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EPIC FANTASY REBORN The next chapter in the highly anticipated Elder Scrolls saga arrives from the makers of the 2006 and 2008 Games of the Year, Bethesda Game Studios. Skyrim reimagines and revolutionizes the open-world fantasy epic, bringing to life a complete virtual world open for you to explore any way you choose.
Release Date: 10 Nov 2011
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Buy The Elder Scrolls V: Skyrim

$34.99 USD

Packages that include this game

Buy The Elder Scrolls V: Skyrim - Legendary Edition

System Requirements may differ for the games included in this bundle. View the individual game pages for more details.

Creation Kit and Steam Workshop


Now you can easily discover, rate, and download Skyrim mods directly through Steam. The Steam Workshop makes it easy to browse the most popular, newest or highest-rated mods of all time, as well as searching for specific content via tags such as “Armor”, “Quests”, “Dungeons”, and more. You can even see what your friends have added to their favorites. Once you’ve found something awesome, click the “Subscribe” button. The next time you play Skyrim, the launcher will automatically install the latest version of any subscribed mods and configure Skyrim to run them.
Mod-makers also enjoy a streamlined process for uploading mods directly to Steam. The difficult part, of course, is creating your mod. To get started modding, install the Creation Kit – free through Steam to all Skyrim owners – from the Tools section of your Steam Library. The Creation Kit is a powerful and sometimes daunting tool, but the community wiki at http://www.creationkit.com is a resource for modders of all skill levels, even the total beginner.

About the Game

EPIC FANTASY REBORN
The next chapter in the highly anticipated Elder Scrolls saga arrives from the makers of the 2006 and 2008 Games of the Year, Bethesda Game Studios. Skyrim reimagines and revolutionizes the open-world fantasy epic, bringing to life a complete virtual world open for you to explore any way you choose.

LIVE ANOTHER LIFE, IN ANOTHER WORLD
Play any type of character you can imagine, and do whatever you want; the legendary freedom of choice, storytelling, and adventure of The Elder Scrolls is realized like never before.

ALL NEW GRAPHICS AND GAMEPLAY ENGINE
Skyrim’s new game engine brings to life a complete virtual world with rolling clouds, rugged mountains, bustling cities, lush fields, and ancient dungeons.

YOU ARE WHAT YOU PLAY
Choose from hundreds of weapons, spells, and abilities. The new character system allows you to play any way you want and define yourself through your actions.

DRAGON RETURN
Battle ancient dragons like you’ve never seen. As Dragonborn, learn their secrets and harness their power for yourself.

System Requirements

    Minimum:
    • OS: Windows 7/Vista/XP PC (32 or 64 bit)
    • Processor: Dual Core 2.0GHz or equivalent processor
    • Memory: 2GB System RAM
    • Hard Disk Space: 6GB free HDD Space
    • Video Card: Direct X 9.0c compliant video card with 512 MB of RAM
    • Sound: DirectX compatible sound card
    Recommended:
    • Processor: Quad-core Intel or AMD CPU
    • Memory: 4GB System RAM
    • Video Card: DirectX 9.0c compatible NVIDIA or AMD ATI video card with 1GB of RAM (Nvidia GeForce GTX 260 or higher; ATI Radeon 4890 or higher)
Helpful customer reviews
2,264 of 2,565 people (88%) found this review helpful
71 products in account
1 review
1,494.9 hrs on record
My play time says it all.
Posted: 26 March 2014
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1,008 of 1,142 people (88%) found this review helpful
184 products in account
16 reviews
433.2 hrs on record
Playing Skyrim is like masturbating. Feels good doing it but later you regret it. And then you keep on doing it.

10/10
Posted: 29 June 2014
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431 of 474 people (91%) found this review helpful
37 products in account
2 reviews
88.0 hrs on record
I was stacking books on a shelf in my house in Whiterun, one of Skyrim's major cities, when I noticed a weapon rack right beside it. I set a sacrificial dagger in one slot, an Orcish mace in the other. They were on display for nobody but me and my computer-controlled housecarl, Lydia, who sat at a table patiently waiting for me to ask her to go questing. The chest upstairs was reserved for excess weapons and armor, the bedside table for smithing ingots and ores, the one next to the Alchemy table for ingredients. I'd meticulously organized my owned virtual property not because I had to, but because tending to the minutia of domestic life is a comforting break from dealing with screaming frost trolls, dragons, a civil war, and job assignments that never seem to go as planned. It's even a sensible thing to do; a seemingly natural component of every day existence in Skyrim, one of the most fully-realized, easily enjoyable, and utterly engrossing role-playing games ever made.

Part of what makes it so enjoyable has to do with how legacy Elder Scrolls clutter has been condensed and in some cases eliminated. In Skyrim, there's no more moon-hopping between hilltops with a maxed out Acrobatics skill. That's gone, so is Athletics. The Elder Scrolls V pares down the amount of skills and cuts out attributes like Endurance and Intelligence altogether. There's no time wasted on the character creation screen agonizing over which skills to assign as major. You don't assign major and minor skills at all, but instead pick one of ten races, each with a specific bonus. High Elves can once a day regenerate magicka quickly, Orcs can enter a berserk rage for more effective close-range combat. These abilities are best paired with certain character builds – the High Elf regeneration is useful for a magic user – but don't represent a rigid class choice. Major decisions don't need to be made until you're already out in the world and can try out magic, sneaking and weapon combat, emphasizing first-hand experience over instruction manual study, letting you specialize only when you're ready.


It contributes to the thrilling sense of freedom associated with life in Skyrim. Do a quest, kill a dragon, snatch torchbugs from the air, munch on butterfly wings or simply wander while listening to one of the best game soundtracks in recent memory. Despite the enormity of the world and the colossal amount of content contained within, little feels random and useless. Even chewing on a butterfly wing has purpose, as it reveals one of several alchemical parameters later useful in potion making at an alchemy table. Mined ore and scraps of metal from Dwemer ruins can be smelted into ingots and fashioned into armor sets, pelts lifted from slain wildlife can be turned into leather armor sets, and random books plucked from ancient ruins can trigger hidden quest lines that lead to valuable rewards. Skyrim's land mass is absolutely stuffed with content and curiosities, making every step you take, even if it's through what seems like total wilderness, an exciting one, as something unexpected often lies just over the next ridge.

Many times the unexpected takes the form of a dragon. Sometimes they're purposefully placed to guard relics, sometimes they swoop over cities and attack at seemingly random times. In the middle of a fight against a camp of bandits a dragon might strike, screaming through the sky and searing foe and friendly alike with frost or flame. Momentarily all on the battlefield unite, directing arrows and magic blasts upward to knock down the creature, creating impromptu moments of camaraderie -- a surprising change from what may have been yet another by-the-numbers bandit camp sweep. Dragons show up often, their presence announced by an ominous flap of broad wings or an otherworldly scream from high above. The scale and startling detail built into each creature's appearance and animations as it circles, stops to attack, circles again and slams to the ground makes encounters thrilling, though their predictable attack patterns lessen the excitement after a few battles. In the long run they're far less irritating than the Oblivion gate equivalent from The Elder Scrolls IV, can be completed in a few minutes, and always offer a useful reward.


Killing a dragon yields a soul, which powers Skyrim's new Shout system. These are magical abilities any character can use, you don't have to specialize in spell casting to slow time, throw your voice, change the weather, call in allies, blast out ice and fire, or knock back enemies with a rolling wave of pure force. Even if you favor sword, shield and heavy armor and ignore magic entirely, you'll still be able to take full advantage of these abilities provided you find the proper words – each Shout has three – hidden on Skyrim's high snowy peaks and in the depths of forgotten dungeons, serving as another reason to continue exploring long after you've exhausted the main quest story, joined with the Thieves Guild, fought alongside the Dark Brotherhood, or thrown your support behind one of the factions vying for control of Skyrim.

Not only is this land under assault by dragons, long thought to be dead, it's also ripped in two by civil war. You can choose one side or the other, but so much of the allure of Skyrim is how, even outside of the confines of quest lines, the embattled state of the world is evident, and steeped in a rich fictional legacy. Lord of the Rings this is not, but with the release of every Elder Scrolls game, the fiction becomes denser, and the cross-referencing for long-time fans all the more rewarding.

Skyrim's residents are all aware of current events. They'll comment on the civil war, some sympathizing with the rebels, others thinking the establishment sold its soul. The peasants complain about the Jarls who control each settlement, the Jarls complain about the rebels or foreign policy, the overprotective College librarian complains when I drop dragon scales all over his floor; many characters feel like whole, distinct personalities instead of vacuous nothings that hand out quests like a downtown greeter hands out flyers for discount jeans. Characters stereotype based on race, they double-cross at even the slightest hint it might be profitable, and they react to your evolving stature within the world. It makes a ridiculous realm, filled with computer-controlled cat people and humanoid reptiles, demon gods and dragons, feel authentic, like a world that existed long before you showed up and will continue to exist long after you leave.
Posted: 14 June 2014
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1,800 of 2,298 people (78%) found this review helpful
106 products in account
32 reviews
131.9 hrs on record
I shouted at a goat and killed it. 10/10
Posted: 15 February 2014
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217 of 255 people (85%) found this review helpful
582 products in account
43 reviews
236.7 hrs on record
:::::Intro:::::

Skyrim is a excellent RPG if your looking for quantity over quality. The game does not shine with impacting story as much as other more focused RPG's because of the freedom it offers. That doesn't stop it from being a great experience to most and memorable at that.

The main quest takes a couple of hours but there is 300 hours of side content to go through beside it. Which is the greatest amount of content any game I have seen has to offer. The mods only add more content on top of that and give it insane amount of longevity. 

:::::Advantages and Disadvantages:::::

+ 300 Hours of Content
+ Perk system that is well thought out
+ Mod Philosophy that allows people to add more value to the game as a community
+ Replayability is extremely high due to mods and classes
+ Environments are done well for most part with minor blemishes 
+ Many interactions with NPC's (thanks to companion mods)

- NPC's are not very animated/expressful as other smaller more focused RPG's
- Due to the freedom of the game the experience is not as consistently exciting 
- Default UI is bad (Mod UI cures this)
- Level scaling should be bound to equipment for more consistent scaling.

:::::Community:::::

The Skyrim community has put alot of dedication and work into adding tons of value to this game. The steam workshop is also a nice simple addition to make mod installation easy and quick for people. This said, I would like to see more quality in game combat, although the perk system makes up for this.

:::::Mods Enchance:::::

Mods can provide you with a fresh experience and expand the longevity of the game. It improves the quality of the game with better graphics, environments, lore, quests, companions and other community crafted content.

Warning: Mods can conflict, try to figure out what's conflicting, some require DLC.
Posted: 3 February 2014
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5,627 of 5,808 people (97%) found this review helpful
147 products in account
2 reviews
4,117.8 hrs on record
This is the game the never, ever ends. I picked this game up thinking I wouldn't like it having never played a previous TES game before. Sat in my Library untouched for about a month or two, and finally took the plunge.

I was wrong. I was so very, very wrong.

This is probably the best purchase I've ever made on steam. Add in the unlimited potential of modding, and it's an adventure that continues forever. I've probably restarted over a hundred times by now with a new character, and still only have beaten Alduin once. ONCE. There's still so much more do to and explore that I'm still discovering quests and areas and little hidden things. I still can't believe how much there is to do and I'm still finding more.

At it stands I'll probably wake up one day having lost all touch with reality and actually start seeing the world as Skyrim with how much I've played.

And I'm totally ok with that.
Posted: 26 December 2013
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