel out of place in an E1 throwback WAD. It's certainly an interesting one.
SUBTERRA.WAD - a frustrating but memorable trek in a brick underground.
TEETH.WAD - Sverre saved the best for last apparently, judging by the powerful enemies in close quarters and ambush after ambush. Likely the hardest level in this entire collection. Also contains another (secret) level that flew under the radar.
TTRAP.WAD - probably the second or third hardest level, after TEETH. Lot of tricks and traps here right out the gate, but with enough goodies to survive if you can manage to grab them. Pretty satisfying though.
VESPERAS.WAD - kind of like NESSUS' meaner big brother.
VIRGIL.WAD - kind of like NESSUS' weird but still cool cousin.
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