Customize your unique faction in a new take on real-time strategy as you fight in a variety of skirmish, solo, and multiplayer battles.  You are not only a commander, but also an engineer – so you have ultimate control over your faction’s units, factories, superweapons and economy.
Recent Reviews:
Very Positive (27) - 81% of the 27 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (327) - 84% of the 327 user reviews for this game are positive.
Release Date:
Jan 16, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We’ve got a lot of experience creating games of this genre, but with Forged Battalion we’re trying to create something innovative. That’s why it’s so important for us to get player feedback on this journey through development so that they can help us create something new and exciting. We want this to be a truly collaborative experience with the Forged Battalion community.”

Approximately how long will this game be in Early Access?

“We anticipate that the game will go through approximately 6 months of Early Access. This will allow us time to incorporate feedback from the player base and evolve our vision.”

How is the full version planned to differ from the Early Access version?

“The full version of the game will feature all the updates and features amassed throughout Early Access. By the time we launch the game out of Early Access there will be a full campaign with extensive multiplayer options.

  • Early Access Launch Content:
  • Five Campaign missions comprising the first act of a multi-act series storyline
  • Ten Skirmish maps supporting up to 8 players
  • Multiple Skirmish game modes including HQ Destruction and Annihilation
  • Dedicated servers to support multiplayer

What is the current state of the Early Access version?

“Forged Battalion is in a polished and stable state that will instantly allow you to play through a portion of the games campaign, and take part in multiplayer games with up to 8 players. We wanted to make sure we entered Early Access with a good quality foundation on which to build a great game.”

Will the game be priced differently during and after Early Access?

“We are planning on increasing the price as we leave Early Access. Those that join us join us during Early Access will have a lower cost to pay, and the ability to forge what the game becomes.”

How are you planning on involving the Community in your development process?

“Together with Team17, our publisher, we’ll be in the forums reading all the feedback from the Forged Battalion community. We’ll be updating the game regularly with new features, balances and tweaks based upon what we’re hearing from you.”
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Recent updates View all (13)

March 19

Commander Clash 1v1 Tournament Four - Saturday 24th March - £20 Steam Wallet Code Prize!

Hello Commanders,

Welcome to the fourth official 1v1 tournament for Forged Battalion!

This tournament will challenge you to 1v1 combat, as you fight for ultimate glory, bragging rights on the battlefield and a £20 Steam Wallet Code!

Players MUST check-in to the tournament on Saturday 24th March prior to 18:00 GMT. Check-in opens at 17:30 GMT on the day. Please make sure you check-in between 17:30pm GMT and 18:00 GMT. This must occur in addition to signing up, otherwise you will not be able to compete.

Please remember that brackets are not final until check-in has closed.

Prize: 1 x £20 Steam Wallet Code

Commander Clash – The Rules

Rule One – Technology and Units

All currently available technology and mods are allowed for use in the tournament. All players are welcome to play in the competition, irrespective of tech level or faction build.

Rule Two – Results Reporting

At the conclusion of a match both players should take responsibility for ensuring the correct results are logged on Challonge.

As proof of result both players involved in a match should take a screenshot at the conclusion of the match where the end result can be seen. This will help should any disputes arise.

Rule Three – No Shows

The tournament will begin at 18:00pm GMT on Saturday 24th March. Players should aim to arrive no later than ten minutes before their first match is due to start.

There is a grace period of ten minutes following 18:00pm GMT (tournament start) in which late participants can still enter the competition. After 18:10pm GMT participants that have not arrived for their first match will be disqualified from the tournament.

Following the first round of matches, successful players should add their next opponent on Steam and co-ordinate the next match to be played immediately.

Rule Four - Player Disconnections

Please ensure your connection is stable before your match begins. Due to the nature of RTS games and the importance of the early game, there is no disconnection grace period. If a player loses connection to the game at any point during a match, then they will forfeit the match. This rule can be overturned if the player that remains connected is happy to rematch.

Game Rules

Forged Battalion operates dedicated servers for multiplayer, as such no host advantage can be gained. Due to this both players can create a match lobby.

In the case of a disagreement on who will host the player on the top of the match bracket will default to match host.

Lobby settings

Both players should take responsibility for ensuring the following lobby settings are in place prior to the match starting:

Map: Desiccated Coast
Mode: Standard
Victory Condition: BO1

If it is discovered that the game has started with the wrong settings the match should be restarted immediately.

Complaints raised for incorrect match settings are invalid after the first thirty seconds of the match.

Sign up

You can enter the tournament using this link.
6 comments Read more

March 7

Supply Drop One - Live Now!

Hello Commanders,

Supply Drop One has arrived. The war with The Collective has intensified, bringing with it new weapons of war to turn the tide of battle.

This update brings the following to Forged Battalion:
  • Tier 4 attachments and mods for infantry, vehicles and buildings are now available for unlock.
  • Added 5 brand new campaign missions – take the battle for freedom to Europe as you go on the offensive against The Collective.
  • Balance tweaks – We’re looking at you, artillery!
  • Fixes and content – Squishing bugs and adding some polish to the UI!
Full update notes for Supply Drop One can be found below:

Five new campaign missions!

The battle for Europe begins…

A new ally appears from the shadows, Dr Olivia Mendelson, a former Collective scientist turned resistance leader.

Having contacted your forces, Dr Mendelson requests your aid in liberating Europe from The Collective and its barbaric overseers, General Abernathy the Serpent and General Olmacher the Salamander.

Heed the call and prepare to fight across France, England, Poland and Russia in your mission to free Europe from The Collective’s grasp.

New Technology

Prepare to upgrade your faction with new technology!

Harness the powers of gravity, quantum and sonic upgrades to reign supreme over your enemy.

Tier 4 Weapons

Disintegration Beam – Light channelled damage over time for six seconds. If the target is still in the beam after six seconds, it is instantly killed. Instant kill does not work on building.

Sonic Pulse Gun – In addition to damage, the pulse stuns infantry for a few seconds.

ELF Field – When stationary, the unit generates an extreme low frequency field in a radius around itself. All enemy infantry in the area are slowed 50% and cannot attack. Does like sonic damage to all ground targets. Cannot hit aircraft.

Disruptor Cannon – Applies channelled sonic damage over time.

Reverberation Field – When stationary, the weapon charges. Once powered, all structures in a large radius around the unit take damage over time. Does not affect units.

Gravity Beam Cannon – Long build up; when beam fires, all objects along path of beam are damages and slowed 50%. Aircraft caught in the beam are pulled to the ground and destroyed. The beam can hit aircraft, but can’t target them directly.

Tier 4 Support Mods

Energy Shield (Units/Turret) – Reduces all incoming energy, gravity and quantum damage by 50% and reflects the blocked amount back to the attacker.

Energy Shield (HQ) - Reduces all incoming energy, gravity and quantum damage by 50% for all non-turret structures and reflects the blocked amount back to the attacker.

Kinetic Shield (Unit) – Reduces all incoming ballistic damage by 50% and increases movement speed by 20.

Kinetic Shield (Turret) - Reduces all incoming ballistic damage by 50% and increases health by 40.

Kinetic Shield (HQ) - Reduces all incoming ballistic damage by 50% for non-turret structures and all harvesters gain a move speed bonus of 10/

Quantum Sensor (Unit/Sensor) – Disrupts stealth fields in a radius around the chassis.

Quantum Sensor (HQ) – Disrupts stealth fields in a radius around all non-turret structures.

Predictive Radar (HQ) – All non-turret structures gain long-range quantum radar that reveal enemy blips under the fog of war.

Gravity Field Generator (HQ) – All non-turret structures gain a field that slows enemy aircraft and hover units by 50% and all other units by 25%.

Gravity Compensators (Aircraft) – Reduces all incoming gravity damage by 50%, Prevents the aircraft from being instantly killed by strong gravity effects. In addition, enemy aircraft around the unit are slowed by 30%.

New Locomotor Mods

Hover Chassis (Land Vehicles) – Replaces wheels with hover movement. Hover is slower than wheels but can pass over shallow water terrain.

Jumpjet Frame (Infantry) – Adds jumpjet capability to the infantry frame, allowing infantry to jump up/down cliffs and increasing base speed by 50.

New Superweapons

Quantum Stasis – All units and turrets in the area are encased in a quantum field; they are invulnerable but cannot move or use weapons. Does not affect base or civilian structures. Can target enemy or allied objects.

Singularity Cannon – Launches a small black hole at the target area, pulling units in and causing damage over time until it closes.

  • AI have been balanced to react more intelligently in certain situations.
  • All Artillery (includes Ballistic Artillery for HV and Proton Artillery for HV and Tur)
    - Projectile speed reduced to 500 (was 600)
    - Weapon Cooldown increased to 3.2 (was 2.2)
    REASON: The damage for artillery is where it needs to be, but the shot speed and rate were a bit too high to highlight their flaws. With this change, artillery should still be devastating to stationary or clumped targets, but it should now be easier to dodge their shots if you are paying attention.
  • Map Desiccated Coast:
    - Added outpost positions in corners (skirmish version only)
    - Added one additional resource node in each base location.
    REASON: This map had an issue with resources being hard to get to after the initial burst. These changes make it easier to take control of the resources in the corners without having to base creep across the water.
  • Toxic Missile Superweapon – Base damage increased by 25%
  • Caustic Grenade (Infantry) – Base damage increased by 25%
  • Gas Disperser (Turret) – Base damage increased by 30%
  • Gas Bomb Rack (Aircraft) - Base damage increased by 66%

General fixes and content
  • Adjustments to tactical HUD to display the actual units instead of iconic representations – please let us know what you think!
  • Mission 2 – AI no longer build barracks on top of resource node.
  • Mission 1 – Fixed a softlock that occurred at the end of the mission if the player saves and loads at specific points in the game.
  • Superweapons – Rocket Bombardment attack duration now matches the visual effects.
  • Canyon Ruins – Edge of map can no longer be seen.
  • Multiplayer – If a lobby host disconnects when a client user is joining the lobby, the client does not need to restart the game to play multiplayer again.
  • UI – Tweaks to icons displayed on the HUD minimap.
  • Power bar tooltip is now in place. It shows current draw out of max, and it color-tints gradually from green to yellow to orange to red.
  • Surround sound settings added to options screen.
  • Fixed a bug where the game may freeze for all users in a multiplayer lobby, when adding and removing AI players.
  • Fixed a bug where the Comm Centre tooltip showed the wrong build prerequisites.
  • Fixed an issue where the harvester icon would be overlapped by resource node icons on the minimap.
  • The numpad 5 button now appears as a bindable setting in the Key Bindings options.
  • Chat lobby logs can now be scrolled by mouse wheel.
  • SFX now always plays when unlocking tech in the tech tree.
  • The “ADVANCED TACTICS: ARMOR AND DAMAGE TYPES” section of the game manual has been updated.
  • It’s now possible to exit out of the Key Binding process.
  • Tweaks to accented characters appearing capitalized in French and German.
  • Fixed cut off text for some tech tree descriptions in multiple languages.

That’s Supply Drop One, Commanders!

We hope the 300% increase in Research Points earned, from our previous update, aids you in your journey to unlock Tier 4 and everything inbetween.

We’d love to hear what you think of the new content and balance changes, so feel free to share your feedback with us here on the Steam Forums, drop us a tweet to the Forged Battalion Twitter and join the conversation over on Discord!

13 comments Read more
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About This Game

Towards the end of the 21st century, the effects of climate change have devastated the world and a military force called “The Collective” has spread across the globe. As part of the resistance group it’s time for you to join the fight! 

Customize your unique faction in a new take on real-time strategy as you fight in a variety of skirmish, solo, and multiplayer battles.  You are not only a commander, but also an engineer – so you have ultimate control over your faction’s units, factories, superweapons and economy.

Manage, customize, and develop the blueprints of your emerging faction to create ever-evolving factories and units.  Between missions a deep tech tree unlocks components that you’ll use to design combat units. As more technology is unlocked, your designs become more advanced and powerful.

Using resources gained in battle, you’ll unlock new options through the metagame Tech Tree to choose the archetype, armor, locomotor, weapons, and special abilities such as stealth and regeneration that will make your faction one of a kind.  Ultimately, you will have access to the most powerful options, including an array of deadly superweapons to launch against your foes.

Forge your Faction

Modify every unit chassis (Infantry, Light Vehicle, Heavy Vehicle, Aircraft) with a host of weapons, support and locomotor types. Add regenerative armor to your light vehicle, or add an anti-tank gun to your aircraft. Adapt to every situation, and every opponent.

Persistent Tech tree

Each battle you win, in each mode, contributes towards your faction’s technology upgrades with different science paths; advancing tech tree unlocks blueprints.

A dynamic story campaign

The resistance needs you to forge a new force to be reckoned with. Play through an exciting story campaign that will test your ability to react and adapt to the increasing threat of the ‘The Collective’.

Online multiplayer

Join up to seven other players in a variety of online multiplayer modes for intense tactical co-operative and versus action on dedicated servers.

System Requirements

    • OS: Windows 7 (64 bit)
    • Processor: Intel i5 3570k @3.4GHz.
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX 650, AMD HD 7800
    • DirectX: Version 11
    • Storage: 2 GB available space
    • Sound Card: Windows Compatible Sound card
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