Computer Tycoon is an indie business strategy game about Computer Evolution. Start your company in the 70s. Invent until 2034, create the best hardware and operating system, upgrade your infrastructure and handle your marketing! Promote games, rule the global market and become an immortal!
Recent Reviews:
Mostly Positive (30) - 73% of the 30 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (151) - 79% of the 151 user reviews for this game are positive.
Release Date:
Oct 12, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access is the best way for me to get relevant feedback and advice. I do believe that by starting in EA, I will greatly increase the value of the final product. I'm a solo indie developer with some outsourced specialists so I need any help that I can get to create the best game I can.
I've been dreaming about a game like this since my first childhood computer, I count on you in helping me.”

Approximately how long will this game be in Early Access?

“I'd like to stay here until I'm satisfied with the project. I'd like to release a stable and fun game. The development time will greatly depend on the feedback/bug reports that I get, so I can't promise anything, but I guess it will be around 4 months maximum.
Although this is a very small project I work literally day and night on the game between 12 and 16 hours a day to make you (and myself) happy with the result.”

How is the full version planned to differ from the Early Access version?

“I will polish the GUI and gameplay greatly and expand the features of the game. I will add more kinds of technology, site environment variations and make the game more stable. Please check the included feature list in the description!

Please consider that the EA versions of the game won't guarantee that your saves will be working correctly after version changes.

Also, I will add OSX support and maybe Linux support for the game as well.”

What is the current state of the Early Access version?

“This is an alpha stage of the game. You can start a company and manage its building sites, research new technology and create your own hardware and computers. The world map is done, and a basic AI is also implemented. All of this means that you can play, win or lose a game, but the experience will be different in the end product.
At this moment you don't get reviews about your products and tutorials are nearly non-existent. Also, the balance of the game isn't as good as it should be.
Please read the included feature list in the description!”

Will the game be priced differently during and after Early Access?

“I plan to gradually raise the price as I ship new content and features. The amount isn't decided, yet.”

How are you planning on involving the Community in your development process?

“I'm very interested in any kind of advice and suggestions about the game. Feel free to find me on Reddit (the game has its own subreddit) or on the official Progorion Forum.
Computer science is a very deep subject and although I'm a passionate hobbyist on the topic, my knowledge is still limited, so I would greatly appreciate any corrections or suggestions about the technology part of the game, too.”
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Recent updates View all (31)

January 2

Roadmap for 2018

Hello everybody,

First of all, I wish you a happy new year! During the steam sale, Computer Tycoon got a lot of new players - I'm happy about that - hello guys! Feel free to join to the discussions, I'm really interested in your feedback about the game. If you like the game, please write a recommendation as well.

You should join to the discussions especially because as one of the first things this year I'd like to sum up the feedback that I got there and via email so far and I’d like to write the public roadmap of the game for you.
Next to the fact that by summing up the recommendations/suggestions/critics I can improve the game, it will be useful to give you that list - so you will be able to read my plans easier in a single document instead of reading back the discussions (what is, of course, tedious and barely did read it, anybody :) )

The game needs a lot of improvements (that’s why it is an alpha, right? :) ). Without ordering and naming everything... I have to add:
- more feedback about the market,
- give more statistics about sales,
- showing more about the AI's activity (and improving it),
(about this first tree, please give me exact examples what you’d like to see)
- improving the GUI usability/look and making its functions more obvious (did you notice that you can order the lists?),
- creating a country list screen (avoiding the manual clicking on the map),
- creating a site management screen to handle upgrades and department budgets at one place
- creating a tech-tree like research screen and altering the system as well (you won’t have this year binding of (real dates – 7 years) that filters what you can start research, but techs that are way too advanced for the current date in the game will cost more RPs),
- adding more features such as selling hardware separately,
- adding the employee system (and increasing your PP by it),
- improving the customer behavior
- redesigning/extending the marketing system (binding it into the employee system),
- implementing a tutorial with minimal text explanations (I will build up the current gameplay from smaller periods. You will start from a garage and you won't have the map. Your first task will be choosing your starting technology, the second is building a computer design, then buying a new country market, building a site and buildings, and maybe eventually hiring a manager etc.) So basically, I'd like to build the tutorial into the natural game start (or early game phase).
- creating the historical map mode where you will get real-life population and economic data (and the soviet-union that will make half of the world an unplayable area),
- adding governments and dynamically changing economies and priorities,
- adding the random events,
- implementing company loans and the ability to sell a building site
- expanding/adding the black market/espionage/RPG elements
- making the death of the CEO switchable (you will have an employee to be your new CEO)
- making the winning goals selectable
- adding localizations (including the so waited German and Chinese – unfortunately, I can’t keep my word about giving them early this year)
- adding score lists and Steam features
- etc.

- Fixing/implementing stuff from my bug/glitches/improvements to-do list that has 173 (!) lines pre-prioritized at this very moment.

It's a lot of stuff and work, but around 90% of this list was already planned (and even published in a similar announcement post), but of course most of you didn't see it - that's why I will put the link of the roadmap into the description of the game. A native player/friend will correct my English mistakes in it so it will be easy to read haha (Thanks, William)!

The 10% that wasn't really in my plans are the "tech three like" research screen and the complete and deep feedback about the products/market/opponents (including computer values and prices). Honestly, my vision about these was totally different originally. I imagined a lot of stuff differently than a significant percentage of the players here. The majority of the players are satisfied with the current systems, BUT these two things, for example, are something that I really wanted to avoid, while the people who didn't enjoy the game - didn't enjoy the game (mostly) because of these.

Still, I do believe that my vision was correct/good, but I will make this argument short this time: the players who already enjoyed my vision, won't lose much (and after some talks, they are really not afraid of the possible changes), while for the others this will eventually make the game fun. And this is the most important. It is you who play the game, not me - it's a one against the many situation, so I have to embrace it. At least if I'm concerned about your fun and I'm definitely concerned. Please forgive me if I seem to be pedantic or diehard sometimes. Next to the kind stuff and the critics - being an indie game developer often really sucks.

Still, I will argue about these subjects for sure because I'd like to really understand you. Please consider that I'm from a different gaming era, different culture, with a different taste, and it seems that my priorities are also very different in games (maybe these are what made me a game developer), BUT I made the decision to launch the game into the direction that will make you more satisfied, I will make the mentioned 10% as well. I'm not saying that I can put _everything_ into the game that you asked for, but I was able to let go most of my own petrified notions. Thanks Eddie, vpsycho, Gendo, ChiefWiggum, way2co0l_2003, Frodo, =TLD= Yoggler, CobaltCanine, OWIS, William, KG, and everybody (!) who had the motivation to stay friendly and giving helpful critics at the same time!

Computer Tycoon is special to me because it is something that I wanted to create since my childhood. Also, it is special to me, because this is my first widely played game and lastly it is important to me because there is simply no similar game out there.

I think if people have a strong opinion about stuff I must follow them even if I don’t agree. Management/Tycoon games are mostly indie games because they offer no real financial opportunities, so if I decided to undertake the consequences of it, I think it’s better to create a game that will be enjoyed by as many of you as it is possible.

So… stay tuned. I will be back with a roadmap soon.

Your friend,
29 comments Read more

December 22, 2017

HotFix! And Happy Holidays! :)

Hi guys,

I got an hour ago a message with a saved game that helped me to identify a serious issue connected with the latest update. Your DPP could go negative! I just uploaded the hotfix for it. I'm really sorry about it guys - I hate bugs!

Restart the Steam Client (or your computer) and Computer Tycoon will be updated so you can play. (The new Version Number is:

Have a wonderful Holiday! I'm not sure how much time I will be online in the next few days because I will be at the countryside, but I will try to answer questions if I will be able to do so! Please be patient! :)



I fixed another bug connected to this. The shift from HC to PC still didn't work with given situations. The LATEST version number is Thanks!

Your friend,
13 comments Read more
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“Didn’t expect Computer Tycoon to go so further into details, yet it was a pleasant surprise nonetheless. As the Steam debut of a single talented individual called Andris, Computer Tycoon aimed high and didn’t miss its target.”
8/10 – TICGN

“You get a lot of value for your game and you get a developer who listens to the community and tries to improve the game so that as many people as possible can enjoy this game. He doesn’t need to do a lot to make me enjoy this game since I’m already doing that!”

“While this game is still in its alpha stages, and so continues to be improved upon as time goes on, in its current form Computer Tycoon presents a solid, fun experience and I’m greatly enjoying my time with it. It hearkens back to the old Tycoon games with its simple concept while also presenting a fascinating and somewhat difficult business challenge to survive for over half a century in a technology field.”

About This Game

Computer Tycoon is an indie business strategy game about Computer Evolution and starting your own company in the 70s. Lead the research race until 2034, create the best hardware and operating system, take care of your infrastructure and even handle your marketing. Find video game gems to promote them on your platforms, conquer the global market and became literally immortal!

Computer Tycoon is different from other building/tycoon games because it has a "grand strategy game" aspect. You will control your "computer empire" viewing a world map and managing resources.

Start your adventure in the 70s as a small business somewhere in the world. Learn more about hardware and software inventions that were the first steps to our current modern world, and get a taste of what is waiting for us in the future. Find the classic video games and help a new culture to be born.

In Computer Tycoon the decisions you make during development really matter. Take advantage of the technology, upgrade and design combinations! Does your product need more computing capacity or should you focus more on features, low price or prestige? Maybe change to portable computers or develop more easy-to-use Operating Systems? These decisions will have a major impact on the success of your company.

Expand your corporation in a smart way into multiple countries, build more offices, factories, laboratories and other required facilities. Poor countries have cheaper labor, but richer countries will give you more educated engineers.

Having the best product isn't enough. You must take care of people's needs or even "change their needs" using different marketing tools. Balance your budget well between development, production, marketing, and expansion.

We'll all die one day... but not in Computer Tycoon! You can win the game by becoming a monopoly or reaching the technological singularity if you are fast and healthy enough. Healthy? Yes, you have a small chance to die in the game, so you should regularly check your health.

The game is in an EA alpha state. It has bugs and missing/simplified features. Everything is subject to change. Please read the EA details! Also here is a brief list of what is and isn't included (yet):

Features implemented

  • Start a computer manufacturer company in the 70s
  • Design and create hardware, home computers, personal computers, portable computers and handheld computers
  • Rule the market of the world on a grand strategy level
  • Research and study the technology of the earliest models to the near future computers
  • Expand your industrial sites across the globe
  • Basic AI opponents
  • World Map with algorithmically generated data for increased replayability

Features not implemented yet

  • Reviews about your products
  • Historical world map with more realistic population/economy/border data
  • Multiple industrial site environments (I will give some industrial environment variations)
  • Smarter AI opponents
  • Random events
  • Achievements
  • Localizations

System Requirements

Mac OS X
    • OS: Windows 7 or newer
    • Processor: Dual Core
    • Memory: 4 GB RAM
    • Graphics: Radeon HD 6850 or similar
    • Storage: 3 GB available space
    • OS: Windows 7 or newer
    • Processor: Quad Core
    • Memory: 4 GB RAM
    • Graphics: Better than Radeon HD 6850
    • Storage: 3 GB available space
    • OS: 10.12.x or newer
    • Processor: Dual Core
    • Memory: 4 GB RAM
    • Graphics: Unfortunately testing is under progress. On a 5 years old or newer desktop computer you will be probably okay. But this doesn't apply to MacBooks.
    • Storage: 1 GB available space
    • Additional Notes: The game doesn't work on 10.11.x - if you still have problems with a newer version, please update to the latest one
    • OS: 10.12.x or newer
    • Processor: Quad Core
    • Memory: 4 GB RAM
    • Graphics: Unfortunately testing is under progress. On a 5 years old or newer desktop computer you will be probably fine. But this doesn't apply to MacBooks.
    • Storage: 1 GB available space
    • Additional Notes: The game doesn't work on 10.11.x - if you still have problems with a newer version, please update to the latest one
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