Dragged into Archeology by his uncle, Dan decides to take matters into his own hands. He discovers ancient temples with long lost treasures and menacing traps. Dan follows the clues found in the temples which leads him on a trip across the world, bringing him ever closer to making a sensational discovery.
ユーザーレビュー: 好評 (34 件のレビュー)
リリース日: 2010年10月8日

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このゲームについて

Dragged into Archeology by his uncle, Dan decides to take matters into his own hands. He discovers ancient temples with long lost treasures and menacing traps. Dan follows the clues found in the temples which leads him on a trip across the world, bringing him ever closer to making a sensational discovery. You will help Dan navigate past the traps, collect treasure and reach the bottom of the temples where Dan can find the treasure map that leads him further on his journey.

Key features:

  • Addictive casual platform game with a twist!
  • Make your way down the towers of treasure collecting Gems and gold!
  • Avoid the deadly pitfalls and traps in randomly generated levels!
  • Choose Diamond Dan or Diamond Ann and use their unique bonus moves!
  • Travel the world and discover 4 unique themes: Inca/Gothic/Persian and a secret location!
  • Polished gameplay and high production values!

システム要件

Windows
Mac OS X
    • OS: Windows XP, Vista, 7
    • Processor: 1.6Ghz minimum, 2Ghz recommended
    • Memory: 1GB RAM
    • Graphics: 128 MB video RAM
    • DirectX®: 9
    • Hard Drive: 200 MB
    • Sound: Windows compatible sound card
    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    • Processor: 1.6Ghz minimum, 2Ghz recommended
    • Memory: 1GB RAM
    • Graphics: 128 MB video RAM and 800x600 minimum screen resolution
    • Hard Drive: 200 MB
    • Sound: Standard audio
参考になったカスタマーレビュー
2 人中 2 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 22.4 時間
投稿日: 1月1日
Simple yet challenging little game suitable for everyone!

The game is quite repetitive but luckly aint too long, so finishing it wont take too much time!
Achievements play a huge role in the game aswell as there are many tricky challenges to complete!

The controls are comfortable and the visuals are pretty nice for a small game like that, getting all them achievements can be hard but after the end it feels rewarding.
このレビューは参考になりましたか? はい いいえ 面白い
2 人中 2 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 6.8 時間
投稿日: 3月23日
Nice little platform game. The girl's special ability is much more useful and some later level reminded me of Rick Dangerous (in the 'I have to remember all those traps' way), but overall it's very entertaining to play. The achievements range from starting the game for the first time to completing one of the harder level without dying or triggering any traps, which adds to the replay value.

A little gem that is worth a few hours of your time.
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7 人中 7 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 3.2 時間
投稿日: 2014年8月11日
様々な仕掛けをくぐりぬけ、宝石やゴールドの回収、カギを取りドアを開け塔の下に進むゲーム
死ぬたびに笑われるのがむかつくw
難易度がイージー、ノーマル、ハードがありやりこみ要素もあります
グラフィックは少々古臭い感じ、キャラクターは最初は男キャラのみだが、どっちを使っても見た目だけの違いみたいです
カギをとったら欲張らないで手じかなドアを開けたほうが、死んだときにドアを開けた場所からリプレイになるのでお勧めです
アクション下手な私でもイージーでクリアできました

評価 70/100
このレビューは参考になりましたか? はい いいえ 面白い
1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 3.3 時間
投稿日: 2014年8月19日
パズルっぽい外観とは異なり、
中味はスペランカーを彷彿とさせる即死ゲーム。

基本的に一撃で殺され、罠も大量に配置されていて
非常に死にやすく、 何度も死にながら下層に進んで行く内容。
高難易度だがそのマゾさに緊張感があって心地良い。

ステージ数は21、プレイ時間は2時間程度でクリア。
難易度は4種類。 難易度を上げれば2時間以上遊べそう。

スペランカーの敵やワナをさらに増やした様なゲームなので、
そういった高難度ゲームが好きなら特にお勧め。

Steamレビューのお勧めが 94%、
ユーザー Metacritic Score が 80点とレビュー得点も高め。
このレビューは参考になりましたか? はい いいえ 面白い
3 人中 2 人 (67%) がこのレビューが参考になったと投票しました
記録時間: 1.2 時間
投稿日: 2014年5月29日
けっこうおもしろい
段々むずかしくなっていく
しぬとむかつく!
このレビューは参考になりましたか? はい いいえ 面白い
51 人中 37 人 (73%) がこのレビューが参考になったと投票しました
投稿日: 2011年9月22日
when i see this i am reminded of a tetris game i had for psx
このレビューは参考になりましたか? はい いいえ 面白い
18 人中 17 人 (94%) がこのレビューが参考になったと投票しました
記録時間: 1.3 時間
投稿日: 2014年6月30日
I didn’t really know what to expect with Diamond Dan. For whatever reason, this game always caught my eye whenever it became discounted during the big steam sales. So I finally picked it up. Lo and behold, the game isn’t terrible. It’s not even half bad. It may be one of the uglier ducklings of the bunch, but underneath a lacking appearance is a surprisingly entertaining puzzle-lite platformer.

Each level is comprised of a cubic tower, itself filled with constantly shifting cubes that you must traverse to reach the bottom. You have the option of two playable characters, the first being able to move nearby blocks, whilst the other can outright destroy them at the expense of losing the ability to double-jump. While the beginning levels contain little challenge, further levels become longer, and introduce new types of traps that become increasingly difficult to avoid, both due to your own incompetence and slow transitioning speed of the screen while you transfer between the different sides of each tower.

The platforming itself is tight, and it’s satisfying leaping between booby trapped walls and floors. There is no time limit to each level, and your performance in each is based on how many jewels and coins you can collect, all of which add to your end score. Activating and narrowly escaping traps goes towards earning a score multiplier, though aside from leaderboard and achievement junkies, there’s no real incentive to pursue higher scores beyond personal gratification. However, there are higher difficulties, and beating each earns you a shinier medal, so that provides some longevity for those who enjoy a challenge.

I’ve actually enjoyed what I’ve played of DD. Visually, it can be pretty unappealing, especially the character models, though the in-game aesthetic looks alright, if a bit dated. One thing I am fond of is the menu; it’s all set up at a desk, with each option being one of a series of items lying on it. Your view follows your cursor, so it’s almost like you’re actually sitting at the desk, and it’s neat to see things added to it after you complete each level. It’s a nice touch, and it adds a bit of charm to the experience.

Diamond Dan is surprisingly alright, given its budget price and lack of fanfare. It may be lacking visually, but the gameplay is tight and even challenging in later levels and on higher difficulties. It’s not terribly long, and can likely be beaten in several short hours, either on a lazy afternoon, or as a break between larger adventures. I wouldn’t call it a diamond in the rough, but after a few strokes from a shirt sleeve, even this jewel shows off a modest gleam.
このレビューは参考になりましたか? はい いいえ 面白い
5 人中 5 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 12.4 時間
投稿日: 2014年6月22日
Oh boy. That was quite a time ago when I've completed this game. It was fun. And you know what makes it fun? Achievements! Yeah, I stress it. Achievements make this game. No, for sure it is as fun as it seems - you dig down through the temples, you loot treasures and try not to be killed. Fast action (on later levels), good graphics (IMHO) and music. But the raisin in a pie is Achievement section. How many times should I write "achievements" word? :D You hunt for multipliers, you climb down without getting any block destroyed. It doesn't make sense writing all this stuff. Just try it yourself.
このレビューは参考になりましたか? はい いいえ 面白い
5 人中 5 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 25.2 時間
投稿日: 2012年1月8日
Diamond Dan is a puzzle platformer based more on quick reflexes than logic. You must descend towers of ever-shifting blocks to find a map at the bottom and escape. Sounds simple, but you can be crushed or thrown from the tower, and many of the blocks contain traps such as water or spike pits, projectiles, or enemies living inside the walls who will pull you to your death. Checkpoints are created by opening shortcuts with keys.

Traps can be triggered without harming yourself, if you do it quickly, and doing so rewards you by increasing your multiplier, which adds to the value of any treasure you pick up. Your score at the end of the level is then multiplied based on the difficulty you're playing on. Difficulty affects density of traps and how quickly the blocks shift (it can get insane) and can be changed at will for any level.

You can play as Dan (pushes blocks) or Ann (shatters blocks) on any level and there are separate leaderboards for each. Friend and global leaderboards and tons of achievements.
このレビューは参考になりましたか? はい いいえ 面白い
7 人中 6 人 (86%) がこのレビューが参考になったと投票しました
記録時間: 3.4 時間
投稿日: 2014年4月26日
A prime example of when an indie game shines in the less is more style... And for some odd reason this reminds me of Montezuma's Revenge... And the funny part is, these two games are different...

Does this warrant a purchase? Most definitely... Try it you won’t be disappointed.
このレビューは参考になりましたか? はい いいえ 面白い
10 人中 7 人 (70%) がこのレビューが参考になったと投票しました
記録時間: 78.5 時間
投稿日: 2014年2月18日
I've played almost 40 hours in 3 days. This game is very addictive. And I don't usually like games of this genre at all. Achievements are challenging, but achievable in the long run. Only one stupid achievement: Have three friends who have played this game. But that's not why I'm writing this review. I swear.
このレビューは参考になりましたか? はい いいえ 面白い
3 人中 3 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 18.7 時間
投稿日: 2010年12月24日
リリース前のレビュー
Wow, this is really a fun polished little game. A really nice pleasant surprise.
このレビューは参考になりましたか? はい いいえ 面白い
2 人中 2 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 3.7 時間
投稿日: 2010年12月21日
It looks like it'd be just like Spelunky, but it isn't -- it's a very different affair, but in the later levels I won't deny it gets as tought as Spelunky does. Very enjoyable game and it's in an Indie pack so it's a good deal. Buy it, you crazy peoples!
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8 人中 5 人 (63%) がこのレビューが参考になったと投票しました
投稿日: 2012年4月19日
A interesting little game I guess, not too much to say about it as I got it with a bunch of other games for cheap. The blocks constantly move around, some are trapped and others give out gems or coins, though I've yet to find out what to use them for besides scores.

I'd only recommend this if you just want a simple game with no complex story or gameplay, just something to pass the time.
このレビューは参考になりましたか? はい いいえ 面白い
1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 0.2 時間
投稿日: 2011年4月8日
リリース前のレビュー
This was a fun game. Got it during a huge Steam sale, but there's a lot of content for $10. It took me about 4-5 hours to beat on medium difficulty. The game involves reaching the bottom of the cave or whatever it is while collecting treasure and avoiding different traps. You traverse square blocks that move around. Basically, it was fun to play while I had no internet. Not a great game, but if you want something different than shooting everything that moves, I recommend it.
このレビューは参考になりましたか? はい いいえ 面白い
1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 1.5 時間
投稿日: 2012年5月3日
At first I didnt like it, but once the difficulty rampped up, it was really enjoyable
このレビューは参考になりましたか? はい いいえ 面白い
1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 7.0 時間
投稿日: 2011年2月16日
Another great game from the indie genre. A nice and unique platformer. Indie fans you should check this out!
このレビューは参考になりましたか? はい いいえ 面白い
1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 18.4 時間
投稿日: 2011年1月4日
Surprisingly fun. Sort of like Indianna Jones meets Cube meets Bejewelled.
このレビューは参考になりましたか? はい いいえ 面白い
1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 7.5 時間
投稿日: 2011年1月27日
リリース前のレビュー
not a spelunky ripoff

actually a very robust and claustrophobic action-platformer
このレビューは参考になりましたか? はい いいえ 面白い
1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 4.0 時間
投稿日: 2012年7月30日
I went into this game expecting something mediocre at best, but behind the colorful, cheesy exterior lies a tough as nails game. On the easiest difficulty this game will punish you. You have to learn to pay attention to every block, and every sound to stay alive. On harder difficulties the game is frantic. It feels very rewarding when you make it through a hall of traps, grab the artifact and escape the temple without being killed, but game is so unforgiving and sometimes unfair, the game gets some pretty cheap kills on you when you least expect it, mostly on harder difficulties.

Unlike most other platformers designed to score you on how well you can memorize the level, the levels in Diamond Dan are constantly changing around you. in unpredictable ways. It scores you on how well you sustain a combo by avoiding traps, while at the same time collecting treasures.

In a market oversaturated with indie platformers, this is one of the few I can recommend for any gamer.
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