EPIC FANTASY REBORN The next chapter in the highly anticipated Elder Scrolls saga arrives from the makers of the 2006 and 2008 Games of the Year, Bethesda Game Studios. Skyrim reimagines and revolutionizes the open-world fantasy epic, bringing to life a complete virtual world open for you to explore any way you choose.
User reviews:
Overwhelmingly Positive (5,571 reviews) - 95% of the 5,571 user reviews in the last 30 days are positive.
Very Positive (177,980 reviews) - 93% of the 177,980 user reviews for this game are positive.
Release Date: 10 Nov, 2011

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About This Game

The next chapter in the highly anticipated Elder Scrolls saga arrives from the makers of the 2006 and 2008 Games of the Year, Bethesda Game Studios. Skyrim reimagines and revolutionizes the open-world fantasy epic, bringing to life a complete virtual world open for you to explore any way you choose.

Play any type of character you can imagine, and do whatever you want; the legendary freedom of choice, storytelling, and adventure of The Elder Scrolls is realized like never before.

Skyrim’s new game engine brings to life a complete virtual world with rolling clouds, rugged mountains, bustling cities, lush fields, and ancient dungeons.

Choose from hundreds of weapons, spells, and abilities. The new character system allows you to play any way you want and define yourself through your actions.

Battle ancient dragons like you’ve never seen. As Dragonborn, learn their secrets and harness their power for yourself.

System Requirements

    • OS: Windows 7/Vista/XP PC (32 or 64 bit)
    • Processor: Dual Core 2.0GHz or equivalent processor
    • Memory: 2GB System RAM
    • Hard Disk Space: 6GB free HDD Space
    • Video Card: Direct X 9.0c compliant video card with 512 MB of RAM
    • Sound: DirectX compatible sound card
    • Processor: Quad-core Intel or AMD CPU
    • Memory: 4GB System RAM
    • Video Card: DirectX 9.0c compatible NVIDIA or AMD ATI video card with 1GB of RAM (Nvidia GeForce GTX 260 or higher; ATI Radeon 4890 or higher)

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Overwhelmingly Positive (5,571 reviews)
Very Positive (177,980 reviews)
Recently Posted
77th generation popsicle
( 0.8 hrs on record )
Posted: 23 July
good game the only problem i came acroos so far is that i cant change the games resoultion and details at all no matter what i try i cant change it from what it was set at when i downloaded the game.
Helpful? Yes No Funny
( 93.0 hrs on record )
Posted: 23 July
Its Epic The Grapics Are Refined alot it looks like 2016 grapices Take ARK survival Evolved It looks like this ITS SO EPIC
Helpful? Yes No Funny
( 27.7 hrs on record )
Posted: 23 July
Skyrim For Days!!!!!!
Helpful? Yes No Funny
( 25.7 hrs on record )
Posted: 23 July
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Helpful? Yes No Funny
( 20.9 hrs on record )
Posted: 23 July
Transfered old save file from ps3, added a few mods and it's like a whole new game. Ps don't hit kids or chickens.. stupid chickens.
Helpful? Yes No Funny
!!John The Reptilian!!
( 193.6 hrs on record )
Posted: 23 July
Grate game with a good story, gameplay and grphics. If you buy the game, consider modding. It adds many good features and graphical inhantsments.
Helpful? Yes No Funny
( 745.1 hrs on record )
Posted: 23 July
open world,great game play
Helpful? Yes No Funny
( 87.8 hrs on record )
Posted: 23 July
YEEE YEEE. This game is what a game should be. It has an amazing story, amazing characters, great graphics, great community, good art, FANTASTIC soundtrack etc. This game is soooooo good.
Helpful? Yes No Funny
( 39.6 hrs on record )
Posted: 23 July
so id just started my first game and i was wondering around skyrim as you do when i happened to stumble upon a roaming giant. Naturally i wondered if i could pickpocket the giant as it is so humanoid. I was wrong. The giant hit me. Oh what a spectacle that occured after that fine swing. i rushed into the open air. nothing surrounding me but fine whisps of clouds. the fresh breeze gently running through my hair. i felt as though i could touch the very sky itself but alas it came to an end. So quick, so sudden. I gazed into the eyes of my new found lover the giant before i hit the floor. I whispered to him "Good night sweet prince."
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
96 of 101 people (95%) found this review helpful
11 people found this review funny
129.5 hrs on record
Posted: 26 June
Don't worry, I'm not going to spoil anything here - I'll avoid anything story-related beyond the premise. With Skyrim, the stories that come from how the game works are often the best ones.

It's a frozen nation, just to the north of where the previous game, Oblivion, took place. A briefly introduction sets up the plot: Skyrim is in the middle of a revolt, you've been sentenced to death, and dragons have just shown up. Good luck!

At that point, you emerge from a cave into 40 square kilometres of cold and mountainous country, and that's it. Everything else is up to you.
Not all of the landscape is subzero, and even among the frosty climes there's an exciting variety: ice caverns that tinkle with dripping frost crystals, hulking mountains with curls of snow whipped up by the howling wind, coniferous forests in rocky river valleys.

The mountains change everything. Wherever you decide to head, your journey is split between scrambling up treacherous rocks and skidding down heart-stopping slopes. The landscape is a challenge, and travel becomes a game.

It's hard to walk for a minute in any direction without encountering an intriguing cave, a lonely shack, some strange stones, a wandering traveller, a haunted fort. These were sparse and quickly repetitive in Oblivion, but they're neither in Skyrim: it's teeming with fascinating places, all distinct.

These places are the meat of Skyrim, and they're what makes it feel exciting to explore. You creep through them with your heart in your mouth, your only soundtrack the dull groan of the wind outside, to discover old legends, dead heroes, weird artefacts, dark gods, forgotten depths, underground waterfalls, lost ships, hideous insects and vicious traps. It's the best Indiana Jones game ever made.The dragons don't show up until you do the first few steps of the game's main quest, so it's up to you whether you want them terrorising the world as you wander around. A world where you can crest a mountain to find a 40-foot flying lizard spitting jets of ice at the village below is a much more interesting one to be in. But fighting them never changes much: you can just ignore them until they land, then shoot them from a distance when they do.

Your first dragon kill is a profound, weird moment. I rushed to the crashed carcass to loot it, then looked up. The whole town had come out to stand around and stare at the body, a thing as vast and alien to them as a T-rex in a museum.

There is also a level up system. When that happens, you get a perk point: something you can spend on a powerful improvement to a skill you particularly like. Every hour, you're making a major decision about your character's abilities.

They're dramatic. The first point you put into Destruction magic lets you stream jets of flame from your hands for twice as long as before. As you continue to invest in one skill, you can get more interesting tweaks: I now have an Archery perk that slows down time when I aim my bow, and one for the Sneak skill that lets me do a stealthy forward roll.

Again, the freedom is dizzying: every one of 18 skills has a tree of around 15 perks, and the range of heroes you could build is vast. I focused on Sneak to the point of absurdity - now I'm almost invisible, and I get a 3,000% damage bonus for backstabs with daggers. It's the play style I've always wanted in an RPG, but I've never been able to achieve it before. The enemies you encounter are, in some cases, generated by the game to match the level of your character. In Oblivion that sometimes felt like treading water: progress was just a stat increase, and your enemies kept pace. That doesn't apply now that your character is defined more by his or her perks, because the way you play is always changing.

Levelled content is also just used less: at level 30, my most common enemies are still bandits with low-level weapons. And I still run into things too dangerous for me to tackle.

Taking a narrow mountain path to a quest, something stops me in my tracks: a dragon roar. I check the skies - nothing, but I hear it again three more times before the peak.

At the top I find a camp full of bodies, with a large black bear roaring over them. Hah. He's still more than I can handle in straight combat, but as he reaches me I use a Dragon Shout. It befriends any animal instantly, and he saunters casually away. Feeling slightly guilty, I stab him in the back before it wears off.

Which is when the dragon lands, with an almighty crash, six feet from my face. I RUN!

One tweak is a huge loss, though: you can't design your own spells. Oblivion's spellmaking opened up so many clever possibilities - now you're mostly restricted to what you can buy in shops.

While we're on the negatives, physical combat hasn't improved much. There are cinematic kill moves when your enemy is low on health, but whether they trigger seems to be either random or dependent on whether the pre-canned animation fits into the space you're in. Too much of the time, you wave your weapon around and enemies barely react to the hits.

The exception is archery: bows are now deliciously powerful, and stealth shots can skewer people in one supremely satisfying thwunk.

What does improve the general combat is a feature I didn't quite expect: you can hire or befriend permanent companions. I did a minor favour for an elf at the start of the game that earned me his loyalty for the next 40 hours of play. Sidekicks add a wild side to fights: an arrow from nowhere can end a climactic battle, or a misplaced Dragon Shout can accidentally knock your friend into an abyss.

The Dragon Shouts, gained by exploration and killing dragons, are like a manlier version of conventional magic. One can send even a Giant flying, one lets you breathe fire, another makes you completely invincible for a few seconds. Even the one for befriending furry animals is macho: it can turn four bears and a wolf pack into obedient pets with one angry roar. The main quests themselves are mostly good: a happy mix of secrecy, adventure, and exploring incredible new places. One location, which I won't spoil, got an actual gasp. But then there's an abysmal stealth mission that seems to work on a logic entirely its own: guards spot you from miles away, despite facing the wrong direction. And the boss dragons it keeps throwing at you never get any more interesting to fight - adding more hitpoints just makes the repetition even harder to ignore.

Everywhere else, the quests are magnificent. Chance encounters lead to sprawling epics that take you to breathtaking locations, uncover old secrets, and pull interesting twists. Even the faction quests are better here. It feels like Bethesda realised these became the main quest for many players, and built on that for Skyrim. They start small, but each one unravels into a larger story with higher stakes. Some of them feel like the personal epic that the main quest has always failed to be. These aren't engine issues, though. Skyrim is based on tech Bethesda built specially for it, rather than the middleware engine used by Oblivion and Fallout 3. It's a lean, swift, beautiful thing. New lighting techniques and a fluffy sort of frozen fog give the world a cold sparkle, and the previously puffy faces are sharp, mean and defined. Even load times are excitingly quick. On maximum settings, it runs at 30-40 frames per second on a PC that runs Oblivion at 50-60 - a decent trade off for the increase in scenery porn.

The games we normally call open worlds - the locked off cities and level-restricted grinding grounds - don't compare to this. While everyone else is faffing around with how to control and restrict the player, Bethesda just put a country in a box. It's the best open world game I've ever played, the most liberating RPG I've ever played, and one of my favourite places in this or any other world.

In case I'm not getting it across, this is a thumbs-up.
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62 of 63 people (98%) found this review helpful
17 people found this review funny
2,285.1 hrs on record
Posted: 24 June
I guess you could say I like this game.

But seriously, I have spent 3 Months, 2 Days, and 21 Hours playing Skyrim. And many of the other reviewers have triple- or quadruple-digit playtimes as well. "How can a singleplayer game be so enduring?" you might ask. Well, there are two main reasons for this, both of which I'll go into a little detail for:

First, Simplicity.

Now, this isn't the kind of simplicity where the game is lacking in content. This is the kind where the game can be played by practically anyone, anywhere. It doesn't matter if you're a "good" player or a "bad" player. It doesn't matter if you've played the previous Elder Scrolls games or are a newcomer. It doesn't even matter if you're familiar with the RPG genre or not. Anyone who can use a mouse and keyboard can pick up this game and have fun. "But doesn't that mean the game holds your hand the entire time?" Yes and no. In my opinion, Skyrim holds your hand just enough so that new players don't lose their interest, but experienced RPG players aren't too frustrated that they can't enjoy it. For example, I myself purchased Skyrim and Oblivion at the same time. I started off playing the latter, as I wanted to get a feel for the older game.

Now, I do love RPGs, of all kinds; however, my fine motor skills are a little lacking, so complicated game mechanics kind of turn me off. (also, I hope whoever invented quick-time-events is doomed to a Sisyphus-esque torment of eternal QTEs in the deepest corner of the void.) Anyway, immediately after starting Oblivion, I was beset by many confusing choices, such as class, birthsign, etc. I know those are often brought up as key arguments in the Skyrim vs. other TES games, but for me personally, they were off-putting and seemed pointless. As soon as I left the starting dungeon, I found myself asking "What the heck do I do now?" I had heard that the Elder Scrolls series was known for its sandbox style, but I felt, well, alone and lost. So I wandered towards some ruins - and promptly got slaughtered by bandits.

My experience was completely different with Skyrim. After the tutorial, I was guided to a town by an NPC, which allowed me to both get a feel for the enviroment, and put me in a postion where I could find things to do - because, as every RPG player knows, towns are the source of many quests. After having been given a task by another NPC, I felt I knew enough to get along alone. And before I knew it, I was making my way through the ranks of a group of thieves, and thoroughly enjoying myself. I knew enough to get my momentum going, but I didn't feel coddled or pressured. And that's when I discovered the second reason this game has endured.


Mods (short for "modifications") are the backbone of Skyrim's longevity. Mods have been a part of the Elder Scrolls series since at least Morrowind, and that in turn gave Skyrim a leg up over other moddable games - a large, dedicated community that was ready to go as soon as the game came out. And five years later, we're still getting dozens of mods a day - including fixes for things that were previously deemed "unfixable". Unlike other games, where mods are mainly anonymous, or just one-offs, for Skyrim, almost everyone in the community has heard of the greats - people like Chesko, Arthmoor, Nazenn, Caliente, and Elinora, to name a small few. Modders are dedicated, hard-working indivudals who saw something wrong with the game, or even just something that could be improved, and set out to make it better. I know I wish I could be among them, those near-gods who wield the Creation Kit and 3DSMax like a hammer and forge. And the diversity of mods is nothing to sneeze at - you might say, "there's a mod for that". Sometimes, I like to play as close to the vanilla game as possible. And other times, my game is almost unrecognizable. Either way, and anywhere in between, mods can make Skyrim the game you want it to be.

I'm sure a few of you scrolled down here just to get a summary of my thoughts. Well, here you go, you lazy n'wahs:

Take a look at the playtimes of the reviewers, check out what other games they play, what they have to say, and ask yourself: "Will I want to spend hundreds, or even thousands of hours on a game with nearly limitless potential?" If the answer is "yes", then you should definitely get this game. If the answer is "no", then there's not much I, nor anyone else, can do.
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305 of 426 people (72%) found this review helpful
396 people found this review funny
7.7 hrs on record
Posted: 27 June
If your looking for a review on this game you've come to the wrong place, but if your looking for an outstanding pie recipe you've come to the right place.

1. 6 tablespoons unsalted butter
2. 1/2 cup white sugar
3. 1/2 cup brown sugar
4. 1/4 cup water
5. 1/4 teaspoon cinnamon
6. 1 pinch salt
7. 5 apples - peeled, cored and sliced
8. 1 pastry for double-crust pie

1. Preheat oven to 425 degrees F (220 degrees C).
2. Combine butter, white sugar, brown sugar, water, cinnamon, and salt in a saucepan over medium heat. Bring to a boil, remove from heat and set aside.
3. Roll out half the pastry to fit a 9-inch pie plate. Place bottom crust in pie plate; pour in apple slices.
4. Roll out top crust into a 10-inch circle. Cut into 8 (1-inch) wide strips with a sharp paring knife or pastry wheel. Weave the pastry strips, one at a time, into a lattice pattern. Fold the ends of the lattice strips under the edge of the bottom crust and crimp to seal.
5. Pour butter-sugar mixture over top of pie, coating the lattice, and allowing any remaining sauce to drizzle through the crust.
6. Bake in the preheated oven for 15 minutes. Reduce heat to 350 degrees F (175 degrees C), and bake until the crust is golden brown, the caramel on the top crust is set, and the apple filling is bubbling, 35 to 40 more minutes. Allow to cool completely before slicing.
Was this review helpful? Yes No Funny
54 of 58 people (93%) found this review helpful
48 people found this review funny
297.1 hrs on record
Posted: 14 July
I've restarted this game so many times due to mods that I haven't met The Greybeards yet.
Was this review helpful? Yes No Funny
76 of 96 people (79%) found this review helpful
117 people found this review funny
70.6 hrs on record
Posted: 7 July
it was a rainy wednesday
i was at subway enjoying a meatball marinara when a mysterious, hooded figure entered the restaurant
they ordered a footlong turkey sub and then sat beside me

they took the hood off
and it was todd howard himself
he slipped me 800 dollars and said
"skyrim is a good game"


"good. you can have my sub."

he then left, he hadnt even touched his sub

i took it with me and when i got home i cried, played this game and ate the sub
i was sad
"why did you do this to me, todd"

this is a paid review
Was this review helpful? Yes No Funny
30 of 32 people (94%) found this review helpful
125.8 hrs on record
Posted: 13 July
Well, I think it's time I do a review about Skyrim,after all is one of the games I have played most ^^ (I also have like 700+ hs on it when I played in console)...Now,let's begin

First,I'll review the game as it is and try to leave mods aside,however,I will dedicate a short section to those


The Elder Scrolls V:Skyrim is set in Tamriel,one of the biggest,overwhelming and deph universes I had the pleassure to see.Everything from the races to the lore itself makes one to know more about the world they are playing in

Having played Oblivion and Morrowind,one easily realises that the game has suffered an important casualization in many of it's mechanics.Nevertheless,Bethesda achieved in building a game that can be friendly with new players and introduce them to the TES universe and deliver the series' followers a game more than deserving of it's name


The Elder Scrolls have always been games that gives the player full freedom in the way they want to develop their characters,it's personality,the way they fight,the allies and foes they have,just everithing and Skyrim is not an exception.Although Skyrim simplified the way you interact with NPC's and their routines,it's not something to worry about

The game has for me,one of the, if not the best, character pogression system I've seen in an RPG.It consist in several abilities,some are passives like Speech or Smithing,and some others involve combat like Marksman or Destruction,so the more you use them,the faster they will level up.This feels fresh instead of the ordinary XP system where you have to kill enemies or complete quests in order to progress and gives Skyrim a much more immersive feeling of progression


I think it would be unfair to compair a 2011 game with recent ones although you can mod it to madness to get better graphics,so I will just review the artistic side of Skyrim

From the frozen mountain peaks to the vast tundra,Skyrim performs a varied and huge region where to forge your own stories and where it will take time to get bored of.Bethesda did a great work in making this province come to life,as it did with previus TES games


The soundtrack composed by Jeremy Soule,author of many other magnific works,is one you will never forget,every TES game has to have the perfect music to every situation and Skyrim did it extraordinarily
I mean, you get to feel that warmy and friendly atmosphere of an inn and the thrill of every battle


Story may be one of Skyrim's weak point,by this I not mean that it's bad,but it could be much better.However,its epic and memorable

Another downside of this aspect is that you have almost zero fredom of choice during the main quest,it's too linear compared to,for example: The Witcher 2 game that was also launched in 2011

I still prefer Oblivion's or Morrowind's story,in which your weren't the center of the universe and was fuller of mistery and discoverment


In my opinion,this game has the best and biggest modding community out there,huge textures,ENB's,better models,animations,quests,fixes,new stories,new weapons and armors and furthermore
Posibilities are just endless and gameplay hours can be multiplied by infinite


In conclussion:Skyrim is not the most complex RPG and may be full of bugs and inconsistencies but it still being one of my favourite games and will give you hundres of hours of enjoyment,a must have

And now the Special Edition is coming...let's see what happens
Was this review helpful? Yes No Funny
49 of 69 people (71%) found this review helpful
46 people found this review funny
32.2 hrs on record
Posted: 15 July
████──▄──────────▀█────────█────█ Look son
███──█──────▀▀█───▀█───────█────█ a good Game
Was this review helpful? Yes No Funny
29 of 36 people (81%) found this review helpful
17 people found this review funny
342.0 hrs on record
Posted: 4 July
Why are you here !!!!
The purchase button is up there !!!!!
Was this review helpful? Yes No Funny
56 of 87 people (64%) found this review helpful
85 people found this review funny
55.5 hrs on record
Posted: 3 July
This game is too amazing for a review..... So instead heres a Wikipedia page of chicken....

The domestic chicken is descended primarily from the Red junglefowl (Gallus gallus) and is scientifically classified as the same species.[19] As such it can and does freely interbreed with populations of red jungle fowl.[19] Recent genetic analysis has revealed that at least the gene for yellow skin was incorporated into domestic birds through hybridization with the Grey junglefowl (G. sonneratii).[20] The traditional poultry farming view is stated in Encyclopædia Britannica (2007): "Humans first domesticated chickens of Indian origin for the purpose of cockfighting in Asia, Africa, and Europe. Very little formal attention was given to egg or meat production... "[2] In the last decade there have been a number of genetic studies. According to one study, a single domestication event occurring in the region of modern Thailand created the modern chicken with minor transitions separating the modern breeds.[21] However, that study was later found to be based on incomplete data, and recent studies point to multiple maternal origins, with the clade found in the Americas, Europe, Middle East, and Africa, originating from the Indian subcontinent, where a large number of unique haplotypes occur.[22][23] It is postulated that the Jungle fowl, known as the "bamboo fowl" in many Southeast Asian languages, is a special pheasant well adapted to take advantage of the large amounts of fruits that are produced during the end of the 50 year bamboo seeding cycle to boost its own reproduction.[24] In domesticating the chicken, humans took advantage of this prolific reproduction of the jungle fowl when exposed to large amount of food.[25]

It has been claimed (based on paleoclimatic assumptions) that chickens were domesticated in Southern China in 6000 BC.[26] However, according to a recent study,[27] "it is not known whether these birds made much contribution to the modern domestic fowl. Chickens from the Harappan culture of the Indus Valley (2500-2100 BC), in what today is Pakistan, may have been the main source of diffusion throughout the world." A northern road spread the chicken to the Tarim basin of central Asia. The chicken reached Europe (Romania, Turkey, Greece, Ukraine) about 3000 BC.[28] Introduction into Western Europe came far later, about the 1st millennium BC. Phoenicians spread chickens along the Mediterranean coasts, to Iberia. Breeding increased under the Roman Empire, and was reduced in the Middle Ages.[28] Middle East traces of chicken go back to a little earlier than 2000 BC, in Syria; chicken went southward only in the 1st millennium BC. The chicken reached Egypt for purposes of ♥♥♥♥ fighting about 1400 BC, and became widely bred only in Ptolemaic Egypt (about 300 BC).[28] Little is known about the chicken's introduction into Africa. Three possible routes of introduction in about the early first millennium AD could have been through the Egyptian Nile Valley, the East Africa Roman-Greek or Indian trade, or from Carthage and the Berbers, across the Sahara. The earliest known remains are from Mali, Nubia, East Coast, and South Africa and date back to the middle of the first millennium AD.[28] Domestic chicken in the Americas before Western conquest is still an ongoing discussion, but blue-egged chickens, found only in the Americas and Asia, suggest an Asian origin for early American chickens.[28]

A lack of data from Thailand, Russia, the Indian subcontinent, Southeast Asia and Sub-Saharan Africa makes it difficult to lay out a clear map of the spread of chickens in these areas; better description and genetic analysis of local breeds threatened by extinction may also help with research into this area.[28]
South America

An unusual variety of chicken that has its origins in South America is the araucana, bred in southern Chile by the Mapuche people. Araucanas, some of which are tailless and some of which have tufts of feathers around their ears, lay blue-green eggs. It has long been suggested that they pre-date the arrival of European chickens brought by the Spanish and are evidence of pre-Columbian trans-Pacific contacts between Asian or Pacific Oceanic peoples, particularly the Polynesians, and South America. In 2007, an international team of researchers reported the results of analysis of chicken bones found on the Arauco Peninsula in south-central Chile. Radiocarbon dating suggested that the chickens were Pre-Columbian, and DNA analysis showed that they were related to prehistoric populations of chickens in Polynesia.[29] These results appeared to confirm that the chickens came from Polynesia and that there were transpacific contacts between Polynesia and South America before Columbus's arrival in the Americas.[30]

However, a later report looking at the same specimens concluded:

A published, apparently pre-Columbian, Chilean specimen and six pre-European Polynesian specimens also cluster with the same European/Indian subcontinental/Southeast Asian sequences, providing no support for a Polynesian introduction of chickens to South America. In contrast, sequences from two archaeological sites on Easter Island group with an uncommon haplogroup from Indonesia, Japan, and China and may represent a genetic signature of an early Polynesian dispersal. Modeling of the potential marine carbon contribution to the Chilean archaeological specimen casts further doubt on claims for pre-Columbian chickens, and definitive proof will require further analyses of ancient DNA sequences and radiocarbon and stable isotope data from archaeological excavations within both Chile and Polynesia.[31]


at least those gave you the idea of what the game is about.
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17 of 21 people (81%) found this review helpful
9 people found this review funny
648.6 hrs on record
Posted: 18 July
Product received for free
Never should have come here!
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