★★★☆☆Loki: Heroes of Mythology
is a hack & slash RPG. The Norse God of Mischief is on the loose across the world, so local heroes must each travel across their lands and help their own Gods safeguard the world.Pros
: This game has plenty of dungeon crawling. With each of the four characters, you have an entire campaign set in a different part of the world, interacting with different Gods and different enemies and creatures. There is a large variety of weapons and armors, and different levels of rarity very similar to the Diablo series. Graphics are ok if you're zoomed out, and you heal quickly enough when idle that you can jump right back into action after a few seconds of rest.Cons
: The game is basic, story is bland and so is the voice-acting. Crafting is pretty good, or at least it would be if it was of any use: Why would you dissassemble your Two-Handed Hammer's magical handle if you'll throw it away as soon as you start getting the Spiked Hammer a few levels later? Why would you recycle for material your old weapons and armor if you can't even sell the material, which will be outdated as soon as better material becomes standard a few levels later? The game lags terribly whenever you're walking along an invisible wall (whether a ledge or an actual wall). Game gets quite repetitive after a while. You'll find equipment for classes other than your own (exemple: finding an Aztec Shaman armor while playing the Norse Campaign), which doesn't make sense seeing you can't transfer inventory between the different characters, and the characters will never set foot in the other campaign settings. The advertisement in Steam would have you believe this plays in 3rd person mode, but you actually play in isometric view (image #11 is the only accurate representation of the game).Verdict
: It's an ok game. I'd even say Loki: Heroes of Mythology
is a great way to just get the hack & slash crave out of the way when you're done with other Diablo clones. Unfortunately, that's as far as I'll recommand it, as the lack of intriguing story or puzzle (of any form) prevents it from being more than that.