Aim Lab is the ultimate FPS training solution. Built by neuroscientists, Aim Lab blends cutting-edge performance tracking and analytics with AI-based training to make you better, faster.
All Reviews:
Mixed (58) - 50% of the 58 user reviews for this game are positive.
Release Date:
Jun 1, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Aim Lab is in very early development. As a small team of lifelong gamers, we are well aware that many of the best ideas come directly from the community. Since day one, we have prioritized community feedback and used it to rapidly improve Aim Lab. By opening our beta program up to more users through Early Access, we are excited to continue to build alongside a larger community.

That being said, because it is in very early development and we are progressing rapidly (2-3 builds per week), there will be bugs and missing features. Please only purchase Aim Lab during Early Access if you want to help support development and provide feedback to the team.”

Approximately how long will this game be in Early Access?

“Our beta community has already been incredibly helpful and therefore accelerated our initial timeline to release in Early Access by several months. Although we only anticipate spending the next 6-8 months in EA, we will remain in EA for as long as necessary.”

How is the full version planned to differ from the Early Access version?

“The full version will feature:

Many more tasks
More maps
More weapons (projectile and hitscan)
Customizable and shareable weapon physics/behaviors, tasks, AI targets, and training routines
Additional enemy AI behaviors
More in-depth data visualizations and analysis”

What is the current state of the Early Access version?

“The current Early Access version of the game today includes the fundamental Aim Lab graybox environments as well as Aim Lab: Battle Royale maps and Battle Royale-specific tasks. There are a total of 15 training tasks across both maps, with new adaptive tasks being added constantly (currently at a pace of 2-3 per month). In-depth player data profiles, leaderboards, achievements, custom crosshairs, and cross-game mouse sensitivity conversion is also live. Pistol, revolver, assault rifle, shotgun, and sniper rifles are all available with ADS/zoom capability.

Aim Lab: Team Shooter maps, weapons, and tasks will be available as a DLC in Early Access very soon.”

Will the game be priced differently during and after Early Access?

“Yes, current price in EA is heavily discounted by 50% to reflect the current state of the game against our development roadmap. Additionally, special in-game achievements will only be available for EA players. Pricing will increase as we move close and closer to a finished product. Additional content DLCs will also be heavily discounted during EA.”

How are you planning on involving the Community in your development process?

“We have a very interactive relationship with our community and look forward to you joining it!

We listen. We conduct weekly “Roadmap Priority” polls where members of the community vote for, or add their own, features that they believe are the most important to be added/fixed.

We are responsive. We have a very active Discord community ( where you can chat with us daily, connect with other players, and see real-time dev updates, screenshots, and video.

We are developing rapidly. We currently average 2-3 game updates per week over the last 3 months.

We value your input everywhere. Our new logo was voted on and chosen by the community.

Purchasing the EA version of the game will also give you access to our private Steam forums.”
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Recent updates View all (28)

March 15

Patch Notes: Early Access Build - 0.57 EA

03/15/2018 - [Early Access Build] - 0.57 EA

New Features
  • Optimized graphics all around, should result in small performance boosts for many users
  • Decreased weapon model FOV for ADS on SCAR 2
  • Adjusted Longterm AI to be less aggressive on reaction time thresholds
  • Adjusted impact physics for all weapons
  • New backend data collection test for Spidershot tasks implemented. Purpose is to stress test new backend data system before integrating in all tasks and will replace current leaderboard system in the future
  • New task added: Graybox Circleshot

  • Added scrollbar to resolution dropdown in Options menu

Bug Fixes
  • Fixed bug that would prevent shot marker from displaying when using Shotguns
  • Fixed ADS position of SCAR 2
  • Fixed animator warnings on some UI elements
  • Fixed bug that would prevent Aim Smoothing Weight from savingloading correctly in options

1 comments Read more

March 11

Patch Notes: Early Access Build 0.56 EA

03/11/2018 - [Early Access Build] - 0.56 EA

New Features
  • Removed health penalties in Longterm AI modes for Spidershot and Reflexshot
  • Added option to choose between toggle or hold for ADS/Zoom and Crouch
  • Added two new AI-training modes in sandbox: Spidershot Longterm AI and Reflexshot Longterm AI. These modes are for testing out the new cumulative AI training system that adapt every aspect of the training taking into account both your long-term history of performance as well as your recent history of performance and biases
  • Peek/leaning system implemented using Q and E keys for all tasks/maps. Keys can be rebound in options menu.

Bug Fixes
  • Fixed bug that wouldn't correctly save mouse invert options at some points
  • Fixed bug that caused Spidershot Warmup to restart into regular Spidershot Precision
  • Fixed bug that would sometimes prevent invert mouse option from saving and persisting
  • Fixed bug where max frames slider on options was still only 240 in some modes, set to 300 for all
  • Fixed bug in calculating reaction time in Reflexshot task that would cause RT to exceed max possible RT of 750ms
1 comments Read more
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About This Game

Aim Lab is the ultimate FPS training solution. Built by neuroscientists, Aim Lab blends cutting-edge performance tracking and analytics with AI-based training to make you better, faster.

Understand your weaknesses, and eliminate them.
Bad at flick shots to left side of the screen? Can’t seem to hit strafing or jumping targets? We fix that. In any type of performance, it is critical to know what you are good at, and where you need help. Our AI-based training system will learn your strengths and weaknesses, and adapt accordingly to optimize training gains.

Identify your biases, and correct them. Did you know that humans have unique performance biases? For example, some people may be more accurate shooting targets in the left side of the screen than the right. Identifying these biases is a first critical step in correcting them and improving overall skill.

Go beyond strategy.
Success in competitive FPS games hinges on two things: strategy and skill. Just as 1:1 coaching, video reviews, and strategy guides have allowed players to improve their tactical performance, The Aim Lab allows you to meaningfully improve your skill performance. We focus on the fundamentals that facilitate FPS performance (speed, accuracy, precision, reaction time, visual acuity, decision-making, adaptation, visual attention) to help you reach your full potential.

Get noticed. Play with the best.

Opt in to create and share your data profile on our website, where you are ranked on the community leaderboards and see how you compare to pro eSports athletes. Use data profiles to discover new, talented players to build a team around or compete against.

System Requirements

    • OS: Windows XP SP2 or higher
    • Processor: 1.8 GHz Processor
    • Memory: 2 GB RAM
    • Graphics: Intel HD4000 or better
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
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