Treadnauts launches 4-player tank brawls into the sky. Drive up all the walls! Rocket jump onto the roof! Disrespect your friends by squashing them like tiny bugs! Shoot bullets out of the air! Move with style!!
All Reviews:
Positive (25) - 84% of the 25 user reviews for this game are positive.
Release Date:
Feb 2, 2018
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We think that Treadnauts is already a beautiful, polished game that's going to tank your breath away. For the most part, the game plays the way that it will on launch day! The next six months of Treadnauts dev is focused on bug fixes, console ports, and improvements suggested by our community.”

Approximately how long will this game be in Early Access?

“The release version of Treadnauts is estimated to launch on PC, Mac, Linux and console by summer 2018.”

How is the full version planned to differ from the Early Access version?

“In addition to bug fixes and community-focused improvements, we plan on adding a few small features to Treadnauts before our retail launch. These include more maps, more modes for online play, and maybe even a new character...”

What is the current state of the Early Access version?

“◦ Four playable zones, each with unique mechanics and physics objects
◦ Couch competitive mode for 2-4 local players
◦ Online multiplayer for single pilots or duos (Beta!)
◦ Single-player Target Test mode with medals and global leaderboards
◦ 20+ funky modifiers to shake things up!”

Will the game be priced differently during and after Early Access?

“Yes, we will offer a small discount while we are in early access. Tanks for believing in us!”

How are you planning on involving the Community in your development process?

“In addition to our Steam group and pages, we have a friendly community on Discord! Our community is more important to us than anything. We're active in the chat every day talking Treadnauts, theorycrafting, and showing off what we're working on. Join and say hi! http://discord.gg/n8Jhun7
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Includes 2 items: Treadnauts, Treadnauts Original Soundtrack

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Recent updates View all (7)

February 18

Treadnauts v.0.45 Patch Notes


Treadnauts Patch Notes v.0.45

UPDATE 2/18/2018: "The Lightspeed Update"

In this update, we've brought you a new and improved matchmaking system that will make it much easier to find a game.

We've also got THREE new modifiers, and guess what--they all work online! No level requirement for these--go nuts!

In addition, we've fixed a bunch of bugs, especially those related to stability issues while matchmaking or picking characters in the Online lobby.

NEW ADDITIONS:
  • Matchmaking now searches in nearby regions as well as your own, greatly improving odds of finding a match
  • Lasers, Stealth Mode, and Split Shot are now available as modifiers!
  • A new modifier preset, "Stealth Mission", is now available!
  • Added Lasers to the "Astronauts" modifier preset
  • You can now see other players' country flags in the online lobby

BUG FIXES:
  • The 13th map in each zone now properly shows up in rotation! If you want, you can pretend like we just added 4 new maps!
  • Bullets can now be skipped on water online
  • Improved online player syncing while underwater
  • Fixed an issue on Mac where screens (such as in the tutorial or Wave District) would turn white and become unreadable
  • Fixed online players sometimes falling off of surfaces before a match begins
  • You can no longer break your own shield while self-kills are turned off
  • Players no longer get reset to weird angles when a new player joins an online lobby
  • Fixed online players frequently sorting in front of things they shouldn't be
  • Sticky Grenades can no longer be turned on via the random button in Online mode
  • Landing on the Science Ball while someone else owns it now properly sets it to your color
  • Fixed an issue where the Science Ball zap sound effect could persist forever
  • Fixed an issue where backing out of a matchmaking search right as you found a match would cause you to get trapped in a match by yourself
  • Panel camo now displays properly if a player dropped in before you connected to an online lobby
  • Fixed an issue where multiple characters could be dropped in at once by mashing the button
  • Fixed bugged shot effects in the online lobby that would linger forever
  • Fixed an issue where a tank could drop in without a player, causing bugged visual effects
  • Fixed an issue where two or more players could end up in control of the same panel in the lobby
  • Improved Science Ball syncing online
  • Fixed visual errors related to usernames on the scoreboard
  • Status text in the matchmaking lobby now says "Searching for Game" while the master is queueing with a buddy
  • Fixed a small text bug for non-English languages in online lobbies

We've got an exciting week ahead. Now is a great time to join our Discord channel, make some friends, and play some Treadnauts matches online!

See you there!
:IS2:
Topstitch Games
0 comments Read more

February 7

Treadnauts v.0.42 Patch Notes


Treadnauts Patch Notes v.0.42

UPDATE 2/7/2018: "The Tanking Off Update"

A massive tank you to everyone who supported us during our first week in Early Access! We're having a great time chatting with the community, hearing your feedback, and playing games with you online!

This update primarily brings bug fixes and quality of life changes. Coming up, we'll be working towards a more stable online experience, and making it easier to find a random game in matchmaking.

MAJOR ADDITIONS:
  • Driving over terrain with sharp edges is now much easier, and tanks should get stuck on internal corners less frequently (primarily affecting Dreamland and Salt Harbor)
  • Added player usernames to the scoreboard and endgame screen in online matches
  • Random mods are now available in private online lobbies
  • The prompt to set a password for a private online game now displays properly
  • Afterlife targets now spawn with a loaded bullet

BUG FIXES:
  • Fixed an issue in private lobbies that would cause the game to be unenterable for new players after completing a round
  • Fixed several instances where the game would hang on the loading screen forever, especially after completing an online match
  • Players can no longer get in the way of the master player's screen during matchmaking
  • Shattering a bullet no longer occasionally halts your momentum
  • Fixed an issue on Mac where the in-game screens (such as those in the tutorial or Wave District) could become bugged and display a white screen
  • Santi now appears correctly on a player's screen who has not unlocked him when the lobby panel is owned by someone who has
  • Adjusted the sensitivity of wrecking ball kills, they should no longer kill you by driving into them
  • Fixed a rare bug related to save files that would freeze the game at the "controller advised" screen
  • The pause menu no longer freezes time in Target Test
  • Corked mode now displays "shame" prompts properly (and in the correct font)
  • Players can now pause the game during the start-of-round countdown
  • Jump smoke particles now display properly
  • "HURRY UP" prompt no longer appears on the credits screen
  • Fixed the online scoreboard sometimes displaying too wide
  • Very long usernames now display properly
  • Player-colored objects in the background of the level select now display properly
  • Offscreen indicators are no longer visible during the loading screen
  • Jetpack visuals and sounds no longer continue when the player dies in certain circumstances
  • Removed the tank from the Rust Valley 7 target thumbnail
  • Fixed the flowers dropping the wrong color petals on Rust Valley 5
  • Flowers now consistently drop petals when driving over them online
  • Fixed stability issues related to the level-up animation
  • Fixed several issues where you could enter the pause menu/perform other UI features while a new scene was loading in
  • Online lobby no longer shows touchpad prompt for PS4 controllers
  • Tank engine sounds no longer play eternally if you finish a target test while moving
  • Various localization improvements

If you still haven't joined our Discord, now's a better time than ever! There are plenty of friendly pilots talking Treadnauts and organizing online games.

See you next week!
:IS2:
Topstitch Games
1 comments Read more
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About This Game



Treadnauts gives competitive arena fighters a kiss of physics finesse. Gracefully pilot your tank through gorgeous arenas to land a deadly shot on your opponents! You've got a slew of useful tricks at your disposal, including treads that stick to any wall, boosters for midair hops, zero-friction slides, and rocket jumps for soaring into the sky. It's all about moving with style!



  • Four playable zones, each with unique mechanics and physics objects
  • Explosive couch competitive mode for 2-4 artillery rocket scientists
  • Online multiplayer beta for solo pilots or duos
  • Single-player Target Test mode with medals and global leaderboards
  • A dynamic soundtrack by King Felix that changes every time you play
  • Player progression with levels, maps and characters to earn
  • Modifiers to shake things up: zero gravity, bouncy bullets, jetpacks and many more!


System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows Vista
    • Processor: Core 2 Duo
    • Memory: 3 GB RAM
    • Graphics: 512MB VRAM or greater
    • DirectX: Version 10
    • Storage: 1 GB available space
    • Additional Notes: x64-bit architectures required
    Minimum:
    • OS: Mac OS 10.7+
    • Processor: Dual Core Intel
    • Memory: 3 GB RAM
    • Graphics: 512MB VRAM or greater
    • Storage: 1 GB available space
    • Additional Notes: x64-bit architectures required
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