World War II rages and nations fall. SS head Himmler has Hitler's full backing to twist science and the occult into an army capable of annihilating the Allies once and for all. Battling alone, you're on an intense mission to pierce the black heart of the Third Reich and stop Himmler -- or die trying.
用户评测: 特别好评 (995 篇评测)
发行日期: 2001年11月20日

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包含 3 件物品: Return to Castle Wolfenstein, Spear of Destiny, Wolfenstein 3D

 

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"Nazis and mutants and zombies, oh my! Impressive level design, lots of weapons, great pacing, lots of variety, hard to put down, hard to win."

关于这款游戏

World War II rages and nations fall. SS head Himmler has Hitler's full backing to twist science and the occult into an army capable of annihilating the Allies once and for all. Battling alone, you're on an intense mission to pierce the black heart of the Third Reich and stop Himmler -- or die trying. Fighting in advanced team-based multiplayer mode, you'll wage your own WWII in an all-out Axis vs. Allies contest for frontline domination.
Powered by the Quake III Arena engine, the Wolfenstein universe explodes with the kind of epic environments, A.I., firepower and cinematic effects that only a game created by true masters can deliver. The dark reich's closing in. The time to act is now. Evil prevails when good men do nothing.
  • Epic Environments
  • Intense Story-Driven Action
  • Ferocious A.I.
  • Big Screen Cinematic Effects
  • Team-Based Multiplayer Action

系统需求

    3-D Hardware Accelerator (with 16MB VRAM with full OpenGL® support; Pentium® II 400 Mhz processor or Athlon® processor; English version of Windows® 2000/XP Operating System; 128 MB RAM; 16-bit high color video mode; 800 MB of uncompressed hard disk space for game files (Minimum Install), plus 300 MB for the Windows swap file; a 100% Windows® 2000/XP compatible computer system (including compatible 32-bit drivers for video card, sound card and input devices); 100% DirectX® 8.0a (included); 100% DirectX 3.0 or higher compatible sound card and drivers; 100% Microsoft-compatible mouse/keyboard and driver
    Multiplayer Requirements: Internet (TCP/IP) and LAN (TCP/IP and IPX) play supported, Internet play requires a 100% Windows 2000/XP compatible 56.6 Kbps (or faster) modem
有价值的用户评测
10 人中有 10 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
8.2 小时(记录在案的)
发布于:6月14日
记得那时我有了第一台电脑,记得那时我第一次买了个1G U盘,又记得那天偶然的瞬间在网吧看到了这款游戏。而我刚好把这个700M的游戏拷进了我的U盘,从此一发不可收拾,这游戏给了我震撼,给了我一段奇妙的旅程。我记得打到地下那一段我小时候一直很恐惧,所以一直没有通关,但是这次得好好玩玩。这是个好游戏,在我看来和魔兽争霸3一样的经典,对于游戏越来越快餐化的今天,这些游戏向我们诉说了什么。
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3 人中有 3 人(100%)觉得这篇评测有价值
9.2 小时(记录在案的)
发布于:5月19日
小时候超爱玩(loved to play),现在玩了头晕(swriling during play),可想而知(am thinking like),自己真的不小了(am old)。
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2 人中有 2 人(100%)觉得这篇评测有价值
0.8 小时(记录在案的)
发布于:6月14日
经典就是经典,现在看画面当然会觉得很渣,但是当年画面而言就相当不错的!,经典的德国士兵,毒龙机枪饼,火箭筒兵,僵尸,性感妖娆的女兵,大胖子,超级士兵,电击怪,还有最终的大BOSS全是还念啊!
通关不下10次,外加所有资料片都通关了!!!借此机会入正纪念!
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155 人中有 144 人(93%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
18.3 小时(记录在案的)
发布于:1月23日
Powered by id's Quake 3 technology and released in 2001, Gray Matter's Return to Castle Wolfenstein features a tremendous campaign spanning over 25 levels across numerous missions. Soaking rich in atmosphere and modded to support current widescreen resolutions, the campaign is an excellent precursor to 2014's Wolfenstein A New Order.

Despite it's age the game plays perfectly. Combat at times is brutal and difficult. The AI is a great challenge and surpasses many a modern title. Weapons are inventive and feature what be may be the most well implemented chain gun ever to grace a video game. The game falls far short of New Order's stealth mechanics but the combat is so over the top satisfying that I doubt anyone would notice.

Gray Matter Interactive developed Return to Castle Wolfenstein. The studio was acquired by Activision in 2002 and later merged into Treyarch of Call of Duty fame.

Return to Castle Wolfenstein; a true classic, a phenomenal FPS that has aged well and plays well on modern systems.
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38 人中有 34 人(89%)觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
11.8 小时(记录在案的)
发布于:3月14日
Mein leben!

Return To Castle Wolfenstein is a first-person shooter reboot of the Wolfenstein series which much like its predecessor focuses on fast-paced gunplay with a number of improvements made to compensate for the new engine technologies available at the time.

Firstly, unlike Wolfenstein 3D, the developers actually tried to implement a compelling story to a franchise known for not actually having a “story”. To some degree, the story in this game, at least from a concept point of view, brings something new to the table by adding elements of occult. The plot revolves around the American soldier, B.J. Blazkowicz, trying to impede the Nazis from discovering and extracting a serum hidden in an ancient tomb capable of augmenting soldiers into “Dark Knights”, an evil undead army from the 9th Century. Nazis and occult? Absurd ♥♥♥♥♥♥♥♥, but what’s not to like. However, while the concept does enhance the single-player campaign, the story itself is mostly ignorable since it generally feels like it is there to fill in the space. Blazkowicz, while a total badass, still remains one of the blandest protagonists in existence. He takes orders from his superiors like a puppet with no remorse or personal motives. Even when the Allies want to give him a medal for his efforts and persumably a well deserved break at the end, he is somewhere outside still kicking Nazi butt. Boy, he sure is souless; born with only one scope in life: to kill Nazis for eternity. Plus, it is silly how the Allies' solution to most problems is to send a "one-man army" to take down Nazi headquarters single-handedly without even breaking a sweat. But that is Wolfenstein after all; it purposely does not need to explain how Blazkowicz does it -- and hey, some ancient voodoo magic is involved, so anything is justifiable, right? Fortunately, the story did manage to create the cool villain by the name of Deathshead, who later becomes the franchise’s main antagonist.

The gunplay in here is hasty but satisfying, reminiscent of older games such as Quake, Doom and Unreal Tournament, and unquestionably the strongest point of the game. While it all boils down to sprinting and shooting enemies in quick manners, the game does offer some moments of straightforward stealth where you get to sneak behind enemy lines. Additionally, there is an adequate variety in enemies from the deadly female squads in tight leather uniforms (those butts though) to juggernauts like the Über-Soldats. Different weapons are at Blazkowicz’s disposal too, with the Tesla gun being the most fun one to use, even if the MP40 probably becomes the most practical throughout most of the game, thus making pistols pretty redundant. One problem with the weapons though is the fact you never seem to run out of ammo. Retrospectively now, the gunplay does feel very basic, but mostly thanks to its fast paced action killing waves of enemies does not get dull, surprisingly enough.

The level design has the mentality of most shooters back in the late '90s and early noughties based on maze-like corridors and paths, essentially allowing the player the freedom to pick whichever route to travel back and forth within the somewhat confined space. Exploration is also encouraged and rewarded by finding secret chambers filled with collectables, even if these give no gameplay advantages to the player. Graphically, at the time, the game looked great but as time went by its visuals sure look dated today. On the other hand, the same cannot be said to its soundtrack which even to this day remains memorable and rather ageless. When you can recognise a level/map by a specific track from the soundtrack, then you know the soundtrack left a good impression.

Boasting a strong single-player campaign, (wherther you take the story seriously or not), many probably remember the game for its multiplayer component which at the time was very popular and considered by many superior than the campaign, even as far as being regarded one of the best multiplayer components in a game ever. I cannnot argue with that, although it was not until the highly acclaimed free standalone Wolfenstein: Enemy Territory came out that the multiplayer component peaked in popularity. Featuring a class-based gameplay similar to Team Fortress, two teams (Allies and Axis) fight each other to complete objectives on various maps. Personally, I spent far too many hours in the multiplayer alone when I was younger because it was balanced and had a very enjoyable experience. Currently, the multiplayer from Return To Castle Wolfenstein seems dead. Rest in peace.

In conclusion, Return To Castle Wolfenstein still remains a classic in the eyes of many, including myself, who played it in its heydays online and/or offline, and a milestone on PC. But it definitely lost its relevance and appeal to the general public as years have passed due to more ambitious and realistic shooters showing up years later. More old-school than modern, it still is a solid shooter, nevertheless, which does not spoil the player with today’s regenerative health and cover-base mechanics and can still provide enough hours of fun mindlessly killing Nazis. Pick it up only for nostalgic purposes or if you are curious to see how fast-paced shooters were like more than a decade ago in case you never grew up with them.
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