Explore. Build. Conquer. EVE Online immerses you in a sci-fi experience where your every action can have rippling effects across a massive online universe. Team with and compete against over 500,000 players in epic starship battles or wage economic warfare on the galactic player-controlled market.
User reviews:
Mixed (237 reviews) - 67% of the 237 user reviews in the last 30 days are positive.
Very Positive (4,237 reviews) - 83% of the 4,237 user reviews for this game are positive.
Release Date: May 6, 2003

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Recent updates View all (137)

August 29

Command Bursts and the New World of Fleet Boosting

Make On-Grid Great Again!

Hello again benevolent Capsuleers.

It’s happening!

We here in Team Five 0 are preparing a massive reimagining of the fleet support roles in EVE, and we are ready to go into detail on the current plans and move to the next phase of the player feedback process.

“Command Bursts” will form the backbone of the new system, completely replacing the existing Warfare Link system. These new modules will apply timed bonuses to all fleet-mates within a defined area of effect. To go along with these new Command Bursts, we will also be reworking the bonuses provided by leadership skills, mindlink implants, and boosting ships.

These changes are currently scheduled for our big November release, and we have four dev blogs planned between now and then to go over the new system and many associated changes.
  • This blog will cover the goals of the new system, the new mechanics and the plan for leadership skills and other modifiers.
  • Blog two will go into detail on the changes to Mining Foreman gameplay, including the Mining Foreman Bursts, changes to the Rorqual and Orca, and the new Porpoise - class industrial command ship.
  • Blog three will focus on the balance tweaks being made to combat-focused boosting ships to release alongside the new system.
  • Blog four will be released right before the November release, covering all the changes to the plan we made thanks to your feedback and summarizing all the ship and module balance changes in the November release for easy reference.
Goals of the new system

There are a number of goals that we consider crucial for the design of this new system -- many of which are not being met by the current warfare link and fleet bonus system.

Fleet boosting should represent a distinct and valuable support role that allows skilled players to shine

Force multipliers are a huge part of EVE gameplay, and we always want to ensure that there are engaging and valued roles for players who enjoy providing support to their allies. Many other dedicated fleet support roles such as logistics, command destroyer, interdictor, and interceptor piloting all involve tactical decision making and allow the best pilots to stand above their peers.

The old warfare link mechanics leaves something to be desired in this area (language warning).

By building the new Command Burst system around specific areas of effect and enabling booster pilots to swap bonuses during combat, the new system will provide much more engaging and active gameplay.

Fleet boosting should allow counter-play by enemies and involve risk appropriate to its power

Although probing down and catching off-grid boosters under the current system is possible and can be very powerful, it requires support that is not always available to small fleets or solo players. Bringing all fleet-affecting gameplay into visible range ensures that players have the ability to interact with all relevant elements of their opponent’s fleets.

Under the old fleet hierarchy system, this vulnerability would have become an undue burden on fleet commanders as reshuffling fleet positions as your booster ships die would involve unreasonable micro-management. Under the new Command Burst system fleet, hierarchy no longer matters for boosting, allowing Command Burst redundancy in the same way fleets already build logistics and interdictor redundancy.

Fleet boosting should provide clear feedback so all players involved can understand what’s happening

The existing warfare link system has a serious feedback problem. A small checkmark is the only way to see if your boosts are working, and pilots memorize the effects of certain boosts on certain stats to keep an eye on their bonuses. For opposing players the situation is even worse, as there is no way to detect that an opponent is boosted by warfare links and passive fleet bonuses. This can be especially frustrating for pilots flying in small groups or solo, as it strongly impacts the capabilities of your opponents without providing discernable feedback.

In the new Command Burst system we are ensuring multiple layers of feedback so everyone involved can understand the situation. Command Bursts will have a clear visual effect indicating the area in which ships have received the buff. Command pilots will receive

a combat log message that indicates how many allied ships have been impacted by each burst, so they can more accurately judge their positioning. Pilots that are receiving the bonuses will see new icons in

the “effects bar” above their HUD that indicates what bonuses they are receiving and how long those bonuses will last. Opposing pilots can see the visual effects trigger when boosts activate and a new subtle visual effect that can be observed when a ship becomes affected by a burst.

How do Command Bursts work?

Command Bursts are high-slot modules that can be fit on the same classes of ships that can currently fit Warfare Links. There will be five types of Command Burst modules at launch, one for each of the existing fleet boost groups: Armor, Shield (formerly known as Siege), Information, Skirmish, and Mining.

These modules must be loaded with ammo in order to activate, and the ammo choices determine which bonus the module will provide to nearby fleetmates. Ammo can be swapped in the field to change bonuses as the situation changes, although a reload time of between thirty seconds and one minute means that choosing the right time to swap bonuses is important.

The ammunition for Command Bursts will be compact, inexpensive and manufactured by players primarily from ice product raw materials. We are planning for very large ammo capacities on the Burst modules themselves, so boosting characters will not need to reload often unless they are changing boost types. Command Burst modules will also require a moderate amount of capacitor to activate.

When activated, the Command Burst will apply bonuses to all fleetmates within range of the boosting ship, in a sizable sphere. Imagine a smartbomb that buffs your friends instead of damaging ships and you’ll get the idea. Activating a Command Burst will generate a weapons timer and therefore prevent the boosting ship from jumping through gates or docking for one minute. The area covered by the burst is clearly indicated by their visual effect:

When a fleetmate is hit by the Command Burst, their ship will receive a timed bonus lasting between 60 and 130 seconds that continues to operate even if they move out of range, or if the boosting ship dies. The bonus persists through warps within a system, but does not persist through docking and undocking or through system changes. The bonus is applied to the ship rather than the character, so swapping ships in space leaves the buff on your unpiloted old ship rather than having it follow you to the new ship. Since the burst that applies the timed bonus is instantaneous, any ships that enter range after the burst goes off will need to wait until the next cycle to receive their bonus.

Command Bursts will not apply their bonuses to any fleetmates that are tethered or within a starbase force field, and ships cannot activate their Command Burst modules if they themselves are within a force field.

Fleet hierarchy does not matter for these new bonuses, so any fleet member can provide bonuses to any fleetmate that is within range. All existing bonuses that use fleet hierarchy will be removed with this release. This means that passive bonuses provided to entire fleets from skills, implants and ship hulls will be removed and replaced with this new active module system. Titans will be receiving a special new Effect Generator capability that replaces their current passive bonuses (more details about Effect Generators later in the blog).

There will be restrictions on what ship types can fit Command Bursts and how many Command Bursts can be fit to any individual ships. We are planning on converting Command Processors (the module that allow a ship to fit more links) into a rig, which should go a long way towards addressing a current source of imbalance between armor and shield tanked boosting ships.

If a ship is allowed to fit multiple Command Bursts, they are welcome to fit multiples of the same type of Burst module or mix and match Burst module types. So if a Claymore pilot for instance wishes to provide two types of Skirmish boosts to its fleet at the same time it will be welcome to fit two Skirmish Command Bursts and load each module with a different ammo. Or it could fit one Skirmish Command Burst modules and one Shield Command Burst module and swap ammo on the fly to provide whatever bonuses are most appropriate to the battlefield situation.

Like existing warfare links, multiple copies of any given Command Burst bonus do not stack on top of each other. The Command Burst system will only apply the bonus from the strongest version of each Command Burst effect that is applied to any given ship. However, Command Burst bonuses do stack on top of bonuses from other sources (such as modules and implants) and this interaction may be subject to diminishing returns (stacking penalties) depending on the attribute being affected.

Let’s see some numbers!

I want to start this section by making it clear that all these numbers are subject to change as we continue development of this feature. We are sure we’ll receive a lot of really valuable feedback from the EVE community over the next couple months and we’ll be updating the plan to take advantage of this feedback. We still have plenty of time before release so don’t consider any of these numbers set in stone.

Our plan for skill requirements in the new system significantly reduces the barrier to entry for this role.
  • Tech 1 Command Bursts will only require Leadership level 1 and their basic group skill such as Armored Command (formerly known as Armored Warfare) level 1
  • Tech 2 Command Bursts will require Leadership level 5 and their group specialist skill such as Armored Command Specialist (formerly known as Armored Warfare Specialist) level 1
  • We are also planning to adjust the skill requirements for flying the Tech 2 boosting ships such as Command Destroyers and Command Ships, which will reduce the training time to enter those ships slightly. More details to come in an upcoming blog.

For more please visit the following link to this dev blog

4 comments Read more

August 25

Mass Test on Aug 30 on Singularity server

(Image courtesy of ISD Interstellar Correspondents)

Join our mass test on the server Singularity next Tuesday, August 30th, at 17:00 UTC (EVE time).

During this mass test we will test the general client and server performance, as well as, point in space selection performance (doomsday, etc.) under low FPS conditions.

All participants will receive a reward of two million skillpoints (available only on the test server Singularity). Please be aware that numbers, art assets, and other game properties on the test servers can change before they are released.

Further information about this mass test can be found here.
Information on connecting to the test server Singularity can be found here.

1 comments Read more

Core Starter Pack

Introducing the new EVE Online Starter Pack! Designed from the ground up to kickstart a new pilot's career, the Core Starter Pack features a full arsenal of skills and gear for miners and crafters.

The Core Starter Pack includes:

  • The ORE Venture mining frigate
  • A full set of modules and equipment to kit out your ship
  • Extra skills, ready to train
  • Blueprints to build the Venture and the deadly Corax destroyer
  • A Mobile Depot personal deployable
  • Avatar apparel: male “Esquire” and female “Executor” coats (black)
  • Prototype Cerebral Accelerator (skill booster)
  • 30 days of game time

To help advance your career in space, choose one or more of the following Content Packs:

  • The Colonist Content Pack equips you with the essentials for your own planetary industry colonies.
  • The Explorer Content Pack provides specialized gear for whose make their fortunes discovering and looting lost treasures.
  • The Industrialist Content Pack gives you skills, minerals, and blueprints to get started as a manufacturer of the machines of war.
  • The Skirmisher Content Pack arms you with a combat-ready Breacher frigate, ammo and the skills you need to learn to hold your own in battle.

Premium Edition

Leave all your options open and be ready for anything with the Premium Starter Pack. Everything from the Core Starter Pack and all four Content Packs are included. We’ve also added some of the hottest battleship skins and PLEX, an in-game token worth 30 additional days of game time that can be used or traded on the EVE market. Be prepared for wherever your adventurous spirit wants to take you with the Premium Edition.

The Premium Edition includes:

  • Core Starter Pack (including 30 days of game time)
  • All four Content Packs (excluding Aurum): Explorer, Colonist, Industrialist, Skirmisher
  • Abaddon Tash-Murkon Battleship skin
  • Hyperion Innerzone Shipping Battleship skin
  • Maelstrom Nefantar Battleship skin
  • Rokh Wiyrkomi Edition Battleship skin
  • 1 PLEX (30 additional days of game time)
  • 750 AURUM for New Eden Store

About This Game

Explore. Build. Conquer. EVE Online immerses you in a sci-fi experience where your every action can have rippling effects across a massive online universe. Team with and compete against over 500,000 players in epic starship battles or wage economic warfare on the galactic player-controlled market.

Key Features

  • Multiple PVP systems – Enlist in Factional Warfare as a loyalist of one of the four races of EVE, dodge the law as a deep space pirate or take arms in the large-scale conflict of alliance warfare where battles can consist of over a thousand pilots clashing for supremacy among the stars. EVE online lets you choose the type of PVP that fits your playstyle.
  • Massive Player-Driven Economy – Everything bought and sold on the EVE Online market is manufactured and traded by players. Buy and sell orders, contracts, courier agreements and many other tools of trade are available to let players carve their industrial empire. Rise to the top as a savvy entrepreneur or a member of one of the many existing mega-corporations in EVE.
  • Explorations, Mining, Missions – EVE Online offers a diverse range of progression paths. Players can advance as merchants, industrialists, politicians, spies or any number of other careers without limitation. Hundreds of trainable skills and open gameplay allow you to define the role you want to play in the virtual universe.
  • Liberating character advancement - Never "grind" for a skill again. Passive skill gain system allows your skills to increase even while you're offline.
  • Single-shard universe - Join hundreds of thousands of players in the same persistent universe, where your fame or infamy is not confined to just a subset of the playerbase.
  • Free expansions – You will never be charged for an EVE expansion - as the EVE universe grows, so do the benefits of your subscription.
  • Play for FREE – Established players can eventually pay for their game time with in-game money they earn while playing.

System Requirements

Mac OS X
    • Supported OS: Windows 7 / 8.1 / 10
    • Processor: CPU that supports SSE2 (Intel Dual Core @ 2.0 GHz, AMD Dual Core @ 2.0 GHz)
    • Memory: 2 GB
    • Hard Drive: 20 GB Free Space
    • Video: GPU with 256 MB VRAM or more that supports Shader Model 3 and DirectX 9.0c (AMD Radeon 2600 XT or NVIDIA GeForce 8600 GTS)
    • Audio: Supports SSE, Direct Sound compatible
    • Drivers: DirectX® 9.0c (included) and latest video drivers
    • Network: ADSL connection (or faster)
    • Note that older graphics cards such as the NVIDIA 6000 and 7000 series may work but are not officially supported. Please note that Windows 95, 98, ME, NT, 2000, XP and Vista are not supported.
    • Note: the minimum screen resolution for EVE is 1024x768. Audio hardware must be Direct Sound compatible. For optimum performance, use latest drivers available.
    • OS: Windows 7 / 8.1 / 10
    • Processor: Intel Pentium i7 Series or AMD X4 @ 2.0 GHz or greater
    • Memory: 4 GB or greater
    • Hard Drive: 20 GB free space
    • Video: AMD Radeon 6790 or NVIDIA GeForce GTX 560 or better with at least 1 GB VRAM
    • Audio: Supports SSE, Direct Sound compatible
    • Drivers: DirectX® 11 (included) and latest video drivers
    • Network: ADSL connection or faster
    • Supported OS: Mac OS X 10.9, 10.10, 10.11
    • Processor: CPU that supports SSE2 (Intel Dual Core @ 2.0 GHz)
    • Memory: 2 GB
    • Hard Drive: 20 GB Free Space
    • Video: NVIDIA GeForce 320m, Intel HD 3000
    • OS: Mac OS X 10.9, 10.10, 10.11
    • Processor: Intel i7 Series @ 3.0 GHz or greater
    • Memory: 8 GB or higher
    • Hard Drive: 20 GB free space
    • Video: NVIDIA GeForce 675mx or better with at least 1 GB VRAM
Customer reviews
Customer Review system updated! Learn more
Mixed (237 reviews)
Very Positive (4,237 reviews)
Recently Posted
1.1 hrs
Posted: August 29
Very fun but a little laggy, amazing costom gameplay
Helpful? Yes No Funny
247.4 hrs
Posted: August 29
as amazing and indepth the game is, it lacks in end game pve content, imersive storyline, and personal progress, orientated 100% around small ship fleets, which is unfortunate because the larger vessels have amazing gameplay!
Helpful? Yes No Funny
20.0 hrs
Posted: August 29
Product received for free
Rank: 6/10
Recommendation(s): Have a sizeable wallet, don't play any other games.
Major Theme: A good solid respectable title, but it's Steam integration is odd.
Bought at Price: $0 (Exclusively trial play time)

When this title originally came out, I can see why it was such a big hit. Being able to explore space, do what you wanted to do, and have a living and breathing universe (on a reasonable scale) was quite attractive. Now take for granted that Star Citizen is coming out, Elite: Dangerous already came out, and EVE has already been out for sometime, there are quite a few reasons to play and not play this title.

Let's start on the pros, why on earth (or this universe) would I want to play a game like this. Obviously this title isn't for everyone. There aren’t any “shoot ‘em up” parts to this game. Action isn't really a thing for this game, unless you do mange to get yourself involved in a big battle which rarely happens. However, from the perspective of someone who's interested in Economics, exploration, mining, production, building/engineering, this game could be the game you have been looking for. I find it quite difficult to find a computer system where this game won't run on. This is a signature trait of MMO titles, being able to run on even the most toaster-like of toasters out there, you shouldn't have an issue getting into the game.

Speaking of MMOs, there are some important variances you should be aware of. First of, character customization is one of the best, if not the best I have seen put out. With a very solid 3D engine, the graphics do the character customization a great service, and then the players a great service.


From the portrait, to the neck line, to the eyes, the detail for character customization is out of this world (Ok... Ok... I'll stop with the space jokes) but in all seriousness, even the most seasoned RPG/MMO fans would be interested in the options this game gives. Sadly, you don't really interact at the character level, but rather the portrait level.

So after you spend the hour or so picking out the right pose for the portrait, and all the back story, you will be happy to know that you can go get some sleep after you set some skills to train. That's right; skills can level up while you are not actively playing the game. This is again, a very unique part of EVE: Online. Having a "set and forget" system allows the player to focus more on the interactions in the game then grinding away mining senseless ores purely for levels. With the API CCP offers, you can find plenty of ways to micro-manage you account with up to 3 characters -- if you are into that. Planning for the long term is an attractive thing for both sides of the table.

Getting off the main features of the game, the mechanics are quite balanced. I can't speak in depth about exploration and others, but for sure the mining and production parts of the game are well built. The variance and justification of the pricing for minerals, ores, and so on, it's unique and makes it evident that economists are at work here.

Now with all the raving I've given the game, how come I ended up giving it only a 6/10. There are a few reasons for that.

First off the bat it's a subscription model. That's right, monthly payments. Granted there's a complex sever system that needs to be maintained, $12 to $17 a month, that's really two AAA titles a year or more. I don't find myself spending that much in a single year on games, maybe you the reader of this review do, but with the quality of the games now, I simply can't find justification to spend about $150 a year. I completely understand that any upgrades to the game come to me for free, I just don't know if I could really play 1 game exclusively for a year. Maybe you do, but I find myself switching between titles all the time, and getting a momentous amount of play time out of all of them. If you can't really decide if you want to do a whole year, you could always do 1 month and then purchase an in-game item to extend your "fly time". In theory, you could play the game for free if you make enough in-game money to purchase the PLEX licence to continue your play time. In reality, this certainly isn’t going to work out for most people playing without significant game time behind them already.

Hopefully it doesn't seem like I'm nagging on about the subscription model, but there is another key point to bring up. You can't really transfer your subscription between Steam, and then to CCP's own game launcher. The licencing system seems to be so vastly different the two can not be intermixed. So if you are getting sick of Steam for some reason, you won't be able to dump it if you purchase EVE though Steam (or the other way around).

Beyond the subscription model, you will find out quickly that there isn't a whole lot to do as a single player. Joining a corporation is the way to go, but unless you a willing to put a lot of time in, it's not worth it. Perhaps as a dedicated MMO player you are willing to put a massive amount of time into it, you won't have issues, but as a casual player, it's appears not worth the fuss.

Updates don't add a lot to the game either, unless you were to bring up the "station walk" update that miraculously disappeared. If you are a dedicated EVE player, then you targeted for the updates, as you get the most out of them. But as a player starting out, the updates provide little to no significance. All the core features are in the game, and there isn't really that much to add in the ways of core game mechanics or experiences. Evidence of this is "capsular apartments". Sure they look nice, and add "flavour" to the game, but otherwise it's just another way to access things you already had access to.


As you may have been getting the feeling from this review, there isn't really any middle ground. You either play the game exclusively, or you don't play at all. That's why I find the title being on Steam quite odd, where the ease of hopping from one title to another doesn't work with EVE.

If you are willing to dedicate yourself to game, then I would strongly recommend the game. If you find yourself doubting and unsure (just like myself), you will probably end up finding it's safer not to subscribe, move on with your life, and wait for the next major title worth purchasing.
There should be a “Yes, I recommend this game*” with you being able to explain the subtle issue with it, but I have to throw my vote into the Yes hat purely on what the game has to offer.
Helpful? Yes No Funny
inquisitor coffee
113.3 hrs
Posted: August 28
spess people in spess
Helpful? Yes No Funny
112.4 hrs
Posted: August 28
This is a good game if you like to fly spaceships. Do you like to fly spaceships? Do you like to make friends in a very big galaxy? Then this game is for you.

PS go to nullsec space. People there are super friendly.
Helpful? Yes No Funny
38.6 hrs
Posted: August 28
Product received for free
Friend sent it to me during the sale last week. didnt think i would like it, I tried it and fell in love
Helpful? Yes No Funny
2,241.7 hrs
Posted: August 28
it's ok
Helpful? Yes No Funny
82.8 hrs
Posted: August 28
Already played 80 hours in my first week? Doesn't even feel like it. Doesn't feel like I have any experience yet. Had some luck on my side I reckon, heading into null security space without seeing any unfriendlies. Now it's time to kill or be killed. Should've started playing this game years ago, WoW never generated stories like this game.
Helpful? Yes No Funny
14.6 hrs
Posted: August 28
played the free version. felt like i was at work. very boring and spend half the time trying to figure out what the hell youre supposed to do.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
213 of 250 people (85%) found this review helpful
325 people found this review funny
1,396.8 hrs on record
Posted: August 18
I think i'm starting to get it...
Was this review helpful? Yes No Funny
93 of 106 people (88%) found this review helpful
30 people found this review funny
2,433.8 hrs on record
Posted: August 19
What not to expect: Massively Multiplayer Mass Effect, "Different" Elite.
What to expect: Skyrim In Space.

The game is hilariously big, to the point that playing over the years to perfect an aspect of it will still leave you with several others unexplored.

It's a sandbox. You have a ship and a handful of money. Now go out there, and make yourself something.

So, the "Hype hype hooray" parts you probably read about:

Yes, you can shoot someone in the face (well, ship) and you can be shot in the ship.
In fact, you can do that even in the "safe" zones, if you pull it off right.
Yes, you can join someone's corporation, gain their trust and rob them blind.
Yes, you can create a ponzi scheme.
Yes, you can lie, scam and get rich this way.
Yes, you can become an industrial "god of spreadsheets", manufacturing everything someone else may need to continue their adventure.
Yes, the game has an amazing lore! It's well hidden. Go find it.
Yes, CCP is supporting it. Hell, they're actually updating graphics up to modern standard - including new models for ships.

The gritty:

- You will be getting an alt. And you will likely be dualboxing your main character, and your alt. Certain things in the game are better if you have two different pilots. Say, a pirate and his trusty scammer alt.

- You will not be handed a big battle right off the bat. In fact, the grand battles are spectacular, rare events. Participating in one in a role that you like to fill is an experience of its own. Many fights are resolved in small skirmishes.

- There's politics. I don't mean NPC world politics, I mean player politics. Since the game allows you to plant your flag somewhere... yup, there's gonna be politics. I consider it a good, unique feature - but others may disagree.

The bad:

- Some changes made by the devs can, and will, make you cringe. And no, not talking about 'P2W' (you will find out quickly that killing someone who paid a lot of cash for a ship he didn't know how to fly is a bit of a rite of passage for the more piratey kind of pilot).

- My Arazu still looks ugly.

So, if by a chance you wound up not only reading my review, but reaching this point - how do you take on EVE?

In three ways:

You can shelter yourself from the community, never leave high security space and quit out of boredom.
You can hit low security space, put on your eyepatch and dust off your trusted parrot - get in fights, meet people, join a proper pirate group.
You can take a running leap and slam yourself deep into the political side of things. Take it all with a grain of salt, and don't let the badposting overdose kill you - and you'll find one of the richest gaming experiences.

Now, this was supposed to be a quick summary and I wrote a wall of text. So, I'm off to my watch - there are bad people who don't agree with my space dictator that need to explode, also their space dictator is bad.
Was this review helpful? Yes No Funny
63 of 81 people (78%) found this review helpful
2 people found this review funny
1,117.8 hrs on record
Posted: August 13
“It was the best of games, it was the worst of games.”

EVE online is a massively multiplayer online resource management, economic simulator, tactical / strategical space combat social sandbox video game. You don’t play this game because you enjoy every moment, you play it because you know that at some point between vast vistas of emptiness something may happen that changes in-game history. That you may be a part of that change. You play it because it helps refine and maintain skills that you can apply in real life. You play it because you are a part of it as much as it is a part of you. If you come into EVE expecting a game with your goals clearly defined and the ability to assert power through in-game mechanics then you have set yourself up to fail. Much as the EVE wormhole led mankind to New Eden, EVE Online is a portal through which we the players are thrust, left to create a narrative that transcends the confines of the game client. EVE is unforgiving in that you may find yourself stuck forever in hi-sec performing mundane tasks, leading you to have a poor experience. But likewise if you have the motivation, the focus and the dedication you can learn how the game works and exploit it to your benefit. Just as Veldspar is an in-game resource, so is the miner who gathers it. Governing bodies are formed by real people, held together by real networks and real ideals. EVE Online is a game that demands the player to think 5 steps ahead. To prioritise and to plan. To think for themselves. For some this is asking too much. For others it is the only game worth playing.

10/10 would think for myself again.

Was this review helpful? Yes No Funny
365 of 574 people (64%) found this review helpful
17 people found this review funny
Not Recommended
834.9 hrs on record
Posted: August 4
EVE Online is a space MMORPG set 20.000 years in the future, with a great background story and considerable ammount of science-fiction content, even some unique features in the genre like character immortality through use of mind transfers between clones, use of advanced cybernetics and man/machine interfaces.

It uses a passive character progression system that lets users accumulate skill points over time while their subscription is active, the ammount of points collected in the various categories will determine how effectively a character will be allowed to perform any of the multiple in-game professions. Players can extend their subscriptions with their credit cards or with EVE Online timecodes (PLEX), which can be bought and then traded for ISK in the in-game market.

Unlike other space simulators that place the player inside the cockpit of their ship, EVE Online features a tactical combat system, where capsuleers take remote control of their starship and its systems to engage in a variety of activities, from mining to manufacturing, trading, pirating, factional wars and even large scale space sovereignty wars between corporations and alliances.

The in-game market is mostly run by players who mine, research, manufacture and trade all types of goods available in stations and player owned structures, from ships and modules to weapons, ammunition, fuel, ore, combat boosters, augmentations, among others.
All sorts of trading scams and other types of conduct that normally would be forbidden in other MMO's like market manipulation, infiltration, espionage, theft and grief, are not only allowed but also encouraged by the developer, who uses the player stories emerging from those events as a marketing tool.

The single shard universe (Tranquility) and large scale battles of up to multiple thousands of players in the same instance are one of the features that make EVE Online unique in the space MMORPG genre, but they are only possible at the cost of 1Hz server ticks, time dilation, reduced graphics and physics quality, among other architectural limitations that make some people opt for other newer and technologically more advanced space MMORPG's on the market.

Throughout it's 13 years of existance, CCP Games has expanded some aspects of the game, the most notable ones probably being sovereignty wars, wormhole space and factional warfare, but has also failed to develop and deploy promised features like Planetary Landings and Walking in Stations. These failures resulted in tremendous community backlash, a couple waves of mass developer lay-offs and millions of dollars down the drain. A pattern present in multiple former CCP Games employees' company reviews https://www.glassdoor.com/Reviews/CCP-Reviews-E159347.htm points to upper management neopotism, employee favoritism regardless of competence and stubburness in constantly trying to reinvent the wheel with miscoded in-house tools instead of using tools with proven value in the industry. The upper management and CEO's competence is questionable at best.

The company has tried to expand the EVE Universe into platforms other than the PC, namely with the now extinct Dust514 shooter on the PS3. Despite community opposition, CCP Games signed a PS3 exclusivity deal with Sony and scammed its playerbase, as Dust514's development was funded by EVE Online subscribers who were not interested in acquiring an obsolete piece of hardware to play it. Other side projects like EVE Valkyrie and EVE Gunjack have recenlty been spawned, also funded by the main game and money making product EVE Online, in a continued effort to expand the Universe to other platforms and Virtual Reality HMD's.

Going all out on VR development, the company had as of 2014 invested more than $USD 40 million in VR Research & Development (yearly financial reports used to be available @ https://www.ccpgames.com/company/financial but were recently taken down after CyberChaosCrew brought them to the players' attention). A questionable move considering that VR is at this point an expensive gimmick with questionable future in the gaming industry.

CCP Games has recently and controversially hired various former EA employees for key roles in the company, appointing one of them as Vice President for development, and shortly after a few others for Executive Producer positions in the new projects, namely EVE Valyrie and Project Legion (now Project Nova). It has since adopted changes to its business model, including cosmetic item monetization and features like the skill point injectors that give players in-game advantages in exchange for money.

Time will tell if these options will bring the EVE Universe many players and an endless revenue stream that will fund great things to come, but CyberChaosCrew chooses to remain skeptical until further developments and does not recommend people to spend their time/money with EVE Online.
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67 of 92 people (73%) found this review helpful
63 people found this review funny
973.7 hrs on record
Posted: August 18
Haven't played much, but I can tell this is the best space mmo ever. Just make sure to quit your job and stay indoors 24/7 if you want to play this game properly.
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48 of 68 people (71%) found this review helpful
3 people found this review funny
Not Recommended
1,096.5 hrs on record
Posted: August 19
Been playing this game for 4 years with a complex love/hate relationship. It is an amazing game and your experience will vary greatly depending on your personality and luck in terms of who you end up playing with.
On one end of the scale you will find nice people that will help you get over the amazingingly complicated learning curve, on the other end you will find nothing short of Sociopath Online.

You don't/shouldn't play this game unless you have a thick skin.

If this game wasn't on the decline so badly I would leave this review on positive but at this point considering the monthly subscription fee I would stay away.
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159 of 264 people (60%) found this review helpful
26 people found this review funny
Not Recommended
218.3 hrs on record
Posted: August 4
This game is a lot more fun on paper than it is in reality. I've resubbed countless times, and every single time I've felt buyers remorse shortly thereafter. When will I learn?
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57 of 87 people (66%) found this review helpful
9 people found this review funny
199.9 hrs on record
Posted: August 7
Very Harsh game. Requires a very high degree of situational awarness and the ability to accept loss. This game will not hold your hand and it is not for cry babies.
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34 of 47 people (72%) found this review helpful
6 people found this review funny
0.9 hrs on record
Posted: August 18
Oh goodness, eve is on steam now. Or was it before? Huh.

Been a capsuleer from back in '04 when I fired up my first character. Had a Love/Hate relationship with eve for the last decade. I hate that I love it, and love that... well I dunno. It is like that abusive relationship that you keep coming back to. I have quit, lost Billions of ISK (the in game currency), been killed a couple times, all for simply undocking.

Is the game hard? Oh yes. Harder than drunken calculus. It is more difficult to understand the nuance behind some of the PvP combat than it is to talk your way into someone's bed. It is unapologetic, unrelenting, and does not even OWN kid gloves. Unless you talk about that poor baby goat that the developers may have sacrificed. I guess those could be "kid" gloves, just not like they normally would be described.

Would I reccomend the game? Of course! I would love to see more new pilots fly through my home system, and blow them out of space. If you can get past the (litterally) crazy player base, and find enjoyment in the difficulty, it will be fun for you. It is NOT for everyone though. It is not even for a significant minority. Sociopaths will love the game, as will economists (is there REALLY a differance? Lookin at you economists) for the economy, run by players, is insane, and fun.

Download it, take your ships for a spin, get blown up, and decide for yourself, do YOU want to be that pilot, blowing other pilots up? Tough. They have probably been around far longer than you could imagine. Find a good player-run corporation, and go from there. It IS fun, I promise.
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16 of 25 people (64%) found this review helpful
4 people found this review funny
12.4 hrs on record
Posted: August 10
I really wish steam had a way to vote games neutral but that's what I would rate Eve Online. Eve Online is a confusing game to get into but the community is wonderful, their older players are more than welcome to help out newer players. I think the biggest thing holding me back from really getting into the game is the subscription since I only bought 1 month to just try it out, but seeing the scope of the game, 1 month isn't enough to really get a gist of the game.

If you're willing to learn a massive game with heaps of lore and content, then I'd recommend it. But I believe that this game is currently too stressful for gamers who just want to have a casual MMO experience.
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