Recettear nos relata la historia de una pequeña tienda de objetos, la chica que habita en ella y el hada que puso su vida patas arriba. Recette Lemongrass tendrá que encargarse de una tienda de objetos construida dentro de su propia casa para poder pagar un préstamo que pidió su padre y que jamás devolvió.
Análisis de usuarios: Extremadamente positivos (2,906 análisis)
Fecha de lanzamiento: 10 de sep. 2010

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Comprar Recettear: An Item Shop's Tale

Packs que incluyen este juego

Comprar Carpe Fulgur Collection

Incluye 3 artículos: Chantelise - A Tale of Two Sisters, Fortune Summoners, Recettear: An Item Shop's Tale

 

Recomendado por mentores

"A charming and beautiful adventure RPG where you are a item shop NPC that has to pay off her debt by exploring dungeons and selling your spoils of war."

Acerca de este juego

Recettear nos relata la historia de una pequeña tienda de objetos, la chica que habita en ella y el hada que puso su vida patas arriba. Recette Lemongrass tendrá que encargarse de una tienda de objetos construida dentro de su propia casa para poder pagar un préstamo que pidió su padre y que jamás devolvió. Y Tear, su recién encontrada hada "acompañante", ¡no aceptará un no por respuesta! Como Recette, tendrás la difícil tarea de decidir cómo conseguirás tus mercancías (ya sea en el mercado del pueblo o bien aventurándote en el exterior junto con un amigo para combatir bestias hasta que éstas te den lo que buscas), cuántas cosas venderás, qué aspecto tendrá la tienda y cómo encontrar la mejor manera de conseguir el dinero que Tear necesita para saldar la deuda. Si no logras reunir el dinero... bueno, ojalá te guste vivir en una caja de cartón.

Características principales:

  • Administra todos los aspectos de una tienda – ¡desde las mercancías al diseño interior!
  • Explora mazmorras aleatorias – ¡nunca será la misma dos veces!
  • Múltiples aventureros a elegir para explorar las mazmorras – ¡no habrá dos partidas iguales!
  • Multitud de tareas tras finalizar el juego – ¡ponte a prueba con el Modo Supervivencia o juega hasta cansarte en el Modo Sin Fin!
  • Atractiva historia, adaptada por Carpe Fulgur – ¡conoce a la gente de Pensee!

Requisitos del sistema

    Mínimo:

    • SO: Windows XP / Vista / 7
    • Procesador: Pentium 4 a 1.7 GHz ó Athlon XP 1700+ (o procesador equivalente)
    • Memoria: 256 MB de RAM (512 MB recomendados para Windows Vista y 7)
    • Gráficos: Compatible con DirectX 8.1 con al menos 64 MB de RAM de vídeo; probado para nVidia y ATI (no se recomiendan las gráficas integradas de Intel por debajo de la serie X4000)
    • DirectX®: DirectX 8.1
    • Disco Duro: 700 MB de espacio libre
    • Sonido: Tarjeta de sonido / chip de la placa base compatible con DirectX 8.1
Análisis útiles de usuarios
A 6 de 6 personas (100%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
10.3 h registradas
Publicado: 8 de enero
Juego de Gestion de una tienda con Dungeon Crawler!

Recettear, cuenta la historia de Recette una niña que se queda solo en casa despues de que su padre se vaya de aventuras!
Pero ante su casa aparece un hada que pertence al COFIDIS de ese juego reclamando una deuda monetaria a la ñina la que la obliga a abrir una tienda para pagarla!

Coñas aparte el juego cumple muy bien con su mecanica de gestion del "Capitalismo", compras y vendes productos de consumo con un margen de beneficio. Tambien puedes visitar las mazmorras para obtener objetos.

A simples rasgos asi es el juego. Lo recomiendo a todos aquellos nostalgicos de los JRPG's de PSX1 y parecidos poruqe podras rememorar viejos tiempos

CAPITALISM, HO!

~~~~~~~~
~ 9 de 10 ~
~~~~~~~~
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A 4 de 4 personas (100%) les ha sido útil este análisis
15.1 h registradas
Publicado: 3 de enero
Voy a asumir que ya leyeron la descripción y pasaré directo a mi opinión.
No estoy seguro qué hace tan divertido a este juego,pero creo que tiene que ver con su gran sentido del humor, el hecho de que su música y gráficos son agradables y al mismo tiempo resaltan el tono satírico de todo.
Finalmente, me da la impresión de que el hecho de tener la presión por pagar las deudas a tiempo y el tiempo que se gasta en los calabozos, hace que ir a un calabozo tenga un nivel de tensión bastante más alto que en un RPG normal. Si han jugado Darksouls y han temido morir por perder las almas y la humanidad, este juego da un sentimiento parecido (claro que el tono es mucho más ligero, y la dificultad tampoco es tan grande, pero el temor de morir en un calabozo está ahí).
Por si alguien se lo está preguntando: Sí, este juego usa técnicas de la caja de Skinner para ser atrapante, pero eso no le quita el mérito de ser divertido y de tener una manera satisfactoria de aumentar y liberar tensión.
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A 3 de 3 personas (100%) les ha sido útil este análisis
26.2 h registradas
Publicado: 2 de enero
Obra maestra, es un juego con muchísimo encanto, mecánicas interesantes y mucho valor rejugable.
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A 195 de 204 personas (96%) les ha sido útil este análisis
7 personas han encontrado divertido este análisis
17.3 h registradas
Publicado: 4 de enero
My good friend Louie found an interesting taiyaki and sold it to me for 500 pix. At the end of the day he was hungry and bought the same taiyaki for 2000 pix.

I think I understand how life works now.
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A 72 de 82 personas (88%) les ha sido útil este análisis
2 personas han encontrado divertido este análisis
30.6 h registradas
Publicado: 8 de noviembre de 2014
Capitalism, ho!~

My my. What a fantastic journey it has been, exploiting every poor soul that has dared to enter the hellish realm of lust and greed, also known as "Recettear". You, "Recette", are set to manage the finest establishment in the depths of the town slums, and together with your obligatory assistant-tsundere fairy, "Tear", the two of you seek to put the common folk in as much debt as YOU currently are.

Does the idle life of multitasking an item shop not sound appealing to you? Fear not, for it is the "adventurers" that roams the Adventurer's Guild, that you will be sending to a certain doom, with the simple aim of personal profit. These adventurers are the lowest of the low. Forced into a life of servitude at the snap of their employer's fingers, they also have to buy their own equipment for what money they may not (or at least, soon will not) possess.

But, where would an adventurer purchase their gear? Why, at your shop of course! You see, like any good patron, a shop tends to have regulars, these being a select handful of adventurers you are introduced to throughout the story. So not only are you the hand that feeds them, but you also are their liege and go-to person when poverty hits. Ironically, this works the same way around, as your business would be somewhat weakened without their patronage. Be good to your regulars (non-independed individuals), and they will be good in return. A minor occurence of Stockholm-syndrome may be present, as they are bound to your will, yet seem to have a somewhat carefree mind of the things they choose to do (such as purchasing lower-quality adventuring gear, replacing their already suffiecient pieces).

Running a pawn shop (this is a very accurate term), you (the player, "Recette") will come to meet the variety of generic NPCs willing to buy whatever you may have on display or they ask for.
These townsfolk are: Old man, Man, Girl, Woman; which all have their own unique threshold as for how high/low you can haggle with them.
Lower the price? Get out of my shop, plebian scum.

All in all, I rate this Mercantilism / Capitalism - Exceeds expectations

- Seldanas, a satisfied customer
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A 32 de 34 personas (94%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
18.4 h registradas
Publicado: 16 de enero
TL:DR? See Conclusion

NOTE:
I'm reposting some of my old reviews because I adopted an easier to read format (and because for some reason I can't edit my old reviews)

INTRODUCTION:
We all played the Armored Knight, the Raging Barbarian, the Wise Wizard or the cunning Rogue, going into a glorious quest for honor, wealth or fame. But have you ever wondered what's the life of the regular citizen of the fantasy world, specially the all important Item shops who sell you armor, weapons and potions? Well here is Recettear, a game who will answer just that.

Recettear its a retail simulation game with an RPG twist to it. You'll have to maintain your shop, restock your supplies and go on quests along side adventurers and receive items during the adventure. This is, for me, a pretty fresh new take on the genre.

PROS:
+ Lots of Items to sell, both generic shop items and special custom made items by you
+ Well implemented crafting system
+ Customizable and upgradable store which directly affects how many people visit and what kind of people visits. (People who are rich and pay more, or people who will haggle)
+ A lot of interesting characters with varying personalities, traits and abilities.
+ Good time management system where you are constantly under-pressure to either open your store or go raid a dungeon.
+ A surprisingly advanced economy involving supply and demand.
+ Easy enough learning curve.
+ High replayability. Different modes are unlocked after the initial story campaign as well as a new game plus.

CONS:
- Campaign (Story Mode) is short, although New Game+ and other game modes are unlocked later on, it should not be an excuse to totally limit the Story Mode, specially in an RPGish game.
- A bit too simple combat mechanic
- Art Style is not for everyone. This game is clearly made in the Japanese Anime art style which means some people love it while others hate it.
- Character sprites are low resolutions
- No Widescreen Support
- Limited enemy and npc designs: Some of them were clearly just reused and palette swapped
- Restrictive map: There are different areas of the town you can visit but activity in those places are limited and only event triggered. Meaning, visiting a place (ex. Pub) without an event will just be a waste of time.

CONCLUSION:
FUN GAME. Highly recommended to JRPG fans who is looking for a fresh new take on the genre, or those who are genuinely curious what an Item Shop is like.

Although I feel like, given enough time or funding, the developers of this game could have expanded the world and given more complexity on the mechanics that this game is based on. Still, as it is, the game is good and well worth its price.

--------------------------------------------------------------------------------
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http://store.steampowered.com/curator/6861651-Miyumi%27s-Review-Corner/
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A 45 de 56 personas (80%) les ha sido útil este análisis
3 personas han encontrado divertido este análisis
43.5 h registradas
Publicado: 31 de diciembre de 2014
This game is about a girl who's father left to follow his passionate dream of becoming a Hero. To top it off he left his daughter with an amazing debt.
10/10 Parenting
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A 23 de 25 personas (92%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
21.6 h registradas
Publicado: 9 de enero
NOTE: This is a shortened review without screenshots.For my full review, please visit RealGamerReviews

This is the worst game I’ve ever been addicted to.
No, I don’t mean it’s the worst I’ve ever been addicted to a game. I mean this game has the lowest quality-to-addiction rating of any game I’ve ever played.

Setting

You play as Recette Lemongrass, a young girl doing her own thing when suddenly, a fairy named Tear (get it? Recettear) pops up and tells you that not only is your dad missing, but he’s also left a humongous debt that you have to pay off. The fairy then comes up with the bright idea of turning your house into a shop, so that you can earn money to pay off the debt in instalments. Of course, the shock of your missing papa and the huge debt does absolutely nothing to dampen your spirits and enthusiasm. You open your shop without any semblance of despair and carry on earning money for the rest of the game.

Throughout your journey, you’ll meet some very odd and annoying characters that will either help or ridicule you, none of which are particularly memorable or likeable. Thankfully, the game gives you the option to skip all the dialogue (or at least scroll through it really fast).

Gameplay

There are two main gameplay modes available in Recettear – the terrible plain item shop simulator and the repetitive randomly-generated dungeon crawler. Let’s examine these two portions separately.

Firstly, the shop. This is really mundane. You display a bunch of items in your shop and throughout the day, assuming you choose to have your shop open (which takes up ¼ of the time you have for each day), people will come in and buy it. A bartering system exists that allows you to adjust the price depending on how much profit or loss you’re willing to take. If your price is too high however, the spoilt morons in town will get unhappy and leave you without a sale. Successfully selling stuff to the idiots in town will reward you with experience that goes towards your “merchant level”, with bonuses experience awarded if you’re able to chain a few successful sales in a row. Increasing your level opens up additional features that you can play around with. For example, whilst at the very beginning customers can only purchase the items on your (limited) shelves, higher merchant levels will allow customers to request an item from your inventory, sell you items or even order multiple items that they want to pick up on another day. Other bonuses include larger shop sizes, wall/floor/counters/layout customisations and even the option to put a vending machine down, to make all the hassle of selling items just that little bit easier on you.

There are several factors that influence which kinds of customers and how many customers enter your shop. The first way is through your showcase display, also known as the “table-next-to-the-window-that-people-can-see-from-outside”. You want people to look at the junk on your table and think “Damn, I wanna go in there!” So your first instinct is to put all your expensive, high-in-demand stuff on that table, but by doing so you risk alienating the poor little girl that can’t afford anything. So in the end I have no god damn clue how you’re meant to attract the most people. The second way to influence everything is by changing the walls, floor, counters and so on in your shop, which is collectively referred to as the “store atmosphere”. I’m not 100% sure of how it works, but I imagine light and gaudy things attract little girls that can’t afford anything and call you a big meanie poo for marking up the price even slightly, and the more plain and dark ones stores some other weird population. Who knows?

So where do you get the items that you sell? Well there’s two ways to get your hands on some goodies. The first one is to buy them in town, either from the Market or the Merchant’s Guild. It works just like real life – buy low, sell high. Every so often you’ll hear a news bulletin saying that the cost of this is temporarily decreased and the price of this other thing is increased. It doesn’t take a genius to figure out how to approach the situation.

The other main method of obtaining items (which incidentally also makes up the remainder of the game) involves dungeon-crawling. Rather than having your useless little girl go out and magically have the ability to fight, the game allows you to visit the “Adventurer’s guild”, in which you pick from a number of heroes-for-hire who will go do the dungeon-crawling for you. Once you’ve made your choice, you take control of whichever hero you pick and embark on what has to be the most monotonous and tedious dungeon-crawling game in existence. If repeatedly killing incredibly inspired and original enemies such as slimes, bats and bunny rabbits appeals to you in any way then, boy, you’re in for a treat. Each level is set out so that there’s a number of chests, enemies and a goal to get to, which takes you to the next level. Every 5 levels, you’ll generally encounter a boss battle.

Did I say it was monotonous and tedious? Because it is. You’ll encounter the same enemies over and over again (with slight variations from time to time). None of the boss fights are particularly interesting or challenging and although you do eventually unlock a handful of different adventurers to choose from, all of them are limited to a maximum of three abilities, none of which are particularly impressive.

Whilst torturing yourself in the dungeons does reward some goodies for you to sell, the main purpose of dungeon-crawling is actually to collect ingredients, which can be used to craft (or “fuse”) better items or equipment.
Every week or so, you’ll be forced to pay off a part of your loan. This begins at 10,000 pix (the currency used in the game) and increases exponentially for every week that passes. If at any point you fail to pay up, the game is over and you’ll restart. This would be horrible except for the fact that you restart with all of your items and upgrades. As a result, losing the game just makes it infinitely easier next time.

For those that have paid off their debt and want more for whatever reason, you’re in luck – The game allows you to play on in endless mode, start again in New Game + mode or even a survival mode, where the debt keeps becoming exponentially larger until you get overwhelmed.

All in all, there’s a lot of “game” to be had here, although whether or not you enjoy what you’re playing is another matter altogether.

Presentation
To be honest, the game looks like an early PS2/Dreamcast-era game. There’s no support for wide-screen or any resolution higher than 1280x960. The aesthetic is certainly cute, but otherwise unremarkable. Also worth noting is the fact that alt-tabbing appeared to glitch the games graphics so that one half or more of the screen is completely whited out when selling items. I can’t say for sure if that happens to anyone else though.

The music is adequate but also unremarkable. I’d liken it to a poor man’s version of the music in Pokemon games.

Overall

Despite crapping all over this game in this review, it’s the intangibles that really matter. For whatever reason, despite all its flaws, Recettear was a stupendously addictive game that I just couldn’t put down. It takes a bunch of repetitive, unoriginal and uninteresting ideas and meshes them into a unique game I both love and hate simultaneously. All that said, I do recommend that you give it a try, because if nothing else, it really is a unique title and one that you should experience for yourself.
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A 23 de 26 personas (88%) les ha sido útil este análisis
6 personas han encontrado divertido este análisis
11.6 h registradas
Publicado: 28 de diciembre de 2014
The only thing i'll ever need to put in this review is about the little girl. the little girl cannot be expressed using mere words of the english language. the closest word to describe what she is? Devil. She is Disgusting. D-i-s-g-u-s-t-i-n-g. I've never seen such a small demon child. Why does she walk into MY shop trying to BUY things without money? lil fkin bich gtfo of my shop. Why is there no GTFO OUT OF MY SHOP BUTTON? the combos are RUINED by this GUT WRENCHING VERMIN THAT THIS GAME CALLS A LITTLE GIRL! "Miss Recette, can i buy a bracelet?" bracelets are 200% right now. I could sell my spiked bracelet for 3000 pix but i only charge her 1000. the base price of it is 1600 pix. SHE CANT AFFORD IT
I AM LOSING MONEY WITH THIS OFFER, AND SHE CANT AFFORD
GET OUT OF MY SHOP
I NEVER WANT TO SEE YOU AGAIN.
why do you choose to come in day after day, trying to haggle my prices down to 10%? IF YOU LIVE IN POVERTY, DONT COME IN. ALL OF MY ITEMS ARE WAY OUT OF YOUR PRICE RANGE YOU LIL ♥♥♥♥, I HAVE A DEBT TO PAY OFF I DONT HAVE TIME OR MONEY TO GIVE YOU MY STUFF FOR FREE.
oh, you're here on an errand? go tell your ♥♥♥♥♥ ♥♥♥ parents to stop sending you
dont come back
you're not welcome.

btw nice game

edit: i managed to sell something to the little gorl for 21000k pix #miracle
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A 21 de 23 personas (91%) les ha sido útil este análisis
3 personas han encontrado divertido este análisis
19.6 h registradas
Publicado: 5 de enero
A girl came in to buy a knife as a "gift for mommy"

10/10 would sell weapons to children again
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A 24 de 29 personas (83%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
14.4 h registradas
Publicado: 3 de enero
I sold my clothes, my carpet, my floorboards, my walls, and my soul in order to avoid losing my house. 10/10.
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A 19 de 21 personas (90%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
70.3 h registradas
Publicado: 2 de enero
Live the life of a character that is the staple in classic jrpgs: the item shop owner. You find stuff, you buy stuff and you sell that stuff so you can have your profit, upgrade your store and repeat that cycle. Sounds tedious, but the different customers' habits and the dungeon crawler part of the game (where you hire and equip heroes to risk their lives for - of course - rare stuff that you can sell) keeps the game fresh and entertaining.

Plus, if you fail, you are responsible for making an orphan kid live in a box.

CAPITALISM HO!
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A 250 de 428 personas (58%) les ha sido útil este análisis
2 personas han encontrado divertido este análisis
16.0 h registradas
Publicado: 28 de diciembre de 2014
Best loli Jew simulator on the market
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A 15 de 16 personas (94%) les ha sido útil este análisis
4 personas han encontrado divertido este análisis
67.2 h registradas
Publicado: 21 de marzo
Schmooley Benjamin Kippelfinkelburg ben Shekelstein was not a proper Jew, and could not fulfill the role of his ancestors in serving as a source of legal credit for French nobles and royals seeking to fund their personal ventures via circumvention of Church authority.

Amassing significant debts on his (loaned) property after the subprime mortgage bubble bursted in 1599, and lacking even basic skills in the trade of counting shekels, he set out to make his fortune, only to die somewhere in the mountains offscreen, leaving his only daughter, Recette-Anne Frank Shekel Israel Lemonfresh ben Shekelstein, to inherit responsibility for virtually all of his debts. The rabbi of the city's quarter, Isaac Schlomo Goldstein Shekelburg ben Levi Abraham Cohen, on behalf of the Goyim and with the help of the cult of Satan and the blood of seven gentile children, then invokes the Kabbalistic Sephirot to summon a Jew fairy, of whom is promptly dispatched to Recette, both to collect the outstanding debts according to a strict timetable, and to teach her the art of counting shekels, stowing gold bricks under the floorboards (and in the walls), acquiring the role of an extremely convenient scapegoat, and shortchanging customers like a proper Le Happy Venetian Merchant.

Loli Jew Recette learns to contradict basic merchant guild regulations in 17th-century France, engages in the unholy act of ritual blood libel during Passover, exploits her incompetent Swiss mercenaries by paying them to risk their lives picking up valuable consumer goods in the dangerous wilds (and then reselling said items to those same people at a profit), and invents the free market and 9/11 in the process. You'll have hours of fun wondering where in your house you hid all those millions of shekels (called "pix" in the English translation) prior to the game's start, as well as by selling candy to the goyim girls and that one Irish elf for the equivalent of a small fortune. If you can't make your payments on time, however, the rabbi will charge you a pound of your own flesh and blood per shekel, effectively making your life forfeit if you fail to live up to proper Mosaic community standards of personal and fiscal responsibility within the quarter.

9/10 shekels plus one pound of flesh/10.
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A 14 de 16 personas (88%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
12.0 h registradas
Publicado: 25 de diciembre de 2014
Louie sold me a cake and bought it back an hour later. Made 12,000 px.
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A 12 de 14 personas (86%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
3.4 h registradas
Publicado: 3 de enero
10/10 would alt tab again when people see me playing this.......what am I doing with my life...
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A 10 de 11 personas (91%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
0.8 h registradas
Publicado: 1 de enero
Most realistic shop simulator. This game really captures the essence of what it means to be a orange salesman. The profit you have to s̶c̶a̶m̶ earn inflates faster than Germany printing out marks. This is a very realistic game with a true to life message. Everyone should play this game atleast once in order to learn the valuable lessons this game has to offer.

Lesson #1: You can't get rich off oranges because people for some reason NEED 8 SCARFS.

Lesson #2: You will end up on the streets in a tiny box if you can't pay up.

PS: Tear you happy for booting me for 1 pix? Greedy little...Capitalism Ho!
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A 21 de 32 personas (66%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
2.7 h registradas
Publicado: 21 de diciembre de 2014
Pros:
-Dis ♥♥♥♥ is kawaii

Cons:
-Too kawaii
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A 9 de 10 personas (90%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
17.9 h registradas
Publicado: 3 de enero
If you're a communist, run away now. Otherwise, you'll love this game. (Probably)
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A 9 de 10 personas (90%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
47.0 h registradas
Publicado: 3 de enero
I wish all the customers were that middle aged man and old uncle.
Damn kids and her mom keep asking for low price and forcing me to buy her taiyaki at 100%.

10/10 will not surrender to kids.
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