Explore. Build. Conquer. EVE Online immerses you in a sci-fi experience where your every action can have rippling effects across a massive online universe. Team with and compete against over 500,000 players in epic starship battles or wage economic warfare on the galactic player-controlled market.
User reviews: Very Positive (2,939 reviews)
Release Date: May 6, 2003

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Notice: Purchasing a Starter Pack will initiate the creation of a new EVE account. This account cannot be combined with any existing EVE account(trial included) and has to be accessed separately through the Steam client.

Monthly subscription fee required after first month. Subscriptions & PLEX through the Steam store can only be purchased by users that have purchased the EVE Online Starter Pack via Steam on or after June 4th, 2013.

Owners of the EVE Online: Starter Pack will be unable to purchase the EVE Online: Premium Edition for the same account.

Buy EVE Online - Core Starter Pack

Buy EVE Online - Premium Edition


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Buy EVE Online PLEX

ON SALE NOW THROUGH FRIDAY AT 10AM PST! PLEX is short for 30 Day Concord Pilot License Extension. It's an in-gameON SALE NOW THROUGH FRIDAY AT 10AM PST! item that can be used to pay for your subscription without using more traditional payment methods.

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Recommended By Curators

"It might be the best online game ever made, but don’t tell anyone I told you that."
Read the full review here.

New Starter Pack and Add-Ons!

Introducing the new EVE Online Starter Pack! Designed from the ground up to kickstart a new pilot's career, the Core Starter Pack features a full arsenal of skills and gear for miners and crafters.

The Core Starter Pack includes:

  • The ORE Venture mining frigate
  • A full set of modules and equipment to kit out your ship
  • Over two dozen primary skills, ready to train
  • Blueprints to build the Venture and the deadly Corax destroyer
  • A Mobile Depot personal deployable
  • Avatar apparel: male “Esquire” and female “Executor” coats (black)
  • Prototype Cerebral Accelerator (skill booster)
  • 30 days of game time

To help advance your career in space, choose one or more of the following Add-Ons:

  • The Colonist Add-On Pack equips you with the essentials for your own planetary industry colonies.
  • The Explorer Add-On Pack provides specialized gear for whose make their fortunes discovering and looting lost treasures.
  • The Industrialist Add-On Pack gives you skills, minerals, and blueprints to get started as a manufacturer of the machines of war.
  • The Skirmisher Add-On Pack arms you with a combat-ready Breacher frigate, ammo and the skills you need to learn to hold your own in battle.

EVE Premium Edition!

Leave all your options open and be ready for anything with the Premium Starter Pack. Everything from the Core Starter Pack and all four Add-Ons are included. We’ve also added some of the hottest battleship skins and PLEX, an in-game token worth 30 additional days of game time that can be used or traded on the EVE market. Be prepared for wherever your adventurous spirit wants to take you with the Premium Edition.

The Premium Edition includes:

  • Core Starter Pack (including 30 days of game time)
  • Colonist Add-on
  • Explorer Add-on
  • Industrialist Add-on
  • Skirmisher Add-on
  • Abaddon Tash-Murkon Battleship skin
  • Hyperion Innerzone Shipping Battleship skin
  • Maelstrom Nefantar Battleship skin
  • Rokh Wiyrkomi Edition Battleship skin
  • 1 PLEX (30 additional days of game time)

Discover PLEX and play for free

PLEX is 30 days of game time in the form of a tradeable in-game item. If you need extra EVE currency (ISK), you can purchase PLEX for real money directly from Steam or through Account Management and sell it to other players on the in-game market. On the other hand, if you earn enough ISK, you can purchase PLEX from other players on the market and use it to extend your subscription – effectively playing for free.

PLEX is actively traded between players and can be found in every major trade hub of EVE Online. It is only consumed when you activate it, affording you the freedom to use it when and where you need it most.

Selling PLEX to boost your in-game wallet and buying PLEX to pay your subscription using in-game currency are just two of its many uses. PLEX can also be used to purchase various account services or even to pay for out of game events and products.

About This Game

Explore. Build. Conquer. EVE Online immerses you in a sci-fi experience where your every action can have rippling effects across a massive online universe. Team with and compete against over 500,000 players in epic starship battles or wage economic warfare on the galactic player-controlled market.

Key Features

  • Multiple PVP systems – Enlist in Factional Warfare as a loyalist of one of the four races of EVE, dodge the law as a deep space pirate or take arms in the large-scale conflict of alliance warfare where battles can consist of over a thousand pilots clashing for supremacy among the stars. EVE online lets you choose the type of PVP that fits your playstyle.
  • Massive Player-Driven Economy – Everything bought and sold on the EVE Online market is manufactured and traded by players. Buy and sell orders, contracts, courier agreements and many other tools of trade are available to let players carve their industrial empire. Rise to the top as a savvy entrepreneur or a member of one of the many existing mega-corporations in EVE.
  • Explorations, Mining, Missions – EVE Online offers a diverse range of progression paths. Players can advance as merchants, industrialists, politicians, spies or any number of other careers without limitation. Hundreds of trainable skills and open gameplay allow you to define the role you want to play in the virtual universe.
  • Liberating character advancement - Never "grind" for a skill again. Passive skill gain system allows your skills to increase even while you're offline.
  • Single-shard universe - Join hundreds of thousands of players in the same persistent universe, where your fame or infamy is not confined to just a subset of the playerbase.
  • Free expansions – You will never be charged for an EVE expansion - as the EVE universe grows, so do the benefits of your subscription.
  • Play for FREE – Established players can eventually pay for their game time with in-game money they earn while playing.

System Requirements

Mac OS X
    • Supported OS: Windows XP Service Pack 2 / Vista / 7 / 8
    • Processor: Intel Dual Core @ 2.0 GHz, AMD Dual Core @ 2.0 GHz
    • Memory: XP SP2 – 1 GB / Vista and newer – 2 GB
    • Hard Drive: 20 GB Free Space
    • Video: GPU with 256 MB VRAM or more that supports Shader Model 3 and DirectX 9.0c (AMD Radeon 2600 XT or NVIDIA GeForce 8600 GTS)
    • Audio: Supports SSE, Direct Sound compatible
    • Drivers: DirectX® 9.0c (included) and latest video drivers
    • Network: ADSL connection (or faster)
    • Note: the minimum screen resolution for EVE is 1024x768. Audio hardware must be Direct Sound compatible. For optimum performance, use latest drivers available.
    • OS: Windows 7 / 8
    • Processor: Intel Pentium i7 Series or AMD X4 @ 2.0 GHz or greater
    • Memory: 4 GB or greater
    • Hard Drive: 20 GB free space
    • Video: AMD Radeon 6790 or NVIDIA GeForce GTX 560 or better with at least 1 GB VRAM
    • Audio: Supports SSE, Direct Sound compatible
    • Drivers: DirectX® 9.0c (included) and latest video drivers
    • Network: ADSL connection or faster

    • Supported OS: Mac OS X 10.7, 10.8, 10.9, 10.10
    • Processor: CPU that supports SSE2 (Intel Dual Core @ 2.0 GHz)
    • Memory: 2 GB
    • Hard Drive: 20 GB Free Space
    • Video: GPU with 256 MB VRAM or more that supports Shader Model 3 and DirectX 9.0c (NVIDIA GeForce 320m, Intel HD 3000)
    • Audio: Supports SSE, Direct Sound compatible
    • Network: ADSL connection (or faster)

    • OS: Mac OS X 10.9, 10.10
    • Processor: Intel i7 Series @ 3.0 GHz or greater
    • Memory: 8 GB or greater
    • Hard Drive: 20 GB Free Space
    • Video: NVIDIA GeForce 675mx or better with at least 1 GB VRAM
    • Audio: Supports SSE, Direct Sound compatible
    • Network: ADSL connection (or faster)
Helpful customer reviews
526 of 540 people (97%) found this review helpful
3 people found this review funny
731.8 hrs on record
Posted: January 29
3 hours into EVE and I have a name, a great looking avatar and some photo ops for the ages. I know how to undock my ship and set a course. NOTHING will hold me back now and I will rule this universe in no time.

34 hours into EVE and I swear to christ I am still doing tutorial missions, trying to figure out all the differnet angles to make money and do stuff in this damn game. To fan the flames I have people wanting to do stuff with me, and I'm like "I AM STILL DOING TUTORIAL MISSIONS"..."LET ME LEARN".

42 hours into EVE and I have no idea what I'm doing but I still keep playing. I told my friends to ♥♥♥♥ off for now.

109 hours into EVE. Holy ♥♥♥♥ I just realized how many ♥♥♥♥in parts you can have for your ships. There has to be some sort of build guides for these things. This is way too overwhelming.

165 hours into EVE and I still feel like a new guy and I've never been the new guy for so long. I wonder why they call this a game when clearly it belongs in Office 365 Enterprise. Then I realize this wouldn't be EVE without being so ... detailed... I still have no idea what I'm doing, but I keep playing.

207 hours into EVE and I realize I have to get into the 4 day trainings in order to get my hands on a mining barge which are really the only way to go for serious mining...still playing.

219 hours into EVE and I start telling one of my friends about how this is so up my alley. He responds with "Oh god, here we go, don't push your excel sheet on me". I respond immediately with, "First let me say I dont ever recommend you play it so ♥♥♥♥ off cause you arent good enough for it". First sign of addiction is getting defensive...

223 hours into EVE and I'm so happy that my brother came out of retirement to play. He is old school. I immediatley see the advantage to working with other people, most specifically with someone who has 3 accounts and can haul your ore back and reprocess it at 73%...I kind of want to keep playing.

274 hours into EVE I stopped ♥♥♥♥ing around and finally managed to focus on mining. I got my first barge outfitted with strip miner IIs and my haul has increased over 10x. I love this game and I want to keep playing.

319 hours into EVE and I realize that I am only 1 day and 19 hours in skill training away from a Gallente Battleship. I get excited and read up on which one I should get in preparation into some PVP action. I realize I want an Amarr Battleship instead. ♥♥♥♥♥♥♥it. 3 days of training added. Somehow I still find myself wondering when I will actually start ruling this universe.

356 hours in and I finally purchased a GTX 970. I get pumped and go into EVE's settings and ramp everything up to the highest settings. I don't see any difference...

367 hours and I just learned a lesson in the vicinity of 185 million isk. I am not invincible. Just because I can finally fly a Battlship doesn't mean I should start flying a Battleship.

580 hours and I'm STILL training up Astrogeology (12d) AND Mining Barges to lvl V (18d). I'm starting to wonder if these big barges are worth the 30 days of training time.

616 hours and I just finished training Mining Barges to V. I don't even want to mine anymore.
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1,444 of 1,610 people (90%) found this review helpful
2 people found this review funny
5,808.4 hrs on record
Posted: January 3
i played it a little, it was fun

Was this review helpful? Yes No Funny
612 of 668 people (92%) found this review helpful
3 people found this review funny
1,105.8 hrs on record
Posted: January 13
Crack is less addictive. Crack will probably also keep more of your social life intact. Crack might also be less destructive to your manners, behaviour, integrity and general well-being. EVE turns decent people into sociaopathic outcasts in a couple of days.

If you have to choose between EVE and Crack, choose Crack.

You'll thank me later


(Eh, who am i kidding. Get in there.)
Was this review helpful? Yes No Funny
381 of 434 people (88%) found this review helpful
3 people found this review funny
2,090.3 hrs on record
Posted: March 1
Just finished the tutorial, wasn't too hard.
Was this review helpful? Yes No Funny
306 of 422 people (73%) found this review helpful
1 person found this review funny
110.8 hrs on record
Posted: December 31, 2014
I'm playing EVE for 1 1/2 year... but certainly not for the game mechanics... I'm playing because of the corp I'm in.

EVE has several huge problems :

- It's very complex. You'll need 2-3 month to have a correct understanding of what can be done in the game (and there will still be huge points you won't know about). Production, Mining, Research for T1 (material/time efficiency), Research for T2, Planetary Interraction, Exploration, Wormholes, Escalation, Incursions, Factionnal Warfare, Corp/alliance war, PvE and PvP combat, ... Don't expect to jump in the 2 weeks "trial" and have any correct idea of what EVE is

- Skill learning is REAL TIME based. On some points, it's good, you don't need to grind your skills. On the other hand, it'll take months to get decent skills, years to get good skills and you will probably never pilot one of those top-level ships (Titans). The skill system make sure that early players will keep the upper hand.

- To make it worse, at a time, you could get Tech 2 Blueprints that could be used endlessly (BPO). Now, CCP switched to limited use Blueprints (BPC) that you've to research... this is great... except that they didn't remove the BPO giving once more a big advantage to older players...

- To make a better use of blueprints (use less time and materials to produce them), you've to research them. It takes much time (to max up a Frigate (the smaller ship) blueprint, you'll need more than a month (2x19 days). Again, older players have their blueprints maxxed (maybe using less time that you'll need) which means that you'll never be as competitive on the market (except if you concentrate on smaller items)

- Besides Mining and Planetary Interraction, there is a 3rd kind of ressource needed : Moon materials. Nearly all the moons that produce these are controlled by some mega-alliances which make them out of reach except by buying them (at an artificially high price) on the market. While the first materials can't be monopolized, the third one is quite limited...

- Speaking of Powerblocks... the game is controlled by some big powerblocks (big alliances)... which are quite closed... you've nearly no chance to join these which means that your impact in game will be quite limited...

- To begin the game, you've some assets (starter mission grant you a few ships and skillbooks, which is better than when the game began)... but to begin to really play, you'll need much ISK. Advanced skillbooks are expensive, same for advanced ships and equipment... which means that you'll have to grind for ISK in the beginning... Either by mining or by doing PvE missions...

- When you're killed, you join a new clone... Except that any implant in your former clone are lost. You'll probably need at least 2 clones, one for learning skills (with expensive +4/+5 implants) and one for fighting (with no or inexpensive implants)... To be able to create that second clone, you'll need to grind your reputation (standing) with one NPC corporation... which takes time.

As you can see, there is an huge unbalance between older and newer players.... one that can never be negated (when you learn new skills, so do them, add to this advantages like the T2 BPO, Blueprint research,... As long as these are not addressed, I could *not* recommend this game to new players.

If you still want to play, here is a few recomendations :
- complete fully the beginner's missions
- you will be able to find several places in your part of the galaxy with the same beginner's missions... this'll give you some more ships/standing/ISK which will help you much in the beginning
- take some time mining with your Venture (you'll get it with the beginner's missions) in 1.0 or 0.9 systems (no rogue NPC) with some extra mining drones (mining->5, drones->5, these will always be useful)
- at the beginning, think about "generic" skills (Spaceship command, Hull upgrades, Mechanics, Repair Systems, CPU Management, Electronics Upgrades, Powergrid Management, Weapon Upgrades, Navigation, Warp Drive Operation, Afterburners, Cybernetics (3 or 4 in the beginning), Shield Operation, Shield Management, Diplomacy, Social, Target management, signature analysis, long range targetting,trade,...) These will be useful whichever way you choose to follow (Mining, PvE, PvP, Exploration, Distribution, Trading,...) as these will increase your survavibility in space, help you fitting modules on your ship and unlock a lot of other skills
- stick to one kind of ship : Minmattar, Gallente, Amarr or Caldari and one kind of weapon (Projectile, Hybrid, Laser or Missiles). You'll have time to learn the other one later
- only fly what you can afford to lose... Each time you get out of the station with a ship, you may lose it... To an NPC, to a pirate gank (even in High Sec), ...
- Unless you're into PvP, use implants +3 or +4 to boost your skill learning (some mission will give you implants as rewards)
- Choose your faction... Don't do missions for Caldari/Amarr if you have chosen Gallente/Minmatar. Try to grind a 8.0 standing to your favorite NPC corporation (make sure it has medical facilities) so you can create a jumpclone...
- DON'T USE YOUR BONUS REMAP (well, wai for about 1 year before remapping, more bellow)

After 6-7 month (minimum) and WHEN YOU'RE SURE ABOUT WHAT YOU WANT TO DO, begin to plan your first remap. Most skills are likely to be Intelligence/Memory or Perception/Willpower. Your remap will allow to max out Intelligence or Perception, to get a decent value for memory or Willpower and reduce the other to lowerr values... So, choose which remap you'll do (ships/weapons => Perception/Willpower, production/research/electronic warfare/drones/... => Intelligence/Memory).

When you've chosen your remap, only train the skill that use the other characteristics. For example, if you decided to remap Per/Will, train Int/Mem... keep in mind that you'll keep your remap for months (matbe a full year)... this will be 5-6 month training before the remap... after the remap, only train skills related to the remap.

DON'T JUMP TO BIGGEST SHIPS. Frigate/Destroyer/Cruiser/BattleCruiser, Small/Medium weapons, only T1 ships (you may use some T2 modules, forget about faction/deadspace/... modules). These will require less time for the skills and are less expensive.

And, try to find a good corporation. Avoid the "gankers pirates", they'll lead you nowhere and there are plenty of good PvE/PvP corporations. Don't fall to these "lotteries" scams or to the racketteers... Fly safe.
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